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Mass Effect 3 - Endings


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#576
PhantomFFR7

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The story kept me glued to my screen the enitre game, I haven't experianced such emotion with Thane and Mordin in a very long time...I was shouting with my computer when I stabbed that assasin with my omni-tool for Thane.

And then the end came...don't get me wrong I shut myself in and ignored all outside internet possible spoilers and got the "bond" ending, which wasn't bad. Not gettting closure on the galaxy left the rest of the ending in the dark, like a teaser of whats to come...

but it wasn't supposed to be a teaser...it was supposed to be an ending. Granted I didn't do the "perfect 100%" ending, and now I'm going back in with New game + and full multiplayer to "beat the system" as you will...but I don't have much hope for an improvement at this point. Heck if I were BW, I would release an update that actually tells what happens to the galaxy. Would make for a better end than about 1 minute of Normandy survivors.

#577
Dreogan

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I stepped away from the forums for a few days so I could see the "abysmal" ending for myself.

There are three major issues with the ending as it is currently in the game:

1) There is only one ending. This is the critical flaw; no matter how many assets you bring with you, events play out in only one "real" way. There's simply too much scenario overlay: if you fail, you simply don't see the entire scenario at the end. Bioware wastes the trilogy's end by not allowing the scenario to diverge in any meaningful way.

2) Bioware, and the development team, do their concept -- their development signature even-- of player choice a disservice. This touches on point#1 as well: No matter what the final choice is, the only changes are color swaps or maybe a "technical" overlay. Let me restate: the trilogy-defining decision results in a lazy palette swap. All other decisions are conveniently forgotten.

3) It's asinine Bioware spent 3 games centered on character development and interaction only to dump those characters as Shepard makes his/her choice. If the trilogy were a book, this would be the same as slamming the book shut after reading the first sentence of the last chapter. Shepard isn't the only character, nor does making Mass Effect 3 "Shepard's story" release you from your obligation to give the other characters in the trilogy closure.

Since some people have trouble reading more than two or three sentences, I've produced a visual TL:DR:
Image IPB

Suggestion:
I don't want a happy ending. I want resolution. Go ye and create Mass Effect: Revelation, the bookend to Mass Effect: Genesis. Comic book-style epilogue that brushes over the characters to give us some sort of closure. Diverge.

Modifié par Dreogan, 09 mars 2012 - 07:58 .


#578
Wes3010

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Essentially all the exposition on choices having meaning on what happens at the end of the game / series is nullified. The ending leaves those hundreds of hours of gameplay and choices having the same effect as a shuttle craft performing a strafing run on Harbinger.

#579
Kaiaii

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I, like almost else in this thread, was extremely disappointed by the endings. I very thoroughly enjoyed the rest of the game, but the ending has taken away my desire to do a second play through, at least for right now.

The whole series was about overcoming impossible odds. Shep has time and time again done what others considered impossible and went on to do even more, so why doesn't the end reflect that? Some stories should have a sad ending, I'm not so sure Mass Effect is one, but that is also my opinion. I'm not opposed to a sad ending nor would I be unhappy with all endings that Shep dies, but make it mean something. None of the three endings did that to me.

I understand that the scale of the conflict goes way beyond Shep and his/her comrades, but we've gone through three games with most of these characters. I am very attached to almost all of them, and I would've like some explanation on what happened to them. At least three of them ended up on some planet, but why? And how did the companions I took with me in the final battle make it back to the Normandy? Don't get me wrong, I'm very glad they did, just how? I liked games like NWN, DA, or even the Fallout series that outlined what happened to the different characters you have come to care for. And taking Fallout as an example, each of those characters were affected by the allegiances you decided to have in New Vegas. It mattered. And that brings me to my next point.

What about all the choices we've made throughout the entire series? None of it matters. You reach the same point in ME3, regardless of what you did or did not do. You're faced with the same three choices, and not one of those left me with any sort of satisfaction at having finished the game, the series. I appreciate what it appears was trying to be done; and that was force you to make one last choice that you do have to think about since not one of three is ideal, but that doesn't mean that I like any one of them. I would've much rather had an ending that reflected what my Shep did in all three games, that actually changed depending on the choices that were made along the way.

