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100% Galactic Readiness - ONLY IF YOU PLAY MULTIPLAYER


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#126
AkiKishi

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If you don't want to associate with the sub human mouthbreathers of Xbox live (I'm sure that does not apply to anyone on these forums) then you can always make a game and solo MP. With a bit of practice it's not that hard.

Worth doing if you are on the edge of the point threshold. Though in my honest opinion none of the endings are worth any sort of effort.

#127
Aeduz

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There is a war status green bar, I'm sure everyone has seen it. You can max that out without playing Multiplayer, by doing the side missions. The 100% readiness is irrelevant because even at 75% I was nearly maxed on the green bar just because I did so many side missions.

You do not need to do MP to fill that bar, and I assume the bar is the main factor of what ending you will be granted. So there you go.

Modifié par Aeduz, 06 mars 2012 - 07:41 .


#128
Ryzaki

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AlanC9 wrote...

Janan Pacha wrote...
We've already established that it has effect, where it should have no effect. That is detracting, because it should have no effect on the single player. It can be exactly what it is without th effect on single player. The only thing that should have effect on the single player experience is the single player experience. It doesn't matter that you can get all you need in single-player, you shouldn't be able to get it in a completely unrelated mode that's never existed in the series prior, and certainly has never catered to people that prefer multiplayer prior since its focus has never been multiplayer, as it's never even had multiplayer.


I'm looking for an actual argument, and I can't find one. MP players shouldn't be allowed to play less SP and still get an optimal ending, because........ because of what?


Yeah I don't get that.

MP shouldn't have an affect on SP galatic readiness is my view. It makes it impossible for my paragade to get the best ending. Which is bull.

#129
AlanC9

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Ryzaki wrote...

AlanC9 wrote...

I'm looking for an actual argument, and I can't find one. MP players shouldn't be allowed to play less SP and still get an optimal ending, because........ because of what?


Yeah I don't get that.

MP shouldn't have an affect on SP galatic readiness is my view. It makes it impossible for my paragade to get the best ending. Which is bull.


What does MP have to do with that?

#130
RocketManSR2

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TC, do your research before posting topics. Unless you're a troll. Trolls don't care about facts.

#131
Kolyat Krios

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So this means, the more MP you play, the less war assets you have to gather in SP and maybe even skip some unimportant side quests. No Problem then.

#132
Ryzaki

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AlanC9 wrote...

Ryzaki wrote...

AlanC9 wrote...

I'm looking for an actual argument, and I can't find one. MP players shouldn't be allowed to play less SP and still get an optimal ending, because........ because of what?


Yeah I don't get that.

MP shouldn't have an affect on SP galatic readiness is my view. It makes it impossible for my paragade to get the best ending. Which is bull.


What does MP have to do with that?


Uh nothing other than you know. BW feeling some need to encourage MP use by making it affect SP.

#133
Guest_lightsnow13_*

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Kolyat Krios wrote...

So this means, the more MP you play, the less war assets you have to gather in SP and maybe even skip some unimportant side quests. No Problem then.


Yeah, I'm not really seeing a problem...so people are going to be doing the quests already? But if people don't want to do quests they can just do MP and less quests.. Basically it's just another option. Really people, this isn't much of an issue..

#134
Finaldeath1689

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All the readiness does it make it so at 50% readiness you would need twice as many resources to get the best ending. It is completely possible to get the best ending while still at the 50%, you just need to do more of the side quests than you would need to do if you played the multiplayer as well.

#135
Jononarf

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I thought I just read a forum post from Bioware talking about this, oh wait:
http://social.biowar...3/index/9665384

What this translates to me, is put more game time into single player.  For 100% go figure you might have to play a new feature. I mean they did state multiplayer was going to be added so why wouldn't you get 100% for not playing it?

#136
RocketManSR2

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I think it's cool how BioWare tied the MP and SP together without making one dependent on the other. It's quite remarkable, actually.

#137
AlanC9

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Ryzaki wrote...

AlanC9 wrote...

Ryzaki wrote...

AlanC9 wrote...

I'm looking for an actual argument, and I can't find one. MP players shouldn't be allowed to play less SP and still get an optimal ending, because........ because of what?


Yeah I don't get that.

MP shouldn't have an affect on SP galatic readiness is my view. It makes it impossible for my paragade to get the best ending. Which is bull.


What does MP have to do with that?


Uh nothing other than you know. BW feeling some need to encourage MP use by making it affect SP.


Wait a minute.. you said this was going to make it impossible for your paragade to get the best ending. I still don't see how that's true.

I know there's an effect, but AFAIK it's only to make SP easy if you play MP. Unless you want easy SP in the first place, what's the problem?

#138
mata345

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Yack!Hoped that Shep!Lived in 1 ending cut-scene!

#139
mata345

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Can anybody please tell me if there are more then 3 endings?I am still hopping maybe i can continue to play same char affter final mision!Pls people!!!

#140
Gravbh

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I haven't gone through the entire thread but based on the last page of comments it's apparently still not clear. I'll throw in my understanding of the system.

Your ending is based on your war assets, stuff you acquire during the single player. To max this out you have to be a completionist and do side missions. Galactic readiness is the multiplayer section. It merely acts as a multiplier for your war assets. The more multiplayer you play, the less side missions you have to do in singleplayer.

PCgamer's review didn't help. The reviewer basically said "I didn't play multiplayer and I got a bad ending because my assets weren't high enough. I could have done extra single player missions to raise my assets but I found them tedious." In other words, "WTF Bioware, I didn't do get the 100% ending after not doing 100% of the game?"

