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Mass Effect 3 - Endings


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#451
Nick.Chabby

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Sashimi_taco wrote...

Does anyone know if people were this upset about the end of mass effect 2? That game had 2 main endings but we got to save everyone. I just want to make sure this reaction will be taken seriously because i want a real change for this.


The ending was based on your action. If you bought all the upgrades, did all the loyalty missions, you were rewarded by the survival of everybody, including Shep'.
If you didn't do anything, some of your crew members could die.

But in ME3, whatever the time you invest, whatever your effort, whatever the attention you pay to you War Assets, you're destined to death and to see your crew forever alone on a random island.

#452
Sashimi_taco

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Faraborne wrote...

Sashimi_taco wrote...

Does anyone know if people were this upset about the end of mass effect 2? That game had 2 main endings but we got to save everyone. I just want to make sure this reaction will be taken seriously because i want a real change for this.


If I recall the majority of people LOVED the ending for ME2.  My memory is weak considering I was running around in euphoria at how awesome the ending of ME2 was.


Thats how I felt at the end of me2, I loved it so much. I finished it and I was like, OH GOD I NEED TO PLAY THIS AGAIN!!!

Not at all for this one. Not. At. All. 

#453
Golferguy758

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Sashimi_taco wrote...

Does anyone know if people were this upset about the end of mass effect 2? That game had 2 main endings but we got to save everyone. I just want to make sure this reaction will be taken seriously because i want a real change for this.


As far as I know people loved the ending to Mass Effect 2 because your choices actually influenced your ending. if you were lazy and just said F it all we got this! Well, you know what happens. if you went around makign sure peopel were focused, that they trusted you to know what you were doing...

Unlike this ending where it's like Meh go in with minimal strength is the same as going in with your super united fleet of doomawesomesauce

#454
Tony208

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Maybe they can create new mass relays, didn't Aethyta suggest that to the other Asari? Maybe it's an issue of why spend massive resources when we don't need to and not that they don't understand how it works. They pooled their minds to create the Crucible so why not a Mass Relay?

Anyways, we need the fairy tale happy ending DLC please.

#455
djneohlp

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i'm going for it.. there will be ME4...
Why?
See my posts before...

Story:
Shep survives and takes the galaxy apart on the search for his/her friends

Modifié par djneohlp, 09 mars 2012 - 12:08 .


#456
Landline

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Sashimi_taco wrote...

Does anyone know if people were this upset about the end of mass effect 2? That game had 2 main endings but we got to save everyone. I just want to make sure this reaction will be taken seriously because i want a real change for this.


I lost some people the first time I played ME2. It was sad, but it was a satisfying sort of sad since I knew that my mistakes caused them to die.

The writers didn't kill them, I did. That's the difference between ME2 and ME3s endings.

#457
Qutayba

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I had kind of expected for there to be little scenes during the final space and land battles that showed various forces doing something. You've queued up your choices, and now you get to see them played out.

Obviously, you couldn't do this for every little unit, but certainly the bigger choices could be represented better than just a "Hi, we're here!" moment when the fleet first arrives. We do get to see a krogan speech, but why don't we really see the krogan doing anything else? Why don't we see a 10-second shot that shows the Quarian fleet taking down a reaper to symbolize their contribution.

I'm still ambivalent about the final ending, too. I don't "hate" the endings, but both the content and execution seemed to contradict some of the main themes of the whole story. The villains have always been telling us that people can't get along: so you sterilize them, or enslave them, or partition them, or just annihilate them on a galactic scale. Shepard (or at least a mildly paragon one) keeps arguing that there is strength in diversity. Working together is hard, but is worth the rewards. So the ending (the relays get destroyed no matter what you do) seems to say: Yeah, the galaxy is better off if you enslave, destroy, or partition them. At best, you homogenize them, so diversity doesn't create conflict any more. I appreciate the nod to Lovecraftian terror: If God exists, He hates us as annoying little insects, but that is really a dark and bleak ending note to a story that keeps fighting for hope in the midst of darkness.

