Mass Effect 3 - Endings
#351
Posté 08 mars 2012 - 08:12
#352
Posté 08 mars 2012 - 08:24
Oh and when I choose destroy reapers, my shepard still die in explosion and kill everyone on earth after that.
That rating (Readiness Rating if remember good) is connected with multiplayer ??
Modifié par Argahawk, 08 mars 2012 - 08:33 .
#353
Posté 08 mars 2012 - 08:38
Argahawk wrote...
Im 100% renegade, I killed IM before he kills anderson (before that IM made me shot anderson) but he still die after look at earth.
Oh and when I choose destroy reapers, my shepard still die in explosion and kill everyone on earth after that.
That rating (Readiness Rating if remember good) is connected with multiplayer ??
Yea it's connected with MP, but even if you do MP it does not affect the ending. You still get the 3 crappy color choices with the same ending.
#354
Posté 08 mars 2012 - 08:51
- The fact that there were no happy endings, sacrifice and
victory at any cost were major themes in this game so it would have been
quite the copout if the devs made a happy ever after ending. Everyone's
had to make a major sacrifice during the course of the war and Shepard
is no exception to the rule.
- Each of the endings would have a
profound effect on the universe and the relationship between synthetic
and organic beings. This really ties in nicely with the key events of
the game which center heavily on the nature of true artificial
intelligence (EDI, Legion and the upgraded Geth) and whether the
appropriate response of organics should be control (the illusive man),
harmony (peace between the geth and quarians) or destruction (the
universe against the reapers). The fact that the choices are made harder
because of the emotional investment in your characters his/her
relationships is just icing on the cake. Want to destroy the reapers
because its what you set out to do and would give your shepard the best
chance of survival? Go ahead but keep in the mind that this effectively
leads to the death of EDI and the Geth, synthetic beings that only
recently gained their true sense of self who have contributed to your
war effort? Can you easily through away your relationship with EDI, her
potential life with Joker, and Legion's sacrifice for the sake of the
Geth's freedom just so you could survive? Is that the appropriate thing
that commander Shepard would do? I love that each of the endings forced
me to think about this.
Hated:
- There is no real closure,
what happens to the remnants of the alliance fleet? What about the
individual races? What will the galaxy do in the wake of the destruction
of the mass relays? Is there enough left of the galactic civilizations
to rebuild the systems? The current ending leaves more questions than
answers which is sort of disappointing since this is supposed to be the
end of the series, yet I still have no real sense on the exact fate of
the universe. I'm not even mad that the Mass Relays are gone, but I want
to know what the various civilizations will do in the wake of their
destruction.
-The scene of the joker trying to outrun the mass relay
and landing on a unknonwn planet completely disjoints the experience
and seems like something that should have been mercifully cut out (I
would honestly have been happier if all we got were the cinematics
before this cut scene and nothing more). Despite the glaring plotholes
(Why is he in a relay? why are your squadmates on the ships? ) it
answers no real questions. This seems like a scene that would designed
for another set of endings and forced into the existing spectrum of
outcomes for no real reason.
#355
Posté 08 mars 2012 - 08:53
Phydeaux314 wrote...
Here's my take on things.
The vast majority of the game is, without a doubt, amazing. I laughed, I cried, I shouted in exultation at the sheer awesomeness of the things that were happening in the world that I had come to care so much for. From the amazing character development, to the voice acting, the challenge, the visuals, the music, the sound, the sheer breadth and depth of the story, I was enthralled. It was a rollercoaster that I didn't ever want to get off of, and when I was forced to – by such silly things as real life – my mind was always on getting back to the game and just seeing what would happen next.
...
Then I got to the end.
The ending to this series felt like a betrayal, on so many different levels. I had expected to be vaguely sad that the story was over – that's typical of any amazing work – but satisfied and grinning like an idiot after going on such an amazing ride. Instead, it left such a sour note in my mouth that I'm starting to wish I hadn't played, because it's really hard not to let the ending ruin the entire experience for me.
....
In short, what happens?
*deep breath*
I pray that the team isn't split up already, the writers on other projects and the voice actors off doing different work. It would be a terrible tragedy to end something so great like... this.
This whole post is clearer, and more artfully worded than I could have put it.
