ka243 wrote...
Sorry for the long post, have a bunch of questions that I think are not totally clear following this thread...
Setting up 2 explosions with 3 powers (use of warp as a primer and detinator) : If I go OVERLOAD --> WARP --> THROW: In this case, warp will set off a tech explosion, but throw will not detonate a biotic explosion because warp was used as a detinator instead of a primer... Is that right???
How to get 2 primers on one enemy: So in what case can you have two primers on a target to set up 2 explosions??? I think this is important and should be added to page 1.
Warp as a primer and expose : If use WARP on a bad guy (primer), then explode it immediately with throw, does the EXPOSE effect of warp continue to take effect (increasing my damage to the target even after the biotic explosion) or does the biotic explosion cancel the effet of the warp?
Warp as a detinator and expose : What about if I use dark channel (primer) on an enemy then warp (detinator) but the enemy doesn't die??? Does EXPOSE continue to take effect in that case or is the effect of warp cancelled by the biotic explosion?
Warp explosions causing enimies other than the primary target to be "warped" : If I hit enemy 1 with pull, then detonate with warp, does the effect of the explosion cause enemies impacted by the explosion to be
"warped" (effected by expose ability)?
Dark channel and double explosions : If I dark channel an enemy, then throw and the enemy does not die, can I then use another throw to explode dark channel twice?
Double pull/throw and double explosions: If I have double pull and hit 2 separate enemies with it, then double throw, can each throw hit a pull field and cause 2 separate biotic explosions?
Force upgrades to powers and explosions: Finally, do upgrades to my power's FORCE (in newtons) increase the force of biotic explosions or not ==> Example Rank 5 "Power damage" upgrade to tech armor which increases force of all powers by 20%?
Thanks for your help.
- In case of Overload -> Warp -> Throw combo, Warp will set off a tech burst, and Throw will detonate a biotic combo.
- The most common example of "double primed target" would be the Warp -> Overload combo. Two combos (tech burst & biotic explosion) can then be set off with two consecutive Throws, for example.
Warp (biotic primer) --> Overload (tech burst primer) --> Throw #1 (sets off tech burst) --> Throw #2 (detonates a biotic explosion)
It is also possible to kil either a frozen or a burning target with a biotic explosion and set off a cryo/fire explosion from that same target.
- I am not 100% sure about the expose effect of warp after the detonation. If I were to make a guess, however, I would say it persists even after the detonation, since you don't exactly cancel out the warp's effects when you detonate a target. Example - Hit a Centurion with a Warp --> Thorw combo, and he will still receive Warp's DOT afterwards.
- See above.
- Not really sure, but I think it might be possible that biotic explosions will spread Warp to other enemies that are caught in the blast (never really tested it, but I have seen the "Warp effect spread" a couple of times).
- No, you can only detonate it once.
- I never tested the double pull --> double throw combo, so I can't really comment on that.
- I suggest you read
this thread (2nd post about power combos). The anwsers are all there.
Modifié par Relix28, 22 mai 2012 - 06:41 .