#458
Dragoni89

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I just can't stress it enough. Mass effect world was definitely a favorite of mine. I was so exited to finally play ME3 and find out about the conclution. And in the end all Bioware did was : BOOM! head shot.

#459
IanPolaris

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Landline wrote...

Sashimi_taco wrote...

Does anyone know if people were this upset about the end of mass effect 2? That game had 2 main endings but we got to save everyone. I just want to make sure this reaction will be taken seriously because i want a real change for this.


I lost some people the first time I played ME2. It was sad, but it was a satisfying sort of sad since I knew that my mistakes caused them to die.

The writers didn't kill them, I did. That's the difference between ME2 and ME3s endings.


Indeed.

-Polaris

#460
Cuddlezarro

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the endings suck even more because I really liked the game up until the stupid child was like lololol 3 endings

I liked the illusive man confrontation and sitting with anderson I liked how my choices in ME2 could help the geth/quarian conflict...then the kid came along...ugh

Modifié par Cuddlezarro, 09 mars 2012 - 12:17 .


#461
ShaggyWolf

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Just beat the game and the only thing I feel is rage and disgust.

I wish I'd never played this series, that's how FOS the ending is. I wish I'd never gotten so invested in the characters and the story. What a pathetic waste.

I love these games. I don't live a glamorous life. I'm stuck in a tough situation, small family, barely any friends. Because of that, Shepard and the people on his squad have a dear place in my heart. Shepard feels like an extension of me. I think back on all the great fights, my squad (who feel just as much like friends to me, as the do to my Shep), and the love shared between my Shepard and Tali. I felt alive when I got to experience those things. Shepard's emotions were my emotions, and vice-versa.

Now I just feel like my heart turned to stone, I feel physically numb, and I don't want to care about anything right now.

#462
SlyTF1

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Valadras21 wrote...

Just beat the game and the only thing I feel is rage and disgust.

I wish I'd never played this series, that's how FOS the ending is. I wish I'd never gotten so invested in the characters and the story. What a pathetic waste.

I love these games. I don't live a glamorous life. I'm stuck in a tough situation, small family, barely any friends. Because of that, Shepard and the people on his squad have a dear place in my heart. Shepard feels like an extension of me. I think back on all the great fights, my squad (who feel just as much like friends to me, as the do to my Shep), and the love shared between my Shepard and Tali. I felt alive when I got to experience those things. Shepard's emotions were my emotions, and vice-versa.

Now I just feel like my heart turned to stone, I feel physically numb, and I don't want to care about anything right now.


This is exactly how I feel. I spent $80 on this thinking I could walk away satisfied. I guess I was wrong.

#463
J-Reyno

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Just want to say that after just finishing my first playthrough, I'm satisfied... but at the same time disheartened.

First of all, I'm pretty lucky in that my Shep actually manages to have a decent ending. I romanced Miranda in ME2 and what with the blessing in disguise of her not becoming a squadmate in ME3, she ends up on Earth during the final battle. I also always saw Kaidan as my Shep's best friend, so I left him with Hackett so that he'd also be on Earth. With 4700 assets at 100% readiness, I achieved the ending where Shep lives. So the story ends with the hope and possibility of Shep reuniting with two of the most important people in his life.

For now I will disregard how the hell Liara and Javick, who I brought with me for the final run, end up back on the Normandy in perfect condition when I had literally turned my Shep around to look at them JUST as Harbinger shot the beam that ****ed him up. And I mean that, I actually turned my Shep around to see if they were running behind me and then the beam hit. I'd expect them to be dead, if nothing else.

BUUUUT anyhow, I have to say in spite of the fact that I can feel satisfied by this particular ending, I'm pretty disheartened because while I want to experience the game with a different class and different choices, I lack the motivation to do so because everything will go to hell. I want to romance Steve in my next run, and I also want to actually use Kaidan as a squadmate, but knowing how things will end for that Shep just makes me not want to do it... at all.

