Modifié par Faraborne, 09 mars 2012 - 05:01 .
Mass Effect 3 - Endings
#551
Posté 09 mars 2012 - 05:01
#552
Posté 09 mars 2012 - 05:02
Honestly, I would have been more satisfied with a narrated epilogue detailing the far-reaching consequences of my final choice than what we got. It's not the ideas of the endings that I dislike, it's the way they are presented. That seems like it could easily be rectified.
#553
Posté 09 mars 2012 - 05:06
http://social.biowar...5/index/9708240
6. I can continue this list forever but.. I'll make it short. THE ENDING! WTF.
I've read spoilers on the ending which include super weapon and the citadel on earth but... when I've got there... oh god...
Before I went to the ending I've made sure my paragon run shaperd made every ally possible and collected every possible war assets. Played multi and got my readiness to 89%. My effective military strength was above 6000.
and which end I get?
1. kill everyone and create half machine half organic dna beings - not!
2. kill all non organic include the geth - I'm paragon so not.
3. Take control of the reapers - I've choose this option in a thought that as full paragon everyone will survive including shaperd, instead My shap is dead, Normandy crashed on no where planet and all of the mass relays exploded. then I don't even get an epilogue or something to tell me what happened to the greatest fleet ever or anyone else.
#554
Posté 09 mars 2012 - 05:15
#555
Posté 09 mars 2012 - 05:17
Does anyone see the similarity of the endings between this and BSG? Less religion, perhaps, but a lot more dissapointment.
Both took us on a fantastic ride that lasted for years, and both managed to completely undo everything in the last hour.
What is it with Science Fiction writers being against technology?
Interestingly they did the same thing with magic in Dragon Age 2, and it's extremely incongruous.
I like Science Fiction for the advanced technology, and I like Fantasy for the magic.
Yet the endings for Dragon Age 2 presupposes that (with *very* few exceptions) anyone with magic will eventually A) turn to blood magic,
And now we are fed with the presuppossion that synthetics will turn against us -- or essentially we can't trust technology.
Open request to all writers, if you hate magic, please don't write fantasy. If you hate technology, please don't write science fiction.
I have supported Bioware in the past. They have been bar none my favourite gaming studio, and I'm completely at a loss as to why I should continue supporting them, when they have gone all out to suck the magic out of my favourite genres.
If I could get my money back for ME3 or DA2 I would. I am actually genuinely enjoying SWTOR, but am seriously cosidering cancelling my subscription just to protest against Bioware. I of course will wait awhile before doing that.
I'm sorry if I'm coming across as a drama queen, but I wanted to get my feelings down while the dissapointment was fresh. I'm holding onto my anger right now because it's the only thing keeping me from sinking into depression on this topic.
I can't even put more than this token sentence saying that I mostly enjoyed the rest of the game -- endings were so bad they ruined everything that came before them.
Modifié par Beldamon, 09 mars 2012 - 05:19 .
#556
Posté 09 mars 2012 - 05:24
I am sure many people are sick of these by now, but hopefully this post is a bit better than the general 'i no liek ending H8 U BIOWARE'. We'll see.
Now, let me set this up; Mass Effect is, despite my own reservations about the ending, my favorite videogame series. I love it for the story, for the characters, for my part in shaping these characters and having them evolve from the conversations given. I love it for the massive amount of diversity in locations, scenarios, and possibilities.
Throughout the Mass Effect series, I was shown many different characters, the most notable generally being the ones who were squadmates that served aboard the Normandy. I was allowed to speak constantly to these characters, learn their backgrounds, learn their hopes and dreams, learn about them. Despite them just being video game characters, they still felt alive. I grew to care about these characters, and ME2 was where it shown through the most; I was damn near obsessive throughout my first playthrough because I did not want anyone to die. And I achieved it. This was obviously impossible in ME3, and it broke my heart each time.
I watched Mordin sacrifice himself in order to correct what he grew to believe was wrong because of my conversations with him. Mordin was a brilliantly written character, my favorite in the game. His end, and every moment leading up to it, was perfectly Mordin. I am not someone that gets emotional easily, especially over games, videos, or books, and yet this moment choked me up. The subsequent dream sequences and hearing 'Someone else might have gotten it wrong' repeatedly was like a knife being twisted in my chest. And yet, that is one of my top 5 moments in Mass Effect 3.
