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The Dragon Age I would have liked to play


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#26
kallikles

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Serogon wrote...

Just because you see some Grey Wardens that aren't mages doesn't mean there aren't any mages. And about the mages at Ostagar, just because nobody says "Hey, there's some Grey Warden mages here!" doesn't mean there aren't any. There's not even any reason for anyone to bother telling you that.


Actually, when you take the mage origin, it is mentioned that there's only one Grey Warden mage at a time. Why? No idea...

#27
Alynna_tp

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Dtelm wrote...

I also seem to remember some reference to mage grey wardens if you play as one. Something about how there have been very few....or maybe that was women...


The reference to mage Grey Wardens is in the mage origin.  I remember selecting some kind of conversation option where Duncan mentioned they usually have one Circle mage at a time in their roster.  Maybe someone can remember the exact quote though.

#28
Dtelm

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I'll do a quick playthrough of the origin and find it. 

Modifié par Dtelm, 26 novembre 2009 - 01:22 .


#29
Serogon

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Really? Ah, nevermind then. Then yes, The Angry One (and Dtelm) is (are) right, there's no way in hell one mage could manage that, so it would have to have been the non-grey warden ones. So the Archdemon wouldn't be dead.

#30
The Angry One

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kallikles wrote...

Serogon wrote...

Just because you see some Grey Wardens that aren't mages doesn't mean there aren't any mages. And about the mages at Ostagar, just because nobody says "Hey, there's some Grey Warden mages here!" doesn't mean there aren't any. There's not even any reason for anyone to bother telling you that.


Actually, when you take the mage origin, it is mentioned that there's only one Grey Warden mage at a time. Why? No idea...


Oh yes, that too.
Perhaps it's a concrete rule that the Chantry imposes, but a fairly modern rule it seems (Sophia Dryden's Wardens had multiple mages).
Given Duncan is always concerned about pushing Fereldans too far (having been exiled once and all) he may just have to obey this.

As for Grey Wardens vs. the Archdemon.. I don't know, if they were nothing more than Templar equivalents it might mute their impact or the point of their sacrifice.
Besides you could have it like the Archdemon possesses.. I don't know, Loghain and intends to manipulate Ferelden into a massive civil war in order to stomp over it easily with a second Blight.

#31
Dtelm

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Yea. It would take many mages, and a freaking truckload of lyrium, let me go get that quote.

#32
kallikles

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Serogon wrote...

Really? Ah, nevermind then. Then yes, The Angry One (and Dtelm) is (are) right, there's no way in hell one mage could manage that, so it would have to have been the non-grey warden ones. So the Archdemon wouldn't be dead.


Again: fiction. With fiction, you can change the rules.

Or, if you're particularly attached to this particular rule, then you can have the mages bring it down, and have Duncan deliver the final blow. Which also gives his death a bit more sparkle.

#33
Dtelm

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Not to mention that the chantry gets nervous when more than the few mages at ostagar gather in war. They wouldnt even use the mages in place of the signal fire. I doubt the chantry would permit so many mages and so much lyrium to be gathered, let alone used.

#34
Dtelm

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So....you want to make a dragon age origins that isnt dragon age at all. You want to make something else entirely. Im not sure I get the point. How is your version any less linear than bioware's?

#35
kallikles

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Dtelm wrote...

So....you want to make a dragon age origins that isnt dragon age at all. You want to make something else entirely. Im not sure I get the point. How is your version any less linear than bioware's?


After the origin and Ostagar, you're in a kingdom which lacks a leader and has fallen into chaos, while you yourself are in danger until you find out who or what is behind it all.

That creates more choices in two ways:

First, your position in the world can take more paths, since it doesn't have to lead to that one single final battle. Chaos creates opportunity, and since you're relatively unknown (unless you're a noble, anyway) nobody is for or against you yet. Support one of the nobles? If you want. Support one of them only to backstab him once he's dealt with the others? Why not? Go right against them all and fight a constant uphill battle? Sure! Decide that the time is right for a magocracy? If you think that's a good idea...

Second, a main antagonist who turns out to be a being that can be reasoned with creates the possibility of a big final twist. Let's say you're a bloodmage, kill the main antagonist who turned out to be, say, a centuries-old mage, and decide to pick up where he left off. Or you could just kill him and destroy his research. Or, if you're a bit of a coward, you might decide to agree to become the figurehead of the kingdom while he continues his dark works, behind the throne.

#36
RiceFarmer

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Actually, when you take the mage origin, it is mentioned that there's only one Grey Warden mage at a time. Why? No idea...


