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Is there a way to better use the factions in combat ?


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Questa discussione ha avuto 3 risposte

#1
Zozobizobu

Zozobizobu
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It's very hard to control factions in combat when you want one groupe of mixed PC&NPC vs another groupe PC&NPC. If you set one groupe "Communers" and one groupe "Hostiles", the PCs will be attacked by the hostiles.

I think you understand the problem. Is there a technical solution, a plug-in, fr, to solve it ?

Modificata da Zozobizobu, 05 marzo 2012 - 01:56 .


#2
painofdungeoneternal

painofdungeoneternal
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You can create multiple factions in the module itself. ( and set the relationships between all the factions via a grid )

So you'd want to have a red faction and a blue faction, then set the players so they are in one or the other and set them friendly to said faction. ( you also have to turn on the campaign setting of "use individual reputations"

#3
Zozobizobu

Zozobizobu
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Thank you.

Is there an equivalent of this Nwn1 DM tools, in Nwn2 (DMFI excluded) ?

http://nwvault.ign.c....Detail&id=2993

#4
painofdungeoneternal

painofdungeoneternal
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My CSL has everything that funkyswerve setup and then some. ( Dex for NWN1 used that and what i have at this point was originally based on that, but despite keeping those features it's basically completely rewritten )

But it's not packaged up so a noob can easily handle it. You'd have to pull out the portions ( CSLLibrary and CSLChat and CSLEvents and ModuleEvents are the main folders, plus you'd need the portions related to language in CSL2das and the xml files to support that ). Technically except for the CSLLibrary folder which is basically a central hub, the rest is pretty much designed to be stand alone, even though it all is integrated ( like when casting silence makes it so a player cannot use chat ), and has quite a few options.

And it uses a completely new method of running command based on how scripts are done for items. It was very hard to add a simple command to SimTools for a novice scripter ( the CSLChat folder has examples of commands and you can pick and choose which ones you want available ).

These are my last release, aimed at single player, but it has all the files in a way that can be packaged up. It's still not something which non-modders can handle easily, more aimed at higher end content integrators, and DMFI is just a portion, but it's all compartmentalized. ( the folks who complain about too many files won't like it but if you are modding the DMFI you can handle a much bigger mess. ) Most of the haks and such are available on the dungeoneternal.com pw, but this has pretty much all the needed files. ( Also have recent posts in scripting and main forums with links to never launcher, and my CSL scripting documentation. )

Goes in "My Docs/Neverwinter Nights 2/"
http://dl.dropbox.co...g4th/dialog.TLK

Goes in "My Docs/Neverwinter Nights 2/Campaign/"
http://dl.dropbox.co... 2 Campaign.zip ( kaldors, place in player campaign folder as is, events have comments so i can see when they are firing )

Goes in "My Docs/Neverwinter Nights 2/Override/"
http://dl.dropbox.co...upportFiles.zip
http://dl.dropbox.co.../CSLScripts.zip
http://dl.dropbox.co...g4th/CSL2da.zip
http://dl.dropbox.co...th/CSLIcons.zip
http://dl.dropbox.co...LAppearance.zip ( same as hak )
http://dl.dropbox.co...4th/CSLGear.zip ( same as hak )
http://dl.dropbox.co...SLRofModels.zip ( same as hak )
http://dl.dropbox.co...th/CSLRofUI.zip ( same as hak )
http://dl.dropbox.co...4th/CSLSefs.zip ( same as hak )
http://dl.dropbox.co...omeOfBattle.zip ( same as hak )