Up to the last five minutes, I would have put this down to the most emotionally charged rollercoaster of a ride I have ever played. I hurt from the losses, cried (literally, tears running down my face) at some of the sacrifices, legion, mordin, and others. But for the last five minutes, it would have gone down in my book as one of the greatest games I have ever played. Five years, and hundreds and hundreds of hours playing. Bioware was going down in my book as video game gods...And then I watched, with horor... the ending.
These horrific endings, that gave us no closure, no sense of completion. No sense that any of the sacrifices, the friends and crewmates who died to get to this point mattered one iota. Three equally bitter, callous and bleak endings all without closure. Comming down to a simple multiple-choice. With the final scenes essentially the same regardless of your choice (except for one where at least Joker and EDI get to live happily ever after).
This, to me, felt like a betrayal, Like Bioware had been lieing to me these 5 years. In a brief few minutes of bad writing, hundreds of hours of gameplay now feel worthless. What up to that moment felt to me like one of the greatest achievments in VG history so far, turned instantly to one of the greatest, most bitter dissapointments.
I had 9 playthroughs I was going to run, nine different shepards, but now, I have to ask, why bother, No matter the fact that the game was pure genius. I am not sure I can even run again, unless they at least attempt to fix it, Which I will not hold my breath for...
I feel betrayed. And Sad.
#356
Posté 08 mars 2012 - 08:54
I'm going to play writer here (just a short background that I'm a philosopher which may give me a small portion of authority...maybe), but the biggest problem with the ending was its inconsistency with the rest of the series. The defining point of Mass Effect has always been the player's ability to help determine the outcome by their decisions/choices. In the end, you find that none of your choices mattered. I played as a paragon through all three games (and all DLC) and found that the ending wouldn't have been any different if I had played as a renegade all throughout. My galactic readiness level in ME3 was beyond maxed out, and that didn't matter. I remained loyal to Ashley Williams, but it turns out there is absolutely no closure given to that romance (except her somehow magically appearing back on the Normandy though I thought she was killed by Harbinger--oh! and her walking beside Joker and Vega only seems to imply the three of them restart humanity on jungle planet...I'd prefer the Reapers killing everyone to that!).
Ultimately, the biggest inconsistency is narrative style. I played ME1 and ME2 so many times over because I knew that no matter how many causalities there were, no matter how much loss, pain, suffering, and sacrifice the characters had to endure--all life would endure! Free will is the ability of living beings to stare in the face of evolution and spit in its eye. For the strong one to say: "No, I choose to protect and defend the weak, not dominate them." Its the ability for someone with a soul to stand before all the forces of evil/death and say "I defy you." This was ME1 and ME2. The ending of ME3 turns this right around and says: "Sorry, no. Thanks for playing but the universe is entirely determined. Screw your free will. No, life cannot endure. You cannot stand before death and defy him." (Oh and even if you dress it up as a child, the catalyst is still pure evil at its core)
Furthermore, the writers also departed from another tenet of the Mass Effect Universe. Character driven story-telling. The writers have consistently stated that the conflicts in Mass Effect are too large, their scale to enormous to grasp on just the weight of themselves. Therefore, to allow the player to empathize with the plight of the galaxy, they presented the situations through microcosms within specific characters. Where was this in the end? Suddenly, all of the characters Shepherd grew to love were decidedly absent in the end. So not only is Bioware saying you have no free will, you are ultimately alone in this universe. This is why we all find the ending so depressing. Stories should serve the purpose to inspire us toward ideals. We don't need to be told how much life sucks. If I wanted to know how bad war is or how happy endings don't happen in the real world...I just have to remind myself of the friends I had who gave their lives in the sand of Iraq and Afghanistan. Mass Effect always allowed me to have some hope in humanity and all life. To know that despite evil telling us that we are alone and our free will is a lie, we can know (through storytelling) that evil is a liar. Heroes can stand up against such brutality and darkness and make a stand. Happy endings are possible! Evil doesn't always prevail! (even if the world around us tells otherwise, in the words of Shepherd we must believe and have hope).
