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List of biotic and elemental (tech) combos


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#226
G0Dmode

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luckyloser62 wrote...

G0Dmode wrote...

yeah,I think I've seen my geth turret set off tech bursts but I am uncertain. only seen it a handful of times. usually going for fire detonations. and am I understanding this correctly? geth flame turret can set fire explosions but quarian flame turret cannot?? I was recently trying to detonate her flames enemies with her incinerate and it wasn't working...

but I've also encountered the issue with salarian engineer being unable to detonate fire explosions after using DoT incinerate on enemies. Though other times it works fine. I attributed it to being a glitch with either the engineer revolving around his energy drain or revolving around the fact that I wasn't hosting.

@Grimling: were you hosting the game in which you failed to detonate your incinerates fire explosions? did you take the armor boost evolution? radius? I believe this could be a glitch revolving around the armor boost or not hosting because sometimes you dont even see the visual armor boost effect. I am unsure as to whether or not this means you are not getting the damage boost or if the visual is merely hidden


The wiki says energy drain will only detonate a fire explosion on a synthetic enemy.
So does the rocket from a drone set up a fire explosion since it is basically a weak inceinerate?


oh, wow, thanks a lot, that was seriously confusing me and I had not encountered that info anywhere.  thats a huge help.  and I think i can help ya with the drone question too.  I dont think any of those abilities either prime or detonate.  the shock doesnt prime for tech bursts and neither does chain lightning.  so i imagine the rocket doesnt do squat neither

#227
Relix28

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Scam_poo wrote...

Relix28 wrote...

I totally forgot about that one. Geth Turret can in fact set up Fire Explosions, but it cannot set off Tech Bursts.


You sure about that? I'm getting Tech Bursts all the time with my Geth Engineer, I'm pretty much spamming overload when the flamethrower is on and it does those bursts. I don't have disrupter ammo on my SMG and it happens even if there are no other tech people in the game.



Are you sure, that your sqadmates aren't setting off tech bursts for you, and not your turret? Because I have tested this on the Atlas (its the easiest enemy to test it on) and I'm pretty sure it doesn't work.

G0Dmode wrote...

yeah,I think I've seen my geth turret set off tech bursts but I am uncertain. only seen it a handful of times. usually going for fire detonations. and am I understanding this correctly? geth flame turret can set fire explosions but quarian flame turret cannot?? I was recently trying to detonate her flames enemies with her incinerate and it wasn't working...


I have tested this a while ago, and iirc, Sentry Turret was unable to do any of the three tech combos. I was unable to set up fire explosions, I was unable to detonate cryo explosions and the rank 4 Shock upgrade doesn't set up targets for tech bursts. The same goes for Decoy and Combat Drone with Shock evolutions (no tech bursts).

Modifié par Relix28, 17 mai 2012 - 07:57 .


#228
Relix28

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OP updated.

-Added Barrier to the list of biotic combos. (it only works as a set up power for combos, like pull for instance)

#229
An D

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Relix28 wrote...

G0Dmode wrote...

yeah,I think I've seen my geth turret set off tech bursts but I am uncertain. only seen it a handful of times. usually going for fire detonations. and am I understanding this correctly? geth flame turret can set fire explosions but quarian flame turret cannot?? I was recently trying to detonate her flames enemies with her incinerate and it wasn't working...


I have tested this a while ago, and iirc, Sentry Turret was unable to do any of the three tech combos. I was unable to set up fire explosions, I was unable to detonate cryo explosions and the rank 4 Shock upgrade doesn't set up targets for tech bursts. The same goes for Decoy and Combat Drone with Shock evolutions (no tech bursts).


I use the QE quite a bit and I've noticed Tech Explosions with the Sentry Turret. When target is near death and getting flamed by my turret, I hit it with Incinerate and it goes Fire boom. I'm not sure if Incinerate is setting off the Flamethrower or vice versa, but something is definitely exploding.

I'm pretty sure I've seen Cryo explosions as well. Will have to test it out tomorrow.

EDIT: Yay, I helped. ^_^

Just a P.S. Flame turrent cannot create set off Cryo Explosion.

Modifié par An D, 22 mai 2012 - 04:29 .


#230
ka243

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Sorry for the long post, have a bunch of questions that I think are not totally clear following this thread...

Setting up 2 explosions with 3 powers (use of warp as a primer and detinator) : If I go OVERLOAD --> WARP --> THROW: In this case, warp will set off a tech explosion, but throw will not detonate a biotic explosion because warp was used as a detinator instead of a primer... Is that right???

How to get 2 primers on one enemy: So in what case can you have two primers on a target to set up 2 explosions???  I think this is important and should be added to page 1.

Warp as a primer and expose : If use WARP on a bad guy (primer), then explode it immediately with throw, does the EXPOSE effect of warp continue to take effect (increasing my damage to the target even after the biotic explosion) or does the biotic explosion cancel the effet of the warp?

