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100% Galactic Readiness - ONLY IF YOU PLAY MULTIPLAYER


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#76
humes spork

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NeecHMonkeY wrote...

But unfortunately, you aren't even notified when receiving some side-quests (according to the IGN Review in Progress) as you get them just by overhearing someone's conversation when you walk past them.

This is why you check your journal regularly.

Finishing up an assignment or exploring an area? Check your journal.

About to do a mission? Check your journal.

Heck you don't even actually have to check your journal. The "journal" button on the pause screen glows if there's been a change. No change, keep on keepin' on; change, check your journal. It takes like ten seconds of your time. It's not as if the Reapers are going to eat everything while you're in the pause menu.

#77
xSolclaim

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This has probably been answered but since galactic readiness is always atleast 50%, and it is confirmed to be possible to get the best ending w/o multiplayer. it just means you need to do about 2x as much extra stuff if you dont spend anytime on multiplayer, as you can use your assets to their full capabilities, not half. for instance say you need 3000 war assets to win. you could get 6000 through sp alone, and have that 3000, OR, you could get 3000, and 100% galactic readiness

#78
lookingglassmind

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Someone edit the title of this thread. Fear mongering is ridiculous and there's enough of it around here.

#79
humes spork

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Dezu wrote...

But anyways, I will play the MP because frankly I loved it, but the reduction of your War Assets as time passes is pure bull.

Oh dear god in heaven.

War assets do not go down over time. They are static, once you've acquired them. Galactic readiness goes down over time, presumably to keep people from playing a buttload of MP all at once then never touching it again after hitting 100% readiness.

Sorry if I'm being a stickler here, but nine-tenths of all this confusion is over what does what and how. Case in point,

for instance say you need 3000 war assets to win. you could get 6000 through sp alone, and have that 3000, OR, you could get 3000, and 100% galactic readiness 


This person has it kind of right, but the terms bass-ackwards and is going to confuse people. Accurately, he would be saying:

For instance, say you need 3000 effective military strength to win. You could get 6000 war assets through single player alone (being that galactic readiness defaults to 50%) and have that 3000 effective military strength; or, you could get 3000 war assets and 100% galactic readiness.


(war assets) x (galactic readiness) = (effective military strength)

EMS is what changes the outcome of your game. War assets are a static numerical value that you acquire in single player. Galactic readiness is a percentage-based modifier that you acquire in multiplayer.

Modifié par humes spork, 06 mars 2012 - 05:32 .


#80
Gatt9

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Sonintega wrote...

How are people still freaking about this? Multiplayer adds, not detracts, from the main game. People don't care about diplomacy or completionism can compensate for their losses in the main game from multiplayer play and still finish the game optimally. It's inclusivity. It's not that scary. And making the N7 missions time-out is logical. War time setting. If you're informed of calamity in progress and you wait around, it should stop being in progress at some point. Reapers have better things to do than wait on your lazy ass to show up. Makes total sense. So, prioritize side missions, act efficiently, and don't spew unrelenting hate for the multiplayer mode just for the sake of being righteously pissed off. The multiplayer's fun. Try it, Mikey. You just might like it.


I've played multiplayer games before...

-Within the first couple of minutes one of your teammates,  usually a teenager,  will start dropping f-bombs every other word.
-A few minutes later he'll start dropping them in your direction.
-Then he'll describe how much you suck,  your family,  your girlfriend,  your dog,  etc.
-One person will be playing like he's never seen a video game before.
-Another will be a griefer doing his best to get you killed.

And that's a good experience of playing multiplayer.  Generally,  it's ten times worse.  Multiplayer is generally a waste of time,  unless you're in a MMO where they actually boot people for being jerks.

There's no way I'm playing MP,  I won't buy MP based games,  I just have no desire to subject myself to a ridiculous amount of abuse from people who desperately need to have adult supervision (And I don't mean just kids,  full grown adults as well).

#81
ediskrad327

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Gatt9 wrote...

Sonintega wrote...

How are people still freaking about this? Multiplayer adds, not detracts, from the main game. People don't care about diplomacy or completionism can compensate for their losses in the main game from multiplayer play and still finish the game optimally. It's inclusivity. It's not that scary. And making the N7 missions time-out is logical. War time setting. If you're informed of calamity in progress and you wait around, it should stop being in progress at some point. Reapers have better things to do than wait on your lazy ass to show up. Makes total sense. So, prioritize side missions, act efficiently, and don't spew unrelenting hate for the multiplayer mode just for the sake of being righteously pissed off. The multiplayer's fun. Try it, Mikey. You just might like it.


I've played multiplayer games before...

-Within the first couple of minutes one of your teammates,  usually a teenager,  will start dropping f-bombs every other word.
-A few minutes later he'll start dropping them in your direction.
-Then he'll describe how much you suck,  your family,  your girlfriend,  your dog,  etc.
-One person will be playing like he's never seen a video game before.
-Another will be a griefer doing his best to get you killed.

