Mass Effect 3 - Endings
#326
Posté 08 mars 2012 - 05:26
Instead we've gotten something i can only think about as "whoa... let's finish this already!". Those ending scenarios were written with exhiliaration of man, who wants to finish as fast as possible. For me not seeing lack of logic within teleportation of your squadmates/reviving them and even pushing Normandy apart from its place (i mean fighting space battle for God's sake!) is pure blindnes. I doubt anyone read that script twice and then - played it.
#327
Posté 08 mars 2012 - 05:40
I don't know if anyone has said this yet, but the sad part is is that I imagined all three of these endings and all three of them could have been good (I'm not implying that I could have written something good or anything the ideas had potential). I mean, yes, it's kind of cheap to do a "Pull this lever and get this ending," but the thing is they could have been good. I enjoyed every minute of the ending, from London all the way until the Citadel return. Yes, I liked the Citadel Return. I think one of my favorite moments in gaming will go down as when Shepard and Anderson were sitting there, watching the arms of the Citadel open. The sad part is, is that they couldn't leave it at that, they instead tried to hard to make the ending of the game a philosophical message about transhumanism and the worth of life in a game where transhumanism, while it was a minor theme with the Geth and EDI, it was not the main focus, at least it wasn't my main focus while playing the game. Normally, I would have been fine with this if Mass Effect would have only been one game, but it wasn't. From everything I have read on Mass Effect 3, it was the end of the SHEPARD's story. I wanted to see how that ended. I mean, if they wanted to do the whole assimilation of man and machine thing, fine, but they needed to cleanly end Shepard's tale before beginning a new one, which I feel they were trying to do. In my opinion, if you are ending a trilogy you do not end it with questions which cannot be answered, since the story is well... Over. If anyone can answer any of the questions the ending brings up, please do. I have the following:
What was the point of Joker's frantic flight away from the explosion? No one knew what the Crucible was going to do, yet as soon as that magical green/red/blue explosion occured, he was hightailing it outta there, yet everyone on Earth was rejoycing. To this point, that whole colorful explosion thing destroying the mass relay? Wouldn't that take entire systems out at a time? (E.g. the reason we're on earth at the beginning of the game?) Or perhaps I just answered my own question... Maybe the sector was being destroyed, so only the Normandy made it out? Gah, but then it doesn't explain the whole "special ending" in which we see the N7 chestpiece gasping for air... I just don't know.
And then what was the point of the whole "Stargazer and Child" bit after the credits? I mean, were these two events somehow connected? Or are we now to believe that the entire story thus far wasn't actually "happening" in real time, but rather the retelling of a legend? Was the old man Joker, this seems to be the only explanation I can come up with as Joker seems to be the only consistent character across all endings and the planet / moons above them look like the one that were on the planet which they crashed. But then there's the contradiction that they landed on a tropical cliff and at the end it's a snowy place with not so tropcial trees... This all aside, who is the kid? Did he get it on with Ashley behind my and EDI's backs? Or did this have something to do with Liara's magical story box to the stars? I just don't know...
Sorry for the wall of text, I'm just letting off frustration from the ending and that there's nothing we can really do about it aside from rant on forums and create internet petitions. I guess, in my heart of hearts, that old Stargazer wasn't telling the kid how the Shepard blew everything up in one of three colors, but rather, how the Shepard lead all the races of the galaxy to war and then to peace. Sacrificing greatly along the way, until, in the end, he ultimately sacrificed himself to ensure that organic life has a chance and that the chaos eventually will lead to peace. Or that he survived the mission and that he was then given the role of Human Councilor or he returned to his ship and sailed the stars or settled down and opened a bar on the beach.
...Or that when his essence was broadcasted and the singularity (I think that's what it was called? The green one...) was sent out throughout the universe, every living being, from that point on, had a part of the Shepard within them, and from then on, for unexplained reasons, everyone everywhere had the swift urge to punch annoying news reporters in the face. Yeah. I like that one. That's my ending.
#328
Posté 08 mars 2012 - 05:56
#329
Posté 08 mars 2012 - 05:59
Pasicrates wrote...