Warp as a detinator and expose : What about if I use dark channel (primer) on an enemy then warp (detinator) but the enemy doesn't die??? Does EXPOSE continue to take effect in that case or is the effect of warp cancelled by the biotic explosion?

Warp explosions causing enimies other than the primary target to be "warped" : If I hit enemy 1 with pull, then detonate with warp, does the effect of the explosion cause enemies impacted by the explosion to be
"warped" (effected by expose ability)? 

Dark channel and double explosions :  If I dark channel an enemy, then throw and the enemy does not die, can I then use another throw to explode dark channel twice?

Double pull/throw and double explosions: If I have double pull and hit 2 separate enemies with it, then double throw, can each throw hit a pull field and cause 2 separate biotic explosions?

Force upgrades to powers and explosions: Finally, do upgrades to my power's FORCE (in newtons) increase the force of biotic explosions or not ==> Example Rank 5 "Power damage" upgrade to tech armor which increases force of all powers by 20%?

Thanks for your help.

Modifié par ka243, 18 mai 2012 - 04:33 .


#231
david_demos484

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you need to use throw twice in a row. the fist one sets off the overload tech burst and the second will give a biotic exploxion.

#232
Relix28

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An D wrote...

Relix28 wrote...

G0Dmode wrote...

yeah,I think I've seen my geth turret set off tech bursts but I am uncertain. only seen it a handful of times. usually going for fire detonations. and am I understanding this correctly? geth flame turret can set fire explosions but quarian flame turret cannot?? I was recently trying to detonate her flames enemies with her incinerate and it wasn't working...


I have tested this a while ago, and iirc, Sentry Turret was unable to do any of the three tech combos. I was unable to set up fire explosions, I was unable to detonate cryo explosions and the rank 4 Shock upgrade doesn't set up targets for tech bursts. The same goes for Decoy and Combat Drone with Shock evolutions (no tech bursts).


I use the QE quite a bit and I've noticed Tech Explosions with the Sentry Turret. When target is near death and getting flamed by my turret, I hit it with Incinerate and it goes Fire boom. I'm not sure if Incinerate is setting off the Flamethrower or vice versa, but something is definitely exploding.

I'm pretty sure I've seen Cryo explosions as well. Will have to test it out tomorrow.


I have tested it again, and you are right about Fire Explosions. The trick is the same as with the Geth Turret. You have to kill an enemy with a direct damage dealing power while he is still being burned by the turret. And that is because the "burning effect" goes away almost immediately after the flamethrower stops burning the target. It does not persist for a couple of seconds, like it does with Incinerate or Incendiary ammo, for instance.
And I still couldn't detonate Cryo Explosions.

OP updated:
- Added Sentry Turret to the list of powers, able to set up Fire Explosions.

#233
An D

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Just a P.S. to my earlier post, the Sentry Turrent Flame cannot set off a Cryo Explosion.

Modifié par An D, 22 mai 2012 - 04:30 .


#234
thegamefreek78648

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An D wrote...

Just a P.S. to my earlier post, the Sentry Turrent Flame cannot set off a Cryo Explosion.


Hmm... I will have to test this some more but im pretty sure it can, it is a tech power and I would swear that Ive done it before.  Heck i think ive done it with frag grenades and C.S. before as well.

#235
Relix28

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thegamefreek78648 wrote...

An D wrote...

Just a P.S. to my earlier post, the Sentry Turrent Flame cannot set off a Cryo Explosion.


Hmm... I will have to test this some more but im pretty sure it can, it is a tech power and I would swear that Ive done it before.  Heck i think ive done it with frag grenades and C.S. before as well.



Most direct damage dealing powers will set off tech combos. It doesn't matter, if it's a tech, biotic or combat based power.

#236
Relix28

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ka243 wrote...

Sorry for the long post, have a bunch of questions that I think are not totally clear following this thread...

Setting up 2 explosions with 3 powers (use of warp as a primer and detinator) : If I go OVERLOAD --> WARP --> THROW: In this case, warp will set off a tech explosion, but throw will not detonate a biotic explosion because warp was used as a detinator instead of a primer... Is that right???

How to get 2 primers on one enemy: So in what case can you have two primers on a target to set up 2 explosions???  I think this is important and should be added to page 1.

Warp as a primer and expose : If use WARP on a bad guy (primer), then explode it immediately with throw, does the EXPOSE effect of warp continue to take effect (increasing my damage to the target even after the biotic explosion) or does the biotic explosion cancel the effet of the warp?

Warp as a detinator and expose : What about if I use dark channel (primer) on an enemy then warp (detinator) but the enemy doesn't die??? Does EXPOSE continue to take effect in that case or is the effect of warp cancelled by the biotic explosion?

Warp explosions causing enimies other than the primary target to be "warped" : If I hit enemy 1 with pull, then detonate with warp, does the effect of the explosion cause enemies impacted by the explosion to be
"warped" (effected by expose ability)? 

Dark channel and double explosions :  If I dark channel an enemy, then throw and the enemy does not die, can I then use another throw to explode dark channel twice?