Watching Tali give in to despair because the Geth were annihilating her people and the Quarians refused to listen and back off, then throw herself off a cliff because of it made me feel as if I needed to be running to stop her just as Shepard was. The Paragon icon gave me hope, and I had to close my eyes and take a moment upon seeing that Shepard had not caught her.
In the 'best' scenario for that moment, hearing Legion refer to itself as 'I' and ask if he had a soul before dying due to the upload was another emotional moment, because I cared.
When Thane died, the moment was a good one, but upon hearing that the final prayer was not for him, but for Shepard, I had to again take a moment to collect myself.
In the caverns with the captured Rachni queen, knowing that I had just asked Grunt to leave his own squad to die in order to save one of the Krogan's enemies was bad. Shortly after, Grunt was willing to give up his own life in order to get Shepard out alive, and it was my fault. Seeing him stumble out of those caves bloodied and beaten, but still alive, made me smile and say 'Goddamn right'.
I could go on, but I believe my point has gotten across. Bioware, you did a phenomenal job in getting me to care about this game, this world you created, and the characters within in. So one would think, after all that, the culmination of all of these elements and the finale of the series would easily land in the top 5 moments across the series, as it should have. Instead, I was met with 3 choices that barely mattered to the ending, and upon choosing, met with a cutscene that barely lasted a minute. And the worst thing I can say for it is simple.
I didn't care. I felt nothing.
After this roller coaster of emotions your series put me on, the finale was not met with sadness, or happiness, or anger. It was met with a blank stare and a 'Really?' as the credits started rolling. I was actually glad, at this moment, that some of these characters had died during the game, because it gave me a resolution with them. But the rest of these characters that I had built up and fought with, that I cared for, were not given an ending. I got a very slight cutscene with a fraction of them given seconds of screen time stumbling onto an unknown planet (let's not even get into how they got there, despite 1 of them being on my ground team during the fight. I truly hope the hallucination speculation is not how it is supposed to end, because that will be an entirely other kind of disappointment.)
I was not shown what the thousands and thousands of military personel did upon finding out the relays were destroyed, and they were likely stranded in the Sol System. I was not shown the fate of all these individuals now separated by vast quantities of space, with no way of getting back to their families, or likely even able to communicate with them. I was shown almost nothing, and in return, I felt nothing. That is my greatest disappointment.
I said that the ending to a trilogy should likely end up within the top 5 moments of a series, due to it being the grand finale. And yet this would not even land in a top 50 list, and I am sure I could expand that list quite a bit more if I went back and got fresh memories of ME1 and 2.
I did not write this in an attempt to bash Bioware, or the writers responsible. I wrote this in order to, hopefully, give them some perspective and some ideas on what to do in future situations. Thank you to those of you who read all the way through, and thank you to anyone who finds this worth discussion.
#557
Posté 09 mars 2012 - 05:29
#558
Posté 09 mars 2012 - 05:30
#559
Posté 09 mars 2012 - 05:30
Googleness wrote...
ME3 is a bad game. regarding the ending here is the part from this topic:
http://social.biowar...5/index/9708240
6. I can continue this list forever but.. I'll make it short. THE ENDING! WTF.
I've read spoilers on the ending which include super weapon and the citadel on earth but... when I've got there... oh god...
Before I went to the ending I've made sure my paragon run shaperd made every ally possible and collected every possible war assets. Played multi and got my readiness to 89%. My effective military strength was above 6000.
and which end I get?
1. kill everyone and create half machine half organic dna beings - not!
2. kill all non organic include the geth - I'm paragon so not.
3. Take control of the reapers - I've choose this option in a thought that as full paragon everyone will survive including shaperd, instead My shap is dead, Normandy crashed on no where planet and all of the mass relays exploded. then I don't even get an epilogue or something to tell me what happened to the greatest fleet ever or anyone else.
I dont think any ending can be classified as paragon
control looks like paragon as only shep make sacrifice, but it's what TIM want, and TIM is defenitely not paragon
destroy is alliance's plan, but the cost is so large that it almost feel renegade
merge force synthesis on everyone, not paragon at all
#560
Posté 09 mars 2012 - 05:31
Allow me to preface this with an apology to anyone who has come across it more than once. Bioware requested that we share our thoughts and feelings in a more consolidated matter. As such, I've decided to post this here as it has the most pages of any other ending related thread.
I wish we didn't have to ask Bioware to throw us a bone and give us some DLC that might alleviate our distress. The content should've been there originally, yes, but admittedly I'm also one of the people that would snatch it up in a heartbeat, regardless of the cost.