But you know what else I feel is just really bad? Why couldn't they have gone the DA:O route of telling us what happened to everyone? Okay, so Joker and co. are stranded on some unknown(?) planet. What about everyone else? My LI, Miranda, she was a part of Hammer... did she make it? What did Tali and Garrus do during the final battle? What about the people of Earth in general? What do they do after all this? What are his comrades reactions to his death?

The devs said before that they tie up loose ends and don't leave any questions, but that couldn't be further for the truth. I have so many questions right now. I hate feeling like that.

But anyhow, here's hoping I can gain the motivation to play the game again even though I know it ends horribly. Right now I'm going to play a little multiplayer.

#464
JediNg

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Landline wrote...

Sashimi_taco wrote...

Does anyone know if people were this upset about the end of mass effect 2? That game had 2 main endings but we got to save everyone. I just want to make sure this reaction will be taken seriously because i want a real change for this.


I lost some people the first time I played ME2. It was sad, but it was a satisfying sort of sad since I knew that my mistakes caused them to die.

The writers didn't kill them, I did. That's the difference between ME2 and ME3s endings.


Yeah.  ANd on a similar vein, imagine if you could just tell the god-thing to leave organics alone forever.  The choices were absolutely arbitrary, especially given that they spring this god-thing on us in this game in the final 10 minutes of the game.  Remember what you say if you pick the 'life everywhere' option in the LOTSB end conversation?  That's what I think my Shep would believe in and fight for.  Admittedly the control ending fulfills that the most, but then why cant that god-thing just depart with its reapers?  It's completely arbitrary to force Shepard to control them.

#465
TheJediSaint

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The main problem with the endings is that they don't take into account the choices that Shepard made during the course of the main campaign, and thus lack any kind of emotional pay-off. In fact, the ending is almost compartmentalized from the rest of the game.

Now to Bioware's credit, they crafted a very good, very dark story that pulled no punches. But because the endings lacked emotional pay-off due to their compartmentalization, the player is left only feeling the bruises those punches left. This is probably why there's been such a strong negative reaction to the game's ending.

Now I think it's hyperbolic to say that the endings ruined the game. They don't ruin the game, they simply don't measure up to the high bar set by the game's beginning and middle.

#466
girres42

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There are a lot of shows/movies that are consistent with themselves until the very end. Example of shows I feel take a turn for the bleak and literary out of nowhere: The Departed, The Shield, At least 1/2 of all Coen brothers films. I don't know if there is a relationship between these movies and Mass Effect... Many of them are war stories (in some way or another) and I don't feel real war has a happy ending. I can see people being irritated at how the characters end up somewhat screwed over (Stranded on planets without the relays.) but at least they weren't blown up like a big chunk of the rest of the galaxy.

I haven't toured the boards much but has it been pointed out how similar the ending is to Xenogears? (At least thematically.)
-Humans are freed from their original prescribed destinies
-a lot of your actions end up not mattering because of the scope of destruction. (Wasn't most of the planet devastated at the end of Xenogears?)
-the technology that the game is centered around ends up being disabled
- a lot of blah blah about transcending ourselves or something...
I dunno.. is it just me?

#467
djneohlp

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Reyno411 wrote...
With 4700 assets at 100% readiness, I achieved the ending where Shep lives. So the story ends with the hope and possibility of Shep reuniting with two of the most important people in his life.

Which of the ends did you choose? Red, Blue or Green?

#468
CorvisRex

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Valadras21 wrote...

Just beat the game and the only thing I feel is rage and disgust.

I wish I'd never played this series, that's how FOS the ending is. I wish I'd never gotten so invested in the characters and the story. What a pathetic waste.

I love these games. I don't live a glamorous life. I'm stuck in a tough situation, small family, barely any friends. Because of that, Shepard and the people on his squad have a dear place in my heart. Shepard feels like an extension of me. I think back on all the great fights, my squad (who feel just as much like friends to me, as the do to my Shep), and the love shared between my Shepard and Tali. I felt alive when I got to experience those things. Shepard's emotions were my emotions, and vice-versa.

