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If these new realities for BioWare are true... I can't keep defending them.


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#76
Aesieru

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Solduri wrote...

Random Jerkface wrote...

PantsOnFire wrote...
there was still SO much dialogue and character interaction. Now? It's looking like you maybe have one dialogue choice per conversation.

...

Would now be a bad time to mention you get Zaeeded for the majority of the game?


thats sucks:crying: why do they think removing the dialog system is a good idea? i thought that is what people played mass effect for... if it had no dialog system why wouldn't i just play gears of war?


Why would you play Gears of War for ANY reason? Lol.

Actually, all dialog isn't removed, just extremely reduced.

#77
Solduri

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Aesieru wrote...

Solduri wrote...

Random Jerkface wrote...

PantsOnFire wrote...
there was still SO much dialogue and character interaction. Now? It's looking like you maybe have one dialogue choice per conversation.

...

Would now be a bad time to mention you get Zaeeded for the majority of the game?


thats sucks:crying: why do they think removing the dialog system is a good idea? i thought that is what people played mass effect for... if it had no dialog system why wouldn't i just play gears of war?


Why would you play Gears of War for ANY reason? Lol.

Actually, all dialog isn't removed, just extremely reduced.


if i just wanted gameplay gears of war is a much better cover shooter imo (gameplay wise of course) but the reason i play mass effect is the dialog options and the ability to in essence make your own story for shepard...

#78
What a Succulent Ass

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Solduri wrote...

... if it had no dialog system why wouldn't i just play gears of war?

To be fair, it has the same dialogue system...but only for "major" conversations (the information you get from which cannot be heard again). The rest of the time, it's the object-interaction DLC-style conversation, and Shepard auto-dialogues all over the place and just anyhow.

...I imagine VS fans aren't going to be too happy...since you have two (three, if you count when s/he's pointing a gun at you) conversations in the entire game (barring one drunken one with Ash -- not sure about Kaidan). The rest of the time, the game is Kasuming direct control.

A bit disappointing.

Modifié par Random Jerkface, 05 mars 2012 - 05:10 .


#79
Tigerman123

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If you're any good at the game it's easily possible to beat Me2 insanity (including n7 missions and dlc) in 10-12 hours, that's skipping dialogue and cutscenes, iirc there was a guy who beat the game in a speed run in about 3 hours, so your proficiency at the game can alter length considerably

#80
What a Succulent Ass

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Aesieru wrote...

Why would you play Gears of War for ANY reason? Lol.

GoW gets bashed a lot here, but I suspect many people haven't actually played it. It's a good series for what it sets out to do, and has decent storytelling. Not my sort of game, but solid.

#81
Aesieru

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Tigerman123 wrote...

If you're any good at the game it's easily possible to beat Me2 insanity (including n7 missions and dlc) in 10-12 hours, that's skipping dialogue and cutscenes, iirc there was a guy who beat the game in a speed run in about 3 hours, so your proficiency at the game can alter length considerably



There's no point to do that and "good at the game" is a lot different than "having a prescribed ability checklist and class".

#82
Aesieru

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Random Jerkface wrote...

Aesieru wrote...

Why would you play Gears of War for ANY reason? Lol.

GoW gets bashed a lot here, but I suspect many people haven't actually played it. It's a good series for what it sets out to do, and has decent storytelling. Not my sort of game, but solid.


Played all 3, the story had plotholes abundant.

I didn't really like 3 either.

#83
What a Succulent Ass

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About the same number of plot holes ME (now) has.

Like I said, it's a decent series for what it intends to do.

#84
Bleachrude

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Aesieru wrote...

Tigerman123 wrote...

If you're any good at the game it's easily possible to beat Me2 insanity (including n7 missions and dlc) in 10-12 hours, that's skipping dialogue and cutscenes, iirc there was a guy who beat the game in a speed run in about 3 hours, so your proficiency at the game can alter length considerably



There's no point to do that and "good at the game" is a lot different than "having a prescribed ability checklist and class".


Not really...I've seen vids (from Konner I think) for example of truly skilled Vanguards doing the collector ship on insanity in under 20 minutes.. I consider myself decent and using the same class, I'm nowhere near that good.

#85
CyanArc

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I agree with most of the points made in the OP.
What I truly can't wrap my head around is, why would a company such as Bioware ever move away from what made the ME franchise great, especially when the previous game was so well received and critically acclaimed.
We didn't need better graphical fidelity, ME2 was gorgeous, we didn't need better combat, ME2 is one of the best 3rd person shooters I've ever played.
Why would they remove the focus from story and choice? I didn't play ME and ME2 for the combat or the aesthetic and I personally don't know anyone who did.
What made this franchise great in my opinion were the characters, the decisions that had to be made, and the amazing universe.
Seriously, Auto-dialogue, no investigate option and less character interactions?

I'm sorry for this rant, but I fell in love with this franchise ever since I first played ME1 four years ago, I've played through ME1 three times since then and ME2 four. Honestly I'll probably enjoy Mass Effect 3 as a whole but I feel that this iteration of my favorite IP is moving unnecessarily in what is, in my opinion, the wrong direction.