I finished the game yesterday morning and was left feeling very empty, very unaccomplished--as though none of the decisions I had made up until that point mattered. It was hurtful, and to be truthful, I'm devastated. I sat there and wept like a little child the entire time, and still tear up when I think about it. The game up until then had been an amazing ride, even if it was a little difficult emotionally.
Like the studio, we players--the consumers--have invested countless hours in the Mass Effect universe. We've happily dished out the dough to BW because they continued to deliver story-driven content, filled with characters we couldn't help but love, and more importantly, relate to. We quite literally care for them. We've laughed at their jokes, mourned with them, and have felt real anger at the injustice that they face. It's kind of amusing how much empathy we can extend to fictional beings, but so much in the ME canon is pertinent to what we face in today's world.
I'm not going to jump onto the bandwagon of hatred for Bioware. They've given us some truly magical moments, and let us share them with amazing characters. The kind of people you desperately wish were real, because maybe you're a little lonely or you're dispirited with life, and they give you hope. I think a lot of what I really enjoy about ME is that I can temporarily remove myself from reality, and immerse myself in a galaxy that is so much more beautiful than the one I find myself existing in now. Pathetic to some, maybe, but cathartic to me. It's therapeutic to a once meek girl who found courage in herself because hey, if Commander Shepard could do it...
I'm rushing off into a tangle of tangents, but I thought I should make it clear (regardless of whether or not this is ever going to be read by any of the Bioware staff) just how much these games have meant to me for the past few years. Before I digress further, I'll shimmy on back to the topic at hand:
The problem with these endings has everything to do with the fact that they're extremely linear, without anyreal variation, and they leave no closure. The single-track, dystopian trend in video games has to end. I am all for tragedy, especially in scenarios such as the ones we find in ME--war is cruel, unrelenting, and death never, ever discriminates. It'll come knocking on everybody's door eventually.
I expected loss. I can handle that. I don't think any of us can deny that we weren't prepared for at least a few casualties amongst our companions and old faces. However, what I cannot agree with is the fact that these endings are the only thing that we get.
I find it unfair, and frankly a little insulting that Bioware thought it fit to not only kill Shepard off - likely to prevent the use of the character in prospective titles - but also to leave our beloved Normandy squad and crew stranded on some arbitrary oasis in the middle of no where. What? You mean that after everything we've gone through, all of the trauma we've faced together, we're not only to lose our Shepard (and for many, this is very personal--we cultivate our Shepards into this sort of fantastic, real being in our own minds; what my Shepard is to me can vastly differ to what another person's Shepard is to them, but the common thread is that they're our Shepards, and we have a special sort of affection for them), but we're left to ponder what happens to his/her friends?
It's almost a mercy that Shepard dies so that he/she doesn't have to live with the pain that they're lost to the galaxy at large for however many years on a planet that could seem harmless, but be uninhabitable to the majority of the crew - human and alien alike. That's terrible, and downright cruel.
I feel that aside from the demand, there is a need to give us a happy ending. Shepard states during the end of the game that if we've got no future, we've got no hope. The point I'm trying to make is that hope is such an amazing facet of the human condition - to kill off our hero, and to have our crew reduced to nomads is soul-crushing. By taking away their futures, you've reaped us of our hope. I think that after all of the sacrifice, all of the pain they've been made to endure, they deserve a shot at some semblance of happiness. Shepard should be able to settle down, have those blue babies, or adopt those little krogans. He/she should be able to grow old with his lover, and with his friends. Didn't he/she do enough by bringing the galaxy together?
Please, Bioware. I'm asking from the bottom of my heart that you give us something more. It doesn't need to be sunshine and rainbows and butterflies, but I think it ruthless to render these beloved characters to such an unimaginable fate, and one that more importantly has no ties to the rest of the game other than being at the machinations of blatant deus ex machina. Everything we've done--all of the politics, all of the running around, all of the loss, all of the victories, all of the unification, and every meticulous, tough decision we made was all for naught.
Just consider it. We're only asking for what you promised: a good end to a great story.
And keep in mind...within the week, the floodgates are going to open, and you're going to have a lot more people than us looking for answers. More importantly, they'll want solutions. And they might not be as nice about it.
Modifié par astrophyzcs, 09 mars 2012 - 05:37 .
