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Sidequests in ME3 - Most of them are timed - Failed after a set amount of time


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#251
kongenial

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Alexander Kogan wrote...

Aurora313 wrote...

Well, it adds a certain level of desperation at least. :)


No it does not.  It breaks immersion and practically makes everything in the game useless.   Just like that fueling mechanic.


I agree. Or to speak with the mighty Boo: "This behaviour must not continue. Feel the burning stare of my hamster and change your ways." :D

#252
BenEar

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The problem is that if you go to far in the main story it cuts things off so just stop halfway through and complete as much as you can I find IGN a lot of help

#253
MichaelRKO

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So ONLY the side missions are timed and not the main quests?

#254
WaffleCrab

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well the problem is, we will still end up reading wikis as someone said to play through this game, since simply not advancing in main story no longer suffices. so its not like ME1. in ME1. you could explore all the systems open to you freely at your own time without advancing in main quest. here. you got side quests that lock out by doing other side quests also. which is utter and complete bull****. Henche, it is stupid if players need to be reading a wiki, just to know which side quests to do before others.

#255
thrones6

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To each his own.
If it's like Sylvf posted, im fine with it. Makes certain things feel more urgent, more vivid worlds etc.

#256
brunomalta

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az350z wrote...

You'll know when you play, its obvious. If its Stop The Reapers vs Deliver An Item, one is clearly less important than the other.

And the ones that can expire (again - not because of time), you'll understand why.

Also, primary missions are listed as "Priority: Mission Title A"


I think this said it all.

#257
MultiVaCdb

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So does "priority" refer to missions that can expire, or does it mean it is a main story mission? And if "priority" means that it's a main story mission, does that mean we should AVOID the priority missions for as long as possible to prevent being locked out of side missions? It would just be nice to know what missions I can do at my own pace, and which ones I need to be rushed towards so I don't have to worry about being denied game content because I didn't play it in the right order.

#258
brunomalta

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MultiVaCdb wrote...

So does "priority" refer to missions that can expire, or does it mean it is a main story mission? And if "priority" means that it's a main story mission, does that mean we should AVOID the priority missions for as long as possible to prevent being locked out of side missions? It would just be nice to know what missions I can do at my own pace, and which ones I need to be rushed towards so I don't have to worry about being denied game content because I didn't play it in the right order.


That´s the way i undestood the whole thing.

It was also said that the side quests that are urgent so to speak, are clearly definid...i just don´t know it in the dialog or the Journal

#259
Mithrea

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Alexander Kogan wrote...

Didn't Bioware LEARN from ME2? That missions that are "timed" and that we don't realize it happening until it's to late is stupid and robs us of wanting to do what we want in the game? NO, Of COURSE THEY DIDN'T!


!! Which ones were stealth-timed in ME2? I don't remember those. Maybe I just completed in time.

#260
brunomalta

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Mithrea wrote...

Alexander Kogan wrote...

Didn't Bioware LEARN from ME2? That missions that are "timed" and that we don't realize it happening until it's to late is stupid and robs us of wanting to do what we want in the game? NO, Of COURSE THEY DIDN'T!


!! Which ones were stealth-timed in ME2? I don't remember those. Maybe I just completed in time.


There was one actually..if you took to much time between the IFF and the Omega relay....crewmates could die...like ensign Chambers

#261
f4rris

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DTKT wrote...

 So, it seems that most sidequests have a hidden timer. The game never tells you that. So, if you just accumulate them, you will end up failing most of them.

How do you feel about hidden timers and sidequests you can't control?

Here are a few choice quotes:

 
Not really an issue. It just a bit of weirdness that, now forwarned, you won't run into half as much. But basically many sidequests are given out by very brief dialogue quips as you are exploring places like the citadel. But you need to do them and not delay because many can timeout. But there is not a good clear indicator of the time you have to do it.

For example I missed one about investigating a military death. I found it, went back to my ship had 1-2 cut-scenes but no travel then went back to the planet and the timer had already timed out. Even though there was no warning.

On some there is MUCH more time. 

Basically if you get a sidequest, might as well do it asap instead of collecting them. That's my advice. But that's because the citadel can flood you with them and it can insane quick and you can start failing them in a row if you are trying to do one, it fails but you're in another section or area and if you don't rush to do the other it fails in a cascade. I got unlucky. Most people will probably fail a couple or perhaps a bunch. Luck of the draw a bit. 



