Some people fail to grasp why the endings matter.
#26
Posté 05 mars 2012 - 05:34
#27
Posté 05 mars 2012 - 05:39
RayDX wrote...
"It's an awesome game where you get to choose what happens, rather than getting an imposed ending. It's also a game about a man (or a woman) and his/her team beating overwhelming forces and saving the whole galaxy.
This is an incorrect description of Mass Effect. Mass Effect is a video game equivalent of a choose-your-own adventure story, where you can wiggle your own narrative in the confines of a determined storyline.
No Mass Effect game has yet to allow you to choose your own ending, or allow you to choose where you go or why. Each game is ultimately a linear progression, with minor choices that change depending on how you approach them. No matter what you do, Saren dies and the Citadel is attacked in ME1. The only thing that can change is a relatively minor event irrelevant to the fixed narrative. ME2's ending is a constant as well. The Collectors are destroyed, no matter what, and the only choices you have in the ending are -- again -- rather inconsequential to the fixed narrative crafted by the writers.
Mass Effect's choices, and Bioware RPGs in general, have always been not what happens to your endings, but the permutations of your choices bubbling up in the general game. Saying anything else about this series, even before ME3 came out, is simply misrepresenting the series entirely.
#28
Posté 05 mars 2012 - 05:46
#29
Posté 05 mars 2012 - 05:50
YOU SAVE THE ENTIRE GALAXY
but nooo, what happened to the normandy?
if beating the reapers required flying the normandy into a giant reaper core, would you do it?
try to look at the big picture.
#30
Posté 05 mars 2012 - 05:50
The context of the story of the game, sells the ending or doesn't. Right now while I'm not the biggest fan of the ending, I still look at it and say "Eh, I'll wait for the context, then I will decide."
To give some additional Sci-Fi examples in pop culture: What if you had never seen Empire Strikes Back and some one told you the ending was "And then the villain tells the main hero that he was the hero's father."
Or you saw Star Trek: Wrath of Khan some one said, "And then the Captain beats the villain and they never even saw each other face-to-face, just over a view screen."
Or they told you about Blade Runner and said, "And the main villain just dies right there, Decker never even needs to face him."
I could go even farther and talk about literature as well pointing out the endings I, Robot or Neuromancer. Even the ending to such classics as Dune and the Foundation Series have endings that if you're just told them sound like cop outs or cliches.
I reserve judgement until I see it in context. If it sucks in full context, I'll be right aboard complaining with everyone else who hates the endings. But to pre-judge... that's not a wise idea... ever.
#31
Posté 05 mars 2012 - 05:52
curly haired boy wrote...
in other words, OP's upset that that there's no fanwank ending
YOU SAVE THE ENTIRE GALAXY
but nooo, what happened to the normandy?
if beating the reapers required flying the normandy into a giant reaper core, would you do it?
try to look at the big picture.
Joker flew the Normandy into a plothole does that count?
#32
Posté 05 mars 2012 - 05:53
Ya, of what colour ending you want. Lmao.Eterna5 wrote...
You still have choice.
#33
Posté 05 mars 2012 - 05:54
MythicLegands wrote...
Joker flew the Normandy into a plothole does that count?
I don't believe that word means what you think it means.
#34
Posté 05 mars 2012 - 05:54
RayDX wrote...
This is DS9 and Captain Sisko all over again.
I personally loved the ending of DS9. Yeah it sucked that it was being implied that he wouldn't spend time with his wife and coming daughter, but he sarcified himself to save the galaxy and the wormhole.
And even after all that Cassidy believe he was coming back one day (and the Season 8 novels brought him back with 'Unity.')
#35
Posté 05 mars 2012 - 05:57
Allworkandlowpay wrote...
MythicLegands wrote...
Joker flew the Normandy into a plothole does that count?
I don't believe that word means what you think it means.
It means he steals my ship and teleports my crew on board(then teleports to a mass relay?)
#36
Posté 05 mars 2012 - 05:58
deimosmasque wrote...
