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Are you too much serious?


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25 réponses à ce sujet

#1
Nero Narmeril

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Look, I know the endings are what they are, but are you guys taking this too much serious? This is just a game, it's not a food or air, you can live without it. For me, the endings are exactly what I excepted, but I understand your problems - you had too much exceptations.

#2
Ghost Rider LSOV

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The problem is, BioWare made us have those expectations.

Yeah I know, "Never trust devs / marketing.", but still...

#3
iExothermic

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Because many people have come to love the series? and they dont like finding out everything they've done is pointless because in the end there is no chance at a more or less happy ending. Plus the endings here are more forced.

Modifié par iExothermic, 05 mars 2012 - 11:44 .


#4
Guest_Prince_Valiant_*

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Yeah, another ending thread, this fulfills my heart's desire... :o

#5
Baronesa

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MY problem with the endings is.... they are all what I was expecting for a middle type of Ending.

I wanted one "Best possible case scenario" with Shepard, crew/galactic civilization surviving, if battered (Mass Relays in place)

BUT... I also wanted a "Worst possible case scenario" in which, if you did not prepared enough, the Reapers win...

#6
Dark Specie

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We've spent money on two (now three) games and DLC. We've invested tons of hours in countless playthroguhs of the past two games. Plus we've gotten really attached to Shepard and the characters... Only to find out we get a crap/unfulfilling ending. So, no wonder that people gets serious about this.

Modifié par Dark Specie, 05 mars 2012 - 11:47 .


#7
AkiKishi

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Serious would be firebombing Bioware HQ and putting contracts out on the writers. This is just passing time while stuck in front of a computer anyway.

#8
LilyasAvalon

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It's called Passion. Without it, you aren't living, you're surviving.

#9
_Martyr_

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Got an exam tomorrow, i WANT my share of happiness, not grief or anger.

Baronesa said...
MY problem with the endings is.... they are all what I was expecting for a middle type of Ending.

I wanted one "Best possible case scenario" with Shepard, crew/galactic civilization surviving, if battered (Mass Relays in place)

BUT... I also wanted a "Worst possible case scenario" in which, if you did not prepared enough, the Reapers win...


Agreed.

#10
Dreogan

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It's passion, sure. But there's also a touch of anger at me spending $60 for a PC game (not the usual 50 since I don't need to pay a premium for console certification) only to find out Bioware ended their multimillion-selling trilogy with what can only be described as a lazy ending.

I don't care if it's happy, sad, or in between. It can even be an ending that would make me punch my monitor after seeing Shepard's fate.

But no, it's a lazy ending. That's what infuriates me.

#11
SoCal72

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Honestly I think it's being taken at the level it should be.
We do all the stuff in 1 & 2 just to have BW basically give us the finger and say "Glad you enjoyed all the hype and your way for awhile, now here's our way".
I can get over some of the decisions that never actually mattered but I was really looking for an ending where everything turns out good for Shepard and the Reapers have their turn viewing death in the eyes. It's a fictional world, I want my fictional ending lol.

#12
LilyasAvalon

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To be also quite frank, if the Normandy didn't go off and play LOST with it's entire crew, including Shep's LI, I'd probably be more okay with the endings, I think THAT if anything is what is pissing me off the most.

#13
Nero Narmeril

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We do all the stuff in 1 & 2 just to have BW basically give us the finger and say "Glad you enjoyed all the hype and your way for awhile, now here's our way".


In real life you're also doing choices only to get screwed by other people.

#14
Guest_Prince_Valiant_*

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Nero Narmeril wrote...

We do all the stuff in 1 & 2 just to have BW basically give us the finger and say "Glad you enjoyed all the hype and your way for awhile, now here's our way".


In real life you're also doing choices only to get screwed by other people.

I'm not playing video games to get real life.

#15
LilyasAvalon

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Nero Narmeril wrote...

We do all the stuff in 1 & 2 just to have BW basically give us the finger and say "Glad you enjoyed all the hype and your way for awhile, now here's our way".


In real life you're also doing choices only to get screwed by other people.


Hence why we don't like it when it happens in video games. :mellow:

I play video games to escape reality, not be reminded by it! :pinched:

#16
Prince Keldar

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The way that the endings seem to me is that the choices given are more of the neutral type. You beat the reapers but at a severely grave cost (in terms of Normandy Crew, Shepard, and Relays; not total deaths don't go there). It was the whole "wide varieties of endings because they are not tied down for another game, so the endings will be wildly different" speech that gets me. Where is the good ending.

P.S. My nephew played ME1 because I am such a fan of it and he wanted to see what it was. He is a CoD and GoW player, so he played through the main missions. He did the first things to become Spectre, He then hit the three other main locations, then Virmire, and finally Ilos. NO SIDE QUESTS!!!!! Did not even talk to the other characters on the Normandy!!!! And he said the game was ok but didn't know why I liked it so much. I asked him if he did any side quests or anything (because I noticed he finished the game in record time) he said no, I told him he didn't really play the game then. Unfortunately it seems this is the type of player Bioware is looking to now.

#17
SoCal72

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Prince Keldar wrote...P.S. My nephew played ME1 because I am such a fan of it and he wanted to see what it was. He is a CoD and GoW player, so he played through the main missions. He did the first things to become Spectre, He then hit the three other main locations, then Virmire, and finally Ilos. NO SIDE QUESTS!!!!! Did not even talk to the other characters on the Normandy!!!! And he said the game was ok but didn't know why I liked it so much. I asked him if he did any side quests or anything (because I noticed he finished the game in record time) he said no, I told him he didn't really play the game then. Unfortunately it seems this is the type of player Bioware is looking to now.