I don't know if anyone has said this yet, but the sad part is is that I imagined all three of these endings and all three of them could have been good (I'm not implying that I could have written something good or anything the ideas had potential). I mean, yes, it's kind of cheap to do a "Pull this lever and get this ending," but the thing is they could have been good. I enjoyed every minute of the ending, from London all the way until the Citadel return. Yes, I liked the Citadel Return. I think one of my favorite moments in gaming will go down as when Shepard and Anderson were sitting there, watching the arms of the Citadel open. The sad part is, is that they couldn't leave it at that, they instead tried to hard to make the ending of the game a philosophical message about transhumanism and the worth of life in a game where transhumanism, while it was a minor theme with the Geth and EDI, it was not the main focus, at least it wasn't my main focus while playing the game. Normally, I would have been fine with this if Mass Effect would have only been one game, but it wasn't. From everything I have read on Mass Effect 3, it was the end of the SHEPARD's story. I wanted to see how that ended. I mean, if they wanted to do the whole assimilation of man and machine thing, fine, but they needed to cleanly end Shepard's tale before beginning a new one, which I feel they were trying to do. In my opinion, if you are ending a trilogy you do not end it with questions which cannot be answered, since the story is well... Over. If anyone can answer any of the questions the ending brings up, please do. I have the following:
What was the point of Joker's frantic flight away from the explosion? No one knew what the Crucible was going to do, yet as soon as that magical green/red/blue explosion occured, he was hightailing it outta there, yet everyone on Earth was rejoycing. To this point, that whole colorful explosion thing destroying the mass relay? Wouldn't that take entire systems out at a time? (E.g. the reason we're on earth at the beginning of the game?) Or perhaps I just answered my own question... Maybe the sector was being destroyed, so only the Normandy made it out? Gah, but then it doesn't explain the whole "special ending" in which we see the N7 chestpiece gasping for air... I just don't know.
And then what was the point of the whole "Stargazer and Child" bit after the credits? I mean, were these two events somehow connected? Or are we now to believe that the entire story thus far wasn't actually "happening" in real time, but rather the retelling of a legend? Was the old man Joker, this seems to be the only explanation I can come up with as Joker seems to be the only consistent character across all endings and the planet / moons above them look like the one that were on the planet which they crashed. But then there's the contradiction that they landed on a tropical cliff and at the end it's a snowy place with not so tropcial trees... This all aside, who is the kid? Did he get it on with Ashley behind my and EDI's backs? Or did this have something to do with Liara's magical story box to the stars? I just don't know...
Sorry for the wall of text, I'm just letting off frustration from the ending and that there's nothing we can really do about it aside from rant on forums and create internet petitions. I guess, in my heart of hearts, that old Stargazer wasn't telling the kid how the Shepard blew everything up in one of three colors, but rather, how the Shepard lead all the races of the galaxy to war and then to peace. Sacrificing greatly along the way, until, in the end, he ultimately sacrificed himself to ensure that organic life has a chance and that the chaos eventually will lead to peace. Or that he survived the mission and that he was then given the role of Human Councilor or he returned to his ship and sailed the stars or settled down and opened a bar on the beach.
...Or that when his essence was broadcasted and the singularity (I think that's what it was called? The green one...) was sent out throughout the universe, every living being, from that point on, had a part of the Shepard within them, and from then on, for unexplained reasons, everyone everywhere had the swift urge to punch annoying news reporters in the face. Yeah. I like that one. That's my ending.
Nice work!
There are some serious questions in our culture impending with regard to 'transhumanism', what with advances in cybertech and implanted interfaces, artificial hearts, and the dominance of the internet/texting in our evolving culture.
The quality of a work of literature does not exclusively reside in the author, but in the reader as well. My guess is that you are a good reader, and perhaps you should write.
Modifié par OriginalTibs, 08 mars 2012 - 05:59 .
#330
Posté 08 mars 2012 - 06:37
#331
Posté 08 mars 2012 - 06:52
Phydeaux314 wrote...
Here's my take on things.
The vast majority of the game is, without a doubt, amazing. I laughed, I cried, I shouted in exultation at the sheer awesomeness of the things that were happening in the world that I had come to care so much for. From the amazing character development, to the voice acting, the challenge, the visuals, the music, the sound, the sheer breadth and depth of the story, I was enthralled. It was a rollercoaster that I didn't ever want to get off of, and when I was forced to – by such silly things as real life – my mind was always on getting back to the game and just seeing what would happen next.