#561
Posté 09 mars 2012 - 05:33
#562
Posté 09 mars 2012 - 05:42
TL113 wrote...
Need more threads related to ending on the 1st page
Mass Effect series was best games ever for me. I started to play ME3 once it became available in Origin and stopped only when finished my playthrough. It took 2 days with a 4-hour break for sleep and all this time I really enjoyed this game as no one game ever. It was great! I even skipped my job time. But ending... It ruined everything.
Didn't expect "Deus Ex:HR" style ending from Bioware.
Actually I think Deus Ex: HR ending was vastly superior. It made me actually want to kill off the main character because it was the only right option.
In comparison ME3's endings felt extremely forced. Shepard never contradicts the Catalyst, he never gets the opportunity to look for another, much better option (like I don't know, causing the Citadel, the galaxy's largest mass relay, to self destruct and take Earth and all the Reapers with it but giving the galaxy the opportunity to recover with the Relay network), he only does what he's told, which just isn't like Shepard.
I always kill Jensen when I play Deus Ex: HR because that option is in my opinion, the best one available. I don't mind the concept of killing the protagonist if what he achieves is the best option but what we are given in ME3 is three bad options with no good side to any of them.
Where's Shepard's legendary defiance? Where's his fighting spirit? Why can't he just tell the Catalyst to go F itself? I would kill Shepard in a heartbeat if it meant I left the galaxy in a position to actually recover.
With the relay network destroyed, colonies can't send help to homeworlds, the quarians and geth can't help rebuild Thessia, Palaven, and the rest of the conquered homeworlds, and the best scientific minds in the galaxy can't communicate to find solutions to the many many problems that exist after the Reapers are defeated.
I simply don't see any way that the galaxy can actually recover with that network gone so I don't see any way that anyone actually survives beyond a couple generations in any of the given endings.
Ultimately, we lost no matter what. With that relay network gone, everyone dies anyway, just like the Catalyst wanted. The Reapers win no matter what.
That's what pisses me off about these endings.
#563
Posté 09 mars 2012 - 05:53
Modifié par Tony208, 09 mars 2012 - 05:53 .
#564
Posté 09 mars 2012 - 05:54
There isn't one. As far as I can tell the guide lies.Dionkey wrote...
What is the NG+ ending? Does anyone know?
#565
Posté 09 mars 2012 - 06:07
Then I hit the endings. Oh Boy.
There are plenty of people, plenty of characters you were attached to, that die in this game. They did really, really well with showing that you couldn't save everyone. But the reason I and I think many of us soldiered on was because there is -hope-, that if you work hard enough, that if you struggle and bleed, that it will be worth it. There will be a little bit of happiness (finally) for Shepard in the end - even if it takes a lot of work.
I worked my behind off in the original Dragon Age game to get my Warden the happiest ending.
The existing endings spit on all of that. I'm fine with having dark endings - in a galaxy-wide war where so many friends have died, there are no Disney happy endings. And even if Bioware declared down the road that only the dark ending was canon, fine! But give me -the cahnce- for a happy or happy-ish ending for my Shepard that I can sweat and bleed toward.
I felt like Bioware basically took all of my hard work from numerous playthroughs of the first two. The characters from ME2 I'd grown attached too, now watched die, the sacrifices and pain I'd put Fem Shepard through - and set if all on fire. While yelling "LOL J/K - None of it meant anything and there's nothing you can do to change it!"
(still would have been a better ending)
Not to mention the random "SURPRISE - ripping off Space Odyssey" star child duex machina that got tacked on for ME3. If I wanted to play Mass Effect: A Space Odyssey I'll just put Space Odyssey on the TV. I'm not in it for balance of the universe woo-woo (I have to wonder, did they let Lucas write the endings?). I'm here -for the characters-.
Which means yes, I want to destroy reapers, make sure my people are safe, and get down to rebuilding a war-torn galaxy. With my favorite sniper. We've got enough problems created in all this to give us conflicts for a very, very long time and many games. We don't need balance of the force... I mean universe being tacked on out of nowhere in the last game as our ending. When the previous two games have -never so much as breathed a word- about anything of the sort.
You want to see a sci-fi series handle "balance of the universe" type stuff very, very well? Without killing off half the cast and/or galaxy in the process. Watch Babylon 5 (a most excellent and underrated scifi series) - particularly season 2 through 4. That is how you do it right, including the tragic losses, sacrifices and aftermath.
The epilogue just poured salt over it all.
