zherok wrote...
Replayability is doing every mission in slightly different orders? You're still going to do all of them.DiegoRaphael wrote...
I think this type of thing takes a lot of the replayability of the game.
Because now, everytime we start a new a game, we will always have play the quests on the same order so they don't expire.
I don't like this...
Also, the game doesn't appear to care what side missions you do first. So you're still free to vary those up. Just don't expect to blitz through the main story and then finish all the side quests just before the final battle.
The Enforcer OS wrote...
DiegoRaphael wrote...
I think this type of thing takes a lot of the replayability of the game.
Because now, everytime we start a new a game, we will always have play the quests on the same order so they don't expire.
I don't like this...
That's your personal preference. If a game is designed to offer different experiences during consecutive playthroughs why shouldn't missions be available / unavailable based on choices.
Hello? The Virmire Survivor changes gameplay based on choice. You can't save Ash and then Kaiden because you will it to happen. Different choices yield different gameplay paths.
What i meant is that we will always have some quests that we don't like.
In ME2 we could choose to do it at any time, so i always left then to do for last. For example, i hate Jacob quest or Overlod and Firewalker DLC, so i always leave them for last.
I haven't played ME3 yet, but for what i'm hearing, liking or not you will have to do it now or it's gone for you.
It gives a sense of "this is the path you have to take if wanna get to end" rather then "hey, your destination is that one, but you can choose how to get there".
I don't know if explained myself properly.





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