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List of biotic and elemental (tech) combos


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#126
Jackhaemmerchen

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Can Concussive Shot set up or detonate combos when modded by the rank 6 Amplification evolution?

#127
Relix28

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pacientK wrote...

This needs to be sticky. Badly.


The link to this thread is included in this sticky. social.bioware.com/forum/1/topic/347/index/9822648
So, it's sort of stickied. That's the best I could get.

Btw, be sure to check out the above thread, there is some great info, not just on power combos, but on some other mechanics as well, like shield/barriers and armor piercing and penetration.



Jackhaemmerchen wrote...

Can Concussive Shot set up or detonate combos when modded by the rank 6 Amplification evolution?


Not 100% sure on that, since I didn't test it out yet, but my guess would be yes. If I get around to it and properly test it, I'll let you guys know, and include the info in the OP.

Modifié par Relix28, 27 mars 2012 - 01:43 .


#128
LikeReD

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Relix28 wrote...

TECH BURST

-Can be detonated by any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo).

Does this mean all the biotic powers except singularity, stasis, pull can detonate tech burst?

Modifié par LikeReD, 27 mars 2012 - 02:41 .


#129
TurianRebels

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Please sticky in multiplayer forum. People need to know how fun this game is!

#130
Relix28

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LikeReD wrote...

Relix28 wrote...

TECH BURST

-Can be detonated by any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo).

Does this mean all the biotic powers except singularity, stasis, pull can detonate tech burst?


Correct.

#131
P4NCH0theD0G

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Uhm, to ask again...

Does Shield Drain count as a direct damage or DPS? Having a hard time Tech-Burst-ing Overloaded enemies with it...

Also, could someone maybe post which powers are direct damage and which are not? The Power Stats Pages often lack that info or don't make it clear. And I would love for the OP to include that in the OP.

Please.

#132
Kitty Fae

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Just thought you should know, that tech and biotic combos can be chained. What i mean by this is :

With a friend, you can do this series of combos.
Overload (primer) -> Warp (primer) -> Throw (Tech burst) -> Throw (Biotic Explosion)

What i figure this means, is that a mob will 'store' one biotic and one tech combo primer, and both can be triggered.

Also, disruptor ammo, as you have noted, can set up a tech burst, but having someone use it on a target that you are trying to create a biotic explosion on will lead to frustration. While the mob stores up the two combo primers, the tech burst will always take priority. Basically, if they keep shooting with disruptor ammo, you will always get a tech burst.

#133
P4NCH0theD0G

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Kitty Fae wrote...

Just thought you should know, that tech and biotic combos can be chained. What i mean by this is :

With a friend, you can do this series of combos.
Overload (primer) -> Warp (primer) -> Throw (Tech burst) -> Throw (Biotic Explosion)

What i figure this means, is that a mob will 'store' one biotic and one tech combo primer, and both can be triggered.

Also, disruptor ammo, as you have noted, can set up a tech burst, but having someone use it on a target that you are trying to create a biotic explosion on will lead to frustration. While the mob stores up the two combo primers, the tech burst will always take priority. Basically, if they keep shooting with disruptor ammo, you will always get a tech burst.


I'm a little surprised by this, or maybe you can clarify, since I thought Warp detonates Overload.

Do you mean:

Enemy One: Overload
Enemy Two: Warp
Enemy One and Two: Area Throw

results in one Biotic Boom and one Techburst?

And I'm still wondering if Energy Drain counts as a Direct Damage Power that can set off Tech Bursts. Well, I'm asking. Tech-Bursts are, for me at least very inconsistent.
Is there some connection to the different enemy animations? Energy Drain has two animations for enemies hit by it: the one where they arach their backs and rear the haead, and the one where the double over / Fall to their knees.

#134
Kitty Fae

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P4NCH0theD0G wrote...

Kitty Fae wrote...

Just thought you should know, that tech and biotic combos can be chained. What i mean by this is :

With a friend, you can do this series of combos.
Overload (primer) -> Warp (primer) -> Throw (Tech burst) -> Throw (Biotic Explosion)

What i figure this means, is that a mob will 'store' one biotic and one tech combo primer, and both can be triggered.

Also, disruptor ammo, as you have noted, can set up a tech burst, but having someone use it on a target that you are trying to create a biotic explosion on will lead to frustration. While the mob stores up the two combo primers, the tech burst will always take priority. Basically, if they keep shooting with disruptor ammo, you will always get a tech burst.


I'm a little surprised by this, or maybe you can clarify, since I thought Warp detonates Overload.

Do you mean:

Enemy One: Overload
Enemy Two: Warp
Enemy One and Two: Area Throw

results in one Biotic Boom and one Techburst?