About the choice Quote:  I can't really post much casue it's the spoiler free section BUT, That quest about the dead millitary dude, if you have been to the Planet in question where he was, and not found "evidence" , then check the Specter office when your back at the citadel. problem solved.


From what ive gathered about "side-quests", it's only the ones that you get contacted (via mail/communication to the Normandy) , that have a "timer" on them. as In 2-3 Other missions and they say *poff*

Which TBH, IT'S A WAR OUT THERE, why would a side quest with a pinned millitary squad, or whatever. HOLD OUT THE LENGTH OF THE ENTIRE GAME!?

*fixes Tie* That's all :P sorry for the long post :), also ive not had any coffé ><

Modifié par f4rris, 07 mars 2012 - 11:53 .


#262
Mithrea

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brunomalta wrote...

Mithrea wrote...

Alexander Kogan wrote...

Didn't Bioware LEARN from ME2? That missions that are "timed" and that we don't realize it happening until it's to late is stupid and robs us of wanting to do what we want in the game? NO, Of COURSE THEY DIDN'T!


!! Which ones were stealth-timed in ME2? I don't remember those. Maybe I just completed in time.


There was one actually..if you took to much time between the IFF and the Omega relay....crewmates could die...like ensign Chambers



Ohhhh, yes of course. That one did slip my mind, since I always saved the IFF til last, hehe. Still, that one had a gameplay explanation, and I think they did make it clear in-game that time was of the essence, so I dunno if it's a good comparison. As in all thing, I suppose YMMV.

#263
brunomalta

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f4rris wrote...

DTKT wrote...

 So, it seems that most sidequests have a hidden timer. The game never tells you that. So, if you just accumulate them, you will end up failing most of them.

How do you feel about hidden timers and sidequests you can't control?

Here are a few choice quotes:

 
Not really an issue. It just a bit of weirdness that, now forwarned, you won't run into half as much. But basically many sidequests are given out by very brief dialogue quips as you are exploring places like the citadel. But you need to do them and not delay because many can timeout. But there is not a good clear indicator of the time you have to do it.

For example I missed one about investigating a military death. I found it, went back to my ship had 1-2 cut-scenes but no travel then went back to the planet and the timer had already timed out. Even though there was no warning.

On some there is MUCH more time. 

Basically if you get a sidequest, might as well do it asap instead of collecting them. That's my advice. But that's because the citadel can flood you with them and it can insane quick and you can start failing them in a row if you are trying to do one, it fails but you're in another section or area and if you don't rush to do the other it fails in a cascade. I got unlucky. Most people will probably fail a couple or perhaps a bunch. Luck of the draw a bit. 



About the choice Quote:  I can't really post much casue it's the spoiler free section BUT, That quest about the dead millitary dude, if you have been to the Planet in question where he was, and not found "evidence" , then check the Specter office when your back at the citadel. problem solved.


From what ive gathered about "side-quests", it's only the ones that you get contacted (via mail/communication to the Normandy) , that have a "timer" on them. as In 2-3 Other missions and they say *poff*

Which TBH, IT'S A WAR OUT THERE, why would a side quest with a pinned millitary squad, or whatever. HOLD OUT THE LENGTH OF THE ENTIRE GAME!?

*fixes Tie* That's all :P sorry for the long post :), also ive not had any coffé ><


Yeah...makes sense. Thanks!

I mean....the dudes would not be pinned down for a long time, specially against these awesome crazy cerberus soldiers and in the mean time, you are running around delivering a toilet paper to Udina LOL

#264
Kristofer1

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I dislike it because I have already changed disks twice on my xbox... once is ok, twice annoying when you arent even a 6th of the way through the game!

#265
brunomalta

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Kristofer1 wrote...

I dislike it because I have already changed disks twice on my xbox... once is ok, twice annoying when you arent even a 6th of the way through the game!


Be glad you are not playing Final Fantasy 7 lol

#266
apoc_reg

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For years I've always only done story missions in RPGs when my side missions are clear... hence why 110 hours in I never did finish Oblivion :-)

#267
shepskisaac

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Could someone post full, confirmed list of timed missions in the spoilers forum? How many there are? Is it the "bigger" side-missions, or also the tiny Citadel missions too?

#268
f4rris

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Kristofer1 wrote...