Double pull/throw and double explosions: If I have double pull and hit 2 separate enemies with it, then double throw, can each throw hit a pull field and cause 2 separate biotic explosions?

Force upgrades to powers and explosions: Finally, do upgrades to my power's FORCE (in newtons) increase the force of biotic explosions or not ==> Example Rank 5 "Power damage" upgrade to tech armor which increases force of all powers by 20%?

Thanks for your help.


- In case of Overload -> Warp -> Throw combo, Warp will set off a tech burst, and Throw will detonate a biotic combo.

- The most common example of "double primed target" would be the Warp -> Overload combo. Two combos (tech burst & biotic explosion) can then be set off with two consecutive Throws, for example.
Warp (biotic primer) --> Overload (tech burst primer) --> Throw #1 (sets off tech burst) --> Throw #2 (detonates a biotic explosion)
It is also possible to kil either a frozen or a burning target with a biotic explosion and set off a cryo/fire explosion from that same target.

- I am not 100% sure about the expose effect of warp after the detonation. If I were to make a guess, however, I would say it persists even after the detonation, since you don't exactly cancel out the warp's effects when you detonate a target. Example - Hit a Centurion with a Warp --> Thorw combo, and he will still receive Warp's DOT afterwards.

- See above.

- Not really sure, but I think it might be possible that biotic explosions will spread Warp to other enemies that are caught in the blast (never really tested it, but I have seen the "Warp effect spread" a couple of times).

- No, you can only detonate it once.

- I never tested the double pull --> double throw combo, so I can't really comment on that.

- I suggest you read this thread (2nd post about power combos). The anwsers are all there.

Modifié par Relix28, 22 mai 2012 - 06:41 .


#237
solomsr

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Thanks for taking the time to post and maintain Relix28. Much appreciated!

I am still looking for damage figures from the combo explosions. I have looked all over the internet and cannot find anything. For example does a Warp--> Throw biotic explosion do 500 extra damage or 5,000? How much to the target and how much to the surrounding enemies? I have looked other places and cannot find anything with damage numbers.

Anyone out there have some figures they care to share?

These combos make the game so much more fun!

#238
JerichoEstacio

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Sorry I don't know if this was asked before but can exploding tech armour detonate tech bursts?

#239
XenuIsWatching

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Anyone have a list updated for the DLC?

#240
Relix28

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OP updated with Rebellion stuff

- Added notes for Smash and Lash.
- Added Smash and Lash to the list of biotic combos.
- Added Flamer to the list of powers able to set up Fire Explosions.
- Added Smash and Arc Grenade to the list of powers able to set up Tech Bursts.
- Added Smash, Lash and Arc Grenade to the list of direct damage powers (aka powers able to set off tech combos).

#241
CaptainFlan

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I've had this post bookmarked for months.  Just unlocked my (new) human Adept, and this was the first page I went to.  Thanks for keeping it current and thanks for being so informative and helpful, Relix28.

Modifié par CaptainFlan, 31 mai 2012 - 11:31 .


#242
Relix28

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You are very welcome. And I'm glad you are finding it useful.

#243
AndanteInBlue

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It seems Arc Grenades only set up for a Tech Explosion if you spec into the Rank 5 dot.  I've done some testing to confirm this myself, and here's someone else mentions the same thing:
http://social.biowar.../index/12321249

Modifié par AndanteInBlue, 03 juin 2012 - 06:19 .


#244
IndigoVitare

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Lash can't detonate a biotic explosion on an armoured enemy...

But can it detonate a Tech Burst on one?

#245
Ektogamut

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I am sorry if this has been answered elsewhere, but does the dot evolution of lash increase the time window within which a target can be detonated? Lash seems to normally have a very narrow time range where one can detonate it, anecdotally speaking at least less then 3 seconds. Thus, if I lash a target and wait more then three seconds, and then use a detonating power (such as smash) while the dot is still active, will it be detonated?

edit:  Additionally, GodlessPaladin posted a thread the other day regarding a very weak biotic explosion from smash.  Can anyone speculate on what rank biotic that lash applies?  For example, the biotic bubble for the AJA is treated as a level 1 warp.  Is smash similar?

Modifié par Ektogamut, 06 juin 2012 - 04:30 .


#246
Ektogamut

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These forums move very fast.

#247
Ektogamut

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Alright this is my last shameless bump.

#248
Shampoohorn

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New info in the top post. Grrreat.

#249
NobodyofConsequence

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I've been using this thread for months, and it's just occurred to me I've never stopped to say thank you to everyone who has contributed, but most especially to the OP for taking the team to build it, and keep it updated. So, many, many thanks, indeed. :D

#250
Ektogamut

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Alright I messed around with the class last night. The DOT extension on lash does not increase the window for biotic explosions-which I suppose should have been obvious from the 6th evolution of the skill tree. Smash still seems like it is not generating that big of a BE though. I know there aren't any evolutions in it that enhance BEs, but still. Seems low.