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Mass Effect 3 - Endings


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#301
shnellegaming

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LuckyIronAxe wrote...

Ok, go me, I survived, but it all feels so empty without any closure. Please, please, please add something! An epiloge would be appreciated.


Make a well written review and post it in the review thead, thats the main one they probably read.

#302
Evil_medved

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Yeah, if all endings were better executed and made in more detail, and also would be influenced by paragon/renegade nature of shepard, that would be great.

Modifié par Evil_medved, 08 mars 2012 - 02:23 .


#303
Parker Stephenson

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[quote]Elessie wrote...

For me it just seems like too much to have both these things happen:

1) Shepard dies, probably destroying the love interest if they were from ME1 and already had to deal with Shepard dying once. The only consolation is that if they are truly stranded on some planet as they seem to be, maybe they won't know.

2) Mass relays blow up, destroying the Mass Effect Universe as we know and love it. Everyone is stuck in their own little corner of the galaxy and all the forces massed at Earth are stranded there. The quarians that came to fight are never going to get to live on the homeworld they just got back. Places without quantum entanglement communication will never even know if their loves ones lived or died in the battle.

I don't expect a storybook happy ending but having both these happen is just too crushing 


||||||||||Actually Elessie a story book ending is exactly like I want, yea deaths should be had in the game some squad mates possibly included, but it's what each mass effect had delivered throughout the series minus this one, it's very disappointing, the good guy should always win and survive |||||||||||||

Modifié par Parker Stephenson, 08 mars 2012 - 02:26 .


#304
packardbell

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As many others in this thread, the ending... when compared to the rest of the game was tacked on without any effort or explanation.. it's like they outsourced it to another company. Also didn't like the explanation of the reapers.. why couldn't they just remain unknown? Also as it stands.. seems extremely pointless building up your military.. thought the whole purpose was so they can keep the Reapers busy enough for you to get the crucible in position.


And if you didn't have enough forces then Sword would get overwhelmed, and the crucible gets destroyed... could've sworn Bioware said such an ending was possible but cba to find any confirmation of it. I feel a bit cheated completing everything, scanning every possible system, when really it made little difference.

#305
OriginalTibs

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shnellegaming wrote...

WizenSlinky0 wrote...

There is merit to the concepts I would agree. I would not agree that there is merit in their execution of them within the confines of the atmosphere they created. Also, it is not a matter of an "anguished resolution" so much as an "unsatisfying resolution". I have been satisfied by plenty of anguished or dark endings. This is not one of them.


/agree

I wish so much I could be 'fine' with these endings.  They just make me feel so icky and depressed.  And I am writing a fanfic for different endings to try and cheer myself up lol.


I think that is the very wisest and most productive response to the game. Good luck! 

#306
Notho

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Necroscope wrote...

Phydeaux314 wrote...

Here's my take on things.

The vast majority of the game is, without a doubt, amazing. I laughed, I cried, I shouted in exultation at the sheer awesomeness of the things that were happening in the world that I had come to care so much for. From the amazing character development, to the voice acting, the challenge, the visuals, the music, the sound, the sheer breadth and depth of the story, I was enthralled. It was a rollercoaster that I didn't ever want to get off of, and when I was forced to – by such silly things as real life – my mind was always on getting back to the game and just seeing what would happen next.

I was a little disappointed by the whole “crucible” idea from when I heard about it on Mars, but I understand the corner that the writers had painted themselves into and that there would need to be some kind of major miracle to beat the simple problems of scale: Treaties limit council races to X dreadnaughts, one reaper can easily trash Y dreadnaughts, there are Z reapers coming to harvest/destroy/whatever the galaxy... wait, crap, even if we gathered every ship and gave them all really big guns, they still couldn't stop them conventionally. I think it could have been better-handled, but you know what, it's okay, I can work with that. It rankled a little, but in the grand scheme of things, it didn't really break my suspension of disbelief that much. Everything else was awesome, and it was nice having a unifying point for all the non-military folks we ended up working with. Things are still pretty bloody awesome.