I was a little disappointed by the whole “crucible” idea from when I heard about it on Mars, but I understand the corner that the writers had painted themselves into and that there would need to be some kind of major miracle to beat the simple problems of scale: Treaties limit council races to X dreadnaughts, one reaper can easily trash Y dreadnaughts, there are Z reapers coming to harvest/destroy/whatever the galaxy... wait, crap, even if we gathered every ship and gave them all really big guns, they still couldn't stop them conventionally. I think it could have been better-handled, but you know what, it's okay, I can work with that. It rankled a little, but in the grand scheme of things, it didn't really break my suspension of disbelief that much. Everything else was awesome, and it was nice having a unifying point for all the non-military folks we ended up working with. Things are still pretty bloody awesome.
Then I got to the end.
The ending to this series felt like a betrayal, on so many different levels. I had expected to be vaguely sad that the story was over – that's typical of any amazing work – but satisfied and grinning like an idiot after going on such an amazing ride. Instead, it left such a sour note in my mouth that I'm starting to wish I hadn't played, because it's really hard not to let the ending ruin the entire experience for me.
First off, it's a betrayal of one of the central themes behind the entire series: The idea that your choices matter. One of the huge things that was promised for the third game, and that until the very end was was lived up to more spectacularly than I could have ever imagined, was the idea that every big or little thing you did mattered and would be noticed by people. You see it all over the place: Fail to finish a side quest, and it'll slightly affect the outcome of the story because your cruisers don't have enough engineers. It's part of what made the world so interesting, and made so many of us fans follow the series with passion. When every choice we make is rendered irrelevant, in the finale of the series for god's sake, it feels like a stab wound. Instead of getting to see how things play out – do the Quarians and the Geth get along, if they were convinced? What happens to the Krogan? Will the Asari and Turians rebuild? What will change in galactic governance now that the Citadel is relocated and/or blown up? – we are given no answers. The red ending precludes any answers from coming, the blue ending opens up a whole new can of worms with no answers whatsoever, and the green ending takes the galaxy in a completely new direction that would make more sense at the end of a bloody fairy tale! And nothing you did before that point means a damn.
Second, it betrays our expectation of the tone of the game. Mass Effect 2 was billed as the “darker sequel” to the first game, with more shades of gray and consequences for idealism and ruthlessness alike. By and large, it carried through on this: The game was darker. There wasn't a nice and happy solution to every problem. When a few people asked whether the third game would follow the trend, it was said that the game would be funnier, but serious as well. And it was – I laughed myself silly when I walked in on some of the conversations the crew members had, or at some of the deadpan humor. I was also incredibly impressed with how well the ramifications of an entire galaxy embroiled in conflict was hammered home. And then the ending comes, in which we almost invariably end up dead (but not really, or something), separated from our loved one (who is somehow on board the Normandy fleeing the Sol system, despite having been on the planet's surface not half an hour before, and also somehow managing to escape getting fried by the reaper super laser despite everyone else getting melted horribly), with absolutely zero chance of ever seeing Shepard again.
I really don't see “dead, or dead, or permanently separated from every single person you've ever known or cared about” as a “good ending” in any way, shape, or form. It's like they were really confused on how to deal with the “ascendance” part of the hero's journey.
Third, and this is the part that hurts most – we don't have closure on our story. It's bad enough having an ending that's a non sequitor and out of theme with the rest of the series. It's worse not being able to really pick the outcome that we want, and having all the individuality of our characters tossed away like useless rubbish. But the worst part is that everything is thrown away, and then we're denied the decency of an epilogue that at least explains how the people and characters we've followed for nearly a decade deal with the sudden radical change! Oh, and no, a silhouette of a father and son after the credits on some alien world talking about our character as though it were in the distant past does not count.
Do they hold a funeral? Is there a Dr. Bronner's “ALL ONE” cosmic shepard in the Green ending, or what? Hell, for that matter, why do the Reapers even leave? In the red ending, do all the Quarians and Turians starve to death before mass relays can be rebuilt, or is there enough on the liveships? What happened to everyone else in the ground war? In the blue ending, does Shepard still exist, and if so, can people talk to him/her?
