Gabochido wrote...
Hence, I have been making sure to tell the DLC team that playing time is what matters most to a lot of people.
Careful not to get caught up in the wailings of people on the forums without looking at what lies underneath. "I was dissapointed by the playtime length of Warden's Keep" is not the same thing as "Play time is what matters most".
Indeed, in most cases I think it's indicative of the fact that people were generally happy with the quality of the content, but wish there was more of it. Were that quality to drop, the same people would likely be saying "I was dissapointed in the quality of the new DLC" - people will always highlight the flaws in venues like this, rather than praising the good points.
There's also a big difference between play time and content. A dungeon with 100s of repetative battles would take longer to play, but not really have much content. If playtime was really all that mattered the DLC team may aswell just make Infinite Dungeons 2.0 and then go on holiday.
Game length can be artifically extended through repetition, backtracking and other such tricks. People don't want this, they want more actual content. A short play-time is indicative of a lack of content, and is often what people will first point to ("I finished it in 40 minutes") but the short play-time is not the actual problem, the lack of content is.