Are you too much serious?
#1
Posté 05 mars 2012 - 11:41
#2
Posté 05 mars 2012 - 11:44
Yeah I know, "Never trust devs / marketing.", but still...
#3
Posté 05 mars 2012 - 11:44
Modifié par iExothermic, 05 mars 2012 - 11:44 .
#4
Guest_Prince_Valiant_*
Posté 05 mars 2012 - 11:45
Guest_Prince_Valiant_*
#5
Posté 05 mars 2012 - 11:45
I wanted one "Best possible case scenario" with Shepard, crew/galactic civilization surviving, if battered (Mass Relays in place)
BUT... I also wanted a "Worst possible case scenario" in which, if you did not prepared enough, the Reapers win...
#6
Posté 05 mars 2012 - 11:46
Modifié par Dark Specie, 05 mars 2012 - 11:47 .
#7
Posté 05 mars 2012 - 11:47
#8
Posté 05 mars 2012 - 11:48
#9
Posté 05 mars 2012 - 11:49
Baronesa said...
MY problem with the endings is.... they are all what I was expecting for a middle type of Ending.
I wanted one "Best possible case scenario" with Shepard, crew/galactic civilization surviving, if battered (Mass Relays in place)
BUT... I also wanted a "Worst possible case scenario" in which, if you did not prepared enough, the Reapers win...
Agreed.
#10
Posté 05 mars 2012 - 11:54
I don't care if it's happy, sad, or in between. It can even be an ending that would make me punch my monitor after seeing Shepard's fate.
But no, it's a lazy ending. That's what infuriates me.
#11
Posté 05 mars 2012 - 11:57
We do all the stuff in 1 & 2 just to have BW basically give us the finger and say "Glad you enjoyed all the hype and your way for awhile, now here's our way".
I can get over some of the decisions that never actually mattered but I was really looking for an ending where everything turns out good for Shepard and the Reapers have their turn viewing death in the eyes. It's a fictional world, I want my fictional ending lol.
#12
Posté 05 mars 2012 - 11:58
#13
Posté 05 mars 2012 - 12:02
We do all the stuff in 1 & 2 just to have BW basically give us the finger and say "Glad you enjoyed all the hype and your way for awhile, now here's our way".
In real life you're also doing choices only to get screwed by other people.
#14
Guest_Prince_Valiant_*
Posté 05 mars 2012 - 12:03
Guest_Prince_Valiant_*
I'm not playing video games to get real life.Nero Narmeril wrote...
We do all the stuff in 1 & 2 just to have BW basically give us the finger and say "Glad you enjoyed all the hype and your way for awhile, now here's our way".
In real life you're also doing choices only to get screwed by other people.
#15
Posté 05 mars 2012 - 12:03
Nero Narmeril wrote...
We do all the stuff in 1 & 2 just to have BW basically give us the finger and say "Glad you enjoyed all the hype and your way for awhile, now here's our way".
In real life you're also doing choices only to get screwed by other people.
Hence why we don't like it when it happens in video games.
I play video games to escape reality, not be reminded by it!
#16
Posté 05 mars 2012 - 12:09
P.S. My nephew played ME1 because I am such a fan of it and he wanted to see what it was. He is a CoD and GoW player, so he played through the main missions. He did the first things to become Spectre, He then hit the three other main locations, then Virmire, and finally Ilos. NO SIDE QUESTS!!!!! Did not even talk to the other characters on the Normandy!!!! And he said the game was ok but didn't know why I liked it so much. I asked him if he did any side quests or anything (because I noticed he finished the game in record time) he said no, I told him he didn't really play the game then. Unfortunately it seems this is the type of player Bioware is looking to now.
#17
Posté 05 mars 2012 - 12:17
And that's what makes ME such a great series. You can become so involved with the game. It's definitely not something the typical CoD, BF, GoW players would appreciate but alas there are more players out there with that mind-set than those of us who'd rather let ourselves drift into the games world. BW is like any other company, it's all about $$$ so naturally they would eventually cater to the players who just want to run and shoot through the story then jump into chaotic multiplayer arenas so they can rage at everyone better than them.Prince Keldar wrote...P.S. My nephew played ME1 because I am such a fan of it and he wanted to see what it was. He is a CoD and GoW player, so he played through the main missions. He did the first things to become Spectre, He then hit the three other main locations, then Virmire, and finally Ilos. NO SIDE QUESTS!!!!! Did not even talk to the other characters on the Normandy!!!! And he said the game was ok but didn't know why I liked it so much. I asked him if he did any side quests or anything (because I noticed he finished the game in record time) he said no, I told him he didn't really play the game then. Unfortunately it seems this is the type of player Bioware is looking to now.
#18
Posté 05 mars 2012 - 12:17
Nero Narmeril wrote...
