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List of biotic and elemental (tech) combos


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#401
EternalSeekerX9

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idk if this is the right place to post, but in sp on insanity i played a sentinel, he had the tech armor on and had the power amplifier on his pistol. I warped and flared a centurion but it didn't die? I would have assumed that both warps and flares damage ontop of the combo damage (both specced for 50% detonation inc.) would kill a centurion? i know it destroys a turret in one combo? glitch?

#402
Abraham_uk

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EternalSeekerX9 wrote...

idk if this is the right place to post, but in sp on insanity i played a sentinel, he had the tech armor on and had the power amplifier on his pistol. I warped and flared a centurion but it didn't die? I would have assumed that both warps and flares damage ontop of the combo damage (both specced for 50% detonation inc.) would kill a centurion? i know it destroys a turret in one combo? glitch?


I've noticed that too.

#403
Abraham_uk

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This is a really good thread.

I love this thread so much that it's in my signature.
This is my highest recommended strategy related thread (and I recommend many strategy threads).

So I would love it if the new multiplayer abilities from reckoning DLC were implemented in the Opening Post as well as some of the chain combos (which are possible).

Anyway, as this thread stands, it is still amazing.
I wish Relix 28 best of luck in all future endeavors.


This is the best description on combos and how to pull them off available on BSN.
No scrap that. Best description on power combos and how to pull them off on the internet.

If you disagree with me, provide a hyperlink on this thread.

#404
jamdjedi

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thanks! nice list

#405
JaimasOfRaxis

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Cryo Explosions, outside of Snap Freeze, are still worthless, by the way, since they can't be activated except on health-level targets.

#406
Alfonsedode

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Always questions about explosion dynamics !!! I wonder if few priming powers are set on a target (a boss most of the time), will a series of throws detonate successively each of them, or is there a dominating primer ? For example the boss is primed with warp, energy drain and incendiary ammo (in that order). Which one is triggered by the first throw ? And is the biotic priming still there if a fire explosion is trigerred first ?

#407
Cassandra Saturn

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jeez, you had to necro this thread?

#408
Alfonsedode

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Cassandra Saturn wrote...

jeez, you had to necro this thread?


is there a point of starting a new one ?

#409
Bob F It

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alfonsedode wrote...

Cassandra Saturn wrote...

jeez, you had to necro this thread?


is there a point of starting a new one ?

Yeah, it makes finding your question a lot easier than poking through 17 pages of old and incomplete info.

In answer to your question, it's the last power setup that's active. If a power (or ammo bonus) hits a target that doesn't set off the existing effect but sets its own, then the old one would have to be setup again.

Example: If I use incinerate, fire a gun with cyro ammo, then use overload, I get nothing. (And would be better off converting the cyro ammo to omni-gel)

#410
Cassandra Saturn

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yes. i'll post new one with updated information.

#411
Jeremiah12LGeek

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alfonsedode wrote...

Always questions about explosion dynamics !!! I wonder if few priming powers are set on a target (a boss most of the time), will a series of throws detonate successively each of them, or is there a dominating primer ? For example the boss is primed with warp, energy drain and incendiary ammo (in that order). Which one is triggered by the first throw ? And is the biotic priming still there if a fire explosion is trigerred first ?


It depends on the nature of the primers in question, and I'm not sure how it works if the same primer is used, so there would be some research required to give a complete answer.

In general, all the primes remain active, and continue to have any debuff or DoT effect that would normally come with the power.

So, for fun, I'll say an Atlas gets primed with Warp, then Cryo, then Incendiary.

It suffers the DoT from Warp and Incendiary, and it receives the Armour debuff from both Cryo and Warp (additively, I'm pretty sure.)

When you launch Throw at it, it will detonate the tech primes first (but I'm not sure if it starts with the oldest tech prime, or most recent.) So, after Cryo and Fire explosions, assuming it you launch a third Throw within the duration of Warp (usually 10 seconds) there would be a Biotic Explosion on the third Throw.

Hope that helps. :)

#412
Jeremiah12LGeek

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alfonsedode wrote...

Cassandra Saturn wrote...

jeez, you had to necro this thread?


is there a point of starting a new one ?


Technically, there is a rule against creating a new thread for an existing topic, whereas there is no rule against continuing an existing discussion.