In conclusion to a really long comment, I'm with Shepherd. I'd prefer all out extinction to being the slave of determinism. I would have been fine with the Reapers ending all organic life in the galaxy over what was presented. The ending that should have been there is Shepherd proving to the evil, deterministic, fatalistic entity that it was wrong. Organics and synthetics can live in peace together (can I compare that people of different religions, cultures, creeeds, etc can live in peace together). Look at what we have accomplished! When faced with wanton evil, all life--organic and synthetic--prove that they will come together and rally around goodness and truth. The stupid kid wants order? Order is peace. And we can achieve peace (even if a machine says no based upon weak empirical evidence), and we MUST BELIEVE that we can achieve peace. Evolution and determinism will not have the last word. Life will--and life represented by Commander Shepherd should have proven that.
#357
Posté 08 mars 2012 - 08:55
.
1) There was no thought process. They just randomly combined words and called it an end.
.
2) They want you to find a new reason to play Mass Effect, and if you can't, deal with it.
.
3) It's part of a plan to make you buy DLCs in the future.
.
4) It was a way to make it possible to expand the ME franchise in the future.
.
5) They are just trolling you. Something like: "we gave you guys Mass Effect, you didn't like? we take it back!"
.
Anything else?
#358
Posté 08 mars 2012 - 08:55
Just my two cents.
Modifié par HarroSIN, 08 mars 2012 - 11:35 .
#359
Posté 08 mars 2012 - 08:57
I really can't think of anything nice to say about the ending/s. I enjoyed the game. up until the run for the Citadel Beam, after that? might as well take everything everyone loved about the game and toss it out the window.
I hate to say the words, but you let me and a lot of people down, BW.
#360
Posté 08 mars 2012 - 09:02
Besides the end, Bioware crafted a masterpiece. I was crying at Thane's sacrifice and Mordin's sacrifice left me in tears for an hour I was so moved (I was so moved because Mordin exercised his free will to stand against evil and determinism. The Salarians utilized the same thought-processes as the stupid kid in the end, and Mordin defied them.) But I digress.
The game--hell the whole series--was pure art. The end made if feel like a deterministic fatalist came along and tossed a can of black paint upon Van Gogh's Little Bit of Light and said: "don't feel anything except nothing you determined organic."
Oh, and if you think about it...the Reapers win anyway you slice it.
#361
Posté 08 mars 2012 - 09:02
Why the ending is bad
I was one of those who dodged the spoilers. So the ending came as a shock to me. All i had heard was that the endings were "sad" and "unhappy". These interpretations of the endings are ofcourse correct, however that isn't the reason why they are bad endings. There are several "unhappy" endings that could have been chosen that probably would have been considered as good ones. For instance, an end where you were forced to sacrifice the entire Quarian flottila, or where the krogans went extinct etc, would have been very sad. Very unhappy endings and would probably have been perfectly fine, maybe even forcing to watch your LI die would have been sad, but good. The funny part is that even an ending that would have let the reapers succeed with their plans would have been better than this. Why you might ask? Let me tell you. You have to excuse my poor English, my english writing sucks.
Lack of correct buildup
First of all we must acknowledge the difference between ME1 and ME2 in this regard. ME1 started as a slow Sci-fi story where the main plot was unveiling the mystery behind the Prothean exctinction while stopping Saren with his dubios plans. We spent time searching dead worlds after clues, used the codex to learn about the different civilizations, etc.
In this regard, ME1 was a slow, RPG which built up towards two seperate climaxes; one when we found out what happened to the Protheans through the VI Vigil, and one where defeated Saren and Sovereign. Excellent. The endings we were presented with here, in ME3, would actually have been a good ending to that story arc if this path was continued in ME2. If ME2:s main story would have been about continued unveiling of the mystery behind the Reapers then we would have had a buildup toward these endings. Maybe if we searched after the Reapers origins, finding Prothean clues by using the cipher, finding out the clues behind the Citadel and the Mass Relays, blabllbaba etc. (There are different ways to do this). If the story was a slow one and deep one about the mysteries of the galaxies and the stories behind them, then this ending would have worked.