Then I got to the end.

The ending to this series felt like a betrayal, on so many different levels. I had expected to be vaguely sad that the story was over – that's typical of any amazing work – but satisfied and grinning like an idiot after going on such an amazing ride. Instead, it left such a sour note in my mouth that I'm starting to wish I hadn't played, because it's really hard not to let the ending ruin the entire experience for me.

First off, it's a betrayal of one of the central themes behind the entire series: The idea that your choices matter. One of the huge things that was promised for the third game, and that until the very end was was lived up to more spectacularly than I could have ever imagined, was the idea that every big or little thing you did mattered and would be noticed by people. You see it all over the place: Fail to finish a side quest, and it'll slightly affect the outcome of the story because your cruisers don't have enough engineers. It's part of what made the world so interesting, and made so many of us fans follow the series with passion. When every choice we make is rendered irrelevant, in the finale of the series for god's sake, it feels like a stab wound. Instead of getting to see how things play out – do the Quarians and the Geth get along, if they were convinced? What happens to the Krogan? Will the Asari and Turians rebuild? What will change in galactic governance now that the Citadel is relocated and/or blown up? – we are given no answers. The red ending precludes any answers from coming, the blue ending opens up a whole new can of worms with no answers whatsoever, and the green ending takes the galaxy in a completely new direction that would make more sense at the end of a bloody fairy tale! And nothing you did before that point means a damn.

Second, it betrays our expectation of the tone of the game. Mass Effect 2 was billed as the “darker sequel” to the first game, with more shades of gray and consequences for idealism and ruthlessness alike. By and large, it carried through on this: The game was darker. There wasn't a nice and happy solution to every problem. When a few people asked whether the third game would follow the trend, it was said that the game would be funnier, but serious as well. And it was – I laughed myself silly when I walked in on some of the conversations the crew members had, or at some of the deadpan humor. I was also incredibly impressed with how well the ramifications of an entire galaxy embroiled in conflict was hammered home. And then the ending comes, in which we almost invariably end up dead (but not really, or something), separated from our loved one (who is somehow on board the Normandy fleeing the Sol system, despite having been on the planet's surface not half an hour before, and also somehow managing to escape getting fried by the reaper super laser despite everyone else getting melted horribly), with absolutely zero chance of ever seeing Shepard again.

I really don't see “dead, or dead, or permanently separated from every single person you've ever known or cared about” as a “good ending” in any way, shape, or form. It's like they were really confused on how to deal with the “ascendance” part of the hero's journey.

Third, and this is the part that hurts most – we don't have closure on our story. It's bad enough having an ending that's a non sequitor and out of theme with the rest of the series. It's worse not being able to really pick the outcome that we want, and having all the individuality of our characters tossed away like useless rubbish. But the worst part is that everything is thrown away, and then we're denied the decency of an epilogue that at least explains how the people and characters we've followed for nearly a decade deal with the sudden radical change! Oh, and no, a silhouette of a father and son after the credits on some alien world talking about our character as though it were in the distant past does not count.

Do they hold a funeral? Is there a Dr. Bronner's “ALL ONE” cosmic shepard in the Green ending, or what? Hell, for that matter, why do the Reapers even leave? In the red ending, do all the Quarians and Turians starve to death before mass relays can be rebuilt, or is there enough on the liveships? What happened to everyone else in the ground war? In the blue ending, does Shepard still exist, and if so, can people talk to him/her?

In short, what happens?

 *deep breath*

I pray that the team isn't split up already, the writers on other projects and the voice actors off doing different work. It would be a terrible tragedy to end something so great like... this.

Good read - 100% agree.


I agree. This sums up everything that bothers me about the endings.

#307
MrPuschel

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Mass Effect does a lot of things in a great way. Especially the character development. The sad thing is, that all this great development and things you did over all three games got nullified with the ending. With every ending. 

