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Seriously, why does my renegede Shepard that kills people for fun care about a kid?


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#26
dw99027

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But all my research comes from the marketing team.( how I'm I supossed to know about their product) :<


And that's why adverising always works. You want to decide whether a product deserves you money? Get the opinion of those who have bought it. Wait for professional reviews. Trial versions. Renting/Leasing. Tons of options if you can delay a day 1 purchase.

#27
NoDebate2

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See what Mordin has to say about limitations.

#28
VanDave

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Comrade Goby wrote...

My Shepard let innocent people burn alive (Zaeed loyalty mission) , got most of his sqaud killed, murdered countless defenseless people and yet this one kid makes him so emotionally distraught that he CRYS EVERY TIEM and has bad dreams about the kid?



This is why kids should not play games like this.

If you're an adult, then you are one messed up son-of-a-bi***, sir.

#29
MelfinaofOutlawStar

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VanDave wrote...

Comrade Goby wrote...

My Shepard let innocent people burn alive (Zaeed loyalty mission) , got most of his sqaud killed, murdered countless defenseless people and yet this one kid makes him so emotionally distraught that he CRYS EVERY TIEM and has bad dreams about the kid?



This is why kids should not play games like this.

If you're an adult, then you are one messed up son-of-a-bi***, sir.


I hire hookers in GTA just so I can beat them up afterwards and take steal my money back.

Come at me bro.

#30
Broder O

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dw99027 wrote...

Xayoz wrote...

dw99027 wrote...

Yup. OP, you're really misinterpreting your own character.

Nop. He is doing this thing called role-playing.
Crazy, rait? :?

You want absolute freedom in creating a character? Play PnP. You want an engrossing story and deep character interactions delivered through gigs of recorded and voice-directed dialogue? Deal with limitations. I swear, people think devs just pull games out of a wishing well..


See I buy that, I even like that Shepard has some pre determined characteristics that define him/her as a person.. Because to get a truly involving story you need that..
Fair enough..

But Shepard is still a battle hardened veteran, used to having the responsibilty of sending people to death, used to battle and blood and the deaths of innocents..
I mean s/hes seen poeple melt into fluid to feed reapers, seen innocents impaled and turned into husks, seen friends and allies die...
All that and the single thing that breaks him/her is the kid?
Come on now..
If Shepard was that emotionally unstable they really should have seen that during the trial we never get to see...

#31
dw99027

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NoDebate2 wrote...

See what Mordin has to say about limitations.

Context.

#32
Allworkandlowpay

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MythicLegands wrote...

On Noveria you can get the investigator killed  then lie about it then walk out like nothing happened.



Following the previous criteria. That event fails on the following two things I asked for:

Please cite one example in any game where Shepard either:
1) Kills an innocent person.
2) Says after killing a person that he did it for fun.

He didn't kill the investigator (indirectly getting the investigator killed is not the same) and he didn't make any statement indicated that he enjoyed killing people in the process. 

Next.

#33
Broder O

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Not to mention being directly responsible for killing off 300 000 Batarians in order to stop the reapers.
That worked out well...

#34
Rob_K1

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MythicLegands wrote...

G3rman wrote...

MythicLegands wrote...

Shepard belongs to Bioware now.


He always did, you are just realizing this now.

Oh and OP,

Its because BioWare doesn't write renegades as killing people for fun, you just think its fun.  You in fact are the messed up one, not Shepard.


you haven't played pure renegade, shep does kill for fun, and two bioware said that Shepard was mine.


You write the lines, do you? No, you choose from the lines that BioWare has written for you. You only choose which one of BioWare's versions your character is. The Renegade may play hard and fast when it comes to rules, plus he may put the job ahead of lives at times, but he is still capable of feeling. It's the limitations of video game playing, writing and designing that you're running into.

And yeah, about Zaeed's loyalty mission, it comes down to a choice. Let innocents die in order to take the bad guy out, or save the innocents therefore letting the bad guy possibly escape. Same deal with the Bring Down the Sky DLC for ME 1.

So, your Shepard might have let the innocents die, but that doesn't mean he loved it. And about the Arrival events, it was either blow up the place or let the Reapers come in. It's a case of doing what was necessary. You can choose to at least have him attempt to warn people, at the very least.

Edit: I'm not going to touch anything else mentioned. And I'm avoiding mentioning those issues, as it'll only get people going. But, in short, he puts the job first and doesn't have much sympathy for people who've done a lot of bad things from what I can make out.

Modifié par Rob_K1, 05 mars 2012 - 10:05 .


#35
dw99027

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See I buy that, I even like that Shepard has some pre determined characteristics that define him/her as a person.. Because to get a truly involving story you need that..
Fair enough..

But Shepard is still a battle hardened veteran, used to having the responsibilty of sending people to death, used to battle and blood and the deaths of innocents..
I mean s/hes seen poeple melt into fluid to feed reapers, seen innocents impaled and turned into husks, seen friends and allies die...
All that and the single thing that breaks him/her is the kid?
Come on now..



I agree. Never liked Bio's use of kids as emotional inducers, either. But just like a book or a movie, you have to make sense of things as and after they transpire. You have to rationalise why Shep acts as he does in some instances. He's Shep, not me. I accepted that long before ME1 ended, and it made my experience all the more enjoyable. People talk about headcanoning the friggin' ending yet they can't headcanon a simple reaction?

#36
xtorma

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Allworkandlowpay wrote...

MythicLegands wrote...

On Noveria you can get the investigator killed  then lie about it then walk out like nothing happened.



Following the previous criteria. That event fails on the following two things I asked for:

Please cite one example in any game where Shepard either:
1) Kills an innocent person.
2) Says after killing a person that he did it for fun.

