I'm hoping it is evident in the way they are presented to you rather than being explicity told. ie if you get a distress call about reapers attacking a space station then taht is probably pretty urgent.Chozo_Hybrid wrote...
Malanek999 wrote...
Although most people sound disturbed about this I love it. It has always irked me you could have a critical event happening but the way the game is designed it actually rewards you for messing about. Huge immersion breaker. This means that every decision you make is critical.
Edit: Also means there will be more variety between different play throughs.
I get what you mean, but if you do this on the 3rd game, people who don't know it is timed and fail due to that would be pissed because previous games never did it.
I just hope the timed ones let you know they are so, because I want to take my time with a game I am spending over $100 on.
My recomendation is to just immerse yourself in it. If you miss a piece of content don't worry about it. Enjoy the less predictable nature of the game.





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