But ME2 didn't actually do this. In two or three scentences we learned that the Collectors were Protheans. Not as a
part of a story of its own mystery but rather as a "coincidence". Instead the story was much more action oriented. Shepard building up his team of true gangstas to kick the collectors asses. ME2 moved away from the slow pace of the first game, unveiling a mystery, and turned into a an action story-arc where we prepared for the suicide mission. We were constantly listening to Harbingers voice and in many aspects we were moving away from the story of the structures to a story of the actors. Instead of Reapers, Quarians, The Alliance - it became a personal story of Tali, Legion, TIM and even the Reapers became to be represented by one, Harbinger. The structure was only a setting. We started to care about the races through the actors and individuals presented for us. Not through the structure it self so to speak.
The ending in Mass Effect 3 doesn't work in that context as it deals solely with the greater structure of the galaxy; a story path which was deliberately ditched in the second game in favor of a race centric and a character centric one. The story in ME3 was about rallying the support of the different races through the characters we learned to know in ME1 and ME2. It was the continue of the story of ME2. ME3 was NOT about unveiling the mystery of the Citadel, and the relays. It was NOT a story about the structure of the galaxy. It was NOT anyhing that the ending presented to us. Thats also whats so wierd with the crucible arc, all of this is so out of context in this action oriented game.
So what did we get?
So we got the ending to a mystery we never actually invested much time in. But we lost all the stories we got connected to. In this ending we are left with several questions about the characters and races we learned to
love. What happened to the Quarians after this? Did the Krogans make it? Did the Salarains and the Turians survive? Also we are left with a big fat question mark about the charachters. Tali, Liara etc... did they make it?
In a story that only dealt with the greater structure of the galaxy, as the Citadel/Relays/Reapers/Cycles the individual
wouldn't have mattered the slightest. But in our ME stories, the actors were everything. And honestly, in my opinion we know to little about the galactic structures to even care about them. Thats why the ending sucks. Not because its sad, or unhappy. A sad ending within the context and the path ME series took, would have been good enough. But this is not.
Why it cant be fixed
The reason the game cant be fixed is because it requires a different sci-fi setting. Mr Plikett (Nice guy who made an awesome Star Wars review) actually does an interesting categorization of Sci-Fi in his Star Trek (2009) review. He does a dichotomy in the Sci-Fi genre. One part is "boring" sci-fi (. Which is defined by its slow pace, deep story, often techo babble, lore etc. All this is the center of the story. The other side of the dichotomy is Action Sci-Fi (he calls it less boring) where the goal is basically to make a cool story or whatever. Its kinda mindless about lore etc. Both these genres are good according to Plinkett. I agree withthis, very much. Sci Fi becomes really bad first when you mix the two genres into a middle path. This is what Mass Effect has done. I love Sci-Fi; and i can say that i liked both ME1 and ME2 to the same extent just because they both twere true to their nature. Boring - ME1 and Action - ME2. ME3 doesn't work.
The reason why the combination of these two (bore, action) is devastating is because the time isn't taken to explain the fundamental things. I mean, they found some Prothean drawings for the Crucible? TELL ME MORE PLZ. It has been built over generations of races? TELL ME MORE PLZ. MUCH MORE. The old races that dissaperad? TELL ME MORE PLZ. The story is about synthetics vs organics? TELL ME MORE PLZ! The catalyst is a part of the citadel? TELL ME MUCH MUCH MUCH MORE PLZ.
Thats the problem. All of these questions above are so intresting. I wanted to know so much more about it. But... just to tell these stories in a good way we need much more time. Which isn't given. Because its "boring" sci-fi which
doesn't sell to the population this game is targeted to. Because if all this is going to be told, then the action parts has to go. But if we want the action (which the broader consumer group probably demands); then much of these story parts has to go. Its as simple as that. Thats why some Sci-Fi is good, and some sucks. This is now specially true for Mass Effect. Thats why you stay away from such story arcs while doing an action Sci-Fi that is marketed to a broader consumer group. They should just have let us kick Harbingers ass out of the galaxy with a big bang.
TL:DR
ME1 story could be considered in the boring sci fi genre; ME2 moved away to the action side to the full excent. ME3 kinda combines this two into a fisco ending. If the entire series was a "boring" scifi; it would have been good with this ending. But it wasn't. It went from "boring" to action and finally ened in a mix of bore and action; and thats why the ending fails.
Modifié par SyyRaaaN, 08 mars 2012 - 09:10 .
