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List of biotic and elemental (tech) combos


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#326
Grinch57

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WRT the AJ's bubble, specced for defense. I didn't see this in your compiled list.

If I reave a target and then cast the bubble, I get a (single) BE. This is as opposed to a warp-specced bubble that primes up to three targets with warp and I set it off with reave. Also, it only works once. To get another BE, I have to cast another bubble. I've never tried this solo, so it is possible someone else on my team was triggering the BE, but it happens as soon as I cast the bubble, so it seems to stretch the likelihood of coincidence.

Oh and thanks for putting this together and updating it. It helped me game plan how I was going to play the Paladin a bit differently than what I originally thought.

#327
Daihannya

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Jamofend wrote...

If i prime a target with the annihilation field and then detonate the field does it make a bioctic explosion? Also if i prime a target with dark channel then detonate AF does it make a bioctic explosion?


Priming  a target with annihilation field and detonating it does not make a biotic explosion.   

Yes to priming with dark channel and detonating AF will cause an explosion.  

#328
Abraham_uk

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Vanguard Charge wrote...

Does incendiary ammo mess up a biotic combo if it is applied after the primer but before the detonator?



I don't know.
Not sure.

Best ask Relix 28 via private message.

#329
Abraham_uk

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Vanguard Charge wrote...

Does incendiary ammo mess up a biotic combo if it is applied after the primer but before the detonator?


Relix28 wrote...

No. Neither does Cryo ammo.



#330
AWanger

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Regarding singularity post patch:
I was using singularity on a shielded atlas then lash (with shield penetration) but it wasn't setting off BEs. Shouldn't I be able to? Doesn't the new singularity prime anything in range and lash should set it off? Or is it because lash won't set off armored targets. Thanks

#331
AWanger

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NVM I just reread the OP more carefully and answered my own question. Seems like human adept > Phoenix adept in this regard.

#332
Gaw_Damnit

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I don't know when this was changed (perhaps in the recent big patch), but fire explosions can now be set off *without* killing the enemy in question. You can do any combination of fire primer + direct damage and you'll set it off, as far as I can tell.. It's pretty amazing and drastically changes the utility of classes with access to incendiary ammo or incinerate.

And while this doesn't exist in an unmodded game, I had to try and see if it was possible to pull off a quadruple combo. It goes something like this:

Overload -> Incinerate = Tech Burst -> Warp = Fire Explosion -> Throw = Biotic Explosion.

Bad ass!

I've also noticed that I can have an enemy primed for a BE and a FE and set both off at the same time with a Throw. Crazy stuff.

This is all singeplayer stuff that I'm talking about.  This doesn't appear changed for multiplayer.

Modifié par Gaw_Damnit, 08 octobre 2012 - 09:37 .


#333
Gaw_Damnit

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Oh, one more thing: Carnage now primes fire explosions. In my brief testing, the window of opportunity is pretty short, so you'll need to have one of your squadmates detonate it if Shephard primes it.

#334
Relix28

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OP UPDATED

-added a note for biotic orbs
-added biotic orbs to the list of biotic combos
-updated the notes for fire and cryo explosions (the patch changed the detonation mechanics)
-added havoc strike to the list of power that can deal direct damage

#335
Ben Gadura

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OP, it is possible to detonate cryo explosions on chilled enemies by using snap freeze then following with ED. However, this combo does not work against frozen enemies.

#336
WolfWyrm

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Relix28, it's great to see this thread updated!  Image IPB

But I saw something you missed reguarding Concussive Shot:
---------------------------------------------------------------------------------------------------------------------------------------------------------
Concussive Shot Rank 6 Amplification evolution is currently bugged in multiplayer, but it seems to be working fine in single player (for the most part).
---------------------------------------------------------------------------------------------------------------------------------------------------------

The last patch notes, found social.bioware.com/forum/1/topic/324/index/14311106 changed it to:
---------------------------------------------------------------------------------------------------------------------------------------------------------
- Concussive Shot changes:


Evolution 3 damage and force bonus now applies to frozen and chilled targets

Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work)

Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds
[/list]----------------------------------------------------------------------------------------------------------------------------------------------------------


Also on the Multiplayer Balance Update threat at social.bioware.com/forum/1/topic/343/index/9544143/2 has some good info reguarding the new combo changes:
----------------------------------------------------------------------------------------------------------------------------------------------------------
September 11, 2012:
Overload Power
- Duration that Tech Burst power combos are set up increased from 3.5 to 5 seconds

Cryo Blast Power
- Base duration increased from 3 to 4 seconds
- Base cooldown reduced from 6 to 5 seconds
- Evolve 3 movement speed penalty increased from 20% to 30%
- Evolve 5 recharge speed bonus increased from 50% to 100%


October 9, 2012:
Cryo Explosion Power Combo
- Like Biotic Explosion or Tech Burst combos, this combo can now occur without killing the target.
- The target must still be fully frozen to be detonated.
- Damage increased from [50-125] to [75-200]
- Impact radius decreased from [3-5] meters to [2-4] meters

Fire Explosion Power Combo
- Like Biotic Explosion or Tech Burst combos, this combo can now occur without killing the target.
- Impact radius decreased from [3-6] meters to [2-4] meters
- Damage decreased from [150-375] to [100-250]
- Damage-over-time damage decreased from [20-50] to [12.5-31.25]
----------------------------------------------------------------------------------------------------------------------------------------------------------

Just wanted to help.  Image IPB

#337
Relix28

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Ben Gadura wrote...

OP, it is possible to detonate cryo explosions on chilled enemies by using snap freeze then following with ED. However, this combo does not work against frozen enemies.



Thnx for the info. I totally forgot about that one. I think its possible to detonate (snap freeze) chilled targets with pretty much any direct damage power. Will test it out and update it at some point.

