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List of biotic and elemental (tech) combos


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#276
NotPotato

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samb wrote...
I feel like it is posible to cause multiple combos, like with warp bubble and reave.

It's impossible to cause multiple combos with the application of one single power. It's possible however to detonate multiple targets hit by area reave with multiple throws. This is actually the point of all AoE power evolutions.

After running those experiments, I'd say lifting evolution is completely useless.  Shockwave seems to be a better detonating power or just spammed for the stagger effect.

Shockwave is technically the best detonator (range notwithstanding) due to the BE buff.

#277
samb

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NotPotato wrote...
It's impossible to cause multiple combos with the application of one single power. It's possible however to detonate multiple targets hit by area reave with multiple throws. This is actually the point of all AoE power evolutions.

So a power can prime multiple combos but not detonate multiple ones?

Shockwave is technically the best detonator (range notwithstanding) due to the BE buff.

I would agree, it is not the best primer from my experiences. Although I will put it through the paces with shockwave-> throw to see if this is true. Shockwave is considered unavoidable (as long as you line it up right) unlike warp or pull. Once lifted it should make throw unavoidable as well. 

#278
NotPotato

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samb wrote...
So a power can prime multiple combos but not detonate multiple ones?


Yes.

#279
SapientesGladio

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You forgot cryo blast in tech powers

#280
Relix28

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SapientesGladio wrote...

You forgot cryo blast in tech powers


I didn't. That is a list of powers that are able to trigger tech combos. Cryo Blast cannot trigger any of the three tech combos, and that's why it's not included in that list.

#281
Spiffspoo

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Cryo Ammo lvl 1 + Throw does NOT make a Cryo Explosion for me.
I remember Disruptor lvl 1 + Throw making a Tech Burst though.
I haven't tried Out Incendiary + Throw yet.

I will be testing this stuff out again and try to see what is going on.

EDIT
LVL 4 Cryo Ammo doesn't work either.
Disruptor Ammo + Throw does set off Tech Bursts.
Incendiary Ammo and I am pretty sure Incinerate don't set off Fire Explosions with Throw.

I am not sure how strong the Tech Burst is compared to one set up by a Rank 6 tech power, but for Disruptor lvl 1 + Rank 6 Throw it does a decent amount of damage.

Modifié par Spiffspoo, 17 juillet 2012 - 01:43 .


#282
d1st4nt

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The nice thing about DC not detonating is you should be able to stack reave and DC now :D

#283
Spiffspoo

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Why wouldn't you be able stack it if it did detonate? I am pretty use if you do a Reave/Warp combo, in any order, the unit targeted will still have both effects while those hit by the BE will get both as well. At least the primer effect is spread to BE targets, I know that.

I am annoyed that DC can't be detonated, but it kind of makes sense the way it works.

#284
Big Ben6898

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Dark Channel can definitely be detonated. I played the N7 Fury extensively today. Hit them with Dark Channel first and then with throw (or detonate Annihilation Field near them to set off the Biotic Explosion). Also, if there's another target within range Dark Channel will jump to them and immediately be primed for an explosion.

Modifié par Big Ben6898, 19 juillet 2012 - 12:23 .


#285
Big Ben6898

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Accidental double post.  Apologies.

Modifié par Big Ben6898, 19 juillet 2012 - 12:23 .


#286
Spiffspoo

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For some reason my DC never detonates...

#287
Relix28

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Quoted from the OP.

-Dark Channel is able set up biotic combos on every type of enemy (targets with shields/barriers, health only, armored). Basically, it works like Reave or Warp, the only difference is, that it is unable to detonate combos.

#288
VioletEagle

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Can Phase Disruptor detonate BEs?

#289
tdoshea90

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for the paladin, cryo/fire shield can SET UP cryo/fire explosions but can NOT detonate. since the shield is still considered melee.

#290
Relix28

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OP updated with Earth DLC stuff.

#291
Crocodiles

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Both the Shadow and Paladin have a power evolution (snap freeze and electric slash) that increases the damage of tech detonation by 100%. Has anyone tried to tech burst with these two powers together?

#292
CmnDwnWrkn

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Thanks for the update! Very insightful.

#293
Beerfish

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In what order should I be casting things for my paladin for best effect? Snap freeze and then energy drain or visa versa? I found I was not using incinerate so I don't have points in that just yet but will probably put some in. (I love both energy drain and snap freeze.)

#294
Relix28

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Beerfish wrote...

In what order should I be casting things for my paladin for best effect? Snap freeze and then energy drain or visa versa? I found I was not using incinerate so I don't have points in that just yet but will probably put some in. (I love both energy drain and snap freeze.)


You should be draining first, and freezing later. That will produce a Tech Burst. You can also freeze first and drain later, wich will cause cryo explosions, but only if the target is killed by energy drain, while still frozen.

#295
Biotic_Warlock

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Arc Genade + Homing Grenade...

http://www.valvetime...son1-jpg.23565/

Modifié par Biotic_Warlock, 24 juillet 2012 - 02:51 .


#296
tdoshea90

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why isn't snap freeze listed as a tech burst detonator

#297
JShepppp

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bump just cuz this is great info in general

#298
Big Ben6898

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Relix28 wrote...

Beerfish wrote...

In what order should I be casting things for my paladin for best effect? Snap freeze and then energy drain or visa versa? I found I was not using incinerate so I don't have points in that just yet but will probably put some in. (I love both energy drain and snap freeze.)


You should be draining first, and freezing later. That will produce a Tech Burst. You can also freeze first and drain later, wich will cause cryo explosions, but only if the target is killed by energy drain, while still frozen.


Interesting thing my friend and I found while playing tonight against Cerberus: the Cryo Shield Melee can freeze unshielded Phantoms (who as most know cannot be frozen by any other means).  Thought this bit of info might be helpful (I am unaware if someone else already mentioned this here or in an actual thread dedicated to the topic).

#299
Relix28

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tdoshea90 wrote...

why isn't snap freeze listed as a tech burst detonator


It is now. Good looking out. :)


Big Ben6898 wrote...

Relix28 wrote...

Beerfish wrote...

In what order should I be casting things for my paladin for best effect? Snap freeze and then energy drain or visa versa? I found I was not using incinerate so I don't have points in that just yet but will probably put some in. (I love both energy drain and snap freeze.)


You should be draining first, and freezing later. That will produce a Tech Burst. You can also freeze first and drain later, wich will cause cryo explosions, but only if the target is killed by energy drain, while still frozen.


Interesting thing my friend and I found while playing tonight against Cerberus: the Cryo Shield Melee can freeze unshielded Phantoms (who as most know cannot be frozen by any other means).  Thought this bit of info might be helpful (I am unaware if someone else already mentioned this here or in an actual thread dedicated to the topic).


I am aware of this, and I will add a note about this special property. It will be under the Cryo Explosion section.

EDIT: done

Modifié par Relix28, 24 juillet 2012 - 02:34 .


#300
DaDiddles

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I have a question about Cryo / Fire explosions. Hopefully this wasn't answered already, but I was wondering if the damage over time effects count for detonating.

For example, with the Paladin you Snap Freeze then Incinerate. The actual initial hit from Incinerate does not kill the target, but in 1-2 seconds the DoT finishes them off. Will this trigger a Cryo Explosion?

From my experience, it does not, but I've heard others claim that it does. I suspect that the actual window of opportunity for detonating Cryo and Fire explosions is so small that, even if the DoT counts, usually by the time it does finish them off the window for detonating already passed.

I was just wondering if there was ever any official word on whether or not the DoT effects count towards detonation.