Modifié par Avian005, 08 mars 2012 - 11:44 .
Which stage of grief are you currently in?
#51
Posté 08 mars 2012 - 11:43
#52
Posté 08 mars 2012 - 11:57
Why did the mass relays have to be destroyed?
How the hell are the non-humans supposed to get back to their home planets now? They're all stuck on Earth?
I had EDI & Liara on my team in the final battle. How the hell did they end up on the Normandy with Joker?
And where the hell was Joker going with the Normandy? Wasn't he supposed to be in Earth's orbit with the rest of the fleet?
What the hell happened to all the other characters???
Modifié par Steelgrave, 08 mars 2012 - 12:03 .
#53
Posté 08 mars 2012 - 12:01
#54
Posté 08 mars 2012 - 12:02
Bioware this is the last time you got any money out of me! I do hope the gods of vengeance will feast on bioware writers little kitties.
#55
Posté 08 mars 2012 - 12:03
I am well and truly mad at the ending, which is made worse by the fact that I so thoroughly enjoyed the game up until those last twenty minutes or so. Didn't Shepard go through enough pain, enough hurt, even dying once, fighting for the galaxy for so long, putting everything on the line...and in my Shep's case loosing touch then finally rekindling a relationship with the love of his life (Ash) only to have it ripped from him by some Deus Ex ending that was not satisfying in any way, shape, or form and provided no closue? Yeah, I wanted Shep to save the galaxy and settle down, I'd been assuming that was at least one kind of ending available (ultimately death as the darkest ending) since I first played the game back in 2009. I think the worst thing was seeing my Shep's LI on whatever god forsaken planet that was...I was seriously hoping for a happy ending there, or at least room for one by having her still be on Earth. They both deserved that much.
Nope. Nice sucker punch there, Bioware.
This is the series where I played ME2 for 28 straight hours, no sleep, to finish it...slept that off...then started up a second save file shortly after waking up. Now? I might come back to this, to experience conversations/relationships with other characters, and at least multiplayer is fun, but I am sure as hell not finishing again.
So yeah...definitely Stage Anger right now.
#56
Posté 08 mars 2012 - 12:09
It's not feelings that will go away in a few weeks. I've had authors I enjoyed who changed their style and I no longer read their books, even though I've heard they have gone back to their original style of writing. It's too late. Trust is hard to earn and easy to lose. Mine has been lost.
#57
Posté 08 mars 2012 - 12:11
#58
Posté 08 mars 2012 - 01:14
#59
Posté 08 mars 2012 - 01:18
#60
Posté 08 mars 2012 - 01:21
#61
Posté 08 mars 2012 - 01:27
I mean, to have half a decade of work undone by one error. To have the entire experience soured for so many people by a misjudged ending.
And I can't imagine it was a group decision. There's one guy who wrote that ending and a writing team of half a dozen. They must be sitting around feeling sick that the lasting impression of five years of their hard work is, for a lot of people but not all people, one of annoyance, confusion and disbelief.
I mean, if they wanted a bleak ending. That's fine by me. But commit to it please, don't leave it so ambiguous. There's no closure in ME3. None at all. It just leaves you feeling like the rug has been pulled from under all of your emotional investment in the series.
I just feel sad for them. The legacy of such a near perfect game series, one that has defined and rejuvenated an entire genre of gaming, their legacy will be the last two minutes of a hundred-hour experience. What a shame.
#62
Posté 08 mars 2012 - 01:38
In capitalist America, game beats you!
#63
Posté 08 mars 2012 - 01:43
Yes, the game have a lot of bad things, yes it could be better, yes the money interest mess with the game, Yes I'm frackin angry that I just got 2944 EMS and I lost Anderson... but hey, if you see this story as wath it is, then you realize that it's a great story.
I just jumped from 0 to 10, yeah, I kinda hate bioware, but I liked ME3.
#64
Posté 08 mars 2012 - 01:55
If the rest of the game was crap, we'd be over it sooner. It could just be a footnote in their catalog of games.
I don't really care anymore that I didn't enjoy DA2 at all. It was annoying at the time but hey, you win some you lose some.
But for Mass Effect to come so close to perfection it is soul crushing to know that the lasting emotion for a lot of people is confusion and anger.
Literally everything in the entire series, from ME1 through 2 and all the way through 3 is just amazing. The story builds flawlessly to the grand ending that everyone wanted. And it delivers superbly.
Everything up to the Illusive Man conversation, Anderson and the Catalyst. It's all great and awe inspiring and visually incredible.