He didn't kill the investigator (indirectly getting the investigator killed is not the same) and he didn't make any statement indicated that he enjoyed killing people in the process. 

Next.


Telling jack to murder that crazy dude in her loyalty mission was pretty sicko.

#37
Karrie788

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xtorma wrote...

Allworkandlowpay wrote...

MythicLegands wrote...

On Noveria you can get the investigator killed  then lie about it then walk out like nothing happened.



Following the previous criteria. That event fails on the following two things I asked for:

Please cite one example in any game where Shepard either:
1) Kills an innocent person.
2) Says after killing a person that he did it for fun.

He didn't kill the investigator (indirectly getting the investigator killed is not the same) and he didn't make any statement indicated that he enjoyed killing people in the process. 

Next.


Telling jack to murder that crazy dude in her loyalty mission was pretty sicko.


Saying "Charge!" to the Biotic God.

#38
gearseffect

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ALL OUR SHEPARD'S are being forced into Pedophiles. We are forced into having dreams about chasing this kid around and we catch him and he turns to fire! "No please Shepard don't touch me there"

#39
Broder O

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gearseffect wrote...

ALL OUR SHEPARD'S are being forced into Pedophiles. We are forced into having dreams about chasing this kid around and we catch him and he turns to fire! "No please Shepard don't touch me there"


Hah!

Bet BW never saw that side of it....

#40
Comrade Goby

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MelfinaofOutlawStar wrote...

VanDave wrote...

Comrade Goby wrote...

My Shepard let innocent people burn alive (Zaeed loyalty mission) , got most of his sqaud killed, murdered countless defenseless people and yet this one kid makes him so emotionally distraught that he CRYS EVERY TIEM and has bad dreams about the kid?



This is why kids should not play games like this.

If you're an adult, then you are one messed up son-of-a-bi***, sir.


I hire hookers in GTA just so I can beat them up afterwards and take steal my money back.

Come at me bro.


For the record I always play both paths.

Also way to judge me on my actions in a GAME.

And renegede Shepard may not kill for fun but he comes pretty damn close.

Why do you call executing the Batarians that surrrender and are disarmed? 

#41
dw99027

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Why do you call executing the Batarians that surrrender and are disarmed? 


A statement? "Don't mess with Humans or this is what you'll get" . Extreme, but read the game's definition of the "Ruthless" background. It's definitely not motivated by 'fun'.

#42
Comrade Goby

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dw99027 wrote...

Why do you call executing the Batarians that surrrender and are disarmed? 


A statement? "Don't mess with Humans or this is what you'll get" . Extreme, but read the game's definition of the "Ruthless" background. It's definitely not motivated by 'fun'.


Bro you can only justify it so far.

They surrendered, are weaponless and you told them you would let them go.

Then again I get your point that they are an inferior mud species and don't deserve compassion.

Plus that doesn't change the fact that the kind of ruthless guy who does that has no place becoming a little girl about one stupid kid.

Modifié par Comrade Goby, 05 mars 2012 - 10:33 .


#43
LOLandStuff

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If that's the Shepard you're playing, then a brick has more personality than him.

#44
dw99027

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Goby, that event is tied to the "Ruthless" background. The description of that background defines Shep as ruthlessly efficient . Coldly efficient. As in: I'll gut 2 innocents and eat their entrails if it means 3 others get to live. Ruthless Shep is extremely goal-oriented . He's not an unpredictable sociopath. I don't have to justify anything, the background you chose does it for you.

#45
Comrade Goby

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Ok well how about killing 40,000 Batarians in Arrival.

Where are the bad dreams about that?

Why isn't he mentally traumatized about that? 

Modifié par Comrade Goby, 05 mars 2012 - 10:47 .


#46
LOLandStuff

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I don't get to see Shepard using the restroom either. Eat, play games on his omnitool or anything else. That doesn't mean he's not haunted by what he did. We just don't see it.

#47
dw99027

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Comrade Goby wrote...

Ok well how about killing 40,000 Batarians in Arrival.

Where are the bad dreams about that?

Why isn't he mentally traumatized about that? 

300000. 
Press button= 300000 dead.
Don't press button= Galaxy dead.
That's actually an easy decision for any composed person who has experienced war. I don't think even I would have qualms about that.

#48
Broder O

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Comrade Goby wrote...

Ok well how about killing 40,000 Batarians in Arrival.

Where are the bad dreams about that?

Why isn't he mentally traumatized about that? 


Actually I thought it was like 300 000 thousand?

And even worse it was done in order to stop the reapers from advancing..
And still, like two weeks later.. BAM! Right there in ur base killing ur guyz....

I mean.. that if anything has gotta mess you up right?

#49
Broder O

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LOLandStuff wrote...

I don't get to see Shepard using the restroom either. Eat, play games on his omnitool or anything else. That doesn't mean he's not haunted by what he did. We just don't see it.


But now we do see it...
And it's not about the horrors we've seen across ME1 and 2, it's not about the background we choose, it's not about friends getting killed or even about the decisions we've made or the people we've killed.

It's about one nameless child who died quickly and relatively painlessly in a situation we could not in any way influence...
A tragedy sure, but nothing compared to some of the things Shepards gone through..

It's forced and confusing.

#50
Dreogan

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EMOTIONALLY ENGAGING EMOTIONALLY ENGAGING EMOTIONALLY ENOPIAJPOIAUSdl

EMOTIONALLYENGAGING

I think they need to give up on this for now. All of this emotion in their games is almost enough to turn them into self-parody. Emotion may be a key to good story, but will not make up for pathetic plotting or miserable resolution.

Modifié par Dreogan, 05 mars 2012 - 11:05 .