WolfWyrm wrote...

Relix28, it's great to see this thread updated!  Image IPB

But I saw something you missed reguarding Concussive Shot:
---------------------------------------------------------------------------------------------------------------------------------------------------------
Concussive Shot Rank 6 Amplification evolution is currently bugged in multiplayer, but it seems to be working fine in single player (for the most part).
---------------------------------------------------------------------------------------------------------------------------------------------------------

The last patch notes, found social.bioware.com/forum/1/topic/324/index/14311106 changed it to:
---------------------------------------------------------------------------------------------------------------------------------------------------------
- Concussive Shot changes:


Evolution 3 damage and force bonus now applies to frozen and chilled targets

Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work)

Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds
[/list]----------------------------------------------------------------------------------------------------------------------------------------------------------


Also on the Multiplayer Balance Update threat at social.bioware.com/forum/1/topic/343/index/9544143/2 has some good info reguarding the new combo changes:
----------------------------------------------------------------------------------------------------------------------------------------------------------
September 11, 2012:
Overload Power
- Duration that Tech Burst power combos are set up increased from 3.5 to 5 seconds

Cryo Blast Power
- Base duration increased from 3 to 4 seconds
- Base cooldown reduced from 6 to 5 seconds
- Evolve 3 movement speed penalty increased from 20% to 30%
- Evolve 5 recharge speed bonus increased from 50% to 100%


October 9, 2012:
Cryo Explosion Power Combo
- Like Biotic Explosion or Tech Burst combos, this combo can now occur without killing the target.
- The target must still be fully frozen to be detonated.
- Damage increased from [50-125] to [75-200]
- Impact radius decreased from [3-5] meters to [2-4] meters

Fire Explosion Power Combo
- Like Biotic Explosion or Tech Burst combos, this combo can now occur without killing the target.
- Impact radius decreased from [3-6] meters to [2-4] meters
- Damage decreased from [150-375] to [100-250]
- Damage-over-time damage decreased from [20-50] to [12.5-31.25]
----------------------------------------------------------------------------------------------------------------------------------------------------------

Just wanted to help.  Image IPB


Good looking out. Will update the OP with that info. :)

EDIT: Done.

Modifié par Relix28, 11 octobre 2012 - 05:40 .


#338
deathscythe257

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probably been stated already, but after the update and changes, snap-freeze can be detonated on almost any target contrary to what is written in the OP... Against Scions, I was able to detonate a paladin's snap freeze w/ overload.

#339
Hyperglide

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I have a question and I didn't want to make a whole thread based on it. Do "Tech Explosions" count as Cryo/FIre Explosions or are they just Tech Bursts? The terminology is kind of confusing. I'm asking because the Paladins last evolution rank 2 is 100% more damage on Tech Explosions but it doesn't state "Tech Bursts" and I really only use my Pally for Fire/Cryo and not Tech Bursts (didn't spec into Energy Drain to much).

Can someone please clarify this?

#340
The PC Ninja

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Cryo explosions seem to be working on armor, and I can set up the combos on phantoms with snap freeze. Is it supposed to work that way now, or is it a glitch?

#341
SmalltalkJava

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In Multiplayer. For Warp -> Throw biotic on an Atlas Mech. Can that combo be reapplied and detonated over and over again until the Atlas Mech dies?

#342
My Goldfish

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so i tried with the snap freeze - incinerate combo. == Awesome, cryo, fire, cryo, fire, cryo, fire explosion, prime death. So I wanted to try this with ED. But ED didn't detonate any cryo explosions. But it does damage. Is this a bug? Or does ED only detonate stuff when its used vs shields/barriers. Or can't ED detonate cryo explosions? Or does ED need a special evolution?

#343
E71

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Just got the Asari Valkyrie and noticed you can do AF (aura) -> Warp BEs.

Please add it to the list. Thanks.

Modifié par E71, 25 octobre 2012 - 03:14 .


#344
Sp33dy89

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Do Biotic Orbs actually prime BE's?

#345
Relix28

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E71 wrote...

Just got the Asari Valkyrie and noticed you can do AF (aura) -> Warp BEs.

Please add it to the list. Thanks.



Good looking out. It seems that I forgot to add Warp as a detonator for Annihilation Field and Dark Channel.

Fixed now.

Sp33dy89 wrote...

Do Biotic Orbs actually prime BE's?


No.

Modifié par Relix28, 02 novembre 2012 - 11:20 .


#346
Abraham_uk

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I would like to ask you a question.

Do you know what the time window for combos?

Once a target is primed, how much time do we have to detonate the combo?

This question was asked on this thread.
http://social.biowar...6596/1#14818157

Modifié par Abraham_uk, 05 novembre 2012 - 09:07 .


#347
RedCaesar97

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Abraham_uk wrote...

I would like to ask you a question.

Do you know what the time window for combos?

Once a target is primed, how much time do we have to detonate the combo?

I think most tech combos are around 3 to 3.5 seconds. In multiplayer, Overload was changed from 3.5 to 5 seconds with the September 11, 2012 balance changes.

As far as I am aware, Biotics remained primed for as long as their duration lasts. For example, enemies are primed to explode as long as they remained Pulled, Singularitied, Reaved, Warped, and so on.

Some tech/combat powers, such as Inferno Grenades and Incinerate, do damage over time so you should be able to detonate the explosion as long as the damage is in effect. Now mind you I have been having some trouble recently trying to detonate fire explosions with Incinerate--even with the rank 5 Burning Damage evolution--but that may be due to lag in multiplayer matches.

#348
jaytm1

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Keelah se'lai.

#349
Wolfman 1469

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Thanks - helpful list

#350
Necrotya

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Awesome list, thx x 100!