Firestorm, Tempest and Blizzard, I think they are.
I mean, as long as you're playing a difficulty with friendly fire on, using these is so hard you almost might as well skip them, right? I haven't really given them much of a chance to be honest.
What do you do, just use them on archers in the distance? Do they try to get out of the way? Is it possible to stack an elemental resistance on your party high enough they can just walk it off? Maybe with the dragonbone armor, for Fire Resistance... I think you'd have a hard time getting anyone else above 50%.
How to use the big AOE spells?
Débuté par
Rolenka
, nov. 25 2009 08:43
#1
Posté 25 novembre 2009 - 08:43
#2
Posté 25 novembre 2009 - 08:48
I use crowd control spells first to set up my big AoE's. Like, Grease, Earthquake, Blood Wound, Gyphs, ect. Blizzard is great cause it will slow everything down. I usualy run with two mages, so one mage casts the CC to lock down a group while my second mage is casting inferno or Blizzard.
This is with friendly fire on, when you do it right you can cast AoE's without ever hitting your team.
This is with friendly fire on, when you do it right you can cast AoE's without ever hitting your team.
Modifié par TheNecroFiend, 25 novembre 2009 - 08:49 .
#3
Posté 25 novembre 2009 - 08:51
They work well in conjunction with especially mass paralyze. 2 mages that both know mass paralyze, and a couple of AOE spells is pretty fun, and you can do a lot of damage. Once the damage spells wear off, in anything is still alive, just chuck a waking nightmare on them.
I have the "melee" characters in my party equipped with a bow swap, and have them plunk away if there are no stragglers to deal with (which there are about 99% of the time). I just use my melee to keep things off my casters for the most part.
I have the "melee" characters in my party equipped with a bow swap, and have them plunk away if there are no stragglers to deal with (which there are about 99% of the time). I just use my melee to keep things off my casters for the most part.
#4
Posté 25 novembre 2009 - 08:51
I put a couple of levels into survival so I can sense enemies around the corner and hit them first. This is great for battles inside buildings, especially if the door is already open. I personally enjoy setting up a Glyph of Repulsion in front of a doorway, letting the enemies lock onto my tank, and then throwing Inferno into the room. They try to chase my tank but only end up getting slammed backwards into the flames. It's quite amusing.
Modifié par bambooxfox, 25 novembre 2009 - 09:03 .
#5
Posté 25 novembre 2009 - 08:52
p.s. There are also settings in the tactics menu that will tell your party members to get out of AOE, some of the settings they will ignore AOE. The difference between defensive, aggressive, etc.
#6
Posté 25 novembre 2009 - 08:54
Clever.
#7
Posté 25 novembre 2009 - 08:56
Instead of mass paralyze you can use glyph or repulsion+glyph of paralyze for a much longer duration paralyze. However this version does do FF so if any of your chars get caught it in they'll be paralyzed to. When this happens you can just do a quick dispel to remove that though.
Also using earthquake can help but is less consistent in results then using paralyze.
Personally though I tend to put Wade's Superior (massive armour) on my tank have him run in then spam fireball targetting on my tank. Ends many mass melee fights quickly.
Also using earthquake can help but is less consistent in results then using paralyze.
Personally though I tend to put Wade's Superior (massive armour) on my tank have him run in then spam fireball targetting on my tank. Ends many mass melee fights quickly.
#8
Posté 25 novembre 2009 - 09:01
- You could forcefield a warrior with taunt/threaten to use him as a lure.
- Or you use the warrior as a lure, cast a mass paralysis (no friendly fire) on the enemies when they group around him, then pull the warrior out and drop the AoEs.
- Use a glyph of repulsion at a bottleneck to pen the enemies in and drop the AoEs on them.
- Use earthquake and grease to create a slow zone ahead of the enemies, have a character lead the enemies through it and then drop the AoEs on the enemies in the region.
- With archers a mass paralysis, sleep+waking nightmare or paralysis+repulsion combo can be used to hold the enemies in place for the AoEs.
The key is to immobilize first, then nuke.
#9
Posté 25 novembre 2009 - 09:02
Survival skill dominates the ability to set up AoE. Knowing whats around the corner makes it alot easier. Still I find using AoE in this game time consuming when you can throw down some control spells like crushing prison, mass paralyze and blood wound. My tactic is usually crush the caster and blood wound the rest followed by a mass paralyze which usually holds til 75% of the mobs are slain. I even go so far as to force field orange names to keep things nice and neat.
#10
Posté 25 novembre 2009 - 09:02
Cast them into closed rooms. Cast them in open fields that enemies must cross to reach you. Cast them on Archers that are at a distance from your group.
#11
Posté 25 novembre 2009 - 10:37
I find Blizzard + Earthquake to be more than enough. Blizzard knocks them down, cast Earthquake to knock them down again, and by the time they get up for the second time, its only a few more ticks before blizzard freezes them.
From there, just drop a tempest, death cloud, or virulent walking bomb, and gg trash mobs.
From there, just drop a tempest, death cloud, or virulent walking bomb, and gg trash mobs.
#12
Posté 26 novembre 2009 - 12:44
Blizzard + Tempest + Spell Might is so much fun, though.
#13
Posté 26 novembre 2009 - 12:49
When I was playing a mage, I found any of the spells with cast time a..well..waste of time. For larger groups, clashing their casters coupled with sleep/nightmare and blood wound on the rest was more than enough and had the upside of not having to stare at cast bars or bother with friendly fire.
Killing en masse with storm of the century can be satisfying, but it gets old rather quickly.
Killing en masse with storm of the century can be satisfying, but it gets old rather quickly.
Modifié par Insect, 26 novembre 2009 - 12:50 .





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