So no, you didn't violate any rules, and it is my understanding (as explained to me by a mod who answered this exact question) that members are NOT to be punished for continuing discussions, regardless of how old they are.

#413
Alfonsedode

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Bob F It wrote...

alfonsedode wrote...

Cassandra Saturn wrote...

jeez, you had to necro this thread?


is there a point of starting a new one ?

Yeah, it makes finding your question a lot easier than poking through 17 pages of old and incomplete info.

In answer to your question, it's the last power setup that's active. If a power (or ammo bonus) hits a target that doesn't set off the existing effect but sets its own, then the old one would have to be setup again.

Example: If I use incinerate, fire a gun with cyro ammo, then use overload, I get nothing. (And would be better off converting the cyro ammo to omni-gel)


THx for the answer, I read some misleading information elesewhere...
I thougth this thread was almost still up to date for the initial post and was trying to keep things together (for the 10 or so reference threads), but ... It s more simplier to always start smtg new

#414
NuclearTech76

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alfonsedode wrote...

Always questions about explosion dynamics !!! I wonder if few priming powers are set on a target (a boss most of the time), will a series of throws detonate successively each of them, or is there a dominating primer ? For example the boss is primed with warp, energy drain and incendiary ammo (in that order). Which one is triggered by the first throw ? And is the biotic priming still there if a fire explosion is trigerred first ?

Yes you can have overlying primers if that's what your asking like fire and biotics.

#415
NuclearTech76

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Bob F It wrote...

alfonsedode wrote...

Cassandra Saturn wrote...

jeez, you had to necro this thread?


is there a point of starting a new one ?

Yeah, it makes finding your question a lot easier than poking through 17 pages of old and incomplete info.

In answer to your question, it's the last power setup that's active. If a power (or ammo bonus) hits a target that doesn't set off the existing effect but sets its own, then the old one would have to be setup again.

Example: If I use incinerate, fire a gun with cyro ammo, then use overload, I get nothing. (And would be better off converting the cyro ammo to omni-gel)


This is incorrect. You have a base priming window on powers to detonate that power to get a combo explosion. Weapons also have a different proccing percentage like projectile weapons always prime with one shot. You should get a FE if you're in the priming window of incinerate or a CE if you have made the ammo power proc.

#416
Alfonsedode

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Jeremiah12LGeek wrote...

When you launch Throw at it, it will detonate the tech primes first (but I'm not sure if it starts with the oldest tech prime, or most recent.) So, after Cryo and Fire explosions, assuming it you launch a third Throw within the duration of Warp (usually 10 seconds) there would be a Biotic Explosion on the third Throw.

Hope that helps. :)


Well, U don't agree with

Bob F It wrote...

Yeah, it makes finding your question a lot easier than poking through 17 pages of old and incomplete info.

In
answer to your question, it's the last power setup that's active. If a
power (or ammo bonus) hits a target that doesn't set off the existing
effect but sets its own, then the old one would have to be setup again.

Example:
If I use incinerate, fire a gun with cyro ammo, then use overload, I
get nothing. (And would be better off converting the cyro ammo to
omni-gel)



#417
NuclearTech76

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alfonsedode wrote...

Jeremiah12LGeek wrote...

When you launch Throw at it, it will detonate the tech primes first (but I'm not sure if it starts with the oldest tech prime, or most recent.) So, after Cryo and Fire explosions, assuming it you launch a third Throw within the duration of Warp (usually 10 seconds) there would be a Biotic Explosion on the third Throw.

Hope that helps. :)


Well, U don't agree with

Bob F It wrote...

Yeah, it makes finding your question a lot easier than poking through 17 pages of old and incomplete info.

In
answer to your question, it's the last power setup that's active. If a
power (or ammo bonus) hits a target that doesn't set off the existing
effect but sets its own, then the old one would have to be setup again.

Example:
If I use incinerate, fire a gun with cyro ammo, then use overload, I
get nothing. (And would be better off converting the cyro ammo to
omni-gel)


Bob is wrong. Provided you detonate the underlying power before the base priming window of the power wears off.
 
Edit: Easiest way is to test it yourself with a lightweight weapon. Take the human sentinel, prime with warp, shoot and prime the target with incendiary, throw twice. You will get a FE and a BE.

Modifié par NuclearTech76, 26 août 2013 - 04:04 .