In short, what happens?
*deep breath*
I pray that the team isn't split up already, the writers on other projects and the voice actors off doing different work. It would be a terrible tragedy to end something so great like... this.
This guy gets it. 100% agreed. I wasn't even able to sleep last night after the ending.
#332
Posté 08 mars 2012 - 06:54
Keisari76 wrote...
Bioware, fire the guy who wrote endings for me3 and dragon age2. Get back people who did ending for DA: Origins.
This so much.
I enjoyed both those games up to the ends which ruined the entire thing.
#333
Posté 08 mars 2012 - 07:00
#334
Guest_Prince_Valiant_*
Posté 08 mars 2012 - 07:02
Guest_Prince_Valiant_*
Modifié par Prince_Valiant, 08 mars 2012 - 07:02 .
#335
Posté 08 mars 2012 - 07:03
After god-kid tells Shepard what he has to do having high enough Paragon/Renegade gives you the option to tell the kid to go to hell and Shepard goes on an monologue about all the ways he has proved the kid's theory wrong and that everyone should be able to choose their own path.
The kid tells him that he passed the test and that a fourth option is presented: Shepard can sacrifice him/herself to destroy all the reapers and send a message to every being organic and synthetic in the galaxy telepathically. It would probably have something to do with telling them to remember what happened and never to let them make the same mistakes that god-kid thinks they will.
Shepard dies, change cutscene of Normandy flying away with them all looking around confused as Shepard talks to their brain and we get a few bittersweet smiles of victory and such.
Then text boxes explain what happened to characters/races in the epilogue.
Not a perfect ending by any means but it would be really damn easy to implement as DLC or some ****.
#336
Posté 08 mars 2012 - 07:03
Modifié par Olueq, 08 mars 2012 - 07:04 .
#337
Posté 08 mars 2012 - 07:13
Aizzle wrote...
Phydeaux314 wrote...
Here's my take on things.
The vast majority of the game is, without a doubt, amazing. I laughed, I cried, I shouted in exultation at the sheer awesomeness of the things that were happening in the world that I had come to care so much for. From the amazing character development, to the voice acting, the challenge, the visuals, the music, the sound, the sheer breadth and depth of the story, I was enthralled. It was a rollercoaster that I didn't ever want to get off of, and when I was forced to – by such silly things as real life – my mind was always on getting back to the game and just seeing what would happen next.
I was a little disappointed by the whole “crucible” idea from when I heard about it on Mars, but I understand the corner that the writers had painted themselves into and that there would need to be some kind of major miracle to beat the simple problems of scale: Treaties limit council races to X dreadnaughts, one reaper can easily trash Y dreadnaughts, there are Z reapers coming to harvest/destroy/whatever the galaxy... wait, crap, even if we gathered every ship and gave them all really big guns, they still couldn't stop them conventionally. I think it could have been better-handled, but you know what, it's okay, I can work with that. It rankled a little, but in the grand scheme of things, it didn't really break my suspension of disbelief that much. Everything else was awesome, and it was nice having a unifying point for all the non-military folks we ended up working with. Things are still pretty bloody awesome.
Then I got to the end.
The ending to this series felt like a betrayal, on so many different levels. I had expected to be vaguely sad that the story was over – that's typical of any amazing work – but satisfied and grinning like an idiot after going on such an amazing ride. Instead, it left such a sour note in my mouth that I'm starting to wish I hadn't played, because it's really hard not to let the ending ruin the entire experience for me.
First off, it's a betrayal of one of the central themes behind the entire series: The idea that your choices matter. One of the huge things that was promised for the third game, and that until the very end was was lived up to more spectacularly than I could have ever imagined, was the idea that every big or little thing you did mattered and would be noticed by people. You see it all over the place: Fail to finish a side quest, and it'll slightly affect the outcome of the story because your cruisers don't have enough engineers. It's part of what made the world so interesting, and made so many of us fans follow the series with passion. When every choice we make is rendered irrelevant, in the finale of the series for god's sake, it feels like a stab wound. Instead of getting to see how things play out – do the Quarians and the Geth get along, if they were convinced? What happens to the Krogan? Will the Asari and Turians rebuild? What will change in galactic governance now that the Citadel is relocated and/or blown up? – we are given no answers. The red ending precludes any answers from coming, the blue ending opens up a whole new can of worms with no answers whatsoever, and the green ending takes the galaxy in a completely new direction that would make more sense at the end of a bloody fairy tale! And nothing you did before that point means a damn.
