Regarding the endings and overall plot consistency (or lack thereof)
#26
Posté 05 mars 2012 - 03:07
How'd they come up with this over the original? Baffling.
#27
Posté 05 mars 2012 - 03:08
Every 50k years or so, they show up, make a game out of killing organics, and then dissappear to allow younger races to grow.
When the memories of the last game begin to fade, they check in on their game board and see if the pieces have been reset yet.
Modifié par SichoPhiend, 05 mars 2012 - 03:09 .
#28
Posté 05 mars 2012 - 04:19
xxBUCK_NUTSxx wrote...
Completely agree with everything stated.
The Reapers reasoning should probably have never even been revealed to us. What was the point of collecting the war assets? Gathering all of the races together? Just to have Shepard end up making a decision in the end.
What I would have loved to see is for The Reapers to be harvesting organic life in order for them to reproduce or evolve as species do themselves.
It built up so high, I'm thinking "Hey, I'm finally going to stop these things from wiping out the universe, I'm going to break the cycle and save all organic life!" Then I find out that the Reapers reason was to kill us before we made other synthetics to kill us and it's just a giant WTF moment for sure..
But that's what's so baffling about this whole thing. So when someone asks us what the Mass Effect trilogy was truly all about, we have to tell them that it was really about the "Tech-Singularity?"
How does Bioware even justify that?
The illusion of choice that we thought that we had in this game clearly evaporated the moment we see a little kid crawling into an air-duct. It's such an amazing cheat, but what's worse is that I don't believe Bioware is capable of recognizing how much of a cheat it is. This is THEIR story after all, and THIS is how they chose to end it.
I remember the first time I saw the kid in the presentation last year. I thought, this is unusual, Bioware doesn't usually have kids as even major characters in their games. The only one I can recall is Wild Flower from Jade Empire, and she isn't a child either. She's a vessel for Chai Ka , Guardian of the Hevenly Gate.
Yep, I said Guardian. Everyone here knows Bioware loves to repeat themes from their other games
Like everyone else I thought the child was merely symbolic of what Shepard was fighting to save. None of us could have guessed that the child would become THE ENTIRE GIST of the Mass Effect trilogy, thus placing Shepard in the inexplicable position of deciding who lives and dies in this game's universe.
I can deal with any loss that Shepard endures, he's on the frontline of a galactic war, the people surrounding him would NATURALLY suffer being this close to the protagonist. Even the Romancers with their thousand page threads (some of you ARE crazy) for the most part could deal with their LI's dying. But for some last minute elements like the Tech-Singularity and the Guardian to loom larger than everything else we've experienced is just simply put Not Fair.
#29
Posté 05 mars 2012 - 04:31
The writers had no idea how the trilogy was going to end before making the second and third games, they were just making it up as they were going along.
ME1 was great, ME2 good, but ME3 abysmal.
It's no wonder they brought in the new forum/site rules just before the game is released because believe you me, in a matter of days when the majority of fans get to play the game they will have a **** storm on their hands.
#31
Posté 05 mars 2012 - 05:13
Everyone thinks their post is insightful. All you do by creating new threads is swallow the entire forum.Lukanp wrote...
The Free Jaffa wrote...
We already have ending threads. So you might want to post this here, because Stanley will (justly) close this repeat thread.
Well, that topic is over 500 pages. Insightful posts are literally swallowed in there, nobody reads them.
Modifié par Taleroth, 05 mars 2012 - 05:14 .
#32
Posté 05 mars 2012 - 05:24
Taleroth wrote...
Everyone thinks their post is insightful. All you do by creating new threads is swallow the entire forum.Lukanp wrote...
The Free Jaffa wrote...
We already have ending threads. So you might want to post this here, because Stanley will (justly) close this repeat thread.
Well, that topic is over 500 pages. Insightful posts are literally swallowed in there, nobody reads them.
I get it, but forums are places where people express their opinions, having a big issue like this limited to a single topic is borderline Impractical imo. I believe that in some cases posters require slightly more freedom, just for the sake of the discussion.
Modifié par Lukanp, 05 mars 2012 - 05:25 .
#33
Posté 05 mars 2012 - 05:26
But, "End of Line" in
3... 2...
#34
Posté 05 mars 2012 - 05:34
What I don't understand is that Legion was an example of synthetics that believed in self-determination and was willing to let organic life proliferate without synthetic intervention. I have the feeling that the Quarians are the morons that re-ignite the Geth to consider organic eradication. I've always hated that race...
So all in all, the ending(s) makes sense. I knew (after Arrival) that the mass relays were going to be involved in the extermination of the Reapers (and thus all systems bearing mass relays). I'm probably going to either choose synthesis or relay destruction, so that the organic life that does evolve won't evolve along the paths set forth by the mass relays (or doesn't evolve at all because they will already by merged).
ME3 definitely "borrows" from Battlestar Galactica, Especially with the whole organics vs synthetics idea.
Modifié par William Adama, 05 mars 2012 - 05:36 .
#35
Posté 05 mars 2012 - 07:27
William Adama wrote...
I thought that merging involved all the organics in the galaxy? So if we agree to merge with the synthetics into one, all the organic beings that are in existence will be included. Since all life comes from preexisting life, there would be no future organics to create more synthetic life.
We are Reapers! Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
Modifié par Jerryk72, 05 mars 2012 - 07:27 .
#36
Posté 05 mars 2012 - 07:42
Halo Quea wrote...
xxBUCK_NUTSxx wrote...
Completely agree with everything stated.
The Reapers reasoning should probably have never even been revealed to us. What was the point of collecting the war assets? Gathering all of the races together? Just to have Shepard end up making a decision in the end.
What I would have loved to see is for The Reapers to be harvesting organic life in order for them to reproduce or evolve as species do themselves.
It built up so high, I'm thinking "Hey, I'm finally going to stop these things from wiping out the universe, I'm going to break the cycle and save all organic life!" Then I find out that the Reapers reason was to kill us before we made other synthetics to kill us and it's just a giant WTF moment for sure..
But that's what's so baffling about this whole thing. So when someone asks us what the Mass Effect trilogy was truly all about, we have to tell them that it was really about the "Tech-Singularity?"
How does Bioware even justify that?
The illusion of choice that we thought that we had in this game clearly evaporated the moment we see a little kid crawling into an air-duct. It's such an amazing cheat, but what's worse is that I don't believe Bioware is capable of recognizing how much of a cheat it is. This is THEIR story after all, and THIS is how they chose to end it.
I remember the first time I saw the kid in the presentation last year. I thought, this is unusual, Bioware doesn't usually have kids as even major characters in their games. The only one I can recall is Wild Flower from Jade Empire, and she isn't a child either. She's a vessel for Chai Ka , Guardian of the Hevenly Gate.
Yep, I said Guardian. Everyone here knows Bioware loves to repeat themes from their other games
Like everyone else I thought the child was merely symbolic of what Shepard was fighting to save. None of us could have guessed that the child would become THE ENTIRE GIST of the Mass Effect trilogy, thus placing Shepard in the inexplicable position of deciding who lives and dies in this game's universe.
I can deal with any loss that Shepard endures, he's on the frontline of a galactic war, the people surrounding him would NATURALLY suffer being this close to the protagonist. Even the Romancers with their thousand page threads (some of you ARE crazy) for the most part could deal with their LI's dying. But for some last minute elements like the Tech-Singularity and the Guardian to loom larger than everything else we've experienced is just simply put Not Fair.
The original ending just made so much more sense it's unbelievable. It also would have left much more open for another game, maybe an MMO, or whatever with the whole "all races must unite in order to find a way to stop the spread of dark space".





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