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Sidequests in ME3 - Most of them are timed - Failed after a set amount of time


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#276
FedericoV

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In Fallout the main quest had a timer. The M-A-I-N Q-U-E-S-T.

If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....

#277
thrones6

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DragonRacer wrote...
So, in this case, it really is, quite literally, a political s**tstorm?" Image IPB


Ba-dum-tish! +1 for joke.
Have my babies and we can make toilet paper all day!:wizard:

#278
brunomalta

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FedericoV wrote...

In Fallout the main quest had a timer. The M-A-I-N Q-U-E-S-T.

If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....


Wow..yeah...that damm water chip. But you could send some water by caravan.

Latter they delivered a patch to remove the timer thought

#279
brunomalta

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thrones6 wrote...

DragonRacer wrote...
So, in this case, it really is, quite literally, a political s**tstorm?" Image IPB


Ba-dum-tish! +1 for joke.
Have my babies and we can make toilet paper all day!:wizard:


Udina will like this!

I´m not sure about the babies thought...i would skip that part. Have two already lol...

#280
FedericoV

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brunomalta wrote...

FedericoV wrote...

In Fallout the main quest had a timer. The M-A-I-N Q-U-E-S-T.

If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....


Wow..yeah...that damm water chip. But you could send some water by caravan.


Just to buy some (needed) time. The timer was still there ;).

#281
thrones6

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Brunomalta

Udina will like this!

I´m not sure about the babies thought...i would skip that part. Have two already lol...


We still need to repopulate the galaxy. No choice for you. :wizard: + <3 = :alien:   Yea baby that's right...wait...wh..a?

Modifié par thrones6, 07 mars 2012 - 01:12 .


#282
kongenial

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FedericoV wrote...

In Fallout the main quest had a timer. The M-A-I-N Q-U-E-S-T.

If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....


Yeah, but to me it was a stupid decision back then and it is now. I play for entertainment, not to plan my whole playtrough in advance just to avoid hitting time-limits.

Kinda remind me of "I miss the old days where you had to remember to drink water and it took 5 hours realtime to fly somewhere!" :blink: ^_^

Modifié par kongenial, 07 mars 2012 - 01:12 .


#283
Bobrzy

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Soooo... when someone warns you that a woman was kidnapped, and time for ransom ends today, people acctually feel surprised that the next day she's dead?

#284
thrones6

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Bobrzy wrote...

Soooo... when someone warns you that a woman was kidnapped, and time for ransom ends today, people acctually feel surprised that the next day she's dead?


That's what im saying! That's why it's urgent Udina gets his toilet paper! Damnit! 

#285
brunomalta

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Bobrzy wrote...

Soooo... when someone warns you that a woman was kidnapped, and time for ransom ends today, people acctually feel surprised that the next day she's dead?


Wait...what? You mean that time does not stop so i can make a decision and other nicer things first? This in an outrage!

#286
brunomalta

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thrones6 wrote...

Bobrzy wrote...

Soooo... when someone warns you that a woman was kidnapped, and time for ransom ends today, people acctually feel surprised that the next day she's dead?


That's what im saying! That's why it's urgent Udina gets his toilet paper! Damnit! 


Udina is mad! He can´t leave the can and so he can´t rally support for Earth......

#287
kongenial

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Bobrzy wrote...

Soooo... when someone warns you that a woman was kidnapped, and time for ransom ends today, people acctually feel surprised that the next day she's dead?


"Hostages only work if your enemy cares if they live" :devil:

#288
nitefyre410

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I really have not run it this... none of the side quest in my log that I have picked up have timed out,

#289
thrones6

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brunomalta wrote...
Wait...what? You mean that time does not stop so i can make a decision and other nicer things first? This in an outrage!


In all seriousness...we need to invent a time machine. :wizard:

#290
MRedfield

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FedericoV wrote...

In Fallout the main quest had a timer. The M-A-I-N Q-U-E-S-T.

If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....


I would be more willing to accept a time limit on missions if we were given a date to activate said mission by, along with an in-game calander to track how long we have. The Elder Scrolls have done this for many years over many games, and I have zero issues with the timed quests in those games because of it.


That being said, we know now that it isn't 'time'. but rather, a certain order missions must be completed in. This alleviates the worry a bit, since we just have to know which main quests are the 'activation' quests that start killing off the smaller quests under it when completed.