Then it just goes wrong. And it goes wrong in the worst possible fashion by invalidating everything up until that point. There's no reason to replay the game now, all your emotional investment is undone because no choices matter at all, everyone dies/is lost forever. And I don't even mind Shepard dying. That's a fitting end I think and really powerful way to end things. But having the Normandy crash on Caprica was so misjudged and confusing.
If it all makes sense in a future DLC, even a planned one, I'll get over it. But until then, what an error in judgment.
END YOUR GAMES people. Jesus. Did we learn nothing from Halo 2?
#65
Posté 08 mars 2012 - 02:29
Adakutay wrote...
ME and ME2 had plot holes as well but ME3... If you can be content with such ending then it's good for you... I guess.
But the ME and ME2 plot holes were supposed to be resolved in ME3. To me it looks like Bioware had two teams - one made 90% of the game really awesome, the other made the final mission pretty good (although we lacked something like the Human Reaper or Saren from ME1), but ran out of funding/willpower/strength to even bother with the ending.
Because frankly, it's hard to say "The cake was delicious" when the last bite had a piece of turd in it. Yes, I enjoyed the cake, mostly. But the turd will be remembered probably forever.
#66
Posté 08 mars 2012 - 03:03
#67
Posté 08 mars 2012 - 03:06
#68
Posté 08 mars 2012 - 03:06
Boy was I ever wrong.
I'm as depressed as I've ever been in a long time. I mean, I don't want all disney endings or even one. I just want one ending that doesn't make me feel like I've been totally destroyed.
Above all though, I just want my Garrus back...
#69
Posté 08 mars 2012 - 03:09
So you have to do two things: first, try to bring the individual character arcs to a good place: I thought this game did this magnificently. The Krogan and Quarian stories had to be told, since that's been building since the first game. Most of the companions got somewhere that made sense to me.
Second, try to come up with some ending that makes you think about the deeper ideas behind the story. But which ones? You can't include them all. So you get a somewhat disjointed and almost self-contradictory enigmatic ending. Something about power and choice? Or do we fall back to the relationship of organic and machine? What about imposing your choice upon the relationship of organic and machine? Yeah! We'll go with that! It's not an easy job to wrap up such a complex story, so I can forgive the strange ending because the story up to that point was top-notch.
Part of me wonders if the game offers a meta-commentary on RPG's. The galactic cycles/playthroughs may have different people and choices in it, but ultimately it all ends up in the same place. Breaking the cycle may itself be part of a larger cycle.
Another part of me wonders if the reason we have trouble finishing these human-machine conflict stories like the Matrix and Battlestar Galactica is that we're still unsure about what the real-world human-machine relationship should be like. So we wrap the story up to be finished with it but leave the question out there in all its awkwardness.
#70
Guest_LuckyIronAxe_*
Posté 08 mars 2012 - 03:20
Guest_LuckyIronAxe_*
#71
Posté 08 mars 2012 - 03:41
Modifié par missnicolec, 08 mars 2012 - 03:42 .
#72
Posté 08 mars 2012 - 06:14
SomeBug wrote...
Which stage is the one where you feel some sympathy and pity for the writers.
I mean, to have half a decade of work undone by one error. To have the entire experience soured for so many people by a misjudged ending.
And I can't imagine it was a group decision. There's one guy who wrote that ending and a writing team of half a dozen. They must be sitting around feeling sick that the lasting impression of five years of their hard work is, for a lot of people but not all people, one of annoyance, confusion and disbelief.
I mean, if they wanted a bleak ending. That's fine by me. But commit to it please, don't leave it so ambiguous. There's no closure in ME3. None at all. It just leaves you feeling like the rug has been pulled from under all of your emotional investment in the series.
I just feel sad for them. The legacy of such a near perfect game series, one that has defined and rejuvenated an entire genre of gaming, their legacy will be the last two minutes of a hundred-hour experience. What a shame.
I do sort of feel sorry for them, i wonder if there is someone going around saying "I told you so". But I'm sure there will be players who don't see any problem with the endings.
#73
Guest_MissNet_*
Posté 08 mars 2012 - 06:22
Guest_MissNet_*
*walk away to play Space empire 5*
#74
Posté 08 mars 2012 - 06:25
#75
Posté 08 mars 2012 - 06:32
Bioware has chucked us the ultimate LOSE/LOSE scenario with a big ole bow on top. I think what bugs me most is no real end game outcome options. I'm used to options from them. I played their other games over and over, and I just don't see that happening with one, although I did enjoyed most of the game, the new characters and reuniting with the LI. At least HE is still alive.





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