I dislike it because I have already changed disks twice on my xbox... once is ok, twice annoying when you arent even a 6th of the way through the game!


Rule of thumb for the xbox, assume that most , if nto all side-quests are on disc 2 :P
Main ones on disc 1 (until you get like half-way through).

On that note, PC loading times 2-5 seconds *orgasm* , xbox loading times 30-70 seconds i3.kym-cdn.com/photos/images/original/000/175/889/oh%20god.png

#269
thrones6

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brunomalta wrote...


Yeah...makes sense. Thanks!

I mean....the dudes would not be pinned down for a long time, specially against these awesome crazy cerberus soldiers and in the mean time, you are running around delivering a toilet paper to Udina LOL


How dare you make fun of Ambassador Udina's need for toilet paper during a genocide? HOW DARE YOU?
Where will you go when there's no toilet paper left huh?
Oh how you will crawl and plead for some paper....preferably one of those with a good balance between softness and roughness.

#270
brunomalta

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thrones6 wrote...

brunomalta wrote...


Yeah...makes sense. Thanks!

I mean....the dudes would not be pinned down for a long time, specially against these awesome crazy cerberus soldiers and in the mean time, you are running around delivering a toilet paper to Udina LOL


How dare you make fun of Ambassador Udina's need for toilet paper during a genocide? HOW DARE YOU?
Where will you go when there's no toilet paper left huh?
Oh how you will crawl and plead for some paper....preferably one of those with a good balance between softness and roughness.


It is tought, let me tell ya! Suplly lines are cut of and you know....toilet papers are needed...badly! The reapers know how to strike hard at civilizations :o

#271
DragonRacer

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Sylvf wrote...

AlbinaTekla wrote...

O_O I'm so confused I wish someone would just set this all straight so i'm not paranoid anymore


We don't have an active timer that shuts off missions if you've been playing X amount of hours before completing them. There are, however, a few missions that will expire if you don't complete them before advancing the main plot/if you complete less urgent missions instead.


So, more along the lines of Dragon Age 2, where you should complete all the sidequest stuff and companion quests BEFORE doing the final main plot quest, which automatically advances you to the next "act" of the game.

Excellent! The completionist in me is breathing a little easier now... Image IPB

#272
Embrosil

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Sylvf wrote...

AlbinaTekla wrote...

O_O I'm so confused I wish someone would just set this all straight so i'm not paranoid anymore


We don't have an active timer that shuts off missions if you've been playing X amount of hours before completing them. There are, however, a few missions that will expire if you don't complete them before advancing the main plot/if you complete less urgent missions instead.


Please what does the "if you complete less urgent missions instead." means exactly? That I have to choose which missions to do and which not to do?

#273
DragonRacer

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thrones6 wrote...

brunomalta wrote...


Yeah...makes sense. Thanks!

I mean....the dudes would not be pinned down for a long time, specially against these awesome crazy cerberus soldiers and in the mean time, you are running around delivering a toilet paper to Udina LOL


How dare you make fun of Ambassador Udina's need for toilet paper during a genocide? HOW DARE YOU?
Where will you go when there's no toilet paper left huh?
Oh how you will crawl and plead for some paper....preferably one of those with a good balance between softness and roughness.


So, in this case, it really is, quite literally, a political s**tstorm?" Image IPB

#274
Navasha

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I have always kind of played this way, so it doesn't really effect me. I always clear up any available side missions before advancing the main mission plots. Have done this in pretty much all the games.

#275
ichobi

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Am 17 hours into the game and has not yet failed any side missions, even though some of them I left out forever. You need to be careful which mission you take, and hold out the priority mission as long as you can, go do everything else first.

Prirority missions are the main quests. You can hold out they won't expire

Cameo missions: These are "2nd tier" main quests in which most of them you run into ex-squad mates and help them out. From my understanding these won't expire either.

Sidequests, ala "Fetch quests' - these are mostly from hub like Citadel, and they don't expire because some of them that I got earlier want something from planet and system I haven't got access to because I haven't progressed on the Main quests.

Timed mission: I think what people mention above is right, these are mostly the one you got from email e.g. meet me at planet x, as soon as you can. Though I haven't had them expired, I think these are the most likely possibility of being timed out. So watch out for these there aren't many though. The OP is a little exaggerated when he said he failed most sidequests because they are timed. He most likely went on Priority mission main quests and lock himself out.