I agree with iheartbob. It's one thing to see the ending out of context of the whole game. It's another playing for a min of 20 hours and see the ending.
The context of the story of the game, sells the ending or doesn't. Right now while I'm not the biggest fan of the ending, I still look at it and say "Eh, I'll wait for the context, then I will decide."
To give some additional Sci-Fi examples in pop culture: What if you had never seen Empire Strikes Back and some one told you the ending was "And then the villain tells the main hero that he was the hero's father."
Or you saw Star Trek: Wrath of Khan some one said, "And then the Captain beats the villain and they never even saw each other face-to-face, just over a view screen."
Or they told you about Blade Runner and said, "And the main villain just dies right there, Decker never even needs to face him."
I could go even farther and talk about literature as well pointing out the endings I, Robot or Neuromancer. Even the ending to such classics as Dune and the Foundation Series have endings that if you're just told them sound like cop outs or cliches.
I reserve judgement until I see it in context. If it sucks in full context, I'll be right aboard complaining with everyone else who hates the endings. But to pre-judge... that's not a wise idea... ever.
I have another example of seeing something without any context.
My favorite movie is a French romantic comedy that ends with the two lovers burying themselves in cement. If I saw just the ending I would for sure have said "What the HELL are they doing? This is completely ludicrous! Why would anyone do that?!" But seeing the movie in full, all the events that lead up to that ending, you realize there is no other way for the film to end. And despite being really sad and messed up, it was equally romantic and amazing.
I've tried to remain nuetral during these past few days. I'm admitedly skeptical, but I'm not jumping to any conclusions until I finish my first playthrough. I've been waiting too long for this series to conclude to just completely write it off before playing it.
But yeah, if it turns out the endings really are contrived and ruin everything, I'll be right there with you rioting in the streets.
#37
Posté 05 mars 2012 - 06:02
The Free Jaffa wrote...
You can save everyone. You can even survive. It's just the Mass Relays that get destroyed. Not FTL technology. Earth gets saved. Trillions of lives are saved. From what I can tell, the crew being on the Normandy is a damn bug. How about we all calm down, get the stick out of our arse, and play the gods damned game on Tuesday?
and... half of them die in the resulting fall out as now trade is next to impossible
Destroying a Relay is like setting a star off so any system with one in is gone so that death toll goes up. you'll have this massive multi species fleet that can't go home.
The ending is so freaking bitter... it's like BW is just hating on it's own creation
#38
Posté 05 mars 2012 - 06:04
#39
Posté 05 mars 2012 - 06:10
iheartbob wrote...
You tell your friend "Mass Effect 3 endings suck."
Your friend says, "Wait ... how did you get the game early?"
You tell them "... I don't have it. People on the internet were saying the endngs suck. "
Your friend says "... so you haven't actually played the game?"
"No, but there are 1:20 video segments of the endings on youtube, and they suck."
Your friend says "... so you haven't actually played the game yet?"
You say "... well ... no."
ok but having seen the ending and heard the rationalization I cannot defend this game.
#40
Posté 05 mars 2012 - 06:18
ok but having seen the ending and heard the rationalization I cannot defend this game.
There's another thread on this forum from someone who has played the game and said they still enjoyed it, which I would recommend checking out. It might be a good idea to get a contrasting opinion from someone who has experienced the game in full.
And if you really feel as strongly as you do, do what a lot of people are saying they will do and rent it through Gamefly first.
#41
Posté 05 mars 2012 - 06:26
There is a lot of truth that the endings aren't for everyone. I'm not sure if they are even for me yet. But I reserve judgement until I see them at the end of my 40+ hour play-through.
#42
Posté 05 mars 2012 - 06:41
RayDX wrote...
MythicLegands wrote...
The endings fail to matter.
Truly? You don't care about everyone being stranded? Characters you've learned to love in over (min.) 100 hours of gameplay. A Universe which amazed you with its lore?
I told my buddy who didn't even play Mass Effect about the problem with the ending. His reponse: "Lolwut?Seems like they didn't know how to end it, so they got drunk and finished it."