And that's a good experience of playing multiplayer.  Generally,  it's ten times worse.  Multiplayer is generally a waste of time,  unless you're in a MMO where they actually boot people for being jerks.

There's no way I'm playing MP,  I won't buy MP based games,  I just have no desire to subject myself to a ridiculous amount of abuse from people who desperately need to have adult supervision (And I don't mean just kids,  full grown adults as well).

thankfully you don't HAVE to play it

#82
xSolclaim

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Gatt9 wrote...

Sonintega wrote...

How are people still freaking about this? Multiplayer adds, not detracts, from the main game. People don't care about diplomacy or completionism can compensate for their losses in the main game from multiplayer play and still finish the game optimally. It's inclusivity. It's not that scary. And making the N7 missions time-out is logical. War time setting. If you're informed of calamity in progress and you wait around, it should stop being in progress at some point. Reapers have better things to do than wait on your lazy ass to show up. Makes total sense. So, prioritize side missions, act efficiently, and don't spew unrelenting hate for the multiplayer mode just for the sake of being righteously pissed off. The multiplayer's fun. Try it, Mikey. You just might like it.


I've played multiplayer games before...

-Within the first couple of minutes one of your teammates,  usually a teenager,  will start dropping f-bombs every other word.
-A few minutes later he'll start dropping them in your direction.
-Then he'll describe how much you suck,  your family,  your girlfriend,  your dog,  etc.
-One person will be playing like he's never seen a video game before.
-Another will be a griefer doing his best to get you killed.

And that's a good experience of playing multiplayer.  Generally,  it's ten times worse.  Multiplayer is generally a waste of time,  unless you're in a MMO where they actually boot people for being jerks.

There's no way I'm playing MP,  I won't buy MP based games,  I just have no desire to subject myself to a ridiculous amount of abuse from people who desperately need to have adult supervision (And I don't mean just kids,  full grown adults as well).


Eh half or more of the multiplayer people dont talk, and i guess ive been lucky, but all ive heard, from talkign people is people supporting the team, and helping us through. i guess even if something like you said happens, I never really notice, im not quite sure how to get offended by someone i dont know saying things they dont know :S

#83
HappyHappyJoyJoy

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Gatt9 wrote...

There's no way I'm playing MP,  I won't buy MP based games,  I just have no desire to subject myself to a ridiculous amount of abuse from people who desperately need to have adult supervision (And I don't mean just kids,  full grown adults as well).


You know, I've played MP on modern games twice (Halo Reach and ME3), and the ME3 people have been pretty good.  Once I had a squad where we had a nice little discussion about Drell Vanguards while we were killing things.  Granted, the demo audience were probably more hardcore ME fans.

You can always unplug the mic and not have to listen to anyone trash talking.  

#84
themaxzero

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Gatt9 wrote...

Sonintega wrote...

How are people still freaking about this? Multiplayer adds, not detracts, from the main game. People don't care about diplomacy or completionism can compensate for their losses in the main game from multiplayer play and still finish the game optimally. It's inclusivity. It's not that scary. And making the N7 missions time-out is logical. War time setting. If you're informed of calamity in progress and you wait around, it should stop being in progress at some point. Reapers have better things to do than wait on your lazy ass to show up. Makes total sense. So, prioritize side missions, act efficiently, and don't spew unrelenting hate for the multiplayer mode just for the sake of being righteously pissed off. The multiplayer's fun. Try it, Mikey. You just might like it.


I've played multiplayer games before...

-Within the first couple of minutes one of your teammates,  usually a teenager,  will start dropping f-bombs every other word.
-A few minutes later he'll start dropping them in your direction.
-Then he'll describe how much you suck,  your family,  your girlfriend,  your dog,  etc.
-One person will be playing like he's never seen a video game before.
-Another will be a griefer doing his best to get you killed.

And that's a good experience of playing multiplayer.  Generally,  it's ten times worse.  Multiplayer is generally a waste of time,  unless you're in a MMO where they actually boot people for being jerks.

There's no way I'm playing MP,  I won't buy MP based games,  I just have no desire to subject myself to a ridiculous amount of abuse from people who desperately need to have adult supervision (And I don't mean just kids,  full grown adults as well).


I have played a few hundred games of ME3 MP.

That has never once happened to me.

Sounds like you got some history you need to get past.

Modifié par themaxzero, 06 mars 2012 - 05:36 .


#85
Shifty Assassin

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War assets are what you need to get the best ending. The galactic readiness works as a multiplier of your assets. Everyone's Galactic Readiness is set at 50% and if you play Multiplayer it can go up to 100% and decays over time the less you play multiplayer.