Second, it betrays our expectation of the tone of the game. Mass Effect 2 was billed as the “darker sequel” to the first game, with more shades of gray and consequences for idealism and ruthlessness alike. By and large, it carried through on this: The game was darker. There wasn't a nice and happy solution to every problem. When a few people asked whether the third game would follow the trend, it was said that the game would be funnier, but serious as well. And it was – I laughed myself silly when I walked in on some of the conversations the crew members had, or at some of the deadpan humor. I was also incredibly impressed with how well the ramifications of an entire galaxy embroiled in conflict was hammered home. And then the ending comes, in which we almost invariably end up dead (but not really, or something), separated from our loved one (who is somehow on board the Normandy fleeing the Sol system, despite having been on the planet's surface not half an hour before, and also somehow managing to escape getting fried by the reaper super laser despite everyone else getting melted horribly), with absolutely zero chance of ever seeing Shepard again.
I really don't see “dead, or dead, or permanently separated from every single person you've ever known or cared about” as a “good ending” in any way, shape, or form. It's like they were really confused on how to deal with the “ascendance” part of the hero's journey.
Third, and this is the part that hurts most – we don't have closure on our story. It's bad enough having an ending that's a non sequitor and out of theme with the rest of the series. It's worse not being able to really pick the outcome that we want, and having all the individuality of our characters tossed away like useless rubbish. But the worst part is that everything is thrown away, and then we're denied the decency of an epilogue that at least explains how the people and characters we've followed for nearly a decade deal with the sudden radical change! Oh, and no, a silhouette of a father and son after the credits on some alien world talking about our character as though it were in the distant past does not count.
Do they hold a funeral? Is there a Dr. Bronner's “ALL ONE” cosmic shepard in the Green ending, or what? Hell, for that matter, why do the Reapers even leave? In the red ending, do all the Quarians and Turians starve to death before mass relays can be rebuilt, or is there enough on the liveships? What happened to everyone else in the ground war? In the blue ending, does Shepard still exist, and if so, can people talk to him/her?
In short, what happens?
*deep breath*
I pray that the team isn't split up already, the writers on other projects and the voice actors off doing different work. It would be a terrible tragedy to end something so great like... this.
This guy gets it. 100% agreed. I wasn't even able to sleep last night after the ending.
Agreed.
#338
Posté 08 mars 2012 - 07:25
If you have below that, then the Reapers will do some kind of permanent damage (not to the mass relays) before going down.
If you have below 3000, then parts of the organized fleet will be destroyed along with some races as the Reapers die, depending on your choices during each conflict.
If you have below 1500, well, then you just die along with the rest.
It may not be that creative, but it sure as hell would have been better than to introduce three choices at the last second just for the sake of having a choice with slightly different alterations. You were out to destroy the Reapers, so why suddenly change that?
Modifié par Someone With Mass, 08 mars 2012 - 07:26 .
#339
Posté 08 mars 2012 - 07:27
Modifié par Tony208, 08 mars 2012 - 07:28 .
#340
Posté 08 mars 2012 - 07:30
#341
Posté 08 mars 2012 - 07:32
Tony208 wrote...
The real problem imo is the lack of a proper epilogue. The ending, good or bad, would be a lot easier to swallow if we knew what the hell happened to all those people we cared for. Joker crash landing on some planet with a squad mate or two isn't enough.
Exactly! I can swallow the crappy way Sheppard goes out... but come on now... where is the ending for everyone else? A buggy crashed ship scene that without fail includes people who should be either dead or still back in London just does not hack it.
#342
Posté 08 mars 2012 - 07:34
Lurka wrote...
Anyone know how to get the ending where Shepard is still alive?