EDIT: Clarity

Modifié par Endoriel112, 05 mars 2012 - 05:28 .


#86
bobbity123

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Oh my god, get your heads out your arse's. You're still getting the game and you know what, you're still going to complete it and more than likely enjoy it as it creates a sense of closure on Shepard's ending (no matter how bad it is). Yes, its not the same game as ME 1 or 2 but lets be honest here, it's still going to be fricken amazing.

#87
DXLelouch15

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your ****tin me 3 hours 0.o how in the hell is that even possible

#88
Aesieru

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bobbity123 wrote...

Oh my god, get your heads out your arse's. You're still getting the game and you know what, you're still going to complete it and more than likely enjoy it as it creates a sense of closure on Shepard's ending (no matter how bad it is). Yes, its not the same game as ME 1 or 2 but lets be honest here, it's still going to be fricken amazing.


Of course I'll play it, like I've played all the games I've bought (never did finish DA2, couldn't, too awful at end) but I learn from my mistakes in trust, and I'll constantly be reminded of what the others were like since I just played both fully this past week for a more recent save transfer.

Endoriel112 wrote...

I agree with most of the points made in the OP. 
What I truly can't wrap my head around is, why would a company such as Bioware ever move away from what made the ME franchise great, especially when the previous game was so well received and critically acclaimed. 
We didn't need better graphical fidelity, ME2 was gorgeous, we didn't need better combat, ME2 is one of the best 3rd person shooter I've ever played. 
Why would they remove the focus from story and choice? I didn't play ME and ME2 for the combat or the aesthetic and I personally don't know anyone who did. 
What made this franchise great in my opinion were the characters, the decisions that had to be made, and the amazing universe.
Seriously, Auto-dialogue, no investigate option and less character interactions?

I'm sorry for this rant, but I fell in love with this franchise ever since I first played ME1 four years ago, I've played through ME1 three times since then and ME2 four. Honestly I'll probably enjoy Mass Effect 3 as a whole but I feel that this iteration of my favorite IP is moving unnecessarily in what is, in my opinion, the wrong direction.

EDIT: Clarity

 

Well, I'm all for upgrading art over the course of time and making some pretty things ala Virmire, like the Salarian Homeworld looks like, that's no prob for me, and I did like the Aesthetics, but story and interaction and atmosphere is what I wanted most.

Modifié par Aesieru, 05 mars 2012 - 05:25 .


#89
Solduri

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bobbity123 wrote...

Oh my god, get your heads out your arse's. You're still getting the game and you know what, you're still going to complete it and more than likely enjoy it as it creates a sense of closure on Shepard's ending (no matter how bad it is). Yes, its not the same game as ME 1 or 2 but lets be honest here, it's still going to be fricken amazing.


people like you are the leading cause in the decay of quality in games...


game company:"we steamlined the game by removing everything that made it succesful in the first place!"

brainless customer:"TAKE MY MONEY NOW!!!"

#90
Capeo

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Aesieru wrote...

I don't think there are any good RPG designers left then... certainly not for Sci-Fi.

Is this the end of quality RPG's?


FO New Vegas may just be my all time favorite RPG so, I'd say no.  Of course Bethesda didn't write it, hence it was good.  I have little hope for FO4.

#91
Aesieru

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Capeo wrote...

Aesieru wrote...

I don't think there are any good RPG designers left then... certainly not for Sci-Fi.

Is this the end of quality RPG's?


FO New Vegas may just be my all time favorite RPG so, I'd say no.  Of course Bethesda didn't write it, hence it was good.  I have little hope for FO4.


Too open and repetitive for me, the color scheme bothered me too even though it was intentional. FO3 Broken Steel was preferred, but I like Enclave more than... Gladiators.

Witcher 2 by Red was okay, but not my preferred style and not Sci-Fi.

Modifié par Aesieru, 05 mars 2012 - 05:32 .


#92
Solduri

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Capeo wrote...

Aesieru wrote...

I don't think there are any good RPG designers left then... certainly not for Sci-Fi.

Is this the end of quality RPG's?


FO New Vegas may just be my all time favorite RPG so, I'd say no.  Of course Bethesda didn't write it, hence it was good.  I have little hope for FO4.


obsidian made FO new vegas bethesda just published it. although bethesda did make the patches lol

#93
CyanArc

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Aesieru wrote...

Endoriel112 wrote...

I agree with most of the points made in the OP. 
What I truly can't wrap my head around is, why would a company such as Bioware ever move away from what made the ME franchise great, especially when the previous game was so well received and critically acclaimed. 
We didn't need better graphical fidelity, ME2 was gorgeous, we didn't need better combat, ME2 is one of the best 3rd person shooters I've ever played. 
Why would they remove the focus from story and choice? I didn't play ME and ME2 for the combat or the aesthetic and I personally don't know anyone who did. 
What made this franchise great in my opinion were the characters, the decisions that had to be made, and the amazing universe.
Seriously, Auto-dialogue, no investigate option and less character interactions?