Also the ending delievers answers for question never asked by the player or the universe itself. This "organic chaos versus ai order" thing was never the point in the entire series. At last i never had the feeling that this was important but maybe i'm just wrong. And now in the end, i meet a ghost-like super intelligence on the citadel who is almost like god and get some creationist ending with Joker and EDI as Adam and Eve and there is no explanation of what actually happen to the galxy itself.

#308
M8DMAN

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Worst endings ever.

#309
hismastersvoice

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OriginalTibs wrote...

Why do I feel like the last Prothean trying to talk some sense into primitive races?


Delusions of grandeur most likely.

Funny thing, the Protheans turned out to be stuck-up pricks who thought they had all the answers and failed where a primitive caveman succeeded

#310
pprrff

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Can someone please come up with a mod that just cut the last 2 hours of the game, even better if we get epilogues of some kind.

#311
Wazooty

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I'd rather it end with shepard and co charging the conduit, freezing over an epic shot of them running into it, and william wallaces voiceover saying "and on that day, they won their freedom"

#312
LucidStrike

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It was stupid how BioWare didn't give Shepard dialogue to bring up EDI or the Quarian-Geth alliance to The Crucible I worked SO hard to establish.

WHY do ALL synthetic beings (AND the relays) have to be destroyed? Just take control of the Reapers and direct them into a star for destruction. Perfect ending.

As the relays are destroyed no matter what, I'm left wondering if Tali will ever get to step foot on Rannoch again...or what happened to my love interest Jack...Lots of questions that could easily have been answered I think.

#313
hroshagul

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http://www.facebook....ngToMassEffect3

#314
Rossa14

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Well for me on one hand i felt ripped off by the endings. I feel that after i spend a few years of my life investing in a games' story and its characters, i deserve to see an ending where they - to an extent - "live happily ever after" (as cheesy as that sounds, i think we need that type of ending). We can’t be expected to have every possible ending leave us with a heavy heart and be satisfied with that.....we need that one ending where we feel good and be happy about the result.

For me, i think the least Bioware could have done is the type of ending that sees Shepard sacrificing himself like a hero to kill the reapers; but the crew all survive and we see them in their life a couple years later. I think it would have also been nice to have hope (even if it was false hope), that we will see the crew again in future games that take place in the ME universe.....but i honestly don’t really get that feeling from the current ending.


On the opposite end to that, i feel somewhat torn about the endings and have this lingering thought in my head. I have hope that maybe what we saw with the Normandy in the jungle may not have been real. Maybe it was just one of Shepard’s last thoughts before his death. And seeing his 2 squad mates jump out with Joker was his way of being at peace with what he was doing at that moment. And that single thought just makes the ending easier to swallow and less bitter in some way.....

A stupid way to look at it? Maybe.
A way for me to cope with the endings and avoid holding a grudge at Bioware for ending it like they did? Probably.

Either way, i need point out that i loved the whole trilogy up to the ending of ME3, and i still regard it as a great series. I just am disappointed with how it ended. But in the end, it is what it is.....


EDIT: lol MS word stuffup

Modifié par Rossa14, 08 mars 2012 - 03:36 .


#315
Parker Stephenson

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Rossa14 wrote...

Well for me on one hand i felt ripped off by the endings. I feel that after i spend a few years of my life investing in a games' story and its characters, i deserve to see an ending where they - to an extent - "live happily ever after" (as cheesy as that sounds, i think we need that type of ending). We can’t be expected to have every possible ending leave us with a heavy heart and be satisfied with that.....we need that one ending where we feel good and be happy about the result.



Rosss14 this is exactly what the game needs, one universal ending that is epic that allows Shepard to live in my opinion and allow the mass relays to stay intact

#316
Parker Stephenson

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It just seems like they fight so hard to save everything they have and the endings leave them with only able to live, no space faring technology or synthetic life, just doesn't make any sense

#317
bpzrn

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Rossa14 wrote...

Well for me on one hand i felt ripped off by the endings. I feel that after i spend a few years of my life investing in a games' story and its characters, i deserve to see an ending where they - to an extent - "live happily ever after" (as cheesy as that sounds, i think we need that type of ending). We can’t be expected to have every possible ending leave us with a heavy heart and be satisfied with that.....we need that one ending where we feel good and be happy about the result.