I would've liked to see Shep in Rio with Jacob, Garrus, and Kaidan getting drinks. I would've even liked seeing Garrus and Shep in "heaven" at the bar they talked about. Alive or dead, I would've like an ending that made sense.

#580
dragonator89

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No one dies but the reapers. Shepard and his crew meet on earth to celebrate. *jumping a few years in the future* Everyone is rebuilding. Shepard and Liara get married and have their little blue children.

THAT IS AN ENDING!!!!!!!!!!!!!!! IF I'M GOING TO GIVE YOU MY MONEY BIOWARE, AT LEAST GIVE ME THIS. I was extremely disappointed with the endings (disappointed is a huge understatement). I don't care if Bioware has to release another DLC to give us this ending or similar.

And yes I know there are people who say "this is just a game get over it." Well when you've waited for Mass Effect 3 to come out since ME1 and supported Bioware the whole way, you expect a happy ending, and by happy I mean an ending like the one stated above. I believe all those who voted "endings suck" would agree. I basically want my happy fairy tale ending that way I know my time, money, and faith in Bioware was well placed.

#581
Thalorin1919

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fluffyburrito wrote...

Thalorin1919 wrote...

You guys don't get it, do you?

Does it really matter that much to see what happens to the other races and to the characters? What sort of closure did you want, exactly? What you are guys are asking - no, not asking, DEMANDING - is a game that personalizes everything the way you want.

It is the journey that matters, the end does not define the experience you had.

Aren't you guys ecstatic? Proud? Shepard beat the Reapers. You guys saw the Normandy stranded on an unknown planet. Don't you know what that means? A new future not just for them but for every single being in the galaxy. Future civilizations will now grow and live and love without ever being slaughtered by the Reapers again.

It was more than about you, Shepard. You guys will remember the characters and the experience - but the endings are perfect because I gave every single life form the opportunity that -I- Shepard never had...a life without death, without the Reapers.

Please don't give any alternate endings Bioware. Please.


"It's the journey; not the destination!" is an extremely poor excuse.  The ENTIRE SERIES has built up to the final battle and distruction of the Reapers in order to save the galaxy.  The journey doesn't matter if their is no destination.

What does it matter what the game says you accomplished if it provides no sort of closure showing it actually happen?  A  blue/red/green wave of energy and then a shot to the Normandy crashing on an unknown planet.  The same cutscene.  For all 3 endings.

This is the same as black and white text coming up and saying. "You controlled/destroyed/Synthesized your way to victory!  Congrats!"  

"Does it really matter that much to see what happens to the other races and to the characters?"  Why the heck, after investing so much in both, would it NOT matter?



No, it's an incredibly valid excuse or else it wouldn't be tossed around so much. Especially with a game where the endings can't appease everyone - instead they went with the routes that made more sense rather than trying to stuff out of place crap into multiple endings that would've been against common logic. 

The series did build up to the final battle with the Reapers and it did deliver. Hello? Giant space battle overhead with the fleet you put together? Shepard saved not just the current beings of the galaxy but all future civilzations that will rise and take place all without the threat of Reaper invasion ever coming to them.

The Normany crashing on a remote planet was also symbolic - that crew was in the same situation as everyone else. They were alone and desolate with no outside contact, but they were alive and would never fear the Reapers again. One day civilizations will find each other through their own means rather than the forceful Mass Relays - it was important to show their destruction. 

You sort of took my last quote the wrong way. The point is, everybody wants to see something different happen and that's impossible to provide. All that matters is that the galaxy is saved. You have an imagination to imagine the rest and you will always remember the characters and the things you did - that's what motivated me to keep on going through the game and that's why I'm satisifed with the result.

Future civilizations can rise and experience friendship, love, and adventure like Shepard did all because of his sacrifice. Because of him the Reapers will never torment the universe again and that's what matters, it was what propelled Shepard to do this.

I look past the whole personal matter of, "But I wanted to see Liara pregnant" or "I want to see what happens with Wrex" or "I wanted to marry Kaidan". Point is, these experiences and characters is what drives you to save the galaxy and preserve what is Mass Effect.

This ending is true. The ****ty fan fiction popping up is nonsense. Think about it, pal. 

