Dtelm wrote...
So....you want to make a dragon age origins that isnt dragon age at all. You want to make something else entirely. Im not sure I get the point. How is your version any less linear than bioware's?
After the origin and Ostagar, you're in a kingdom which lacks a leader and has fallen into chaos, while you yourself are in danger until you find out who or what is behind it all.
That creates more choices in two ways:
First, your position in the world can take more paths, since it doesn't have to lead to that one single final battle. Chaos creates opportunity, and since you're relatively unknown (unless you're a noble, anyway) nobody is for or against you yet. Support one of the nobles? If you want. Support one of them only to backstab him once he's dealt with the others? Why not? Go right against them all and fight a constant uphill battle? Sure! Decide that the time is right for a magocracy? If you think that's a good idea...
Second, a main antagonist who turns out to be a being that can be reasoned with creates the possibility of a big final twist. Let's say you're a bloodmage, kill the main antagonist who turned out to be, say, a centuries-old mage, and decide to pick up where he left off. Or you could just kill him and destroy his research. Or, if you're a bit of a coward, you might decide to agree to become the figurehead of the kingdom while he continues his dark works, behind the throne.