Sidequests in ME3 - Most of them are timed - Failed after a set amount of time
#276
Posté 07 mars 2012 - 12:56
If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....
#277
Posté 07 mars 2012 - 12:59
DragonRacer wrote...
So, in this case, it really is, quite literally, a political s**tstorm?"
Ba-dum-tish! +1 for joke.
Have my babies and we can make toilet paper all day!
#278
Posté 07 mars 2012 - 01:07
FedericoV wrote...
In Fallout the main quest had a timer. The M-A-I-N Q-U-E-S-T.
If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....
Wow..yeah...that damm water chip. But you could send some water by caravan.
Latter they delivered a patch to remove the timer thought
#279
Posté 07 mars 2012 - 01:08
thrones6 wrote...
DragonRacer wrote...
So, in this case, it really is, quite literally, a political s**tstorm?"
Ba-dum-tish! +1 for joke.
Have my babies and we can make toilet paper all day!
Udina will like this!
I´m not sure about the babies thought...i would skip that part. Have two already lol...
#280
Posté 07 mars 2012 - 01:10
brunomalta wrote...
FedericoV wrote...
In Fallout the main quest had a timer. The M-A-I-N Q-U-E-S-T.
If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....
Wow..yeah...that damm water chip. But you could send some water by caravan.
Just to buy some (needed) time. The timer was still there
#281
Posté 07 mars 2012 - 01:11
Brunomalta
Udina will like this!
I´m not sure about the babies thought...i would skip that part. Have two already lol...
We still need to repopulate the galaxy. No choice for you.
Modifié par thrones6, 07 mars 2012 - 01:12 .
#282
Posté 07 mars 2012 - 01:11
FedericoV wrote...
In Fallout the main quest had a timer. The M-A-I-N Q-U-E-S-T.
If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....
Yeah, but to me it was a stupid decision back then and it is now. I play for entertainment, not to plan my whole playtrough in advance just to avoid hitting time-limits.
Kinda remind me of "I miss the old days where you had to remember to drink water and it took 5 hours realtime to fly somewhere!"
Modifié par kongenial, 07 mars 2012 - 01:12 .
#283
Posté 07 mars 2012 - 01:12
#284
Posté 07 mars 2012 - 01:13
Bobrzy wrote...
Soooo... when someone warns you that a woman was kidnapped, and time for ransom ends today, people acctually feel surprised that the next day she's dead?
That's what im saying! That's why it's urgent Udina gets his toilet paper! Damnit!
#285
Posté 07 mars 2012 - 01:14
Bobrzy wrote...
Soooo... when someone warns you that a woman was kidnapped, and time for ransom ends today, people acctually feel surprised that the next day she's dead?
Wait...what? You mean that time does not stop so i can make a decision and other nicer things first? This in an outrage!
#286
Posté 07 mars 2012 - 01:15
thrones6 wrote...
Bobrzy wrote...
Soooo... when someone warns you that a woman was kidnapped, and time for ransom ends today, people acctually feel surprised that the next day she's dead?
That's what im saying! That's why it's urgent Udina gets his toilet paper! Damnit!
Udina is mad! He can´t leave the can and so he can´t rally support for Earth......
#287
Posté 07 mars 2012 - 01:15
Bobrzy wrote...
Soooo... when someone warns you that a woman was kidnapped, and time for ransom ends today, people acctually feel surprised that the next day she's dead?
"Hostages only work if your enemy cares if they live"
#288
Posté 07 mars 2012 - 01:17
#289
Posté 07 mars 2012 - 01:20
brunomalta wrote...
Wait...what? You mean that time does not stop so i can make a decision and other nicer things first? This in an outrage!
In all seriousness...we need to invent a time machine.
#290
Posté 07 mars 2012 - 01:21
FedericoV wrote...
In Fallout the main quest had a timer. The M-A-I-N Q-U-E-S-T.
If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....
I would be more willing to accept a time limit on missions if we were given a date to activate said mission by, along with an in-game calander to track how long we have. The Elder Scrolls have done this for many years over many games, and I have zero issues with the timed quests in those games because of it.
