My review so far
#1
Guest_Tesclo_*
Posté 06 mars 2012 - 10:33
Guest_Tesclo_*
Remember in Dragon Age 2 how you would walk from point A. to point B. and be rushed by endless waves of boring npcs? Well it seems that Bioware didn't get the memo that the majority of us didn't find that concept appealing because it's back. Not only is it back, but it's improved on. See now some (if not most) mission have some sort of time limit. You have to fight off endless waves of npcs until that time limit is reached. A perfect example of this is in the demo right before you escape. This happens alot. And it's put in the game to extend it and so that people that enjoy shooters have something to do.
Combat difficulty is based on how many clips you must unload into any particlur npc for it to die. Want to play on normal? Expect 1-2 clips per npc. Easy is about half a clip and so on and so fourth. I prefer not to sit there and unload 15 clips into one npc, so I put it on "casual"...
Remember in Mass Effect 1 and 2 where dialogue actually meant something? Well now Shepard can read your mind and respond to what it thinks you would say. I'd say about half the dialogue is stripped out of this game compared to 1 and 2. Bioware really went all out here to make the console shooter people feel right at home. Most of the npcs that are considered companions (infact all of them) now have the "Zaeed treatment" after major missions. This means you don't actually talk to them most of the time they just kind of... talk to themselves. Sure you do have cutscenes with them but it's limited now. Again Bioware thought the one thing people hated in Me2 was best to bring back in a larger role.
Let's talk about characters returning. Like I said I'm about 10 hours into the game and I've talked to Ashley twice. Miranda once. Garus once. And the rest are either dead or missing so far. Yes I'm serious.
There are things that are well done though like the day one dlc that I had a major issue with before release. Aside from the ending (endless waves issue again), I thought it was well done in the sense that a living prothean brings so much mystery and awe to the game. The voice acting of the character (when you can actually talk to him) is extremely well done. And returning to Eden Prime is a thrill... even if it looks nothing like it did in Mass Effect 1. I've also seen other planets from the original game, but haven't been actually able to land on them (yet?).
Overall the game feels like it's a step back in terms of the rpg elements like story? And talking to npcs? All of this seems more streamlined and stripped out of the game in favor of again catoring to people that would rather bash their head off the controller and zerg through the entire game. I hope my opinion changes as I finish the game, but somehow I doubt it will.
#2
Posté 06 mars 2012 - 10:35
#3
Posté 06 mars 2012 - 10:35
#4
Guest_Tesclo_*
Posté 06 mars 2012 - 10:36
Guest_Tesclo_*
Duncaaaaaan wrote...
Also... rating your own thread 5 stars...
I didn't rate my thread.
#5
Posté 06 mars 2012 - 10:38
Duncaaaaaan wrote...
Also... rating your own thread 5 stars...
Don't assume that everyone responds who rates.
#6
Posté 06 mars 2012 - 10:39
#7
Posté 06 mars 2012 - 10:45
BobSmith101 wrote...
RPS said something similiar about HP sink creatures. Thats why I hate stuff like Insanity on RPGs higher difficulties should be more difficult, not more tedious.
-I agree... But I dont think we can label ME3 an rpg.
#8
Posté 06 mars 2012 - 10:46
BobSmith101 wrote...
RPS said something similiar about HP sink creatures. Thats why I hate stuff like Insanity on RPGs higher difficulties should be more difficult, not more tedious.
I fully agree with you.
It's why I don't play games on higher difficulties most of the time.
#9
Posté 06 mars 2012 - 10:54
#10
Guest_Tesclo_*
Posté 06 mars 2012 - 10:55
Guest_Tesclo_*
suntzuxi wrote...
I hardly can believe you had 10 hours into the game.
Korea released 17 hours ago.
#11
Posté 06 mars 2012 - 10:57
Tesclo wrote...
suntzuxi wrote...
I hardly can believe you had 10 hours into the game.
Korea released 17 hours ago.
-Knowing Koreans and their lust for gaming, that means that there are likely several koreans who allready finished the game.
"GG no rush five minutes ok?" (Sorry... a bit prejudical I know... Played Starcraft too often
#12
Posté 06 mars 2012 - 10:59
I, personally, think the game is much better than ME2, so far. I agree conversations seem lessened and there are still too many occasions where there are only 2 dialogue options but the level design and variety, so far, is very very nice.
#13
Posté 06 mars 2012 - 11:01
#14
Posté 06 mars 2012 - 11:02
Tesclo wrote...
I played a good deal yesterday and was going to write this last night, but I thought it would be better to sleep on it and let everything set a bit. To be fair, I'm only about 10 hours into the game, but this is not Mass Effect. Yes it has the characters and theme of a Mass Effect game, but it plays and feels more like Gears of War or some knock off action shooter than an rpg with shooter elements. Let me explain.
Remember in Dragon Age 2 how you would walk from point A. to point B. and be rushed by endless waves of boring npcs? Well it seems that Bioware didn't get the memo that the majority of us didn't find that concept appealing because it's back. Not only is it back, but it's improved on. See now some (if not most) mission have some sort of time limit. You have to fight off endless waves of npcs until that time limit is reached. A perfect example of this is in the demo right before you escape. This happens alot. And it's put in the game to extend it and so that people that enjoy shooters have something to do.