#362
Posté 08 mars 2012 - 09:02
#363
Posté 08 mars 2012 - 09:03
Faraborne wrote...
In conclusion to a really long comment, I'm with Shepherd. I'd prefer all out extinction to being the slave of determinism. I would have been fine with the Reapers ending all organic life in the galaxy over what was presented. The ending that should have been there is Shepherd proving to the evil, deterministic, fatalistic entity that it was wrong. Organics and synthetics can live in peace together (can I compare that people of different religions, cultures, creeeds, etc can live in peace together). Look at what we have accomplished! When faced with wanton evil, all life--organic and synthetic--prove that they will come together and rally around goodness and truth. The stupid kid wants order? Order is peace. And we can achieve peace (even if a machine says no based upon weak empirical evidence), and we MUST BELIEVE that we can achieve peace. Evolution and determinism will not have the last word. Life will--and life represented by Commander Shepherd should have proven that.
This.
I was thinking of counterpoints while the catalyst was talking. Shepard made peace between the Quarians and Geth! But, no, Shepard still didn't do enough. The only way to get real, lasting, peace is to forcefully rewrite the Galaxy's DNA.
Honestly, it also comes off as stripping the hero of their moment right at the end. Shepard, even with all they've done, hasn't done enough. So an uber-powerful NPC steps in and gives you a magic wand to wave around and fix everything.
Eh.
Was set up to be a triumph against impossible odds. Instead a god-like figure asks you to press one of three buttons to fix it.
Edit: Well, and then the lack of an epilogue is just the icing on the sad cake.
Modifié par raeting, 08 mars 2012 - 09:08 .
#364
Posté 08 mars 2012 - 09:10
We don't want this.
It never happenned. Now give us a free DLC with the real ending please.
#365
Posté 08 mars 2012 - 09:10
However, these endings have no sweet tinge to them to help making them easier to swallow. What's worse, all of them reek of slipshod writing and a immense lack of choice. Even more, when your so called "best" ending essentially comes down to 'space magic' to make sense - you know you've failed on a primary level. However, all these endings would have been easier to deal with if we had some indication that our choices matter. Maybe in some the relays remain intact, in others the Reapers completely kill everyone and the cycle begins anew, and while I wouldn't like a "sunshine and rainbows" ending to be present even just letting us know that the crew made it back to earth and that Shepard was able to reunite with them - ON SCREEN - would have gone a long way.
As it stands however, I just can't take these endings seriously given the current parameters. Which is sad, because I was almost convinced that this game surpassed my experience with ME1 tenfold. Now it just feels hollow.
Also, I rather wish they went with the dark energy plot instead of forcing the Guardian in at the last minute.
#366
Posté 08 mars 2012 - 09:13
Elessie wrote...
I keep thinking it over, but no, I just can't understand why we got a Deus Ex ending instead of a Mass Effect ending. Please give us a Mass Effect ending, preferably one that makes sense.
I'm still trying to figure out the Guardian's practical purpose beyond giving the player more choices, which should have been based on the war assets, as the game constantly hinted at.
#367
Posté 08 mars 2012 - 09:16
Someone With Mass wrote...
Elessie wrote...
I keep thinking it over, but no, I just can't understand why we got a Deus Ex ending instead of a Mass Effect ending. Please give us a Mass Effect ending, preferably one that makes sense.
I'm still trying to figure out the Guardian's practical purpose beyond giving the player more choices, which should have been based on the war assets, as the game constantly hinted at.
While you are mulling over this, please tell me what Sovereign's entire purpose was or for that matter why the Reapers needed Saren to find the conduit if the Guardian could have opened the Citadel relay all along.....
-Polaris
#368
Posté 08 mars 2012 - 09:16
Elessie wrote...
I keep thinking it over, but no, I just can't understand why we got a Deus Ex ending instead of a Mass Effect ending. Please give us a Mass Effect ending, preferably one that makes sense.
Yes! When I played Deus Ex: Human Revolution I fully expected and wanted the type of ending I received--and I loved it! It fit the storytelling, message, and ultimately artistic style of the game.
Mass Effect went with a similar style storytelling which was a complete and total departure from everything beforehand. It was as if Michaelangelo suddenly started painting impressionistic paintings in the Cistine Chapel.