And that's what makes ME such a great series. You can become so involved with the game. It's definitely not something the typical CoD, BF, GoW players would appreciate but alas there are more players out there with that mind-set than those of us who'd rather let ourselves drift into the games world. BW is like any other company, it's all about $$$ so naturally they would eventually cater to the players who just want to run and shoot through the story then jump into chaotic multiplayer arenas so they can rage at everyone better than them.

#18
xtorma

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Nero Narmeril wrote...


We do all the stuff in 1 & 2 just to have BW basically give us the finger and say "Glad you enjoyed all the hype and your way for awhile, now here's our way".


In real life you're also doing choices only to get screwed by other people.


so of course people would want that kind of treatment to apply to thier gaming alsoImage IPB

#19
Hendrik3

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It's not that I'm so serious about it, but expectation created by the earlier games makes me frown at what we're being presented with now. But I'll reserve judgement for after I've finished the game. Sadly, all this information did put a nasty dent in my joyful anticipation, but hopefully that will be irrelevant once the game is out :P

Modifié par Hendrik3, 05 mars 2012 - 12:30 .


#20
eye basher

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LilyasAvalon wrote...

Nero Narmeril wrote...


We do all the stuff in 1 & 2 just to have BW basically give us the finger and say "Glad you enjoyed all the hype and your way for awhile, now here's our way".


In real life you're also doing choices only to get screwed by other people.


Hence why we don't like it when it happens in video games. :mellow:

I play video games to escape reality, not be reminded by it! :pinched:


but most people here say they want reality in games so there it is were nothing ever goes the way you want it too.Image IPB

#21
Icinix

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Prince Keldar wrote...

The way that the endings seem to me is that the choices given are more of the neutral type. You beat the reapers but at a severely grave cost (in terms of Normandy Crew, Shepard, and Relays; not total deaths don't go there). It was the whole "wide varieties of endings because they are not tied down for another game, so the endings will be wildly different" speech that gets me. Where is the good ending.


Where is the variety at all in the endings? Where are the epilogues showing what we've done and how the galaxy is after its all over? Where are the people that made a difference? What are the effects of choices we've made after the ending..because they don't appear to affect the ending.

They've put so much effort into choice and directions in ME3, so many outcomes and so many variables throughout the game itself - its like they just stopped once they got to the ending and went "Oh crap, what do we do? Lets give this thing a kids voice with some poor dialgoue and give shep some poor limping animations and then just give everything a different colour.". I don't even care if its a good ending or a bad ending at this stage - I just want to know whats happening in the galaxy after whatever I have chosen - it will at least leave me feeling contentedly filled with where my choices led after sitting through bad dialogue and voice acting with limited input.

#22
YorickMori

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It's called passion. Read a book, OP. Or listen to something else rather than Dubstep.


Oh, and did you happen to spend some money on two games, a bunch of DLCs, only to be greeted by a retarded awkward conclusion? Yeah, me too.

Modifié par YorickMori, 05 mars 2012 - 01:02 .


#23
Necroscope

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Nero Narmeril wrote...

This is just a game, it's not a food or air, you can live without it. For me, the endings are exactly what I excepted, but I understand your problems - you had too much exceptations.

Ppl with such attitude shouldn't play RPG games, since these games pretty much are about emotional investment and building bonds with the character you play.

A good story shouldnt leave recipient angry or frustrated, no matter if it ends in a good or sad way. That being said, my problem with the endins is not that they are bitter, but that they provide such an incredible amout of dissatisfaction, in a cheap manner ruining our relations with the characters and making all of our choices and efforts pointless.

I can't see how our expectations were too high - devs themselves set them high; they gave us choices, characters to care about, an opportunity to tell our own story, but in the end they just spitted bulls**t right in our faces. How cool is that?

#24
Pedro Costa

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When the "second dark act" which repeatedly tells you you're going on a suicide mission with impossible odds where you'd be damn lucky to get your own butt out in one piece has you not only getting your own butt out in one piece with all your squadmates and crew, but also makes it pretty nigh impossible to actually get yourself killed, you'd expect the third and final act to at least have you, you know, getting your own butt out in one piece along with, again, at least, your character's significant half.
And I'm not even touching the "your choices matter, this is the final act of the trilogy we can go as wild as we want with the endings" propraganda; instead, I'm only sticking to internal narrative consistency.

#25
Prince Keldar

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Icinix wrote...

Prince Keldar wrote...

The way that the endings seem to me is that the choices given are more of the neutral type. You beat the reapers but at a severely grave cost (in terms of Normandy Crew, Shepard, and Relays; not total deaths don't go there). It was the whole "wide varieties of endings because they are not tied down for another game, so the endings will be wildly different" speech that gets me. Where is the good ending.


Where is the variety at all in the endings? Where are the epilogues showing what we've done and how the galaxy is after its all over? Where are the people that made a difference? What are the effects of choices we've made after the ending..because they don't appear to affect the ending.

They've put so much effort into choice and directions in ME3, so many outcomes and so many variables throughout the game itself - its like they just stopped once they got to the ending and went "Oh crap, what do we do? Lets give this thing a kids voice with some poor dialgoue and give shep some poor limping animations and then just give everything a different colour.". I don't even care if its a good ending or a bad ending at this stage - I just want to know whats happening in the galaxy after whatever I have chosen - it will at least leave me feeling contentedly filled with where my choices led after sitting through bad dialogue and voice acting with limited input.


I agree thats why I am nervous.  (I am still clinging to hope)  They have told us that since they do not have to worry about tieing in to another game that there would be a wide variety of choices and outcomes.  There doesn't seem to be any.  I am hopeful that they are holding something back.  It may be false hope but nobody will know for sure until tomorrow at least.

Bioware's silence or the blog that said "it is not the destination but the journey" that makes me nervous though.