We do all the stuff in 1 & 2 just to have BW basically give us the finger and say "Glad you enjoyed all the hype and your way for awhile, now here's our way".
In real life you're also doing choices only to get screwed by other people.
so of course people would want that kind of treatment to apply to thier gaming also
#19
Posté 05 mars 2012 - 12:29
Modifié par Hendrik3, 05 mars 2012 - 12:30 .
#20
Posté 05 mars 2012 - 12:35
LilyasAvalon wrote...
Nero Narmeril wrote...
We do all the stuff in 1 & 2 just to have BW basically give us the finger and say "Glad you enjoyed all the hype and your way for awhile, now here's our way".
In real life you're also doing choices only to get screwed by other people.
Hence why we don't like it when it happens in video games.
I play video games to escape reality, not be reminded by it!
but most people here say they want reality in games so there it is were nothing ever goes the way you want it too.
#21
Posté 05 mars 2012 - 12:49
Prince Keldar wrote...
The way that the endings seem to me is that the choices given are more of the neutral type. You beat the reapers but at a severely grave cost (in terms of Normandy Crew, Shepard, and Relays; not total deaths don't go there). It was the whole "wide varieties of endings because they are not tied down for another game, so the endings will be wildly different" speech that gets me. Where is the good ending.
Where is the variety at all in the endings? Where are the epilogues showing what we've done and how the galaxy is after its all over? Where are the people that made a difference? What are the effects of choices we've made after the ending..because they don't appear to affect the ending.
They've put so much effort into choice and directions in ME3, so many outcomes and so many variables throughout the game itself - its like they just stopped once they got to the ending and went "Oh crap, what do we do? Lets give this thing a kids voice with some poor dialgoue and give shep some poor limping animations and then just give everything a different colour.". I don't even care if its a good ending or a bad ending at this stage - I just want to know whats happening in the galaxy after whatever I have chosen - it will at least leave me feeling contentedly filled with where my choices led after sitting through bad dialogue and voice acting with limited input.
#22
Posté 05 mars 2012 - 01:00
Oh, and did you happen to spend some money on two games, a bunch of DLCs, only to be greeted by a retarded awkward conclusion? Yeah, me too.
Modifié par YorickMori, 05 mars 2012 - 01:02 .
#23
Posté 05 mars 2012 - 01:01
Ppl with such attitude shouldn't play RPG games, since these games pretty much are about emotional investment and building bonds with the character you play.Nero Narmeril wrote...
This is just a game, it's not a food or air, you can live without it. For me, the endings are exactly what I excepted, but I understand your problems - you had too much exceptations.
A good story shouldnt leave recipient angry or frustrated, no matter if it ends in a good or sad way. That being said, my problem with the endins is not that they are bitter, but that they provide such an incredible amout of dissatisfaction, in a cheap manner ruining our relations with the characters and making all of our choices and efforts pointless.
I can't see how our expectations were too high - devs themselves set them high; they gave us choices, characters to care about, an opportunity to tell our own story, but in the end they just spitted bulls**t right in our faces. How cool is that?
#24
Posté 05 mars 2012 - 01:07
And I'm not even touching the "your choices matter, this is the final act of the trilogy we can go as wild as we want with the endings" propraganda; instead, I'm only sticking to internal narrative consistency.
#25
Posté 05 mars 2012 - 01:15
Icinix wrote...
Prince Keldar wrote...
The way that the endings seem to me is that the choices given are more of the neutral type. You beat the reapers but at a severely grave cost (in terms of Normandy Crew, Shepard, and Relays; not total deaths don't go there). It was the whole "wide varieties of endings because they are not tied down for another game, so the endings will be wildly different" speech that gets me. Where is the good ending.
Where is the variety at all in the endings? Where are the epilogues showing what we've done and how the galaxy is after its all over? Where are the people that made a difference? What are the effects of choices we've made after the ending..because they don't appear to affect the ending.
They've put so much effort into choice and directions in ME3, so many outcomes and so many variables throughout the game itself - its like they just stopped once they got to the ending and went "Oh crap, what do we do? Lets give this thing a kids voice with some poor dialgoue and give shep some poor limping animations and then just give everything a different colour.". I don't even care if its a good ending or a bad ending at this stage - I just want to know whats happening in the galaxy after whatever I have chosen - it will at least leave me feeling contentedly filled with where my choices led after sitting through bad dialogue and voice acting with limited input.
I agree thats why I am nervous. (I am still clinging to hope) They have told us that since they do not have to worry about tieing in to another game that there would be a wide variety of choices and outcomes. There doesn't seem to be any. I am hopeful that they are holding something back. It may be false hope but nobody will know for sure until tomorrow at least.
Bioware's silence or the blog that said "it is not the destination but the journey" that makes me nervous though.





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