I'm sorry for this rant, but I fell in love with this franchise ever since I first played ME1 four years ago, I've played through ME1 three times since then and ME2 four. Honestly I'll probably enjoy Mass Effect 3 as a whole but I feel that this iteration of my favorite IP is moving unnecessarily in what is, in my opinion, the wrong direction.

EDIT: Clarity

 

Well, I'm all for upgrading art over the course of time and making some pretty things ala Virmire, like the Salarian Homeworld looks like, that's no prob for me, and I did like the Aesthetics, but story and interaction and atmosphere is what I wanted most.

I absolutely agree, I also enjoy better art assets or minor upgrades to the UI and combat, but when it comes down to it, when something is probably not going to make the cut, it sure as hell shouldn't be the story or character depth.

Modifié par Endoriel112, 05 mars 2012 - 05:35 .


#94
AkiKishi

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Capeo wrote...

Aesieru wrote...

I don't think there are any good RPG designers left then... certainly not for Sci-Fi.

Is this the end of quality RPG's?


FO New Vegas may just be my all time favorite RPG so, I'd say no.  Of course Bethesda didn't write it, hence it was good.  I have little hope for FO4.


I'm still waiting to see what Obsidians secret project is. I can't get behind South Park I can understand why they wanted to make it, but it's not for me.

#95
MythicLegands

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Now they want people to spend REAL MONEY to buy stuff in the game regarding MP.

what a bunch of bull*****

#96
Obro

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XOEmma wrote...

First bad thing that Bioware has done in their lifetime is not doing KoTOR 2..Other ones they did wrong where just the icing on the cake.


I disagree. I am glad that it passed to Obsidian. We got one of the best RPG games ever made and a dissection of Star Wars universe as we know it. It was no loger simple black and white and it was fantastic. Best RPG experience I had. They took the original game and expanded on it in every way possible just like any god damn sequel should.


That said I agree with the OP post we had an argument in another thread and I know he's not just "hating cause of hating"

#97
Aesieru

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Obro wrote...

XOEmma wrote...

First bad thing that Bioware has done in their lifetime is not doing KoTOR 2..Other ones they did wrong where just the icing on the cake.


I disagree. I am glad that it passed to Obsidian. We got one of the best RPG games ever made and a dissection of Star Wars universe as we know it. It was no loger simple black and white and it was fantastic. Best RPG experience I had. They took the original game and expanded on it in every way possible just like any god damn sequel should.


That said I agree with the OP post we had an argument in another thread and I know he's not just "hating cause of hating"


I should make it clear to you that while KotOR II was good sure, it wasn't fully completed and was a bit rushed. Also, they admit they never actually had the time to even play KotOR I before making KotOR II, they were operating off of parts of a script and that's why a lot of things don't always line up sensically.

KotOR II was good though no doubts there.

#98
Butthead11

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Aesieru wrote...






Combat-based gameplay is the new priority.
Playthrough time of game is an est. 28 hours full, no longer 40.
Entire graphical redo's which destroy immersion of previous games in regards to character appearances and voices.





These were the only things on your list that could actually be true, and your complaint about gamelength is silly since ME1 was one of the shortest games i've ever played, being finishable in 8 hours. 

#99
Aesieru

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Butthead11 wrote...

Aesieru wrote...






Combat-based gameplay is the new priority.
Playthrough time of game is an est. 28 hours full, no longer 40.
Entire graphical redo's which destroy immersion of previous games in regards to character appearances and voices.





These were the only things on your list that could actually be true, and your complaint about gamelength is silly since ME1 was one of the shortest games i've ever played, being finishable in 8 hours. 


42 hours complete 100%, you must of missed a lot of content, though a lot of things only opened up after certain parts of the game, even in explored systems as new solar systems were added to clusters.

The other things are true, I've checked my facts and looked at the information from those with early copies and also looked at over variables.

I won't argue this, this thread is not meant to be an argument.

Modifié par Aesieru, 05 mars 2012 - 05:47 .


#100
Obro

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Aesieru wrote...

Obro wrote...

XOEmma wrote...

First bad thing that Bioware has done in their lifetime is not doing KoTOR 2..Other ones they did wrong where just the icing on the cake.


I disagree. I am glad that it passed to Obsidian. We got one of the best RPG games ever made and a dissection of Star Wars universe as we know it. It was no loger simple black and white and it was fantastic. Best RPG experience I had. They took the original game and expanded on it in every way possible just like any god damn sequel should.


That said I agree with the OP post we had an argument in another thread and I know he's not just "hating cause of hating"


I should make it clear to you that while KotOR II was good sure, it wasn't fully completed and was a bit rushed. Also, they admit they never actually had the time to even play KotOR I before making KotOR II, they were operating off of parts of a script and that's why a lot of things don't always line up sensically.

KotOR II was good though no doubts there.


I know all about it. In a nutshell publisher once again runied a good game because they rushed the deadline just like I feel that EA rushed ME2 and 3. Honestly Obsidian knows how to fraking write. Most of the time.