Now I just feel like my heart turned to stone, I feel physically numb, and I don't want to care about anything right now.


Truely, Mass Effect was like an old friend, the entirety of the game, culminating in ME3, with ME3 being one of the most emotionally satifying, albeit, difficult, and heart wrenching at times, dramatic experiences I have had (movies, books, operas, plays included) 

And to have it end in such a CRASS, and callous way. 

Part of me wishes I had NEVER played ME in the first place, it make me almost nauseous.

Thank you Bioware, for treating something so rich,  hopeful and engrossing as Mass Effect with such crass disgust.  Instead of shooting yourselves in the foot, why not shoot me in the head, at least I would not have this feeling of betrayal anymore.

#469
Dranume

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aim1essgun wrote...

coldlogic82 wrote...

While I do believe that Mass Effect is a great game overall, I'm afraid I'm with majority on the issue of endings. I liked the game enough that I'm doing a replay (hoping to get the "secret ending" maybe?), and there's a lot of cool stuff in there. I loved the Geth missions (so creative) and the tension of the final missions. In fact, the ending is just about the only thing I didn't like in ME 3. Unfortunately, the ending is pretty important, and like a lot of bioware fans, I feel somewhat betrayed. But instead of just saying I feel betrayed because I "didn't like it" I want to offer a real crtical look at why, psychologically and artistically, the ending falls flat. Spoiler warning for any content beyond this point.

I think I can really pin down the majority of the issue to one thing. The relays. It seems like a small part of the disappointment, but upon reflection, I believe the destruction of the relays in all endings (known so far) is really what hurts. This is the soul of why the ending gives us a feeling of "nothing we did mattered." The entire series focuses on alien relations, the attempts at peace, and the problems stemming from this. It focuses on why people are united when they could be, on overcoming prejudice, and how difficult this really is. So we have the third installation in which the entire galaxy is finally united. We can end the war between Krogan and Turian, we can even end the war between Quarian and Geth, creating an amazing new partnership. All of these are obviously not "final" in their scope, as we know after the reaper invasion, it would be easy to start warring again. However, the idea is that there is at least the possibility. While the grander connotations are nice, it's actually the more immediate alliances that make the ending hurt. Simply put, we just spent 3 games helping people overcome prejudice and come together, and we just spent the final game uniting the entire galaxy under one banner. Then the mass relays go and that's all over. We just united the entire galaxy in a remarkably inspiritation manner, and then we get to the end and the game goes "haha, nice job, BAM, no more of that." I think a good half of the dissatisfaction comes from this point alone. Think aobut it. If we control the reapers by shepard sacrificing himself, that's sad, but hey, the whole galaxy can celebrate him and we can take what he built and see how long we can keep it up. If we go synthesis, fine, once again sad shepard dies, and for being one of the "better" endings it's awfully close to actually helping the reapers fulfill their goal, but, whatever, we're all under a great new framework of DNA, let's go celebrate and be happy and whatever. Finally, Shepard destroys the reapers and, quite sadly, the geth, making everything he for the quarians a waste of his time, but at least we all win and get to celebrate. Without the relays, the game implies that beyond quantum entanglement devices there isn't a means for communcation or travel around the galaxy in any reasonably timely manner. Hell, the relays being destroyed means the rest of the galaxy DOESN'T EVEN KNOW WHAT HAPPENED. They can hope the relays got destroyed for a good reason, but, especially if you take the "advanced tech destruction" route, the galaxy cannot rest easy for at least a century while news of the victory actually makes its way to various corners of the galaxy, assuming it even can due to travelling constraints not addressed by technology BECAUSE the relays made them needless. So, in the biggest possible way, the destruction of the relays assures Shepard is NOT a legend, and everything he accomplished, in the third game especially, is almost entirely meaningless. The ending says, sure, you saved the universe, and sure, you probably couldn't have done it without doing everything you did in these games, but aside from the absolute most basic "you won because earth didn't explode," there is no victory. That hurts. That hurts a lot, and I'm amazed that isn't obvious to the story writers.