You need to have an EMS of 4000+ and pick "destroy" and save Anderson. If you don't save Anderson, it's an EMS of 5000. Given that you can't seem to get a Galactic Readiness above 50% without multiplayer and given that there simply doesn't seem to be 8000 War Assets available (let alone 10,000), it would seen you have to do multiplayer to get this ending...which exposes what I consider to be another lie by Bioware.
-Polaris
#343
Posté 08 mars 2012 - 07:39
IanPolaris wrote...
Lurka wrote...
Anyone know how to get the ending where Shepard is still alive?
You need to have an EMS of 4000+ and pick "destroy" and save Anderson. If you don't save Anderson, it's an EMS of 5000. Given that you can't seem to get a Galactic Readiness above 50% without multiplayer and given that there simply doesn't seem to be 8000 War Assets available (let alone 10,000), it would seen you have to do multiplayer to get this ending...which exposes what I consider to be another lie by Bioware.
-Polaris
Thanks do you know how to save Anderson, I guess you need a certain ammount of EMS?
#344
Posté 08 mars 2012 - 07:39
IanPolaris wrote...
Lurka wrote...
Anyone know how to get the ending where Shepard is still alive?
You need to have an EMS of 4000+ and pick "destroy" and save Anderson. If you don't save Anderson, it's an EMS of 5000. Given that you can't seem to get a Galactic Readiness above 50% without multiplayer and given that there simply doesn't seem to be 8000 War Assets available (let alone 10,000), it would seen you have to do multiplayer to get this ending...which exposes what I consider to be another lie by Bioware.
-Polaris
How do you save Anderson? I had enough paragon to choose all the paragon options and he still gets shot. Am I supposed to side with TIM in some of the conversation options to avoid being made to fire at Anderson?
#345
Posté 08 mars 2012 - 07:43
JediNg wrote...
IanPolaris wrote...
Lurka wrote...
Anyone know how to get the ending where Shepard is still alive?
You need to have an EMS of 4000+ and pick "destroy" and save Anderson. If you don't save Anderson, it's an EMS of 5000. Given that you can't seem to get a Galactic Readiness above 50% without multiplayer and given that there simply doesn't seem to be 8000 War Assets available (let alone 10,000), it would seen you have to do multiplayer to get this ending...which exposes what I consider to be another lie by Bioware.
-Polaris
How do you save Anderson? I had enough paragon to choose all the paragon options and he still gets shot. Am I supposed to side with TIM in some of the conversation options to avoid being made to fire at Anderson?
For me it was a renegade mouse click option just before IM shoots him.
#346
Posté 08 mars 2012 - 07:44
JediNg wrote...
IanPolaris wrote...
Lurka wrote...
Anyone know how to get the ending where Shepard is still alive?
You need to have an EMS of 4000+ and pick "destroy" and save Anderson. If you don't save Anderson, it's an EMS of 5000. Given that you can't seem to get a Galactic Readiness above 50% without multiplayer and given that there simply doesn't seem to be 8000 War Assets available (let alone 10,000), it would seen you have to do multiplayer to get this ending...which exposes what I consider to be another lie by Bioware.
-Polaris
How do you save Anderson? I had enough paragon to choose all the paragon options and he still gets shot. Am I supposed to side with TIM in some of the conversation options to avoid being made to fire at Anderson?
You will get a renegade interrupt as Anderson is forced to his knees by TIM. You need to take it. If you don't Anderson dies. If you don't do any renegade interrupts and don't have enough paragon to make TIM kill himself, then you die too.
-Polaris
Edit: Drat. Ninjaed.
Modifié par IanPolaris, 08 mars 2012 - 07:44 .
#347
Posté 08 mars 2012 - 07:45
Are you happy BW ??
The game 9,5/10, but because of the endings and no conclusion at all, all it´s left are questions... Why ?? What ?? When ?? How?? WTF ?? Dead ?? Alive??
I´m giving ME3 4/10....
#348
Posté 08 mars 2012 - 07:49
Oh. Guess I'll try again. I didn't notice any renegade interrupts lol :/IanPolaris wrote...
JediNg wrote...
IanPolaris wrote...
Lurka wrote...
Anyone know how to get the ending where Shepard is still alive?