And I'm still wondering if Energy Drain counts as a Direct Damage Power that can set off Tech Bursts. Well, I'm asking. Tech-Bursts are, for me at least very inconsistent.
Is there some connection to the different enemy animations? Energy Drain has two animations for enemies hit by it: the one where they arach their backs and rear the haead, and the one where the double over / Fall to their knees.


Energy Drain can set off techbursts, i think it's a timing issue.

As for the warp throw thing, i mean, if someone overloads or does a tech power inbetween your warp, you can just throw twice and produce two succesive bursts, tech, then biotic.

Oh, yeah, and thanks for catching that. meant to say
Warp (primer) -> Overload (primer) -> Throw (Tech burst) -> Throw (Biotic Explosion)

#135
Ghostlollol

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Question: I have a turian sentinel.
Full points overload>warp.

On organics, my overload wears off really fast.
Do I have to hit them with my warp before the overload wears off?
I only carry one weapon , an assault rifle. My recharge time is close to 3 seconds.
Do I have to time warp to hit the same target before the overload wears off, to get a tech burst?
Can my warp trigger a tech burst if I hit a target hit by chain overload (other than the primary)?
Does overload last longer on synthetic and/or armored targets? In that case will my warp hit them and trigger a tech burst?
If overload lasts longer on synthetic and/or armored targets, does that mean I have a higher chance of triggering a tech burst?

#136
Relix28

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Kitty Fae wrote...

P4NCH0theD0G wrote...

Kitty Fae wrote...

Just thought you should know, that tech and biotic combos can be chained. What i mean by this is :

With a friend, you can do this series of combos.
Overload (primer) -> Warp (primer) -> Throw (Tech burst) -> Throw (Biotic Explosion)

What i figure this means, is that a mob will 'store' one biotic and one tech combo primer, and both can be triggered.

Also, disruptor ammo, as you have noted, can set up a tech burst, but having someone use it on a target that you are trying to create a biotic explosion on will lead to frustration. While the mob stores up the two combo primers, the tech burst will always take priority. Basically, if they keep shooting with disruptor ammo, you will always get a tech burst.


I'm a little surprised by this, or maybe you can clarify, since I thought Warp detonates Overload.

Do you mean:

Enemy One: Overload
Enemy Two: Warp
Enemy One and Two: Area Throw

results in one Biotic Boom and one Techburst?

And I'm still wondering if Energy Drain counts as a Direct Damage Power that can set off Tech Bursts. Well, I'm asking. Tech-Bursts are, for me at least very inconsistent.
Is there some connection to the different enemy animations? Energy Drain has two animations for enemies hit by it: the one where they arach their backs and rear the haead, and the one where the double over / Fall to their knees.


Energy Drain can set off techbursts, i think it's a timing issue.

As for the warp throw thing, i mean, if someone overloads or does a tech power inbetween your warp, you can just throw twice and produce two succesive bursts, tech, then biotic.

Oh, yeah, and thanks for catching that. meant to say
Warp (primer) -> Overload (primer) -> Throw (Tech burst) -> Throw (Biotic Explosion)


Interesting find. I will definitelly try that out. Thnx.

Modifié par Relix28, 29 mars 2012 - 02:04 .


#137
P4NCH0theD0G

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Is there any way someone can compile a list of which powers are direct damage? And maybe some how-to videos on how to do (ha!) all combos consistently? I would, but no way to vid-cap, and like I said, I'm still having trouble with Tech-Bursts... and if it is a timing issue, is there someone to clarify? (I'm looking at you, BioWare...)

#138
Relix28

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Ghostlollol wrote...

Question: I have a turian sentinel.
Full points overload>warp.

On organics, my overload wears off really fast.
Do I have to hit them with my warp before the overload wears off?
I only carry one weapon , an assault rifle. My recharge time is close to 3 seconds.
Do I have to time warp to hit the same target before the overload wears off, to get a tech burst?
Can my warp trigger a tech burst if I hit a target hit by chain overload (other than the primary)?
Does overload last longer on synthetic and/or armored targets? In that case will my warp hit them and trigger a tech burst?
If overload lasts longer on synthetic and/or armored targets, does that mean I have a higher chance of triggering a tech burst?


- Yes, you have to hit an enem with warp before overload wears out (same target), in order to get a  Tech Burst. Just look for the "electricity effect" on enemies, then hit them with Warp.
-Not sure about targets hit by Chain Overload, but, if they are covred by electricity, you should be able to get a Tech Burst from them as well.
-Not sure about the electricity effect duration on snythetic vs. organic targets. But you can get a tech burst on every type of enemy (organic or synthetic, with/without shields or barrier, armor or health). Basically, it works on everything.
-Tech Burst will always trigger, if you hit an enemy, while he is still covered in electricity. In the case of Warp as the detonator power, a lot of enemies will dodge Warp. Quite frequently, I might add. Because of that, the electricity effect will usually go away, and you cannot get a Tech Burst, if that happens. You would then have to hit them with Overload again, and hope they don't dodge your Warp after it, in order to get a succesful Tech Burst.

