Modifié par shaneduce, 07 mars 2012 - 07:27 .
Can't use the menu's @ 5760x1080 (FIXED)
#1
Posté 06 mars 2012 - 07:26
#2
Posté 06 mars 2012 - 07:38
Modifié par ultraman7k, 06 mars 2012 - 07:41 .
#3
Posté 06 mars 2012 - 07:44
#4
Posté 06 mars 2012 - 08:06
Could you post your graphic card(s) setup (or in the case of shaneduce, confirm that what is in your signature is correct)?
Thanks!
#5
Posté 06 mars 2012 - 08:16
If I knew where to find an FOV/Aspect Ratio fix in the Coalesced file, I would attempt to change it. As is though, it's one big file...
Modifié par Araghol, 06 mars 2012 - 08:19 .
#6
Posté 06 mars 2012 - 08:21
I apologize for the inconvience and hope this clears everything up.
#7
Posté 06 mars 2012 - 09:02
yes what is in my sig is correct. i'm also useing 295.73 DriverThomas Abram wrote...
Hey Shaneduce and Ultraman7k,
Could you post your graphic card(s) setup (or in the case of shaneduce, confirm that what is in your signature is correct)?
Thanks!
Here is pictures of my rig.
http://www.modsrigs....x?BuildID=27681
Modifié par shaneduce, 06 mars 2012 - 09:04 .
#8
Posté 06 mars 2012 - 09:12
#9
Posté 06 mars 2012 - 09:44
Eyefinity doesn't appear to work.. getting nothing on anything but the center screen for menus and dialogue and such.. like all the 2D elements of the game are only able to be shown on the center screen.. additionally sometimes the top and bottom parts of what is shown are also cut off or like they are being shrunk down in size..
I've posted already 2 threads about this... once for the demo and again before this thread showed up
Using 3 monitors in widescreen or portrait doesn't matter.. WITHOUT using bezel compensation or with, and also all monitors 1080p resolution 1920x1080...
i prefer portrait... with the idea of adding 2 more monitors in the near future for a 5 display eyefinity setup...
however this will be impossible to play on with me3 like this.
ONLY way for me to get anything to look right is if i set in the configurator to windowed mode... Fullscreen/Borderless windowed modes will not work...
#10
Posté 06 mars 2012 - 10:33
And the thing is thats how it was set up for me on the default settings had my rez set up to 5760 by 1080 I didnt change it or nothing
#11
Posté 06 mars 2012 - 12:11
Palioxis wrote...
It works fine for me so fare...I played the demo with the eyefinity set up and looking at it now its still works fine...multiplayer works like a champ...i can see all the menus and nothing is zoomed in from what I can see.
And the thing is thats how it was set up for me on the default settings had my rez set up to 5760 by 1080 I didnt change it or nothing
I wonder why others are having trouble with the menus... the problem isn't isolate to either Surround or Eyefinity, but some have trouble, others do not.
<_<
#12
Posté 06 mars 2012 - 03:42
Specially considering how portrait style eyefinity follows very close to the 16:9/16:10 aspect ratio which works OUT OF THE BOX for ME1 and ME2 not to mention 99% of the games out there due to following close to the right resolution ensureing there is no weird widescreen glitches.
Even skyrim for all it's issues with eyefinity, works generally quite well with a portrait setup.
Unfortunately as i stated, the moment one goes with full screen or borderless windowed mode (which i might add is a ROYAL pain in the ass due to the mouse ALWAYS losing focus resulting in accidental right clicking or left clicking outside the game which basically can get you killed quick and just silly.)
I'm not sure how there is such a massive problem with ME3 when it comes to even the simpliest things. From what i was able to dig up, it appears the ME3 is using preset resolution values, if you don't follow the correct resolution instead of what they should have used was ratios..... the game just has a fit and gives you a half baked screen.
Here are examples of what i'm seeing.
They all are what is seen using a 16:9.5 ratio (approximate) resolution.
http://img20.imagesh...01203052304.jpg
http://img140.images...emo20120226.jpg
Ala exactly what was seen in the demo
http://img535.images...emo20120226.jpg
http://img213.images...mo20120226v.jpg
Quite impossible to play through the menus or using anything.
Mind you if i attempt to get into the actual game (somehow)... the game visual looks right aside from some hud messups of the 2D elements..... but yeah, pretty useless. even to try and save the game or use squad points or whatever....