#582
Thalorin1919

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Kaiaii wrote...

I would've liked to see Shep in Rio with Jacob, Garrus, and Kaidan getting drinks. I would've even liked seeing Garrus and Shep in "heaven" at the bar they talked about. Alive or dead, I would've like an ending that made sense.


No, that makes no sense at all.

I'm sorry, but this entire series was about defeating the Reapers and giving everyone else a future. Not complaining about seeing a cutscene of Shepard at a bar or something.

The experiences and characters were what drove Shepard to do what was necessary - sacrifice to destroy the Reapers, so that he could give his friends and loved ones a future where they can rebuild and live without the threat of annihilation, and more so future civilizations that will never experience this threat like so many have.

That was what this game is about. Not seeing Shepard or Liara getting married, not seeing Ash pregnant, and not getting drinks at a bar. It was about a character going above and beyond to preserve friends and loved ones and to give the opportunity to the future beings that will rise.

What was that opportunity? To grow old, to love, and live without ever knowing the Reapers. 

#583
Thalorin1919

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dragonator89 wrote...

No one dies but the reapers. Shepard and his crew meet on earth to celebrate. *jumping a few years in the future* Everyone is rebuilding. Shepard and Liara get married and have their little blue children.

THAT IS AN ENDING!!!!!!!!!!!!!!! IF I'M GOING TO GIVE YOU MY MONEY BIOWARE, AT LEAST GIVE ME THIS. I was extremely disappointed with the endings (disappointed is a huge understatement). I don't care if Bioware has to release another DLC to give us this ending or similar.

And yes I know there are people who say "this is just a game get over it." Well when you've waited for Mass Effect 3 to come out since ME1 and supported Bioware the whole way, you expect a happy ending, and by happy I mean an ending like the one stated above. I believe all those who voted "endings suck" would agree. I basically want my happy fairy tale ending that way I know my time, money, and faith in Bioware was well placed.


Once more...

You actually expected a genuine happy ending when fighting thousands of giant sentient machines that are all powerful?

Those are the endings of a fan fiction writer, not a storyteller. We fell in love with Mass Effect because of the charactes and the promises, true. But we preserve them in the end and for future races and lives because what we had was so great. That sacrifice and ending was worth it to me.

Though I didn't see Ash again, though I didn't see Garrus again, though I didn't see Wrex again, I put the controller down knowing that they are alive and safe and that their descendants will live on and love because of Shepard's constant fighting and sacrifice to destroy the Reapers so they never knew a horror.

It amazes me how many people don't see this. You all want endings that reflect your inter-personal emotions that are not ony impossbible to provide, but not as realistic or powerful as you envision them to be. You also don't see the true point of what Mass Effect was.

Shepard destroying the Reapers so life will always have a chance forever. 

#584
Ashii6

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Finished ME3 few hours ago and I still can't stop thinking about it how BioWare destroyed the entire Mass Effect. It was so hard to make the happy ending? We should have a choice whether to sacrifice Shepard or not. I've never been so angry, so sad, so.. depressed after finishing the game. This is not how I wanted to react when I finished ME3. It's hard enough knowing it's last Mass Effect, but it's harder seeing it with endings like this. We don't even know what happened to our squaddies. What happened to other races.. No epilogue. This is bull****.
Before I finished the game I was like " Omg, this game is great. I will play again and again ", but after.. No, I can't play anymore. ME1/2/3 are now unplayable because of these endings!

BioWare, how many fans needs to write " This endings sucks, we want different! " until you realize that this isn't what we wanted? Do you know how badly you dissapointed your fans?

Modifié par Ashii6, 09 mars 2012 - 07:56 .


#585
fluffyburrito

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Thalorin1919 wrote...

fluffyburrito wrote...

Thalorin1919 wrote...

You guys don't get it, do you?

Does it really matter that much to see what happens to the other races and to the characters? What sort of closure did you want, exactly? What you are guys are asking - no, not asking, DEMANDING - is a game that personalizes everything the way you want.

It is the journey that matters, the end does not define the experience you had.