The second problem has to do with execution. This is where I think a lot of fans feel the most betrayed, whereas the relays gave us the most dissapointment. The final choices are solely based on war assets. Yes, the decisions you made had an impact on how many assets you acquired, how many different aliens you unite, and all that, but in the end, what's upsetting is that our choices don't in any way alter the final choices available to us. The destruction of the collector base becomes part of a math equation saying if picking one of the choices will blow up earth or not. It doesn't create a single ending that follows from that decision, nor does it affect what choices are available. It doesn't matter if you played just ME 3 or the whole series. It doesn't matter if you went paragon or renegade. It doesn't matter if you saved the geth or blew them up. No matter what you did, you get the same three choices, game over. In ME 2, whether or not you blew up the collector base at LEAST ended up with people saying diffferent things. By blowing it up, you get Miranda telling the Illusive Man to shove it, and you don't get that with ME 3. And another note on paragon vs renegade. In the final talk with the Illusive Man, for the two choices at least, taking a "special" paragon or renegade option has NO EFFECT ON THE CONVERSATION. Shepard maybe sounds a little smarter, or like he *should* influence something, but no matter what you pick, the Illusive Man says the same thing. Every time, every way. Now, I had my paragon meter maxed out and the third paragon dialogue option was still greyed out, so that may affect something, though I don't know what, and it's hard to imagine it erasing the other two major problems, that of the relay and the same three choices in all situations.

Next, the ending is ruined by the use of an unneeded element that actually creates less closure. That is the child. It's always fun, of course, to have mysterious characters, like that guy in Half Life, where we never really could figure out who he was, what he was doing, etc etc. Having that element run through a story can be exciting. The Illusive Man, for instance, was mysterious until the very end. Who's side was he really on, was he working with the reapers or against them, why did cerberus keep interfering, all these questions were kept alive and kicking until the end. That's cool. But introducing something like that as a resolution doesn't work. The "kid" introduced at the end raises too many questions. Yes, we know whatever it is controls the reapers, and that it is, in all probability, mostly synthetic. But why does it appear as that child? Does the way he appears have something to do with the dreams Shepard keeps having? Obviously whatever it is, it choose to appear the way it did, but there aren't enough clues as to why. There isn't enough information create even opposing opinions on who it was and what it wanted. The ONLY reason it was needed was to explain the choices Shepard had, and the voice of Harbinger explaining those choices probably wouldn't have pleased anyone. Something more a like a VI like Glyph would have been much more appropriate. You wouldn't even need to cut the dream sequences. The intent there is obvious. In fact, it's actually rather clever Shepard is haunted by this "spectre." Yes bioware, I got that reference, it was cute, but it just wasn't done right. People really wanted closure. Even something like "Shep got in there, found out the crucible was going to destroy all the mass relays because he had another techno-vision, but did it anyway cause living was more important," would have been better than "Shep got in there, at which point whatever is in charge of the reapers, whether an individual or mass consciousness, choose, for some reason we can only speculate, to appear to Shepard as a child that haunts his dreams (because the reapers are totally known for their clever word play, spectre, get it, haha), and told him his master plan to save all life by destroying it wasn't going to work, so instead of letting the people that beat him decide what to do, he presented him with three set in stone options that allowed people to live, but basically made everthing he did a little on the pointless side."