#13
Posté 06 mars 2012 - 05:59
http://widescreengam...ass-effect-3/en
And here is the program They are talking about.
http://www.widescreenfixer.org/
I'm not @ home right now can one of u'll Test this and post your results here for us. Tonight I'll do my own testing, and i'll post here.
#14
Posté 06 mars 2012 - 06:27
Now using the widescreenfixer does work, me know this because I use it for Skyrim. Go to the site download it
http://www.widescreenfixer.org/
Once downloaded there should just be another program in a folder. I just made it to my desktop.
Run the program FIRST then ME3. Should fix all the problems everyone is having.
Now this is base of the widescreenfixer I have for Skyrim so it might be a little different then what I'm saying.
Also if it helps this is what my GamerSettings says. To get there C:\\User\\Documents\\BioWare\\Mass Effect 3\\BIOGame\\Config
You'll see the GamerSettings at the top. Click on that and should show your settings for what you have for your game.
Here is what it says for mine
[SystemSettings]
BorderlessWindow=False
Fullscreen=True
DynamicShadows=True
MaxCharacterCinematicLightingPasses=3
SHSecondaryLighting=True
MotionBlur=True
bAllowPostprocessAA=True
MaxAnisotropy=8
ResX=5760
ResY=1080
MouseSensitivity=75
UseMouseDampening=True
MPVoiceChatInputDevice=0
MPVoiceChatOutputDevice=0
MPVoiceChatVolume=100
MPVoiceChatMode=0
MPVoiceContinueOnLostFocus=False
Hope is helps!
#15
Posté 06 mars 2012 - 06:35
#16
Posté 06 mars 2012 - 09:03
#17
Posté 07 mars 2012 - 01:49
#18
Posté 07 mars 2012 - 02:17
totally identical to the issue present in the current official version..
Actually typically let games and whatnot attempt an autodetect... launch and emediately was created by this uselessness... having to use ALT+F4 or task manager to manually kill the game because the mouse clicks don't even registered on anything outside what is viewable... even if you try and get where the exit button is, just doesn't do anything.. like the entire gui just breaks.
I could tolerate borderless mode but everytime you hit the shift key to bring up the powers menu, the mouse loses focus and the game is unable to lock it inside the me3 window, which obviously can result in the mouse appearing outside the window trashing your survival chances due to well, clickign on something outside the game window.
anywho... having tried everything from the 11.9's up to the 12.2 preview.... nothing has changed....
#19
Posté 07 mars 2012 - 02:23
[SystemSettings]
Resolution=_3240x1920
ResX=3240
ResY=1920
MotionBlur=False
MaxAnisotropy=16
FullScreen=False
BorderlessWindow=False
bAllowPostprocessAA=True
DynamicShadows=True
MaxCharacterCinematicLightingPasses=3
SHSecondaryLighting=True
MouseSensitivity=75
UseMouseDampening=True
MPVoiceChatInputDevice=1
MPVoiceChatOutputDevice=1
MPVoiceChatVolume=100
MPVoiceChatMode=0
MPVoiceContinueOnLostFocus=False
[SaveGames]
Location=
[GamerSettings]
Version=2
[AppCompat]
MeasuredCPUScore=-1.000000
CompatLevelComposite=6
CompatLevelCPU=6
CompatLevelGPU=6
GPUVendorID=4098
GPUDeviceID=26393
CPUNumLogicalProcessors=12
#20
Posté 07 mars 2012 - 05:58
why bioware doesn't allow this to be enabled.. is beyond me...
just add this under systemsettings heading...
Trilinear=True
I've also started playing with the shadow detail...
#21
Posté 07 mars 2012 - 06:40
www.widescreenfixer.org/files/f54ddf258e2908fbc8492d3ad31bb616/4f570135/WidescreenFixer-r396.7z
Going to try it now.
#22
Posté 07 mars 2012 - 07:27
Maybe the Mod's can stickie this up top. So others can more quckly find it.
Modifié par shaneduce, 07 mars 2012 - 07:37 .
#23
Posté 07 mars 2012 - 07:40
only way to work is using DHJudas' fix... oh well
#24
Posté 07 mars 2012 - 04:21
#25
Posté 08 mars 2012 - 03:09





Retour en haut