I swear, Bioware could pack a bar of gold into every purchase and people would complain about how heavy the box was.

#141
The Enforcer OS

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Ending is independent of multiplayer, Readiness through MP assists in reaching a better ending sooner ...

However, Can the achievement of readiness in all theaters be accomplished without MP ... that is the question.

#142
martinf92

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Gravbh wrote...

I haven't gone through the entire thread but based on the last page of comments it's apparently still not clear. I'll throw in my understanding of the system.

Your ending is based on your war assets, stuff you acquire during the single player. To max this out you have to be a completionist and do side missions. Galactic readiness is the multiplayer section. It merely acts as a multiplier for your war assets. The more multiplayer you play, the less side missions you have to do in singleplayer.

PCgamer's review didn't help. The reviewer basically said "I didn't play multiplayer and I got a bad ending because my assets weren't high enough. I could have done extra single player missions to raise my assets but I found them tedious." In other words, "WTF Bioware, I didn't do get the 100% ending after not doing 100% of the game?"

I swear, Bioware could pack a bar of gold into every purchase and people would complain about how heavy the box was.


I did the 99.9% of the game and got around 6820 total war assets which came down to around 3410 effective ones. If you don't play multiplayer you need 10000 war assets to get the "best" endings, and for what i experienced this cannot be achieved by solely playing the SP

#143
Amikae

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martinf92 wrote...

Gravbh wrote...

I haven't gone through the entire thread but based on the last page of comments it's apparently still not clear. I'll throw in my understanding of the system.

Your ending is based on your war assets, stuff you acquire during the single player. To max this out you have to be a completionist and do side missions. Galactic readiness is the multiplayer section. It merely acts as a multiplier for your war assets. The more multiplayer you play, the less side missions you have to do in singleplayer.

PCgamer's review didn't help. The reviewer basically said "I didn't play multiplayer and I got a bad ending because my assets weren't high enough. I could have done extra single player missions to raise my assets but I found them tedious." In other words, "WTF Bioware, I didn't do get the 100% ending after not doing 100% of the game?"

I swear, Bioware could pack a bar of gold into every purchase and people would complain about how heavy the box was.


I did the 99.9% of the game and got around 6820 total war assets which came down to around 3410 effective ones. If you don't play multiplayer you need 10000 war assets to get the "best" endings, and for what i experienced this cannot be achieved by solely playing the SP


Is this 10000 war assets thingie confirmed? 

#144
DOYOURLABS

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The ending that requires the most readiness needs 5000. It might be feasible to do it without multiplayer, but without multiplayer you need to get to 10000 to have an effective 5000. Without multiplayer, your readiness is halved.

#145
Amikae

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DOYOURLABS wrote...

The ending that requires the most readiness needs 5000. It might be feasible to do it without multiplayer, but without multiplayer you need to get to 10000 to have an effective 5000. Without multiplayer, your readiness is halved.


I am not sure if 10000 War Assets are achievable on SP alone. It's too much.

BioWare need to clarify this. Their official stickied statement is not very concrete.

#146
Cyberarmy

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Amikae wrote...

DOYOURLABS wrote...

The ending that requires the most readiness needs 5000. It might be feasible to do it without multiplayer, but without multiplayer you need to get to 10000 to have an effective 5000. Without multiplayer, your readiness is halved.


I am not sure if 10000 War Assets are achievable on SP alone. It's too much.

BioWare need to clarify this. Their official stickied statement is not very concrete.



Its not too much... half way to the end i had already all the assets without touching MP. There is no need to worry...
Just do the quests, scan planets and help people you ll get points easily.

#147
Joker1117

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Kolyat Krios wrote...

So this means, the more MP you play, the less war assets you have to gather in SP and maybe even skip some unimportant side quests. No Problem then.


EXACTLY. You can still get the best ending w/o MP, it just takes longer. You need 4k points in your war asset score and there's 10k possible. Keeping the percentage at 50% just means you need 8k instead.

#148
ladyvader

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Cyberarmy wrote...

Amikae wrote...

DOYOURLABS wrote...

The ending that requires the most readiness needs 5000. It might be feasible to do it without multiplayer, but without multiplayer you need to get to 10000 to have an effective 5000. Without multiplayer, your readiness is halved.


I am not sure if 10000 War Assets are achievable on SP alone. It's too much.

BioWare need to clarify this. Their official stickied statement is not very concrete.



Its not too much... half way to the end i had already all the assets without touching MP. There is no need to worry...
Just do the quests, scan planets and help people you ll get points easily.


I did every quest available and got every system at 100% and my readiness never got higher than 50%.  I am starting MP tonight.  It was my plan all a long.  1 SP run without playing any MP then doing both.

#149
N7BLAZEOGLORE

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REALLY ?? WHAT DOSE IT MATTER ANYWAY .

#150
Nefario

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Hey guys, you can get a bucket full of M&M's, or you can get a bucket half full of M&M's and get the rest of the bucket filled up with skittles! Isn't that great?

WHAT DO YOU MEAN I CAN'T FILL UP MY BUCKET WITH M&M'S I HATE SKITTLES AND I'M ANGRY

As I understand it, your galactic readiness is the percentage of your war assets that are effective. So, pulling out an arbitrary number, let's say your effective score needs to be 2000 in order to get the "best ending". In that case, you could get a total score of 4000 for total war assets, and if your galactic readiness is at 50%, you'll still get the best ending. On the other hand, if your galactic readiness was at 100% (boosted up from multiplayer or whatever else), you'd only need 2000 for your war assets to have the required effective assets.