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100% Galactic Readiness - ONLY IF YOU PLAY MULTIPLAYER


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#26
Beeno4Life

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NeecHMonkeY wrote...

Beeno4Life wrote...

Heaven forbid we play other (very fun) parts of the game!

/sarcasm


That's not the point.

I will also play the Multiplayer and I'll enjoy the hell out of it.

The point is that we were told that it wasn't necessary and everything could be achieved solely in the Single Player and this is obviously not true.


It isn't necessary. It just means you need to do more sidequests. Readiness =/= war assets, and you multiply one by the other to get your total "score".  The score can be increased by pretty much anything done in the singleplayer. Not doing multiplayer just means you need to do more in the SP.

#27
Malanek

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Do you have to play the multiplayer during a particular playthrough? Or if you acquire a bunch of GR points will those take effect for all future playthroughs you do?

#28
Adugan

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Legbiter wrote...


Or you can be OCD about it and do both to death.


THISSSSSSSSSSSSSSS

#29
humes spork

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Since this is a mechanical aspect that's revealed very early on, I don't consider it a spoiler as such. It works like this:

(War Assets) x (Galactic Readiness) = (Effective Military Strength)

Again, without discussing spoilers it's possible to get the EMS you need with a 50% GR, but you have to be very diligent while playing single player. All MP does is give you leeway in skipping side quests.

#30
Legbiter

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Adugan wrote...

Legbiter wrote...


Or you can be OCD about it and do both to death.


THISSSSSSSSSSSSSSS


Nothing wrong with that. Image IPB

#31
Lucy Glitter

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Which means you can't have the best ending. I knew it. BioWare lied...

Jesus Hell.

#32
drak4806.2

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Slidell505 wrote...

GaW is affect by both SP and MP, and can be maxed in SP. However GR has a 50% cap on SP, the rest can only be acquired through MP. Or so I've heard, not sure if it's legit, I doubt even bioware could implement something like that.


It's something like that. Your total score = GR X GAW. GAW is always at 50% no matter what and can only be raised through multiplayer or the other stuff. GR is raised in single player. To get the best ending you need 4000 total score or something like that (it was explained a couple weeks ago in a different thread). That means you need to get a GR of 8000 which can be done in single player. I may have mixed up GR and GAW but the mechanism is still the same. I'll try to find the thread that explains it.

#33
Beeno4Life

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Lucy_Glitter wrote...

Which means you can't have the best ending. I knew it. BioWare lied...

Jesus Hell.

See above post.

#34
Legbiter

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humes spork wrote...

All MP does is give you leeway in skipping side quests.


This. That's exactly how it works. You're free to ditch MP, you can still get the best ending via side missions in SP or you can go easy on them and multiplay instead. Or mix'n'match the 2 as you like.

#35
NeecHMonkeY

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From the Achievement List:

Defender - Attain the highest level of readiness in each theater of war.

Can anyone please explain how we can do this without playing Multiplayer?

Modifié par NeecHMonkeY, 06 mars 2012 - 03:31 .


#36
Pobatti

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That's another reason I'll be getting the XBox360 version.

I really loved the Gibbed thing for ME2, there's bound to be similar for ME3 for us to max out out GR and see any hidden ending eventually. Even if there isn't... there's always folks trading saved games, and of course Youtube.

#37
MACharlie1

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I only plan to play multiplayer if I do something dumb like the let the timer run out on any sidequests.

#38
PerfectLife

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NeecHMonkeY wrote...

From the Achievement List:

Defender - Attain the highest level of readiness in each theater of war.

Can anyone please explain how we can do this without playing Multiplayer?


I already did, but you missed it. This is a personal attack from me to you. Image IPB

#39
fropas

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drak4806.2 wrote...

Slidell505 wrote...

GaW is affect by both SP and MP, and can be maxed in SP. However GR has a 50% cap on SP, the rest can only be acquired through MP. Or so I've heard, not sure if it's legit, I doubt even bioware could implement something like that.


It's something like that. Your total score = GR X GAW. GAW is always at 50% no matter what and can only be raised through multiplayer or the other stuff. GR is raised in single player. To get the best ending you need 4000 total score or something like that (it was explained a couple weeks ago in a different thread). That means you need to get a GR of 8000 which can be done in single player. I may have mixed up GR and GAW but the mechanism is still the same. I'll try to find the thread that explains it.


Image IPB

Sry couldn't resist this GR stuff sounds complicated.

Modifié par fropas, 06 mars 2012 - 03:34 .


#40
Nashiktal

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NeecHMonkeY wrote...

This has now been confirmed.

What happened to being able to achieve everything just by playing the Single Player campaign?


You are both right and wrong.

Indeed, you can only get 100% galactic readiness if you play multiplayer. However you are confusing galactic readiness, with war assets. 

This is how it works. The game assumes, if you do not touch multiplayer, that you have a galactic readiness of 50%. Now galactic readiness is how prepared the galaxy is for facing the reapers. HOWEVER, galactic readiness by itself DOES NOTHING.

What galactic readiness ACTUALLY does gameplay wise, is determine how useful your war assets are once you obtain them.

What you actually need to beat the game are war assets. Galactic readiness only modifies how much war assets are worth. Still following me?

Here is an example. War assets are worth a certain amount of points. In this random example, lets say we save a human fleet. Lets say that human fleet is worth 1000 points. Well this is where galactic readiness comes in. The game starts with 50% war readiness, and it stays that way if you don't touch multiplayer.

So we take the asset, which is 1000 points, and multiply it by the war readiness. (50% which =0.5)

So 1000 x 0.5 = 500. 