You need to have an EMS of 4000+ and pick "destroy" and save Anderson. If you don't save Anderson, it's an EMS of 5000. Given that you can't seem to get a Galactic Readiness above 50% without multiplayer and given that there simply doesn't seem to be 8000 War Assets available (let alone 10,000), it would seen you have to do multiplayer to get this ending...which exposes what I consider to be another lie by Bioware.
-Polaris
How do you save Anderson? I had enough paragon to choose all the paragon options and he still gets shot. Am I supposed to side with TIM in some of the conversation options to avoid being made to fire at Anderson?
You will get a renegade interrupt as Anderson is forced to his knees by TIM. You need to take it. If you don't Anderson dies. If you don't do any renegade interrupts and don't have enough paragon to make TIM kill himself, then you die too.
-Polaris
Edit: Drat. Ninjaed.
#349
Posté 08 mars 2012 - 07:57
This was a complete let down. What part of this was Bioware thinking when they told us that the fans would like the endings, that there is something for everyone? Seriously?
This was a complete complete let down.
I started playing 5 years ago, I even purchased my X360 just for ME1 (it was being released too late on PC) like many here and sorry Bioware but this is NOT a satisfactory ending to my time and money spent.
What's the point of the story? Everyone getting together as multiple races to fight a comon ennemy. And what?
Everyone gets isolated from one another for 50 000 years or more trying to rebuild relays?
What did I fight to save? My friends? They are mostly dead and anyway I can't see them again.
My planet? Earth is mostly destroyed. The alliance is done for and has no reason to exist. There will never be interplanetary needs for earth. Or in such a long time, that hundreds and hundreds of thousands of generations will have gone by.
Galactic civilisation?
Every race is starting from scratch, without ever being able to see each other again. The reapers would have done the same, it would just have been other races starting from nothing. And in the end it would have been better, the relays would still be there.
There is nothing satisfactory. I'm not feeling happy in any of those endings. Where is the adrenaline rush I felt when finishing ME1 and 2? I only feel disapointement, and instead of thinking back on the story in the next few days, I'll just feel an heavy weight as if something important for me was ruined.
I felt the intensity as I was moving toward the ending, the loses. There was build up, which I thought was preparing me for what was to come. A way, to release the tension with an ending so great I'd remember it.
Oh, I'll remember it alright. But as the bigger build up ever done in video games leading to the biggest disapointment ever.
I wanted my Shepard to survive. I wanted the relays there so that the races could still meet each other. I wanted my hard work to pay off. To see my Shepard being recognized for she/he had done, to be there to witness everyone rebuilding.
I wanted to see the outcomes of my bigger choices, would the the geths and quarians make it together? Would the turians salarians and krogans have more problems with the genophage?
I wanted the choice to get the neding I wanted, and I wanted to be believe that this wasn't over. That things would go on as it had, with every race mixing together.
I didn't want three exact endings with different colored effects, and a different character or two coming out of the normandy.
I didn't want an abrupt end that would compromise the futur of the story. Making it impossible to do a follow up unless it's at the same time as this trilogy like DA2 did (which is a crappy idea), or before... which is also a crappy idea. I don't want to play the turian war after the character I liked the most was a turian and a friend to my shepard... Or an MMO. Which I'll boycot anyway, as I won't play one.
There is a point where the story does not belong to you, and after making fans pay for 3 games I think this point has been reached. You are free to add the endings you want, but you should make sure the fans have a way of getting what they want.
This wasn't the case.
Bioware... FIX IT.
Modifié par Slashout, 08 mars 2012 - 08:00 .
#350
Posté 08 mars 2012 - 07:58
Aizzle wrote...
Phydeaux314 wrote...
Here's my take on things.
The vast majority of the game is, without a doubt, amazing. I laughed, I cried, I shouted in exultation at the sheer awesomeness of the things that were happening in the world that I had come to care so much for. From the amazing character development, to the voice acting, the challenge, the visuals, the music, the sound, the sheer breadth and depth of the story, I was enthralled. It was a rollercoaster that I didn't ever want to get off of, and when I was forced to – by such silly things as real life – my mind was always on getting back to the game and just seeing what would happen next.
