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The "One Button to Rule Them All" must go!


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87 réponses à ce sujet

#51
Vespervin

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I have always wanted the Revive and Activate commands to be on the X button (XBox). I'd rather accidentally reload than rolling around or going in to cover.

#52
PsylentStorm

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Definitely worth of the bump.

#53
Liber320

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I can't count the number of times I've agreed with a thread like this.

#54
N Malboeuf

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drives me nuts that if I see a team mate dying by cover I let em rot.
it does help to point away from cover but this is time comsuming.
also trying to duck or change weapons when recieving hits stops the action more then it did before; this is annoying but sensiable

#55
Adamantium93

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Honestly, I facepalm so hard whenever I die because my character decided to roll into the open hallway instead of taking cover. Also, the whole business with the ladders has killed me a few times. Look, I understand that some of that may be my fault for getting too close to the damn things, but if you must suck us down the ladder if we so much as brush within three feet of it, can we at least get a shorter ladder animation?

#56
Frobooter

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Agreed. If they're down near a wall I pretty much assume reviving them won't work the first couple times I try it.

#57
bobwill

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I personally call it the "Dear God Please" system.
"Dear God, please let me run away from the Geth Prime without going fetal behind some wall giving the Geth a great head shot."
"Dear God, please let me get under cover without rolling or running."
"Dear God, please let me revive this ally without trouble."
...

#58
AttilaDelmont

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It only takes one retarded decision to spoil the whole experience... Some employee at BioWare made that decision...

Deconsole this game... Please?

#59
Jazharah

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This thread needs more attention.

#60
Xx_Belzak_xX

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I just love trying to rush to revive a teammate, or take out the key target before time runs out, and my character takes cover....and gets stuck on the wall....AND WONT GET OFF THE WALL. And then I die. Which is usually followed by an expletive. I'm usually pretty relaxed with video games, but this cover system sometimes makes me want to bang my head against the wall.

#61
LadyAlekto

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This button can be modded easily

Unfortunate bioware does not allow any explanation on how to do this or id share with much joy what got shared with me

Tho i just only found out what i did wrong with setting it up (worked in the demos coalesced *laughs*)

#62
Fearless1987

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This thread is golden.

#63
AndanteInBlue

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The only attention this type of thread for MP has gotten has been being deleted without comment from the mods. The last one I saw involved editing the coalesced.bin, but was something like 5 lines of code. I'm honestly shocked Bioware hasn't made more of an effort to address this by now : / Your players wouldn't have to hack the game to fix your problems if you'd fix them yourself.

#64
Forumate

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Funny how a game built around choice won't let you choose your own controls.

#65
Verhalthur

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AndanteInBlue wrote...

The only attention this type of thread for MP has gotten has been being deleted without comment from the mods. The last one I saw involved editing the coalesced.bin, but was something like 5 lines of code. I'm honestly shocked Bioware hasn't made more of an effort to address this by now : / Your players wouldn't have to hack the game to fix your problems if you'd fix them yourself.


You do realize just how difficult it is to change the control scheme this drastically after a game release?

Bioware has said before that the Origin patching system does not allow them to change very much.  Something major like breaking the space bar up would probably take some sort of DLC to impart to ME3.

#66
LadyAlekto

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Verhalthur wrote...

AndanteInBlue wrote...

The only attention this type of thread for MP has gotten has been being deleted without comment from the mods. The last one I saw involved editing the coalesced.bin, but was something like 5 lines of code. I'm honestly shocked Bioware hasn't made more of an effort to address this by now : / Your players wouldn't have to hack the game to fix your problems if you'd fix them yourself.


You do realize just how difficult it is to change the control scheme this drastically after a game release?

Bioware has said before that the Origin patching system does not allow them to change very much.  Something major like breaking the space bar up would probably take some sort of DLC to impart to ME3.


No just exactly 7 lines of code added, not even removing the button is neccesary!

#67
paxxton

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Multi-action spacebar is a brilliant idea.

Modifié par paxxton, 12 avril 2012 - 04:01 .


#68
stribies

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Laziness + console ports

#69
Rifneno

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Verhalthur wrote...

You do realize just how difficult it is to change the control scheme this drastically after a game release?

Bioware has said before that the Origin patching system does not allow them to change very much.  Something major like breaking the space bar up would probably take some sort of DLC to impart to ME3.


I think you're the one who doesn't realize the difficulty.  It's easily doable right now, by players, with a few quick tweaks in the coalesced.  On PC of course, I don't know anything about Xbox or PS3.  The problem is that messing with the coalesced in MP could get you suspended or banned, so you're running a pretty significant risk by doing it.  What we need (PC players anyway) is BioWare to tell us we can make that change.

#70
Man_From_Mars

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I agree, the annoying button is annoying.

#71
SeventhShield

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Verhalthur wrote...

AndanteInBlue wrote...

The only attention this type of thread for MP has gotten has been being deleted without comment from the mods. The last one I saw involved editing the coalesced.bin, but was something like 5 lines of code. I'm honestly shocked Bioware hasn't made more of an effort to address this by now : / Your players wouldn't have to hack the game to fix your problems if you'd fix them yourself.


You do realize just how difficult it is to change the control scheme this drastically after a game release?

Bioware has said before that the Origin patching system does not allow them to change very much.  Something major like breaking the space bar up would probably take some sort of DLC to impart to ME3.


Frankly, it's not the controls that need to be changed, it's the context system.
Say, your shields get taken down by the geth Pyro in the room, the priority on the "context sensitive" button should be the sprint function, not the "take cover WITHOUT the cover between you and the thing trying to kill you function."
If an ally was just downed near cover/computer console/random device, the revive function should be priority.

All of these functions on one button would work perfectly fine if there were a greatly improved context system.

#72
Wiggly

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My favorite situation is when someone dies to a pyro close to a low wall, I sprint in to revive them and instead of taking cover to grab the pyro, I immediately start to revive and die as well. Fun times.

Modifié par Wiggly, 12 avril 2012 - 04:35 .


#73
DeadeyeIII

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I totally share the experiences that are mentioned in this thread.

Spacebar-for-everything:
Oh hello, downed teammate. Let me sit by our side and tell you a story. What? You bled to death? How rude! I think I will stick around for a bit and let those nosy Cerberus kids riddle me with questions made of metal.

Run-to-cover:
I have to say it's pretty cool to storm forward and slam directly into cover. In about 20% of the cases. In all the other cases it causes rage (and more often than not death) because my damn 10% health character decides that supporting the clearly unsteady wall with his back or making a dodge for the cover on the side is the right thing to do.

Would be nice if some customizations were added (plus textchat for MP, but that's another/off topic)

Modifié par DeadeyeIII, 12 avril 2012 - 04:49 .


#74
InstaShark

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Why are we rezzing dead threads?

#75
SovereignGFC

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Registering support for "breaking the button monopoly" again...