#86
android654

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They will be selling "War Assets" as dlc packs in all of the respective marketplaces post launch. I'm not joking, there was a thread about it in the gameplay forum that's reserved for ME3 registered only users now.

#87
ZDPhoenix

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Beeno4Life wrote...

Heaven forbid we play other (very fun) parts of the game!

/sarcasm


I'd rather stay away from the Gears of War and Halo people, thanks though...!

#88
Epsilon330

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Effective Military Strength (the one that matters) and Galactic Readiness are two different things.
GR is a multiplier for EMS. If you play your cards right, take your time, and do the side missions; you won't need the MP.
Naturally, though, I don't condone boycotting the MP. It's very fun if you give it the chance.

#89
AkiKishi

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Decreasing readiness daily is too much like those MMO daily quests and I loathe those. The only question I have is can it ever drop below 50%?

The equation itself is very simple though. Don't see what all the confusion is about. You need to collect twice as many assets if you never go online.

If you don't want to associate with the "mouthbreathers" of Xbox live you can solo MP with a bit of practice.

Modifié par BobSmith101, 06 mars 2012 - 08:20 .


#90
United_Strafes

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PerfectLife wrote...

You have to do the N7 missions in game. derp.


And scan for assets, another stupid uninformed post.

#91
Reptillius

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ok. Let's be fair. They already know most of us do side missions more than the main story. So most of us aren't going to miss out on much really except maybe towards the end when we're max level and a little bored and wnat to play the next character. then we can just go play a little MP right before the end to boost it up...

But most of us that play ME in some form have often done most of the side quests before we've progressed the main story more than about a quarter of the way through. We did it often enough in ME1 we did it often enough in ME 2... we'll do it in ME 3.

Heck in ME 1 at this point. I pick a point on the edge of the map and work my way across it. Depending on my mood it's up to down. left to right. whatever... and then I go back and pick up anything left over towards the end. ME 2 half the time I pick random systems to go to because there is like 3 times what I need to do after a few achievements from the experience boosts. specially if I imported a character in.

We aren't going to miss much and there really is no cause for concern that we can't get the best ending considering what it takes to get the best ending. We'll probably have to try harder for an ending that sucks so to speak. Just like in ME 2.

#92
EnglishRedneck

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I think the decision for me is going to come down to when to play multiplayer. I like that it's there and affects the game, but I'm wondering if there will be points in the story where I can feel I can leave it to go play some multiplayer.

I actually didn't try the multiplayer demo, so I was wondering if anyone can answer this question:
Obviously, with online being the way it is, I'm bound to end up in teams where nobody is communicating or just not very good at the game. Will losing rounds have a negative effect on my story? Or are they just essentially missions to complete that stay completed once done?

#93
OdanUrr

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If someone actually knows what this "best ending" is, PM me. What I've heard so far is damn depressing.

#94
ShdwPlayer

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They did say you could get the best ending w/o multiplayer - just that playing it could make it easier (help is the term used I think)

Anyways I'd probably play it anyways - you paid for it, it's part of the game, might as well. Pretty fun too imo

#95
finc.loki

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Beeno4Life wrote...

Heaven forbid we play other (very fun) parts of the game!

/sarcasm


It's called being FORCED, I don't like Co-Op period.
Tell me why should I have to play MP just to get the best ending and 100% readiness? I paid for the game just like you.
This is a single player franchise, if they want MP in it OK, but for the love of spaghetti monster DO NOT FORCE SP PLAYERS to play MP, that is a slap in the face.

#96
XOEmma

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I didnt mind playing the MP...Did get rather annoyed with getting kicked when trying to level a level 2..But with that I sorted that out with playing with my friend.

#97
Arppis

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Not a big deal for me anymore.

#98
MrAtomica

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It's possible to reach ~4000 score in singleplayer, which is how you get the "best" ending. It takes more effort, sure, but completionists are still rewarded.

#99
Wulfram

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MJF JD wrote...

sidequests dont have some little hidden countdown timer.  Just do them before you do the next big main quest mission.


Unfortunately, this takes away the ability to roleplay a Shepard with a sensible sense of priority

(Of course, an ME1 Shepard with a realistic sense of priority would have missed a pretty huge chunk of the game.)

#100
Arppis

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Wulfram wrote...

MJF JD wrote...

sidequests dont have some little hidden countdown timer.  Just do them before you do the next big main quest mission.


Unfortunately, this takes away the ability to roleplay a Shepard with a sensible sense of priority

(Of course, an ME1 Shepard with a realistic sense of priority would have missed a pretty huge chunk of the game.)


Actualy it doesn't. My friend is playing the game atm, and she is actualy skipping "Please find my purse" quests and most of the side missions she doesn't deem important.

Just do it like a hardcore roleplayer would. No need to follow the rules of the game so stricktly! :)