That being said, we know now that it isn't 'time'. but rather, a certain order missions must be completed in. This alleviates the worry a bit, since we just have to know which main quests are the 'activation' quests that start killing off the smaller quests under it when completed.
#291
Posté 07 mars 2012 - 01:24
OMG, why is there no rush to do missions, this doesn't feel like a war, blah blah blah pre-order returned then cancelled.
*make sidequests time related*
OMG why can't i do missions when I want blah blah blah pre-order returned then cancelled
How can BioWare even attempt to please you guys?
#292
Posté 07 mars 2012 - 01:24
thrones6 wrote...
brunomalta wrote...
Wait...what? You mean that time does not stop so i can make a decision and other nicer things first? This in an outrage!
In all seriousness...we need to invent a time machine.
Sure...i actually have a project. My idea would be to use a pice of equipment called "the flux capacitor". I had this idea when i fell in my bathroom. Also, i think we could use a car
#293
Posté 07 mars 2012 - 01:34
brunomalta wrote...
Sure...i actually have a project. My idea would be to use a pice of equipment called "the flux capacitor". I had this idea when i fell in my bathroom. Also, i think we could use a car
Ah, the old "fallinginthebathroomgavemeanidea". We need 1.21 gigawatts of electrical power to operate the flux capacitor. But first things first, do you have a flux capacitor?
#294
Posté 07 mars 2012 - 01:35
brunomalta wrote...
Sure...i actually have a project. My idea would be to use a pice of equipment called "the flux capacitor". I had this idea when i fell in my bathroom. Also, i think we could use a car
Nah, you need to use a Victorian armchair for the real deal. And don't forget the silly spinning wheel in the background
#295
Posté 07 mars 2012 - 01:37
thrones6 wrote...
brunomalta wrote...
Sure...i actually have a project. My idea would be to use a pice of equipment called "the flux capacitor". I had this idea when i fell in my bathroom. Also, i think we could use a car
Ah, the old "fallinginthebathroomgavemeanidea". We need 1.21 gigawatts of electrical power to operate the flux capacitor. But first things first, do you have a flux capacitor?
I do...but please....don´t tell anyone. Also...i just stole some Plutonium from some Libians lol.....
#296
Posté 07 mars 2012 - 01:38
kongenial wrote...
brunomalta wrote...
Sure...i actually have a project. My idea would be to use a pice of equipment called "the flux capacitor". I had this idea when i fell in my bathroom. Also, i think we could use a car
Nah, you need to use a Victorian armchair for the real deal. And don't forget the silly spinning wheel in the background
Well...i tought about. But i was afraid to end up in a bad movie like..."The Time Machine" (the most recent one) hahaha
#297
Posté 07 mars 2012 - 01:41
kongenial wrote...
FedericoV wrote...
In Fallout the main quest had a timer. The M-A-I-N Q-U-E-S-T.
If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....
Yeah, but to me it was a stupid decision back then and it is now. I play for entertainment, not to plan my whole playtrough in advance just to avoid hitting time-limits.
Kinda remind me of "I miss the old days where you had to remember to drink water and it took 5 hours realtime to fly somewhere!"![]()
I appreciate the effort to make time matter. Most RPG's have the conflicting imperatives of a rush to save the world from X and then an insanely leisurely pacing to search for minerals, find lost caravans, do 99.99999999999% of the content in Skyrim. That bugs me and I always appreciated the structure of ME2 for explaining the "down time" and why I could be messing about with stuff like recovering crates w/o jeopardizing my mission.
I'm curious to see how this actually plays out.
#298
Posté 07 mars 2012 - 01:45
Well, good luck to fail the quest in fallout because of that. I did everything without problems, the timer is just here to punish you if you try to abuse the game with infinite health, just use healing items instead and you will be just fine.FedericoV wrote...
In Fallout the main quest had a timer. The M-A-I-N Q-U-E-S-T.
If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....
#299
Posté 07 mars 2012 - 01:51
#300
Posté 07 mars 2012 - 01:56





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