#291
E-Type XR

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*Make sidequests non-time based*

OMG, why is there no rush to do missions, this doesn't feel like a war, blah blah blah pre-order returned then cancelled.

*make sidequests time related*

OMG why can't i do missions when I want blah blah blah pre-order returned then cancelled

How can BioWare even attempt to please you guys?

#292
brunomalta

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thrones6 wrote...

brunomalta wrote...
Wait...what? You mean that time does not stop so i can make a decision and other nicer things first? This in an outrage!


In all seriousness...we need to invent a time machine. :wizard:


Sure...i actually have a project. My idea would be to use a pice of equipment called "the flux capacitor". I had this idea when i fell in my bathroom. Also, i think we could use a car :)

#293
thrones6

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brunomalta wrote...

Sure...i actually have a project. My idea would be to use a pice of equipment called "the flux capacitor". I had this idea when i fell in my bathroom. Also, i think we could use a car :)


Ah, the old "fallinginthebathroomgavemeanidea".  We need 1.21 gigawatts of electrical power to operate the flux capacitor. But first things first, do you have a flux capacitor?

#294
kongenial

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brunomalta wrote...

Sure...i actually have a project. My idea would be to use a pice of equipment called "the flux capacitor". I had this idea when i fell in my bathroom. Also, i think we could use a car :)


Nah, you need to use a Victorian armchair for the real deal. And don't forget the silly spinning wheel in the background :D

#295
brunomalta

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thrones6 wrote...

brunomalta wrote...

Sure...i actually have a project. My idea would be to use a pice of equipment called "the flux capacitor". I had this idea when i fell in my bathroom. Also, i think we could use a car :)


Ah, the old "fallinginthebathroomgavemeanidea".  We need 1.21 gigawatts of electrical power to operate the flux capacitor. But first things first, do you have a flux capacitor?


I do...but please....don´t tell anyone. Also...i just stole some Plutonium from some Libians lol.....

#296
brunomalta

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kongenial wrote...

brunomalta wrote...

Sure...i actually have a project. My idea would be to use a pice of equipment called "the flux capacitor". I had this idea when i fell in my bathroom. Also, i think we could use a car :)


Nah, you need to use a Victorian armchair for the real deal. And don't forget the silly spinning wheel in the background :D


Well...i tought about. But i was afraid to end up in a bad movie like..."The Time Machine" (the most recent one) hahaha

#297
Sidney

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kongenial wrote...

FedericoV wrote...

In Fallout the main quest had a timer. The M-A-I-N Q-U-E-S-T.

If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....


Yeah, but to me it was a stupid decision back then and it is now. I play for entertainment, not to plan my whole playtrough in advance just to avoid hitting time-limits.

Kinda remind me of "I miss the old days where you had to remember to drink water and it took 5 hours realtime to fly somewhere!" :blink: ^_^


I appreciate the effort to make time matter. Most RPG's have the conflicting imperatives of a rush to save the world from X and then an insanely leisurely pacing to search for minerals, find lost caravans, do 99.99999999999% of the content in Skyrim. That bugs me and I always appreciated the structure of ME2 for explaining the "down time" and why I could be messing about with stuff like recovering crates w/o jeopardizing my mission.

I'm curious to see how this actually plays out.

#298
Kakita Tatsumaru

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FedericoV wrote...

In Fallout the main quest had a timer. The M-A-I-N Q-U-E-S-T.

If the presence of the timer make sense it's not an issue. You have just to be organized and to use some logic. I know, unforgivable and hardcore difficulty for today's gaming standard....

Well, good luck to fail the quest in fallout because of that. I did everything without problems, the timer is just here to punish you if you try to abuse the game with infinite health, just use healing items instead and you will be just fine.

#299
greghorvath

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That's funny. I always rush through the first playthrough because I assume missions are timed. When you have a mission like, someone has been taken and will be rubbed out unless saved, I assume the abductors don't wait until I save a few galaxies before they do something to the victim... Then on the second playthrough I take it easy and find that no matter how long I take in saving xyz, it doesn't make a difference. Which in itself is utterly illogical. So if they are timed: that's fine with me. More lifelike.

#300
Kakita Tatsumaru

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Yep. You should die each time you get a bullet in the head. More lifelike too.