#418
Alfonsedode

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NuclearTech76 wrote...

alfonsedode wrote...

Jeremiah12LGeek wrote...

When you launch Throw at it, it will detonate the tech primes first (but I'm not sure if it starts with the oldest tech prime, or most recent.) So, after Cryo and Fire explosions, assuming it you launch a third Throw within the duration of Warp (usually 10 seconds) there would be a Biotic Explosion on the third Throw.

Hope that helps. :)


Well, U don't agree with

Bob F It wrote...

Yeah, it makes finding your question a lot easier than poking through 17 pages of old and incomplete info.

In
answer to your question, it's the last power setup that's active. If a
power (or ammo bonus) hits a target that doesn't set off the existing
effect but sets its own, then the old one would have to be setup again.

Example:
If I use incinerate, fire a gun with cyro ammo, then use overload, I
get nothing. (And would be better off converting the cyro ammo to
omni-gel)


Bob is wrong. Provided you detonate the underlying power before the base priming window of the power wears off.
 
Edit: Easiest way is to test it yourself with a lightweight weapon. Take the human sentinel, prime with warp, shoot and prime the target with incendiary, throw twice. You will get a FE and a BE.


Well, that was my understanding too. As tech burst have a short detonation window, I feel that only the other ones can be trigerred successively.
So a warp + snap freeze + incendiary ammo can be followed by 3 throw detonations ? I can't try that alone :)
Thx for th answers :)

Modifié par alfonsedode, 26 août 2013 - 04:11 .


#419
Jeremiah12LGeek

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alfonsedode wrote...

NuclearTech76 wrote...
Edit: Easiest way is to test it yourself with a lightweight weapon. Take the human sentinel, prime with warp, shoot and prime the target with incendiary, throw twice. You will get a FE and a BE.


Well, that was my understanding too. As tech burst have a short detonation window, I feel that only the other ones can be trigerred successively.
So a warp + snap freeze + incendiary ammo can be followed by 3 throw detonations ? I can't try that alone :)
Thx for th answers :)


I'm fairly sure that yes, three detonations would occur.

It's hard to test in the chaos of a normal match, because other's powers could set them off, re-prime with ammo powers, or even detonate while priming again with a new power (Reave.)

The basic rule is that Tech Primes get priority over Biotic ones, regardless of the order in which they were cast on the target. And that all primes remain active on the target and can be detonated (even if others get detonated first) as long as their duration hasn't run out.

Modifié par Jeremiah12LGeek, 26 août 2013 - 04:23 .


#420
Cassandra Saturn

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to my knowledge, necroed threads were locked by mods so, yes... new thread is needed to create new discussion about specific game powers or other etc.

#421
dudemacha

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^I can confirm that you can detonate 3 combos......test: try priming a lone 2nd wave brute(gold) with DC, disruptor ammo and flamer....and throw 3 times to get 3 combos..... test can be done with a fury and a flamer friend
I'm fairly sure that the order of priming is also the order of detonation, though any clarification is appreciated.

Modifié par Nik6454, 26 août 2013 - 04:41 .


#422
Guest_TchOktChoky_*

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Cassandra Saturn wrote...

to my knowledge, necroed threads were locked by mods so, yes... new thread is needed to create new discussion about specific game powers or other etc.


Why would it get locked if its still on topic and part of DragonRacer's Resource Library, which is stickied.

#423
NuclearTech76

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Cassandra Saturn wrote...

to my knowledge, necroed threads were locked by mods so, yes... new thread is needed to create new discussion about specific game powers or other etc.

Until they lock this one, it's not necessary. Honest question in appropriate threads should not lead to them being locked. That's just a mistake by mods in some cases.

#424
Credit2team

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guys ignore CS, he trolls for attention, and you are giving him what he wants. just report anything he posts and hope a mod locks it soon, he'll figure out he's not wanted...eventually.

#425
Cyonan

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Nik6454 wrote...

^I can confirm that you can detonate 3 combos......test: try priming a lone 2nd wave brute(gold) with DC, disruptor ammo and flamer....and throw 3 times to get 3 combos..... test can be done with a fury and a flamer friend
I'm fairly sure that the order of priming is also the order of detonation, though any clarification is appreciated.


The order of detonation is the reverse of the order of priming.

Whichever was the last primer to hit the target is the first one to be detonated.