For me, i think the least Bioware could have done is the type of ending that sees Shepard sacrificing himself like a hero to kill the reapers; but the crew all survive and we see them in their life a couple years later. I think it would have also been nice to have hope (even if it was false hope), that we will see the crew again in future games that take place in the ME universe.....but i honestly don’t really get that feeling from the current ending.


On the opposite end to that, i feel somewhat torn about the endings and have this lingering thought in my head. I have hope that maybe what we saw with the Normandy in the jungle may not have been real. Maybe it was just one of Shepard’s last thoughts before his death. And seeing his 2 squad mates jump out with Joker was his way of being at peace with what he was doing at that moment. And that single thought just makes the ending easier to swallow and less bitter in some way.....

A stupid way to look at it? Maybe.
A way for me to cope with the endings and avoid holding a grudge at Bioware for ending it like they did? Probably.

Either way, i need point out that i loved the whole trilogy up to the ending of ME3, and i still regard it as a great series. I just am disappointed with how it ended. But in the end, it is what it is.....


EDIT: lol MS word stuffup




Yep

#318
Guest_MissNet_*

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well.. just finished the game... i've not watched all finishing movie, just stopped where you constantly got tali and garrus on the normandy.

i just say, this is s**t. there must be an ending, where you can live, relays are intact and your friends are with you. you can say, it is impossible, reapers are too strong, something about real life, "sacrifices must be made" and bla-bla-bla. damn, i live in country where every day is 
s**t and i saw people are dying in damn real life. i really liked bioware game for giving me an illusion, that your choices matter, that when you've done everything right you'll get your happy end. hell, i spend 4 years on this damn game just to end it like THIS?
i just can't believe it. part of me still hopes that this is all some kind of joke, and soon bioware will release the real happy ending. it's can be right.
i think, i am done with bioware games for now. thank you for happy moments together, but i don't know what you are anymore, bioware. indoctrinated, may be?
now i got to clean up my house from the bunch of bioware's discs (mostly collection editions), t-shirt, souvenirs and posters. it doesn't change thing, but will make me feel better.

Modifié par MissNet, 08 mars 2012 - 04:40 .


#319
Olueq

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Wow. Im speechless by how bad that ending was. Also, why was Liara in my flashbacks?

Modifié par Olueq, 08 mars 2012 - 04:51 .


#320
Mr. Big Pimpin

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Olueq wrote...

Wow. Im speechless by how bad that ending was.

You and me both.

#321
Olueq

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I honestly dont know what to say.. The game was so great, and then they just completely ruined it and the other mass effect games.They single handedly killed Mass effect. Simple as that.

Modifié par Olueq, 08 mars 2012 - 04:53 .


#322
hurnt14

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I just finished the game and I feel that I wasted my time gathering all these people just to be screwed over in the end.

#323
IanPolaris

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Olueq wrote...

I honestly dont know what to say.. The game was so great, and then they just completely ruined it and the other mass effect games.


I agree.  It was a fantastic game up to the final fifteen minutes.  Unfortunately these are the most important fifteen minutes, and not only does it ruin ME3 with a horrible aftertaste, but it completely destroys any incentifve to play any Mass Effect game in the future including destroying any ME3 replayability.

-Polaris

#324
OriginalTibs

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hismastersvoice wrote...

OriginalTibs wrote...

Why do I feel like the last Prothean trying to talk some sense into primitive races?


Delusions of grandeur most likely.

Funny thing, the Protheans turned out to be stuck-up pricks who thought they had all the answers and failed where a primitive caveman succeeded


Yet it appears that everyone else thinks they have all the answers, yet I am still asking questions.

#325
OriginalTibs

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The 'dance and talk' conversation sequence with James near the beginning seems to presage the theses presented by the ends.

I recall Liara worrying over an ending like this as well. It may have been part of a dlc mission, though.

Modifié par OriginalTibs, 08 mars 2012 - 05:29 .