#369
Posté 08 mars 2012 - 09:17
IanPolaris wrote...
Someone With Mass wrote...
Elessie wrote...
I keep thinking it over, but no, I just can't understand why we got a Deus Ex ending instead of a Mass Effect ending. Please give us a Mass Effect ending, preferably one that makes sense.
I'm still trying to figure out the Guardian's practical purpose beyond giving the player more choices, which should have been based on the war assets, as the game constantly hinted at.
While you are mulling over this, please tell me what Sovereign's entire purpose was or for that matter why the Reapers needed Saren to find the conduit if the Guardian could have opened the Citadel relay all along.....
-Polaris
Excellent question. I wondered the same thing.
#370
Posté 08 mars 2012 - 09:19
There is a simply fact: the Guardian's stated purpose is from "its" point of view. And clearly it values logic and highest probability over random chance.
The issue is how probable was Shepard to actually get to the Guardian? It stated that because Shepard was there that its 'solution' would no longer work. Which given the stated logic I could have told it the plan would eventually fail.
In essence the story line is trying to defeat the Theory of Entropy of which you can read here;http://en.wikipedia....ormation_theory
This is a theory of why we don't live in a Quantum universe (crazy stuff happening all the time predicted by Quantum Mechanics).
So in simple terms our universe naturally evolves from an "ordered state to a disordered stated constantly". This theory is why a broken glass simply doesn't reassemble itself before your very eyes. Quantum mechanics says its possible if you wait long enough. However we all know that it won't in the current universe we live in, so why not? The theory of entropy or Chaos theory prevents it from occuring.
From what I gathered form the dialog the guardian believed its method had the "highest" success chance of preventing synthetics from ultimately destroying orgaincs. However this ignores best outcomes by focusing on the
"how" and simply accepting the eventual outcome.
Why does this seem so crazy to us humans? our intution, informed by experience, reasoning, and emotions, tell us that we want to try for the best outcome that doesn't destroy us and to strive for it.
The guardian's plan/point of view also assumes organics can't create synthetics with a moral or emotional component. That all synthetic life (we can discuss whether its truly synthetic in another thread) must/will destroy organics because they view organics as to dangerous to continue their existence.
Apparently the guardian hasn't heard of Asimov's 3 laws (and a 4th to cover the loop hole). http://en.wikipedia....aws_of_Robotics
All in all the precept of the narrative told to Shepard simply lacks sympathy and empathy. Its the solution a machine would choose. See Terminator, The Matrix, ect.
Its unclear to me if the dream sequences are to make Shepard's (players) mind predisposed to accepting 3 really bad choices and not consider that the choices themselves are based on a false premise.
Ending Points
- Allies on the normandy 'can' be rescued. FTL travel is still feasible with the tech. Relays only provide a massive boost to the drive systems already in ships.
- The normandy can signal for help if it has power and its comms are workable. Your new specialist expounds on the quantum mechnics used in the communication system the first time you investigate dialog with her early in the game on the normandy.
- Is rescue fast enough for folks not to starve? /shurg I dont have an answer.
Modifié par Ghurshog, 08 mars 2012 - 09:21 .
#371
Posté 08 mars 2012 - 09:19
1) Organics & Synthetics can live together in harmony.
We have seen little evidence of this. Yes, the Geth and the Quarians have reached an agreement, but this is only after a very long period of hostilities and there is no proof that it will be a lasting peace. Eventually some Quarian will come along and try to dominate the Geth - I can see someone like Xan trying within 10-20 years - to fulfill some sort of ambition and the whole conflict will start over again.
2) Catalyst's justification for extermination/preservation to "stop the chaos" despite causing quite a lot of chaos.
For something with millions upon millions of years of perspective, the relative little chaos caused every 50,000 years via reaping is pretty insignificant to the order of the Cycle. The Cycle IS order - it ensures the same outcome over a set period of time. The few centuries of active reaping is less than 1% of each 50,000 year cycle. And so far it has worked. It is easy for a few upstarts to talk about new possibilities or how there are other, better, ways to go about doing things... but it's sorta like a 2 year old telling an 80 year old how life works - we simply do not look at things from the same perspective.