As such the war asset, since the galaxy is only 50% ready, cuts the worth of the asset in half. So the 1000 point.

YOU CAN BEAT THE GAME WITHOUT EVER TOUCHING MULTIPLAYER.

The only thing multiplayer does, is improve how many points war assets are earned. So lets say we play multiplayer and bump the readiness up to 75%...

1000 x .75 = 750

See?

#41
RoboticWater

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I doubt Bioware would go out of their way to make achievements that are attainable in both SP and MP just to force you to play MP anyway.

#42
Legbiter

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MACharlie1 wrote...

I only plan to play multiplayer if I do something dumb like the let the timer run out on any sidequests.


No timer that I've noticed and I just did Palaven. But if you just do main quests then many of those systems with side missions in them will get overrun by the Reapers.

So, do a main quest then go tackle the side missions from that then go do another main quest and repeat.  

Modifié par Legbiter, 06 mars 2012 - 03:37 .


#43
drak4806.2

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http://social.biowar...3/index/9349264

Here's the original thread that explains the system. I mixed up GR with GAW in my earlier post but the mechanism is the same.
GAW= single player
GR= multiplayer and the other stuff. GAW is always at 50%
Hope this helpsImage IPB

#44
Pobatti

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5 saved games and a Hex Editor makes it even simpler :)

Modifié par Pobatti, 06 mars 2012 - 03:37 .


#45
Gatt9

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I1 Trust wrote...

NeecHMonkeY wrote...

You Galactic Readiness level is locked at 50% unless you play Multiplayer or the Infiltrator iOS game.

If this is true then Gatt9's gonna have another field day on BSN.


Probably not on BSN,  This time I'll just note it in my review on Metacritic.

Besides,  it'd be pointless.  If true,  everyone who argued with me would already know,  and my goal was to convince Bioware to change course.  Too late for that now.

#46
davidshooter

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There's a best ending?

#47
Legbiter

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davidshooter wrote...

There's a best ending?


Yes.

#48
drak4806.2

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Nashiktal wrote...

NeecHMonkeY wrote...

This has now been confirmed.

What happened to being able to achieve everything just by playing the Single Player campaign?


You are both right and wrong.

Indeed, you can only get 100% galactic readiness if you play multiplayer. However you are confusing galactic readiness, with war assets. 

This is how it works. The game assumes, if you do not touch multiplayer, that you have a galactic readiness of 50%. Now galactic readiness is how prepared the galaxy is for facing the reapers. HOWEVER, galactic readiness by itself DOES NOTHING.

What galactic readiness ACTUALLY does gameplay wise, is determine how useful your war assets are once you obtain them.

What you actually need to beat the game are war assets. Galactic readiness only modifies how much war assets are worth. Still following me?

Here is an example. War assets are worth a certain amount of points. In this random example, lets say we save a human fleet. Lets say that human fleet is worth 1000 points. Well this is where galactic readiness comes in. The game starts with 50% war readiness, and it stays that way if you don't touch multiplayer.

So we take the asset, which is 1000 points, and multiply it by the war readiness. (50% which =0.5)

So 1000 x 0.5 = 500. 

As such the war asset, since the galaxy is only 50% ready, cuts the worth of the asset in half. So the 1000 point.

YOU CAN BEAT THE GAME WITHOUT EVER TOUCHING MULTIPLAYER.

The only thing multiplayer does, is improve how many points war assets are earned. So lets say we play multiplayer and bump the readiness up to 75%...

1000 x .75 = 750

See?



I think GR only affects the total GAW score not the individual assets but otherwise your spot on.Image IPB

#49
NeecHMonkeY

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Nashiktal wrote...

NeecHMonkeY wrote...

This has now been confirmed.

What happened to being able to achieve everything just by playing the Single Player campaign?


You are both right and wrong.

Indeed, you can only get 100% galactic readiness if you play multiplayer. However you are confusing galactic readiness, with war assets. 

This is how it works. The game assumes, if you do not touch multiplayer, that you have a galactic readiness of 50%. Now galactic readiness is how prepared the galaxy is for facing the reapers. HOWEVER, galactic readiness by itself DOES NOTHING.

What galactic readiness ACTUALLY does gameplay wise, is determine how useful your war assets are once you obtain them.

What you actually need to beat the game are war assets. Galactic readiness only modifies how much war assets are worth. Still following me?

Here is an example. War assets are worth a certain amount of points. In this random example, lets say we save a human fleet. Lets say that human fleet is worth 1000 points. Well this is where galactic readiness comes in. The game starts with 50% war readiness, and it stays that way if you don't touch multiplayer.

So we take the asset, which is 1000 points, and multiply it by the war readiness. (50% which =0.5)

So 1000 x 0.5 = 500. 

As such the war asset, since the galaxy is only 50% ready, cuts the worth of the asset in half. So the 1000 point.

YOU CAN BEAT THE GAME WITHOUT EVER TOUCHING MULTIPLAYER.

The only thing multiplayer does, is improve how many points war assets are earned. So lets say we play multiplayer and bump the readiness up to 75%...

1000 x .75 = 750

See?



What you wrote makes perfect sense... but it still suggests that you can't achieve 100% of the potential War Asset points unless you play the Multiplayer.

I know you can still beat the single player without touching anything else but aren't we still missing out on something that we were told we wouldn't if we only go down that route?

#50
Guest_makalathbonagin_*

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"Makes even more sense why some of the side-quests have hidden timers attached to them - If you mess up a side-quest, in a very subtle way it forces you to then play the Multiplayer in order to get the best ending.." from teh source
*slowclap*