I was a little disappointed by the whole “crucible” idea from when I heard about it on Mars, but I understand the corner that the writers had painted themselves into and that there would need to be some kind of major miracle to beat the simple problems of scale: Treaties limit council races to X dreadnaughts, one reaper can easily trash Y dreadnaughts, there are Z reapers coming to harvest/destroy/whatever the galaxy... wait, crap, even if we gathered every ship and gave them all really big guns, they still couldn't stop them conventionally. I think it could have been better-handled, but you know what, it's okay, I can work with that. It rankled a little, but in the grand scheme of things, it didn't really break my suspension of disbelief that much. Everything else was awesome, and it was nice having a unifying point for all the non-military folks we ended up working with. Things are still pretty bloody awesome.
Then I got to the end.
The ending to this series felt like a betrayal, on so many different levels. I had expected to be vaguely sad that the story was over – that's typical of any amazing work – but satisfied and grinning like an idiot after going on such an amazing ride. Instead, it left such a sour note in my mouth that I'm starting to wish I hadn't played, because it's really hard not to let the ending ruin the entire experience for me.
First off, it's a betrayal of one of the central themes behind the entire series: The idea that your choices matter. One of the huge things that was promised for the third game, and that until the very end was was lived up to more spectacularly than I could have ever imagined, was the idea that every big or little thing you did mattered and would be noticed by people. You see it all over the place: Fail to finish a side quest, and it'll slightly affect the outcome of the story because your cruisers don't have enough engineers. It's part of what made the world so interesting, and made so many of us fans follow the series with passion. When every choice we make is rendered irrelevant, in the finale of the series for god's sake, it feels like a stab wound. Instead of getting to see how things play out – do the Quarians and the Geth get along, if they were convinced? What happens to the Krogan? Will the Asari and Turians rebuild? What will change in galactic governance now that the Citadel is relocated and/or blown up? – we are given no answers. The red ending precludes any answers from coming, the blue ending opens up a whole new can of worms with no answers whatsoever, and the green ending takes the galaxy in a completely new direction that would make more sense at the end of a bloody fairy tale! And nothing you did before that point means a damn.
Second, it betrays our expectation of the tone of the game. Mass Effect 2 was billed as the “darker sequel” to the first game, with more shades of gray and consequences for idealism and ruthlessness alike. By and large, it carried through on this: The game was darker. There wasn't a nice and happy solution to every problem. When a few people asked whether the third game would follow the trend, it was said that the game would be funnier, but serious as well. And it was – I laughed myself silly when I walked in on some of the conversations the crew members had, or at some of the deadpan humor. I was also incredibly impressed with how well the ramifications of an entire galaxy embroiled in conflict was hammered home. And then the ending comes, in which we almost invariably end up dead (but not really, or something), separated from our loved one (who is somehow on board the Normandy fleeing the Sol system, despite having been on the planet's surface not half an hour before, and also somehow managing to escape getting fried by the reaper super laser despite everyone else getting melted horribly), with absolutely zero chance of ever seeing Shepard again.
I really don't see “dead, or dead, or permanently separated from every single person you've ever known or cared about” as a “good ending” in any way, shape, or form. It's like they were really confused on how to deal with the “ascendance” part of the hero's journey.
Third, and this is the part that hurts most – we don't have closure on our story. It's bad enough having an ending that's a non sequitor and out of theme with the rest of the series. It's worse not being able to really pick the outcome that we want, and having all the individuality of our characters tossed away like useless rubbish. But the worst part is that everything is thrown away, and then we're denied the decency of an epilogue that at least explains how the people and characters we've followed for nearly a decade deal with the sudden radical change! Oh, and no, a silhouette of a father and son after the credits on some alien world talking about our character as though it were in the distant past does not count.
Do they hold a funeral? Is there a Dr. Bronner's “ALL ONE” cosmic shepard in the Green ending, or what? Hell, for that matter, why do the Reapers even leave? In the red ending, do all the Quarians and Turians starve to death before mass relays can be rebuilt, or is there enough on the liveships? What happened to everyone else in the ground war? In the blue ending, does Shepard still exist, and if so, can people talk to him/her?
In short, what happens?
*deep breath*
I pray that the team isn't split up already, the writers on other projects and the voice actors off doing different work. It would be a terrible tragedy to end something so great like... this.
This guy gets it. 100% agreed. I wasn't even able to sleep last night after the ending.
Agreed.





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