I never liked liked mechanic of DA2 very much, is this very prevalent? I'm not quite grasping why they would have done this, since every review I ever saw of DA2 critized or complained about.
Combat difficulty is based on how many clips you must unload into any particlur npc for it to die. Want to play on normal? Expect 1-2 clips per npc. Easy is about half a clip and so on and so fourth. I prefer not to sit there and unload 15 clips into one npc, so I put it on "casual"...
I've made posts about this before, "Challenge" versus "Tedium." Higher Difficulties that just boost enemy HP levels, boost enemy Damage levels or reduce your own damage/HP are not Challenging. They are just more tedious. Tedium is not challenge. Improved difficulty would be things like: Improved enemy AI, more varied enemy AI, new enemy abilities and enemy weapons, additional enemy mob types, new enemy attack formations and enemy group tactics and combinations and so on, all requiring the player to take new approaches to situations that may have been very different on lower difficulty settings. Challenge. Not tedium.
Remember in Mass Effect 1 and 2 where dialogue actually meant something? Well now Shepard can read your mind and respond to what it thinks you would say.
What? I don't understand, how would it guess what I wanted to say even? I am very wary of that idea.
I'd say about half the dialogue is stripped out of this game compared to 1 and 2. Bioware really went all out here to make the console shooter people feel right at home. Most of the npcs that are considered companions (infact all of them) now have the "Zaeed treatment" after major missions. This means you don't actually talk to them most of the time they just kind of... talk to themselves. Sure you do have cutscenes with them but it's limited now. Again Bioware thought the one thing people hated in Me2 was best to bring back in a larger role.
I really was not fond of how Kasumi and Zaeed were handled in ME2. I repeatedly mentioned that this was not a way of interacting with the characters that I found enjoyable back when they came out. If this is true . . . ugh . . .
I don't have the words.
Let's talk about characters returning. Like I said I'm about 10 hours into the game and I've talked to Ashley twice. Miranda once. Garus once. And the rest are either dead or missing so far. Yes I'm serious.
I'm not following.
Overall the game feels like it's a step back in terms of the rpg elements like story? And talking to npcs? All of this seems more streamlined and stripped out of the game in favor of again catoring to people that would rather bash their head off the controller and zerg through the entire game. I hope my opinion changes as I finish the game, but somehow I doubt it will.
I thought they said that the RPG elements were increased and more important this time around . . . your review . . . contradicts a lot of what I've been led to believe about the game. I just don't know what to think now.
Well, it's already pre-ordered, and I'll be picking it up in a few hours when the store opens. I really hope your review is massively innacurate. I don't mean to offend you, but, really, nothing would make me happier than finding you were just yanking my chain when I get to play.
#15
Guest_Tesclo_*
Posté 06 mars 2012 - 11:04
Guest_Tesclo_*
SKiLLYWiLLY2 wrote...
1-2 thermal clips to kill an enemy on normal? Am I understanding you correctly? If so, you couldn't be more wrong. Maybe it's because I'm playing soldier and imported my character (so I'm level 30) but Cerberus troopers die after maybe 8 bullets if none of them are headshots. Start hitting headshots and they die extremely quickly. I bumped the difficulty up to hardcore during the Mars mission because it was just too easy.
I, personally, think the game is much better than ME2, so far. I agree conversations seem lessened and there are still too many occasions where there are only 2 dialogue options but the level design and variety, so far, is very very nice.
I chose not to import but I am playing soldier. It just seems like it takes a while to kill things. I do agree with the headshots you can knock things down pretty quickly.
The level and quest design honestly feel like Mass Effect 2 DLC. It's kinda like a bunch of dlcs wrapped together by a main story line. But I think the biggest issue here is the dialogue being stripped. That's what most people are going to have a major problem with. I have no idea why Bioware would go in this direction.
#16
Posté 06 mars 2012 - 11:09
#17
Posté 06 mars 2012 - 11:11
Farbautisonn wrote...
Just one thing... If Shepard is the great beacon and strategic and tactical hope of the universe... why is he fighting like a grunt?
He leads with example.
...but simply put, gameplay reasons.
#18
Posté 06 mars 2012 - 11:19
#19
Posté 06 mars 2012 - 11:20
Farbautisonn wrote...
Just one thing... If Shepard is the great beacon and strategic and tactical hope of the universe... why is he fighting like a grunt?
I'd like to know if you can take Reapers down in open combat why would you need to do the bonehead things he does in the end.
#20
Posté 06 mars 2012 - 11:24
#21
Posté 06 mars 2012 - 11:36
#22
Posté 06 mars 2012 - 11:38
#23
Posté 06 mars 2012 - 11:41
#24
Posté 06 mars 2012 - 11:42
Why is RPG mode dumbed down when it was supposed to have as much dialogue choices as the previous games?
Modifié par Elton John is dead, 06 mars 2012 - 11:54 .
#25
Posté 06 mars 2012 - 01:02
Elton John is dead wrote...
This sucks if it's true. I guess Dragon Age 3 will be a hack and slash. When will Bioware realize that people are okay with dialogue choices? Even the shooter audience can handle dialogue choices and I thought action mode was for them?
Why is RPG mode dumbed down when it was supposed to have as much dialogue choices as the previous games?
-Because BioWare forgot what the hell "RPG" means after they released DA:O?





Retour en haut