This also doesn't give me hope for them fixing it. http://news.softpedi...ys-255935.shtml
"As such, players won’t see a simple black screen instead of a conclusion for their adventures."
Black Screen: Still would have been a better ending then Mass Effect 3.
Seriously. Final scene is the grand armada, forces, galaxy united gathering up and launching toward Earth. Some voice overs of Shepard giving a speech about the long and hard war ahead toward final victory. Nods at the LI as they step off the troop transport and into battle, for the difficult struggle ahead to retake the galaxy. Fade to black. I'd have been happy right there. Bioware could have written in whatever they wanted to as the "ultimate cannon ending" during the next game
#566
Posté 09 mars 2012 - 06:22
#567
Posté 09 mars 2012 - 06:36
It just seems... so... extremely out of place.
The entire plot of Mass Effect is linked to either stopping the Reapers or preventing TIM from controlling them. I fully expected the game to end after TIM shot himself and I slumped down with Anderson, us both saying, "Well, we did it."
"Here it comes," I thought, "the crucible will fire and a pretty explosion will destroy the reaper threat once and for all."
Wrong. I meet a completely out of place god-like figure. You have NO CHOICE but to do the options he tells you to do. What happened to the dialogue wheel?! You use it ONCE during the entire scene, which is basically to say "Well this sucks" and nothing else. You don't even try to argue against the need for firing the crucible.
I thought the purpose of this game was to destroy the Reapers and save all life in the galaxy, not going far beyond that aspect into Deux Ex style scenarios. The reapers could have been left the same way that we came to knew them; evil beings that wipe out all life to absorb their technologies and essence to, at least from what I gained, become more powerful. This ending came from absolutely nowhere.
I also disliked the lack of any sort of epilogue, and I would have definitely preferred Shepard had lived on with his LI, but this point has already been brought up countless times.
#568
Posté 09 mars 2012 - 06:41
The endings boil down to: sad, sadder, and saddest. I'm cool with sad endings but give me at least some hope. Seems to me like pretty much everything you've ever done in previous games was for nothing. I can't even have those lil' blue babies with Liara. It's funny. Up until the end I was crying talking with all my old squadmates/LI, but now I'm just like, "Does it even matter?"
As for destroying all the mass relays, well . . . why!? The whole point of Mass Effect is a galaxy linked by the relays. I hoped they wouldn't go the BSG route, but I should have seen it coming from the moment they gave Tricia Helfer a robotic body. I was like, "Oh, here we go."
As for the Reaper reveal, it was ohkay, but at times disappointing. So basically a bunch of homicidal machines are running around cleansing the galaxy to prevent the rise of other homicidal machines. I always assumed that the Reapers were pure evil, but all of a sudden they're helping us by killing us. I liked it better when they were just a genocidal mystery.
Does anyone know:
1. So do war assents even do anything? Seems like you get the same endings no matter what.
2. I heard there is a way to save Anderson? This possible?
3. Are there any endings with Shepard, you know, alive?
#569
Posté 09 mars 2012 - 06:47
Hell just something that feels like it does Mass Effect justice and not...what we got. Its like they wrote the endings based on Jacobs Romance.
#570
Posté 09 mars 2012 - 06:47
fluffyburrito wrote...
I don't know what to chip in that's already not been said, but I am equally as let down.
It just seems... so... extremely out of place.
The entire plot of Mass Effect is linked to either stopping the Reapers or preventing TIM from controlling them. I fully expected the game to end after TIM shot himself and I slumped down with Anderson, us both saying, "Well, we did it."
"Here it comes," I thought, "the crucible will fire and a pretty explosion will destroy the reaper threat once and for all."
Wrong. I meet a completely out of place god-like figure. You have NO CHOICE but to do the options he tells you to do. What happened to the dialogue wheel?! You use it ONCE during the entire scene, which is basically to say "Well this sucks" and nothing else. You don't even try to argue against the need for firing the crucible.
I thought the purpose of this game was to destroy the Reapers and save all life in the galaxy, not going far beyond that aspect into Deux Ex style scenarios. The reapers could have been left the same way that we came to knew them; evil beings that wipe out all life to absorb their technologies and essence to, at least from what I gained, become more powerful. This ending came from absolutely nowhere.
I also disliked the lack of any sort of epilogue, and I would have definitely preferred Shepard had lived on with his LI, but this point has already been brought up countless times.
