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List of biotic and elemental (tech) combos


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#151
Bioraxis

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Malcom el Zorro wrote...

Relix28 wrote...


VirtualAlex wrote...

Does the biotic power used to detonate deal more or less damage?

For example if I stasis something, does it batter if I throw a warp or a pull? Which would deal more total damage?


Biotic powers do TONS of extra damage, when used in combos, especially, if you choose the detonation combo evolutions.

From my experience, Throw has the best flat out combo damage . Warp does slightly less damage, but if you Warp combo a group of enemies, any nearby survivors get covered in that blue Warp...stuff, wich I assume does DoT, and applies Warp de-buff effects (I'm not 100% sure on that one, I would need to test it to be sure). Pull does not combo with Stasis.


AveryChim wrote...

Thank you so much for this!!! I finally understand how it works now!


You are very welcome. :)


First of all, thank you for this list, it's magical:wizard:
Second, pull does not combo with any biotic power, at least does not trigger an explosion. I've pulled a lot of Warp'd and Stasis'd enemies with my Drellguard, but never got a biotic explosion. Another thing is that I have charged floating enemies, but never triggered a combo either.


Pull DOES create biotic explosions - pull then reave. I think reave then pull can do it too.

#152
T41rdEye

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Pull cannot detonate

#153
Abraham_uk

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I noticed that when an enemy is in stasis, overload creates an interesting combo. This ends the stasis though.

Is this worth mentioning?

#154
SovereignWillReturn

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So my Turian's overload to Warp is viable to maybe explosions right?

#155
RamsenC

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SovereignWillReturn wrote...

So my Turian's overload to Warp is viable to maybe explosions right?


Overload doesn't last very long so you need to be at pretty close range and have 200% cooldowns to hit your tech burst. 

#156
TheWarofArt

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SovereignWillReturn wrote...

So my Turian's overload to Warp is viable to maybe explosions right?


Using overload and then warp on a target will create a tech burst, yep. The target also doesn't need to die to pull off a tech burst, to clarify.

#157
Robotech_Master

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Relix28 wrote...

CRYO EXPLOSION-Can be set up by: Cryo Blast, Cryo Ammo
-Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage.
-Effect: Frozen enemies killed by damage based powers, cause an AoE cryo explosion, freezing any enemy that is nearby.
-Note: Same as Fire Exlplosion, frozen enemies MUST be killed by the second power in order to trigger Cryo Explosion.


I'm not sure I'm clear on this. I keep seeing posts complaining about other people killing frozen enemies before Quarian Engineers can do a cryo explosion. But if any damage-based power should do it, shouldn't anyone killing a frozen enemy cause a cryo-explosion? After all, killing is done with damage.

#158
S9ilent

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Robotech_Master wrote...

Relix28 wrote...

CRYO EXPLOSION-Can be set up by: Cryo Blast, Cryo Ammo
-Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage.
-Effect: Frozen enemies killed by damage based powers, cause an AoE cryo explosion, freezing any enemy that is nearby.
-Note: Same as Fire Exlplosion, frozen enemies MUST be killed by the second power in order to trigger Cryo Explosion.


I'm not sure I'm clear on this. I keep seeing posts complaining about other people killing frozen enemies before Quarian Engineers can do a cryo explosion. But if any damage-based power should do it, shouldn't anyone killing a frozen enemy cause a cryo-explosion? After all, killing is done with damage.


It has to be triggered by a power, and not bullets (and not by the damage over time of a power, it has to be triggered DIRECTLY from the power)

#159
Skargy_Sarge17

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Sweet! Now I know for certain wich powers will trigger!
Thanks alot! ^_^

#160
Robotech_Master

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So any power that causes damage, used on a frozen enemy, causes a cryo explosion? Doesn't have to be cold based, could be concussive shot or even Incinerate? I'll have to remember that.

#161
Agenda42

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SovereignWillReturn wrote...

So my Turian's overload to Warp is viable to maybe explosions right?


With the recent buff to tech burst damage, Overload -> Warp is a mediocre technique.  It doesn't do nearly as much damage as a biotic explosion, but it does do a moderate amount of damage over a big area.

Turian Sentinel is now a fantastic jack of all trades class.

#162
SovereignWillReturn

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Agenda42 wrote...

SovereignWillReturn wrote...

So my Turian's overload to Warp is viable to maybe explosions right?


With the recent buff to tech burst damage, Overload -> Warp is a mediocre technique.  It doesn't do nearly as much damage as a biotic explosion, but it does do a moderate amount of damage over a big area.

Turian Sentinel is now a fantastic jack of all trades class.


I'd go for biotic blow ups as well, but I have to keep my shield screaming Turian, (Specced for single target maximum shield/barrier damage)

specced up for that, because not enough players use overload, so on Silver/gold, having me is great cause I can drain a Banshees barriers in 5 seconds, an Atlas' in 8 or so, and a phantom in 3. Don't waste sniper rounds, just overload. (:

#163
Totally_Mad_Rat

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I just don't get it. Can somebody explain me what I'm doing wrong?

Incinerate -> ED that kills an enemy - no fire explosion
ED -> Incinerate - no tech burst

#164
Totally_Mad_Rat

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Totally_Mad_Rat wrote...

I just don't get it. Can somebody explain me what I'm doing wrong?