And finally, on that note, I believe the serious closure problems finished the job. Just all the loose ends. If you choose to romance someone, well, they have to go on without you. Yeah, that could happen in ME 2, but at least in ME 2 it was also completely avoidable. It's most upsetting if you pursued a romance for all three games, say, with Liara. It's like, in the end, yeah, that romance just didn't work out. Then there's the lack of "logistical" closure. Yay, the galaxy is saved, but, not yay, the entire galatic fleet (minus the races you pissed off) is now stuck near earth. So EDI points out feeding the Krogan is going to be problematic. So, um, yay the reapers are gone, now do we stop the krogan from killing us all for food? Same problem with Turians? It doesn't create a feeling of "all right, all the races are going to live on earth, cool." It's "all the races are now in a logistical nightmare, how the hell are we going to solve that?" There is no answer.

So, those major points are, I believe, why the ending was unsuccessful. In order of priority. Really, I honestly believe a lot more people would have been okay with "sad" endings if the relays didn't have to go. Maybe that's what bioware wanted, maybe they wanted to say "survival at all costs, and that cost can be pretty damn high." I don't think people were upset because fo the blunt "sad" emotion that the endings tended to bring out.

On a final note, I do want to say I'm pretty sure Bioware has a happier ending up its sleeve in the form of DLC or an expansion or something like that. From a business standpoint, it's risky, but it usually works. Bait people, give them a crappy ending, and then say "we just released one that does suck" and people who were upset flock in to buy it. I don't think that means bioware has no integrity. It would just mean they took a route that, while effective, is awfully irritating.

This is a excellent read and brings up strong valid points that are objectively stated.

Modifié par Dranume, 09 mars 2012 - 12:57 .


#470
Singu

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I bet some clever guy at Bioware invited Ronald D. Moore to get some pointers on how to tie up the game. You know, on the credentials of his bang up job crossing the t's and dotting the i's with the awesome ending in Battlestar Galactica.

All that enthusiasm and excitement of the player is like gasoline, and I guess it was just too tempting for the writers not to play with our emotional state and ignite it with that ending.

Modifié par Singu, 09 mars 2012 - 12:59 .


#471
Parker Stephenson

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I think we all should collaborate on actually doing something about this, because we all love this game series, we all agree that something needs to be done, so let's come up with an idea to take action about it! (just as your created Shepard would do)

#472
Faraborne

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 I received this from a friend who just beat ME3.  This was his solution to the ending problem:

Proposal is as follows:
There should be a fourth option available at the end - and the beauty of it is that it would naturally branch in a way that satisfies both of the outcomes people are asking for.

Right now, the Guardian presents us with three options - destroy, control, and merge. Each are depressingly self-destructive in their own ways, and as we all know, we have no choice but to pick one. DLC could add a fourth option: REFUSE.

Shepard stabs a defiant finger in the Guardian's chest and declares it is not their right to "protect" us from the consequences of our own actions. If peace was forged between the Quarians and the Geth, Shepard cites that as proof that the Guardian's premise of inevitable conflict between synthetics and organics is wrong. If not, Shepard can simply deny the Guardian's conclusion and declare that we're going to go down fighting. Shepard delivers an ultimatum: take your abominations and go. Whether we live as a civilization or die by our own hand is a choice to be left to every one of us. So, f*** you very much, but thanks for thinking of us.

The Guardian blows off Shepard's ultimatum, and the Reapers continue to fight. At this point, the outcome is out of your hands. Shepard watches, unable to intervene, as the fleets continue to engage, the forces of the galaxy attempting to defeat the Reapers once and for all in conventional combat. The Guardian taunts you, trying to goad you into choosing one of the three options it offered, while assuming the forms of different people you've lost along the way: Virmire casualty, Anderson, and your love interest, dead or alive, just to screw with you. You can change your mind, or continue to stand and watch. If you gathered enough war assets (as in, much higher than the required amount for the "perfect" ending we're given now), the Reapers are defeated at horrific cost, but the Relay network remains intact, and Shepard gets to reunite with his/her LI and squad provided the Normandy survived the fight (itself dependent on other criteria). This would be the hardest ending to achieve, requiring the greatest effort and providing the most reward. You would really have to work your ass off to do this, but as evidenced by this poll, most of the people here would be willing to try.