That is the biggest problem, the endings are so inconsistent and out of place for a multitude of reasons that I haven mentioned again and again.
#571
Posté 09 mars 2012 - 06:58
What interests me the most though is the old man telling the story to the kid. It's almost like they are taking on "A Long Time Ago in a Galaxy Far, Far, Away" to the end of the story rather than having it be shown up front.
Also the Old Man saying something to the effect of "the details have been lost" makes it seem like they are throwing a bone to having so many choices within the game, each choice affects the story he tells the kid allowing for permutations of "The Legend of The Shepard."
Its also interesting to look at the religious connotations that the story teller has juxtaposed with Shepard's end. We see how Shepard sacrifices himself for the galaxy, or tries to but ends up killing pretty much everyone (wtf is that?), and the Normandy lands on a garden world that could be allegorical for Eden. The old man says that it all happened, and the kid refers to him/her as THE Shepard, implying that Shepard is seen as a religious or mythological figure who helped deliver his people from hardship.
Finally when the old man tells the kid what lies beyond the stars and all that stuff it makes it appear as if this story is all just make believe imo, all the aliens and all are just parts of the story, things that could be. Very sad when you think about it, as there are no hints that these people have any capability to actually venture to these stars as the old man talks about them as if others don't know what's "out there." Could, in this man's mind, Earth be a mere myth?
#572
Posté 09 mars 2012 - 06:58
They are reading these mega posts, so let's try and keep the discussion in this thread. And honestly, I am very glad that we've had some confirmation that they are reading this after all. I have faith in you, BioWare
#573
Posté 09 mars 2012 - 07:05
Does it really matter that much to see what happens to the other races and to the characters? What sort of closure did you want, exactly? What you are guys are asking - no, not asking, DEMANDING - is a game that personalizes everything the way you want.
It is the journey that matters, the end does not define the experience you had.
Aren't you guys ecstatic? Proud? Shepard beat the Reapers. You guys saw the Normandy stranded on an unknown planet. Don't you know what that means? A new future not just for them but for every single being in the galaxy. Future civilizations will now grow and live and love without ever being slaughtered by the Reapers again.
It was more than about you, Shepard. You guys will remember the characters and the experience - but the endings are perfect because I gave every single life form the opportunity that -I- Shepard never had...a life without death, without the Reapers.
Please don't give any alternate endings Bioware. Please.
#574
Posté 09 mars 2012 - 07:23
Lyriq wrote...
Has everyone seen this? http://social.biowar...03764/2#9709876
They are reading these mega posts, so let's try and keep the discussion in this thread. And honestly, I am very glad that we've had some confirmation that they are reading this after all. I have faith in you, BioWare
I see that thread has a "original me3 ending", which is consistent with me2 - mordin recruit mission mentions genetic diversity and tali mission involve dark matter stuff, it even explained why earth is the first counsel race homeworld they attacked.
#575
Posté 09 mars 2012 - 07:26
Thalorin1919 wrote...
You guys don't get it, do you?
Does it really matter that much to see what happens to the other races and to the characters? What sort of closure did you want, exactly? What you are guys are asking - no, not asking, DEMANDING - is a game that personalizes everything the way you want.
It is the journey that matters, the end does not define the experience you had.
Aren't you guys ecstatic? Proud? Shepard beat the Reapers. You guys saw the Normandy stranded on an unknown planet. Don't you know what that means? A new future not just for them but for every single being in the galaxy. Future civilizations will now grow and live and love without ever being slaughtered by the Reapers again.
It was more than about you, Shepard. You guys will remember the characters and the experience - but the endings are perfect because I gave every single life form the opportunity that -I- Shepard never had...a life without death, without the Reapers.
Please don't give any alternate endings Bioware. Please.
"It's the journey; not the destination!" is an extremely poor excuse. The ENTIRE SERIES has built up to the final battle and distruction of the Reapers in order to save the galaxy. The journey doesn't matter if their is no destination.
What does it matter what the game says you accomplished if it provides no sort of closure showing it actually happen? A blue/red/green wave of energy and then a shot to the Normandy crashing on an unknown planet. The same cutscene. For all 3 endings.
This is the same as black and white text coming up and saying. "You controlled/destroyed/Synthesized your way to victory! Congrats!"
"Does it really matter that much to see what happens to the other races and to the characters?" Why the heck, after investing so much in both, would it NOT matter?
Modifié par fluffyburrito, 09 mars 2012 - 07:26 .





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