Sidequests in ME3 - Most of them are timed - Failed after a set amount of time
#51
Posté 05 mars 2012 - 08:59
#53
Posté 05 mars 2012 - 09:00
Arppis wrote...
Cuddlezarro wrote...
BG2 and fallout 1 had timed quests (hell FO1's main quest was timed) so im not so worried really
I'm worried just because of that. I would actualy dislike this game very much if the main quest would be time-limited. I don't like to be rushing around.
1)FO1s time limit is pretty long as in you have more than enough time to do all sidequests and grind your character to lv20(which takes forever) with time to spare
2) from what iv seen its only sidequests that are timed in this game
#54
Posté 05 mars 2012 - 09:01
#55
Posté 05 mars 2012 - 09:02
PlumPaul82393 wrote...
Considering you have to do every side quest (if you don't play multiplayer) to get the "best" ending, this is incredibly stupid.
That's the main problem along with character progression. If you time out on a bunch of quests, you lose all that XP and who knows what else.
#56
Posté 05 mars 2012 - 09:02
Cuddlezarro wrote...
Arppis wrote...
Cuddlezarro wrote...
BG2 and fallout 1 had timed quests (hell FO1's main quest was timed) so im not so worried really
I'm worried just because of that. I would actualy dislike this game very much if the main quest would be time-limited. I don't like to be rushing around.
1)FO1s time limit is pretty long as in you have more than enough time to do all sidequests and grind your character to lv20(which takes forever) with time to spare
2) from what iv seen its only sidequests that are timed in this game
Ah, well good to hear that from FO1. I only played the second game at my friend's house. I heard about the time limit later.
And I hope it's only sidequests.
#57
Posté 05 mars 2012 - 09:05
az350z wrote...
PlumPaul82393 wrote...
Considering you have to do every side quest (if you don't play multiplayer) to get the "best" ending, this is incredibly stupid.
That's the main problem along with character progression. If you time out on a bunch of quests, you lose all that XP and who knows what else.
Well, Xoisite (guy with Space Edition who posted many spoilers in the BSN spoiler group) was able to 'easily' amass enough GAW points or whatever to get the best ending available. So it doesn't seem as though possibly failing a few sidequests is that much of an issue.
#58
Posté 05 mars 2012 - 09:05
#59
Posté 05 mars 2012 - 09:08
Cuddlezarro wrote...
BG2 and fallout 1 had timed quests (hell FO1's main quest was timed) so im not so worried really
BG2 had very few timed quests, and for the few quests that were timed, you were clearly given a time when you should be somewhere or do something - you didn't have to guess.
IF it is true that ME3 has side quests that have "hidden" time limits, I believe that'll be a first in Bioware games. And not a good first either.
Hopefully ME3 is moddable, and some modder can make something to remove the time limits ASAP.
#60
Posté 05 mars 2012 - 09:10
#61
Posté 05 mars 2012 - 09:10
#62
Posté 05 mars 2012 - 09:11
#63
Posté 05 mars 2012 - 09:11
What the hell... I thought this was an RPG still.
#64
Posté 05 mars 2012 - 09:12
Arcadian Legend wrote...
I don't personally mind the idea of timed quests BioWare, but at least let us know what quests are timed or not and how long we have to do them. That's all.
Yeah, atleast this.
#65
Posté 05 mars 2012 - 09:13
Bhatair wrote...
Going to have to make multiple saves then.
I do this anyway. I had like 50 saves in my ME2 playthroughs.
Also, how do you know if you got enough points for the best possible ending? Does it tell you, "this is the best possible ending"?
#66
Posté 05 mars 2012 - 09:13
ZDPhoenix wrote...
More timed missions?
What the hell... I thought this was an RPG still.
RPG = the universe pauses while the player explores all the content at his leisure?
#67
Posté 05 mars 2012 - 09:14
AlanC9 wrote...
DTKT wrote...
So, it seems that most sidequests have a hidden timer. The game never tells you that. So, if you just accumulate them, you will end up failing most of them.
How do you feel about hidden timers and sidequests you can't control?
I think it's great. The only thing in the ME universe I should be able to control is Shepard's actions. And the universe should not pause and wait politely for Shepard to get around to doing everything he'd like to do.
I can live with time limits AS LONG AS I get a warning that there's a time limit, and what that limit is. Realism in games is fine to an extent - it should not hamper the enjoyment of playing though.
#68
Posté 05 mars 2012 - 09:14
AlanC9 wrote...
ZDPhoenix wrote...
More timed missions?
What the hell... I thought this was an RPG still.
RPG = the universe pauses while the player explores all the content at his leisure?
........yes.
#69
Posté 05 mars 2012 - 09:14
AllThatJazz wrote...
az350z wrote...
PlumPaul82393 wrote...
Considering you have to do every side quest (if you don't play multiplayer) to get the "best" ending, this is incredibly stupid.
That's the main problem along with character progression. If you time out on a bunch of quests, you lose all that XP and who knows what else.
Well, Xoisite (guy with Space Edition who posted many spoilers in the BSN spoiler group) was able to 'easily' amass enough GAW points or whatever to get the best ending available. So it doesn't seem as though possibly failing a few sidequests is that much of an issue.
True plus I have no idea how some Citadel civillians happiness can add to the war assets. I doubt the EXP gain is big either.
#70
Posté 05 mars 2012 - 09:15
#71
Posté 05 mars 2012 - 09:16
az350z wrote...
AlanC9 wrote...
ZDPhoenix wrote...
More timed missions?
What the hell... I thought this was an RPG still.
RPG = the universe pauses while the player explores all the content at his leisure?
........yes.
If you say so. I'm coming around to the idea that while I like Bioware games, I just might hate RPGs.
#72
Posté 05 mars 2012 - 09:18
I just realised the pointlessness of what I said.
Modifié par Arcadian Legend, 05 mars 2012 - 09:20 .
#73
Posté 05 mars 2012 - 09:20
I might be ok with them, if they're done correctly. Of course, from the sound of it they're going to be more trouble then they're worth.
#74
Posté 05 mars 2012 - 09:21
#75
Posté 05 mars 2012 - 09:22
So yeah, I like the idea, I'd just like to be made more aware of the consequences. Thanks to the OP for the heads up.





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