There's a theory that all intelligent life eventually self-destruct - if anything, the Reapers are preserving what they could. It's a eugenics program on a galactic scale - certainly distasteful, but the reasoning is not utterly alien.
3) None of the choices we made mattered in all three games.
Of course the choices we made mattered - it just did not matter for the ending. If you saved Kelly Chambers, you get to see her again. If you tolerated Conrad, he gives you a bit of a boost. Your ME2 squad mates all contribute to the war effort somehow. The issue is there are choices, and then there is The Choice. Small choices you made affected people's lives and we get to see it throughout ME3. The Choice you made at the end of the game is independent from all of the small choices you made before.
For example, do you expect what you had for lunch 3 days ago to matter when you decide if you are going to move to Australia to become a diving instructor for the rest of you life? Few choices you make actually matters when you need to decide something extremely important.
All of that being said, I'm fine if Bioware wanted to go with a grim ending - honestly, did you really expect to beat the Reapers, who managed to continue the Cycle for over millions of years, without losing half if not all of the galaxy to do so? A pyrrhic victory is pretty much guaranteed. However, Bioware could have spend another 2 weeks and made the ending more coherent >.>
#372
Posté 08 mars 2012 - 09:20
IanPolaris wrote...
Someone With Mass wrote...
Elessie wrote...
I keep thinking it over, but no, I just can't understand why we got a Deus Ex ending instead of a Mass Effect ending. Please give us a Mass Effect ending, preferably one that makes sense.
I'm still trying to figure out the Guardian's practical purpose beyond giving the player more choices, which should have been based on the war assets, as the game constantly hinted at.
While you are mulling over this, please tell me what Sovereign's entire purpose was or for that matter why the Reapers needed Saren to find the conduit if the Guardian could have opened the Citadel relay all along.....
-Polaris
I'm asking the very same question but this game... nul and viods 1 almost completely. Unless the Reapers never knew about The Kid pulling their strings from the start... but is any of these explained... nope..
I knew this was going to happen.
#373
Posté 08 mars 2012 - 09:23
nitefyre410 wrote...
IanPolaris wrote...
Someone With Mass wrote...
Elessie wrote...
I keep thinking it over, but no, I just can't understand why we got a Deus Ex ending instead of a Mass Effect ending. Please give us a Mass Effect ending, preferably one that makes sense.
I'm still trying to figure out the Guardian's practical purpose beyond giving the player more choices, which should have been based on the war assets, as the game constantly hinted at.
While you are mulling over this, please tell me what Sovereign's entire purpose was or for that matter why the Reapers needed Saren to find the conduit if the Guardian could have opened the Citadel relay all along.....
-Polaris
I'm asking the very same question but this game... nul and viods 1 almost completely. Unless the Reapers never knew about The Kid pulling their strings from the start... but is any of these explained... nope..
I knew this was going to happen.
Yes. The entire ME triolgy story is now a plothole with so many questionmarks over it that the series is destroyed. As far as im concerned Mass Effect ended with ME2. After the collector plain was thwarted The reapers stayed lost in Dark Space forever searching in vain for the correct galaxy to destroy. In my alternative ending they reached another galaxy where they were destroyed by another more superior organic race, that harvested the reapers and made a reaper of reapers. =) Their motives behind this is unknown since the biologic race is several billion years old and thus capable of thought we humans cant understand.
I consider Arrival to be null and void now aswell.
Modifié par SyyRaaaN, 08 mars 2012 - 09:31 .
#374
Posté 08 mars 2012 - 09:24
IanPolaris wrote...
While you are mulling over this, please tell me what Sovereign's entire purpose was or for that matter why the Reapers needed Saren to find the conduit if the Guardian could have opened the Citadel relay all along.....
-Polaris
I would have been perfectly fine if the Reapers had been created in a similar way to the geth, and came to a point where they wanted to achieve the next step in evolution, but had to mix themselves with organics to do it. That the cycles are just an act of reproduction and self-preservation.
There's no need to make it more complicated than that.
#375
Posté 08 mars 2012 - 09:29
While you are mulling over this, please tell me what Sovereign's entire purpose was or for that matter why the Reapers needed Saren to find the conduit if the Guardian could have opened the Citadel relay all along.....
-Polaris
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