Modifié par Relix28, 29 mars 2012 - 02:31 .


#139
Abraham_uk

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Relix 28. Thanks for this. Very useful.

Handy since my first playthough was an adept.
My second is an engineer.

I love those two classes so much. And combos have become the bread and butter of the adept and engineer.

Are there detonating combos for combat powers other than ammo powers?

Can adrenaline rush/carnage/marksman/concussive shot be used to detonate a power setup?

Modifié par Abraham_uk, 29 mars 2012 - 06:09 .


#140
EVILFLUFFMONSTER

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Just so everyone knows - armoured enemies who cannot be affected by stasis are still vulnerable to biotic combos when still in the bubble, and receive more damage - which is handy to know against slow moving targets like Atlas's and Primes.

#141
Nfern0

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Cryo/Fire combos desperately need to be able to trigger regardless of killing the target :(

#142
Relix28

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P4NCH0theD0G wrote...

Is there any way someone can compile a list of which powers are direct damage? And maybe some how-to videos on how to do (ha!) all combos consistently? I would, but no way to vid-cap, and like I said, I'm still having trouble with Tech-Bursts... and if it is a timing issue, is there someone to clarify? (I'm looking at you, BioWare...)



*sigh* The things I do for you guys.


OP updated

Direct damage powers (aka the powers able to set off tech combos)

Biotic: Warp, Shockwave, Throw, Reave, Biotic Charge, Nova, Cluster Grenade, Lift Grenade

Tech: Incinerate, Overload, Enegry Drain

Combat: Concussive Shot, Carnage, Proximity Mine, Frag Grenade, Sticky Grenade


I also added a note on Lift Grenades (under biotic combos section) and updated the biotic combo list with Lift Grenade as the detonator power.

Enjoy. :) 

#143
heshkelgaii

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This was just what I was looking for danke.

#144
Kitty Fae

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K1LL STREAK wrote...

Just so everyone knows - armoured enemies who cannot be affected by stasis are still vulnerable to biotic combos when still in the bubble, and receive more damage - which is handy to know against slow moving targets like Atlas's and Primes.


It's written somewhere that skills or equipment that +powerdamage don't affect biotic combos, and probably all combos.

How about things that weaken armor, eg, Cryoblast, the above mentioned stasis? from what i can see, it's only the power damage and weapon damage that get the bonus, not the combo?

#145
Rafe020798

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Muahhahahaha yesssss now I shall log onto Mass Effect 3 and start making tech bursts with my turian sentinel. Wished I had known how these worked weeks ago...

#146
P4NCH0theD0G

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Thank You.

#147
ApuLunas

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can warp detonate overload?

#148
Relix28

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P4NCH0theD0G wrote...

Thank You.


Ur welcome.


ApuLunas wrote...

can warp detonate overload?


Yes, you get a Tech Burst.

Modifié par Relix28, 01 avril 2012 - 11:03 .


#149
Kroen135

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I'm not sure if it's been stated yet. At least not directly that I could find.
The biotic attack "Throw" will detonate anything (as will slam but this is MP discussion). So if you have an enemy in stasis throw will detonate, an enemy on fire (assuming the throw kills it) fire explosion. Enemy frozen and throw kills it. Cryo explosion. It's just an all around detonator for tech or biotic combos.

Also (once again not sure if someone answered this yet, but the evolution of warp that makes biotic combos stronger only counts when using warp as a source (ie first applied then detonated with something else. (like throw :D) Given how the Moderator explained how the explosion damage is calculated, throw is an amazing detonator (and can be evolved to do bonus explosion damage)

#150
Abraham_uk

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Okay it's unlikely that anyone is going to read this post but here goes.

What a fantastic list of combos. Given me more ideas of how to approach both tech and biotic combos. Even a number of combat powers thrown into the mix.

Anyone unaware of these would think that the Mass Effect 3 combat is just a rehash of Mass Effect 2 with a couple of combat rolls and tighter shooting. WRONG

Better tactics make for more fun game play. But until you experiment you'll never know what you're missing.

This guide tells you every fun little trick under the sun, turning a by the numbers playthrough into a fun series of experimentations, explosions and dominations!

Relix29 has nailed the perfect guide. With the help of some friends but even so, this is the best example I've found of a guide that turns okay gamers into pros. Read this list and learn the combos and you'll ace both singleplayer on insanity and multiplayer on gold.