Incinerate -> ED that kills an enemy - no fire explosion
ED -> Incinerate - no tech burst


Well, I just tried Incinerate <> Overload and it's working. Incinerate <> Energy Drain doesn't work, though it should according to OP. So what is the reason why Incinerate <> ED doesn't work?

Modifié par Totally_Mad_Rat, 08 avril 2012 - 01:13 .


#165
Ediblestarfish

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Incinerate can't start a Tech Burst, it can only prime for a Fire Explosion, which you have at default, I think 3 seconds to pull off a kill with a damage ability. ED doesn't really do damage to organic targets.

To Tech Burst, which is electricity based, you can only start with Overload or ED, but use any damaging power to set it off.

#166
Totally_Mad_Rat

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Ediblestarfish wrote...

Incinerate can't start a Tech Burst, it can only prime for a Fire Explosion, which you have at default, I think 3 seconds to pull off a kill with a damage ability. ED doesn't really do damage to organic targets.

To Tech Burst, which is electricity based, you can only start with Overload or ED, but use any damaging power to set it off.

ED does damage to organics. I kill with ED but it doesn't set off the fire explosion. Overload works fine.

ED -> Incinerate results in no tech burst. Overload -> Incinerate works.

#167
dima_che

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Up

#168
molecularman

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Couldn't find this anywhere in the thread:
How much do the explosions deal damage? Would be great to get at least some vague readings for gold with rank 6 powers

#169
molecularman

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Maybe I should just start a new thread...

#170
Radzwe

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can armor detonations like tech armor or barrier set off a combo?

#171
luvmuscle20h

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Relix28 wrote...

TECH BURST
-Can be set up by: Overload, Energy Drain, Sabotage, Disruptor Ammo
-Can be detonated by any Biotic/Tech/Combat powers taht can deal direct damage (except for the powers that are used to set up the combo).
-Effect: Enemies effected by electricity based powers, discharge multiple electricity bolts to nearby enemies, when hit with direct damage powers. Effect is similar to Overload's Chain Overload upgrade.
-Note: Unlike Fire & Cryo Explosion combos, this one doesn't require an enemy to be killed by the second power. E.G. enemy hit by Overload --> Incinerate will produce a Tech Burst, whether he is killed by Incinerate or not.



Direct damage powers (aka the powers able to set off tech combos)

Tech: Incinerate, Overload, Enegry Drain


Appologies if my question has already been addressed but I failed to find a specific answer to my combo questions.  I had trouble with the bolded phrase above.  Is it suggesting that all of the setup powers/ammo will not trigger a tech burst (sabotage, ED, Overload, Disruptor ammo) or is it simply saying that you cannot double a power and expect a tech burst.  I do understand that Sabotage and Disruptor ammo will not trigger a burst because they deal no direct damage i just left them in for grouping.  Anyway I hope my questions makes some sort of sense.



Combo questions:

Overload then ED or Incenerate = Yes
ED then Overload or Incenerate = Yes
Disrupt Ammo then ED or Overload or Incenerate = Yes
Sabotage then ED or Overload or Incenerate = Yes

Also does anyone know how long you have to detonate a tech burst if set up properly?

#172
Spybreaker

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Great list, very nice!

#173
S9ilent

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luvmuscle20h wrote...

Relix28 wrote...

TECH BURST
-Can be set up by: Overload, Energy Drain, Sabotage, Disruptor Ammo
-Can be detonated by any Biotic/Tech/Combat powers taht can deal direct damage (except for the powers that are used to set up the combo).
-Effect: Enemies effected by electricity based powers, discharge multiple electricity bolts to nearby enemies, when hit with direct damage powers. Effect is similar to Overload's Chain Overload upgrade.
-Note: Unlike Fire & Cryo Explosion combos, this one doesn't require an enemy to be killed by the second power. E.G. enemy hit by Overload --> Incinerate will produce a Tech Burst, whether he is killed by Incinerate or not.



Direct damage powers (aka the powers able to set off tech combos)

Tech: Incinerate, Overload, Enegry Drain


Appologies if my question has already been addressed but I failed to find a specific answer to my combo questions.  I had trouble with the bolded phrase above.  Is it suggesting that all of the setup powers/ammo will not trigger a tech burst (sabotage, ED, Overload, Disruptor ammo) or is it simply saying that you cannot double a power and expect a tech burst.  I do understand that Sabotage and Disruptor ammo will not trigger a burst because they deal no direct damage i just left them in for grouping.  Anyway I hope my questions makes some sort of sense.



Combo questions:

Overload then ED or Incenerate = Yes
ED then Overload or Incenerate = Yes
Disrupt Ammo then ED or Overload or Incenerate = Yes
Sabotage then ED or Overload or Incenerate = Yes

Also does anyone know how long you have to detonate a tech burst if set up properly?


The bolded part pretty much means that overload can not set off overload and ED can't set off ED. (Distruptor ammo and sabotage can't set off anything as neither deals direct damage)

#174
Relix28

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^ Correct.

Modifié par Relix28, 12 avril 2012 - 02:51 .


#175
Relix28

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Updated OP

-Added a note for Biotic Sphere.
-Added a note for Shockwave.
-Updated the biotic combo list with Biotic Sphere (both as a set-up power and detonator).
-Added Biotic Sphere to a list of direct damage powers (aka powers able to set off tech combos).
-Added Submission Net to set-up powers for Tech Burst.

Modifié par Relix28, 13 avril 2012 - 12:40 .