I don't remember that, but I do remember Duncan saying how he would like to place at least one mage in each division of the army at Ostagar.

I absolutely loved the story of Dragon Age: Origins though. I rather enjoyed having an overwhelming seemingly unstoppable horde of mindless evil darkspawn as the main antagonist.

#37
Kinaori

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The Angry One wrote...

You see some other Grey Wardens in the dwarf noble origin.
The ones at Ostagar are said to be a very small group, and no mages are ever mentioned.

Posted ImagePosted Image

There's a section of the camp specifically for the mages.  They're doing... something there in the Fade.

#38
Serogon

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To RiceFarmer, he just meant mages (he wasn't actually there looking for Grey Wardens, just some mages to go to Ostagar) and Kinaori, those were just mages.

#39
SeanMurphy2

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They could have done a game focused on political backstabbing and scheming. But they chose to go in another direction. Though it is present in the Dwarf and Landsmeet sections.

I think the story already has a fairly complex structure. There is a lot happening. There is the Darkspawn threat, Ferleden politics/civil war/Loghain and the local issues happening in the Origin locations.

Also it is the opening game of the Franchise. It can't be too densely complicated and it is important in introducing and establishing the setting.  The outcomes can't make it too wierd for the sequels like the Blight destroying Ferelden and nearby nations.

Modifié par SeanMurphy2, 26 novembre 2009 - 02:40 .


#40
Fishy

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Hmmm

Personnally .. That The other gray Warden would be a female Character and not a whinny virgin bastard child..
That the combat system and the pathing system would be better .. It's annoying when your character *place* himself to attack an ennemy... lol .. I played too much Age of Conan i guess (Which i believe's the best combat system ever and feel very realistic)

That the ending would be Better ... but noo .. you either have Allistair spouting his crap or Anora(I always sacrifice my character)  .. No music .. No farewell from your companions ... Just the bastard talking ..Plus if you don't make him your friend he don't say much.So now i decided he won't be king anymore in any of my playthrough.


To actually go outside and have the crowd applausing.That would feel more epic imo.

It's would be fun you know to see Sten and Ohgren telling you goodbye at your corpse...That would be moving..But no .. it's allistairrrr .. geez i hate this tool

Modifié par Suprez30, 26 novembre 2009 - 02:29 .


#41
Cyric133

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 I would have liked to liberate the elves and enslave the dwarves. Why don't I have that option?

:devil:

#42
Nimander

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Give me the actual DA: O story. As others have said, I'd rather have a linear story than ... that. I find it trite and even more predictable than the DA: O story.

#43
archonambroseus

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Since it's pointless to debate the feasibility of different fictions, let me just say to the OP:



Please god no.

#44
cpip

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I'd argue the feasibility of keeping quite so wide a range and still keeping the graphics and voice acting.



One of the downsides of a much more developed graphics & sound engine is a certain tendency towards linearity. The more options presented, the more that has to be recorded, the more space you have to take up and the more you have to pay your voice talent.



Some of the ideas presented would be interesting to include -- but would it be feasible and economically practical to implement them?

#45
Suron

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archonambroseus wrote...

Since it's pointless to debate the feasibility of different fictions, let me just say to the OP:

Please god no.



#46
red8x

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I think I understand where the OP is coming from...



Stories are supposed to propel you to the inevitable climax with the bad-guy but in Dragon Age your origin really seemed to make no difference in what that climax would be. It was the exact same confrontation with Loghain no matter your choices leading up to that point.

#47
jbann311

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I agree with the OP, simply because he referenced VTM: Bloodlines. I loved that game. I also liked many Final Fantasy games but I'll let that slide.

I won't lie when I started playing Dragon Age Origins I couldn't stop until 35 hours later my first play through was over. I think the game is ice cold, but the story just didn't really grip me all that much. I liked the combat, I like the game can be pretty challenging.

There was too much focus on Loghain, and not enough on the Blight. It was a little too much like Lord of the Rings.

#48
IronVanguard

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Kids these days.

Giant twisted dragons leading a horde of evil against the innocent just aren't enough for ya.



While it may be interesting... that'd basically just be a completely different game.

Actually, if you could get a mod team, that could make a nice one.....

#49
Aderis

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.....<.< I would ask what Loghain has to do with LotRO but nevermind. The best I can say is that bioware gave the gamers the Toolset for a reason. IF you don't like how something is then get a group of modders together so you can make a story to your liking.

#50
SeanMurphy2

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Everyone has got different opinions on what the story should have been.



Some people wanted more integration of the origin stories into the main plot, some wanted Loghain to be more involved and others wanted less Loghain but more focus on the Blight.