The Free Jaffa - You have no idea how much will that make me happy, if there's any truth to it.
My "canon" Shepard has one goal; defeat the Reapers and end the cycle of galatic extiction.
Yes, he has other desires. He has a love intrest. His crew is like his family.
At the same time, he would throw it all away if it meant saving the galaxy. He would sacrifice everything and everyone he loves to save trillions of lives.
Second, even the stranded Normady is no where as grimdark as people play it off as. To me, its more symbolic as a new start.
#43
Posté 05 mars 2012 - 06:53
#44
Posté 05 mars 2012 - 07:22
#45
Posté 05 mars 2012 - 07:28
WarGriffin wrote...
The Free Jaffa wrote...
You can save everyone. You can even survive. It's just the Mass Relays that get destroyed. Not FTL technology. Earth gets saved. Trillions of lives are saved. From what I can tell, the crew being on the Normandy is a damn bug. How about we all calm down, get the stick out of our arse, and play the gods damned game on Tuesday?
and... half of them die in the resulting fall out as now trade is next to impossible
Destroying a Relay is like setting a star off so any system with one in is gone so that death toll goes up. you'll have this massive multi species fleet that can't go home.
The ending is so freaking bitter... it's like BW is just hating on it's own creation
Trade isn't impossible. They still have access to FTL. They can colonize new areas in clusters. If FTL communication still works, they could coordinate trade via a sort of "assembly line". Nevertheless, clusters have millions or hundreds of thousands of stars in them. They'll be fine.
#46
Posté 05 mars 2012 - 07:29
#47
Posté 05 mars 2012 - 07:33
WeWant wrote...
What ME fanbase looks like.
I love parodies of nerds. If you can't laugh at yourself, it's sad. That's the lamest...most unfunny parody I've ever watched.
#48
Posté 05 mars 2012 - 08:31
The Free Jaffa wrote...
WizenSlinky0 wrote...
And before that they screamed "obviously bioware would NEVER make an ending like this" as well.
Just sayin', you're making the same mistake everyone else has made. Assuming it's "obvious" because you can't concieve bioware would do this. Honestly I'd be happy if it were a bug. But...really? You're just building yourself up to get slapped down again.
It's one thing to say, "BioWare wouldn't make these the only endings" without complete and utter proof. It's another to be told, "yeah, even if you keep your crew members on a different planet, they magically appear on the Normandy without explanation, is a total bug". It's immensely obvious it's a bug. They aren't there if they are dead or recruited. So it's clear that if they are recruited, there's a bug in the system that doesn't register them not being aboard the ship. This happens *all the time* in games.
I have a theory that IS grasping at straws. Someone suggest that BioWare could have hidden other video files and endings that couldn't be accessed or hacked into, because the names were changed and the files were put somewhere else. There's a first day patch, so my idea is that this patch will rearrange and rename files and put them in their proper place on release day. Why? People count 7 endings, BioWare said there is six. The 3 endings with slight variations between them. I figure, maybe there is another three endings that they have kept "hidden" within the files, and the patch will "unlock them". That is *obviously* grasping at straws, and I don't even believe it.
The Normandy crew fiasco, however, stinks of bug.
they have already proven space magic does exist.
#49
Posté 05 mars 2012 - 08:39
deimosmasque wrote...
schythe1: Like I said, right now we are seeing it all out of context. The worst thing to do is judge it out of context and say "nothing can defend it."
There is a lot of truth that the endings aren't for everyone. I'm not sure if they are even for me yet. But I reserve judgement until I see them at the end of my 40+ hour play-through.
Thing is, at the end of a 40+ hour playthrough, you're still going to get one of three endings.
#50
Posté 05 mars 2012 - 08:41
"What is Mass Effect?" - A friend asks you.
That is subject to personal definition, not an absolute one. To me it's an awesome story about one man against an imposing enemy. Choices are an excellent and necessary side dish that enhances the experience. Meat and potatoes. These may be the best tasting potatoes ever, but the dish is still meat. Again, personal definition only.





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