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Sidequests in ME3 - Most of them are timed - Failed after a set amount of time


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#101
elearon1

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dw99027 wrote...

They copied DE-HR!!! This is an outrage!!! Jk


Speaking of another Awesome game I'd like to see more of.  Maybe team up Shep with Adam and see some real ****e hit the fan. 

#102
Crimson_D-bag

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I'm all for this, i think its lame when a game tells you u to"hurry up.. theres not much time!" and i'm like... ya ok just gonna make a sandwich and smoke one first K?

#103
Zanallen

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I heard somewhere that if you don't do sidequests before doing certain main missions, the reapers will occupy that space and the sidequests fail. Maybe that is what this is referring to?

#104
dw99027

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Are we talking real-time or mission-time( like post IFF stuff and saving the crew in ME2)?

#105
SteelEagleShane

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As much as it may suck, I am a veteran of Dead Rising and Dead Rising 2, and I can rather ably save anyone who can be saved in either game and get involved in every last bit of the game. I have good time management.

If someone insane enough could compile the exact 'time limits' for each mission that has one, it would probably help a lot of people.

#106
FlashHand777

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I'm not sure what to make of this, on one hand yes it does deliver a certain sense of urgency, on the other we are human and we might forget quests or become engrossed in some other aspect and to be cut off for that could be frustrating.

#107
DaBozUK

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Won't this make for a linear playing experience? Sounds opposite to how ME2 was meant to be played out.

#108
MarchWaltz

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Thanks for the warning, Ill let me buddies know as well.

#109
Gatt9

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Sounds like we've found the impediments I was expecting to force people to MP. This will not end well. Failing sidemissions without telling people there's a time limit is going to upset alot of people.

#110
ebevan91

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Are the side missions easier to discover in ME3?

I only saw like 4 in ME2 on my first playthrough. Went back after beating the suicide mission and finished the others. I used Google to find a list of the missions.

#111
Ramus Quaritch

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Define "timed quest." Is it after a certain point in the main storyline certain quests are closed off (like going through the Omega 4 Relay right away to save your crew)? Is it the number of missions you do in between? Or is it literally timed in terms of hours and minutes?

#112
Chozo_Hybrid

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I like the potential for different outcomes etc for multiple playthroughs, but the idea does make me a little nervous. As long as it lets you know which are timed...

#113
Chozo_Hybrid

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dw99027 wrote...

Are we talking real-time or mission-time( like post IFF stuff and saving the crew in ME2)?


I'm hoping a post IFF type thing, I liked the idea of that.

#114
MJF JD

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up until now i had heard that they arent "timed" but they are limited to the spot you are in for the main story. So do all side quests you have before doing the next main mission.

#115
FlashHand777

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Surely game design 101 would be that if there are timed missions, that when you start them you are informed of it, or that say quest giver A implies that you shouldn't take too much time. However according to the IGN review in progress,some sidequests start of their own volition, via things you are meant to have overheard and sometimes have little context for. That's what irks me a little.

#116
Wulfram

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As far as "sense of urgency" goes, to me it seems more like this is liable to work against it.

Because by all accounts I've heard of this only applies to sidequests. So the big, important galaxy saving quests becomes effectively the lowest priority things in the game.

#117
dw99027

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elearon1 wrote...

dw99027 wrote...

They copied DE-HR!!! This is an outrage!!! Jk


Speaking of another Awesome game I'd like to see more of.  Maybe team up Shep with Adam and see some real ****e hit the fan. 


Mix in some Ezio and I'm preordering the whole trilogy...

#118
AlanC9

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Wulfram wrote...

As far as "sense of urgency" goes, to me it seems more like this is liable to work against it.

Because by all accounts I've heard of this only applies to sidequests. So the big, important galaxy saving quests becomes effectively the lowest priority things in the game.


Very good point. The main quests  shoudl be timed too.

#119
FlashHand777

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Wulfram wrote...

As far as "sense of urgency" goes, to me it seems more like this is liable to work against it.

Because by all accounts I've heard of this only applies to sidequests. So the big, important galaxy saving quests becomes effectively the lowest priority things in the game.


Yeah good point, it makes it counter-productive in a sense.

#120
MarchWaltz

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I'm fine with timed missions, as long as the game lets me know, or at least in the dialogue.

"Hurry shep, time is short" vs "No need to rush shep, this can wait for a bit"........calibrations.

#121
CitizenSnips

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I don't mind missions that will expire but there should be some indication that it is only temporarily available.

#122
phantomrachie24

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AllThatJazz wrote...

On the whole, I'm not a fan of timed missions. However, not having played yet I'm willing to give them the benefit of the doubt for now because:

1) There are often complaints that games which supposedly have a sense of urgency, don't in fact transmit that sense of urgency because the player can just wander around aimlessly for as long as they like before doing quests. Impending Reaper invasion is kind of urgent, so it makes sense for there to be a time limit of a sort.

2) It also depends on the mission. If it's 'go and get me a sandwich', then a timer is stupid and arbitrary and unnecessary. If it's 'my son is being held hostage, and they're going to kill him in 5 minutes' then a timer makes perfect sense.



I agree, I think it depends on the quest.
I always found it really silly that you could get a quest like “save the crashing ship” and yet have as much time was you like to do it. If the ship is crashing surely you have to race and save it now.

Guess I’ll have to wait until Friday to find out

Modifié par phantomrachie24, 06 mars 2012 - 12:28 .


#123
Cobra5

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the funny part, to me, is someone, somewhere at bioware, though "You know, THIS will make them enjoy the side quests more!"

#124
Baal Sagoth

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That is buggin me now. I got sidequest but I can't fly to star system where it is supposed to be, simply I don't have that system on galaxy map. So I'm worried that it will expire before I will be able to do it

#125
Grumpy Old Wizard

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Timed quests suck. Especially if there is no warning about the quest being timed. Who at Bioware thought that would be fun?