Things were bad in Mass Effect and Mass Effect 2, but not this bad. Why is Shepard therefore being asked to do fetch quests? If the Reapers win, everything is for naught, and the game would have felt a little more realistic and true to itself with more of a pinpoint focus on the Reapers only.
There are other concerns I have with side quests. One concern centers on the sheer amount of random side quests earned when running through places like the Citadel. Overhearing random characters speaking triggered side quests in past Mass Effect games, but in Mass Effect 3, this is brought to an almost absurd level. You can earn multiple side quests within a minute of each other by running through a new area of the Citadel, for instance, without having known to listen to the actual conversations for context. And the codex does a poor job of explaining your actual task. All of this comes off as a bit sloppy and unnecessary.
The other complaint pertains to side quest timing. I've failed several side quests because I didn't do them soon enough, but you're never given much of an explanation of timeliness, or given fair warning that time is even a threat. So take heed from my experience, and knock out side quests as soon as you earn them. Otherwise, you may eventually get cut off from them forever.
Even the reviewer didn't actually understand the system behind it.





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