When I am on as DM, the chat log gets spamed with a whole bunch of blue server messages (mostly player x aquired this, player y unaquired that), which make tells using the DM channel (which are also blue) difficult to see sometimes. Any way to reduce this clutter? I tried R-clicking on the chat box window and deselecting "show server messages", but that had no effect.
Thanks all,
Laz
Any way to reduce the DM chat log spam?
Débuté par
Lazarus Magni
, mars 05 2012 10:41
#1
Posté 05 mars 2012 - 10:41
#2
Posté 05 mars 2012 - 11:58
It sounds like you are using OldManWhistlers party loot notification system? If so, you'll want to go into the omw_plns script and change the settings for the PLNS_GOT_ITEM and PLNS_LOST_ITEM variables.
For example, this is what I use on my server for those settings so only DMs within 20 meters get notification of a PC acquiring or dropping something:
You can find all the available settings for those variables in the omw_logmessage script:
For example, this is what I use on my server for those settings so only DMs within 20 meters get notification of a PC acquiring or dropping something:
// Redefine these variables to change how loot notification is displayed. // Open the LogMessage script to see the various different possible values // for the LOG_* constants. By using LogMessage you have easy and complete // control for how messages are displayed to the end users int PLNS_GOT_ITEM = LOG_PARTY_PERC | LOG_DM_20 | LOG_TIME_SERVER_LOG; int PLNS_LOST_ITEM = LOG_PARTY_PERC | LOG_DM_20 | LOG_TIME_SERVER_LOG;
You can find all the available settings for those variables in the omw_logmessage script:
// **************************************************************************** // ** BACKWARDS COMPATIBILITY // **************************************************************************** // These globals exist purely for backwards compatibility with older versions // of LogMessage. They aren't recommended. // Send only to the oPC who activated it (floating text) and the server log file int LOG_FILE_PC = LOG_TO_SERVER_LOG | LOG_PC; // Send only to the oPC who activated it (server message window) and the server log file int LOG_FILE_PC_SERVER = LOG_TO_SERVER_LOG | LOG_PC_SERVER; // Send to the oPC and all of their party members (floating text) and the server log file int LOG_FILE_PARTY = LOG_TO_SERVER_LOG | LOG_PARTY; // Send to the oPC and all of their party members (server message window) and the server log file int LOG_FILE_PARTY_SERVER = LOG_TO_SERVER_LOG | LOG_PARTY_SERVER; // Send to the oPC and their nearby (30m) faction members (floating text) and the server log file int LOG_FILE_PARTY_30 = LOG_TO_SERVER_LOG | LOG_PARTY_30; // Send to the DM channel and the server log file int LOG_FILE_DM_ALL = LOG_TO_SERVER_LOG | LOG_DM_ALL; // Send to all DMs within distance 10m of oPC and the server log file int LOG_FILE_DM_10 = LOG_TO_SERVER_LOG | LOG_DM_10; // Send to all DMs within distance 20m of oPC and the server log file int LOG_FILE_DM_20 = LOG_TO_SERVER_LOG | LOG_DM_20; // Send to all DMs within distance 40m of oPC and the server log file int LOG_FILE_DM_40 = LOG_TO_SERVER_LOG | LOG_DM_40; // Send to all DMs within distance 80m of oPC and the server log file int LOG_FILE_DM_80 = LOG_TO_SERVER_LOG | LOG_DM_80; // Make oPC whisper the message (chat message window) and the server log file int LOG_FILE_WHISPER = LOG_TO_SERVER_LOG | LOG_WHISPER; // Make oPC talk the message (chat message window) and the server log file int LOG_FILE_TALK = LOG_TO_SERVER_LOG | LOG_TALK; // Make oPC shout the message (chat message window) and the server log file int LOG_FILE_SHOUT = LOG_TO_SERVER_LOG | LOG_SHOUT;
#3
Posté 06 mars 2012 - 02:34
TY for the reply Thayan, but hmm... I don't see any scripts with OMW in the name.
#4
Posté 06 mars 2012 - 08:06
Hmmm....well, it definitely seems like you have some kind of notification script since DM notification of PCs gaining or losing an item are not a standard part of the DM Client. So that means the text you are getting is probably coming from a SendMessageToAllDMs function call.
I'd suggest looking at your module's OnAcquire and OnUnacquire scripts for that function there, and if you don't see it, then move to any include scripts or other scripts executed by those two events.
I'd suggest looking at your module's OnAcquire and OnUnacquire scripts for that function there, and if you don't see it, then move to any include scripts or other scripts executed by those two events.
#5
Posté 06 mars 2012 - 08:44
Exellent advice, I believe I have found it. TYVM!
Laz
Laz
#6
Posté 17 avril 2012 - 12:29
Press Alt + F4 while in game...
(I kid I kid!)
(I kid I kid!)





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