If you didn't have enough resources, the Reapers emerge victorious, and, having defeated the combined military might of the galaxy, they are free to harvest everyone else. The cycle continues. They win. Either way, you get to spit in the devil's face once more instead of bowing to the invariably self-destructive choice he offers you. 

Me: I personally think this solution would be profound.  Furthermore, it really gives five endings for the game.  If you we're not fully prepared for the war, then Shepherd allows the Reapers to win without sacrificing his integrity (which would be a major win in my book).  Finally, if you were fully prepared then you receive the most rewarding ending possible with what I think could potentially be one of the most creative boss fights in gaming history...a battle of wills alone.

#473
Aren19

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djneohlp wrote...

Reyno411 wrote...
With 4700 assets at 100% readiness, I achieved the ending where Shep lives. So the story ends with the hope and possibility of Shep reuniting with two of the most important people in his life.

Which of the ends did you choose? Red, Blue or Green?

I think just Red' which really sucks since I don't want the Geth or EDI to die

#474
Faraborne

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Parker Stephenson wrote...

I think we all should collaborate on actually doing something about this, because we all love this game series, we all agree that something needs to be done, so let's come up with an idea to take action about it! (just as your created Shepard would do)


Is there a talented web designer on this forum?  We could all join an organization and send a petition to Bioware.  Hell, we could even all show up in front of Bioware's offices.  Road trip anyone?

#475
Golferguy758

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Faraborne wrote...

 I received this from a friend who just beat ME3.  This was his solution to the ending problem:

Proposal is as follows:
There should be a fourth option available at the end - and the beauty of it is that it would naturally branch in a way that satisfies both of the outcomes people are asking for.

Right now, the Guardian presents us with three options - destroy, control, and merge. Each are depressingly self-destructive in their own ways, and as we all know, we have no choice but to pick one. DLC could add a fourth option: REFUSE.

Shepard stabs a defiant finger in the Guardian's chest and declares it is not their right to "protect" us from the consequences of our own actions. If peace was forged between the Quarians and the Geth, Shepard cites that as proof that the Guardian's premise of inevitable conflict between synthetics and organics is wrong. If not, Shepard can simply deny the Guardian's conclusion and declare that we're going to go down fighting. Shepard delivers an ultimatum: take your abominations and go. Whether we live as a civilization or die by our own hand is a choice to be left to every one of us. So, f*** you very much, but thanks for thinking of us.

The Guardian blows off Shepard's ultimatum, and the Reapers continue to fight. At this point, the outcome is out of your hands. Shepard watches, unable to intervene, as the fleets continue to engage, the forces of the galaxy attempting to defeat the Reapers once and for all in conventional combat. The Guardian taunts you, trying to goad you into choosing one of the three options it offered, while assuming the forms of different people you've lost along the way: Virmire casualty, Anderson, and your love interest, dead or alive, just to screw with you. You can change your mind, or continue to stand and watch. If you gathered enough war assets (as in, much higher than the required amount for the "perfect" ending we're given now), the Reapers are defeated at horrific cost, but the Relay network remains intact, and Shepard gets to reunite with his/her LI and squad provided the Normandy survived the fight (itself dependent on other criteria). This would be the hardest ending to achieve, requiring the greatest effort and providing the most reward. You would really have to work your ass off to do this, but as evidenced by this poll, most of the people here would be willing to try.

If you didn't have enough resources, the Reapers emerge victorious, and, having defeated the combined military might of the galaxy, they are free to harvest everyone else. The cycle continues. They win. Either way, you get to spit in the devil's face once more instead of bowing to the invariably self-destructive choice he offers you. 

Me: I personally think this solution would be profound.  Furthermore, it really gives five endings for the game.  If you we're not fully prepared for the war, then Shepherd allows the Reapers to win without sacrificing his integrity (which would be a major win in my book).  Finally, if you were fully prepared then you receive the most rewarding ending possible with what I think could potentially be one of the most creative boss fights in gaming history...a battle of wills alone.


I love you. Almost as much as I love Tali.