Aren't you guys ecstatic? Proud? Shepard beat the Reapers. You guys saw the Normandy stranded on an unknown planet. Don't you know what that means? A new future not just for them but for every single being in the galaxy. Future civilizations will now grow and live and love without ever being slaughtered by the Reapers again.

It was more than about you, Shepard. You guys will remember the characters and the experience - but the endings are perfect because I gave every single life form the opportunity that -I- Shepard never had...a life without death, without the Reapers.

Please don't give any alternate endings Bioware. Please.


"It's the journey; not the destination!" is an extremely poor excuse.  The ENTIRE SERIES has built up to the final battle and distruction of the Reapers in order to save the galaxy.  The journey doesn't matter if their is no destination.

What does it matter what the game says you accomplished if it provides no sort of closure showing it actually happen?  A  blue/red/green wave of energy and then a shot to the Normandy crashing on an unknown planet.  The same cutscene.  For all 3 endings.

This is the same as black and white text coming up and saying. "You controlled/destroyed/Synthesized your way to victory!  Congrats!"  

"Does it really matter that much to see what happens to the other races and to the characters?"  Why the heck, after investing so much in both, would it NOT matter?



No, it's an incredibly valid excuse or else it wouldn't be tossed around so much. Especially with a game where the endings can't appease everyone - instead they went with the routes that made more sense rather than trying to stuff out of place crap into multiple endings that would've been against common logic. 

The series did build up to the final battle with the Reapers and it did deliver. Hello? Giant space battle overhead with the fleet you put together? Shepard saved not just the current beings of the galaxy but all future civilzations that will rise and take place all without the threat of Reaper invasion ever coming to them.

The Normany crashing on a remote planet was also symbolic - that crew was in the same situation as everyone else. They were alone and desolate with no outside contact, but they were alive and would never fear the Reapers again. One day civilizations will find each other through their own means rather than the forceful Mass Relays - it was important to show their destruction. 

You sort of took my last quote the wrong way. The point is, everybody wants to see something different happen and that's impossible to provide. All that matters is that the galaxy is saved. You have an imagination to imagine the rest and you will always remember the characters and the things you did - that's what motivated me to keep on going through the game and that's why I'm satisifed with the result.

Future civilizations can rise and experience friendship, love, and adventure like Shepard did all because of his sacrifice. Because of him the Reapers will never torment the universe again and that's what matters, it was what propelled Shepard to do this.

I look past the whole personal matter of, "But I wanted to see Liara pregnant" or "I want to see what happens with Wrex" or "I wanted to marry Kaidan". Point is, these experiences and characters is what drives you to save the galaxy and preserve what is Mass Effect.

This ending is true. The ****ty fan fiction popping up is nonsense. Think about it, pal. 


"No, it's an incredibly valid excuse or else it wouldn't be tossed around
so much. Especially with a game where the endings can't appease
everyone - instead they went with the routes that made more sense rather
than trying to stuff out of place crap into multiple endings that
would've been against common logic. "

I'm sorry but this is all guess-work from you.  Since the entire series is about destroying the reapers or preventing TIM from control of them, what is the reason for the control or Sythensize option even popping up?  This is what makes the most sense?  It's not so much about wanting perfectly valid closure to the characters you came to love than it is that the endings themselves, despite the epilogue, make no sense in regards to the rest of the series.

Common logic would have been endings based on the decisions you made... not an ultimatum of a flash of light and a ship crash.  In a game that, since the beginning, has completely revolved around your decisions it makes no sense that the ending doesn't.

I could have played Mass Effect 1 and 2 as a Renegade, killed off almost all squad members in ME2 while saving the collector base, killed off the Krogans and Quarians in ME3... and I will STILL get the exact same ending as the full-on Paragon guy who saves everyone and everything.  The galaxy does not change in the end.  It completely devalues any decision you make.  

Think of it this way:  Who wants to reach the destination when what you did on the journey never even mattered?

#586
Argahawk

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Why so many of you that its normal about normandy crash on planet ? Why they are in normandy running from earth leaving Shepard behind even after spend long time fighting with her for sake of galaxy.

And they not show whole crew is safe and go out from ship, we can just see that door opening and nothing else. How you can be sure who survive ? Maybe its just EDI becouse her body is indestructible ? Who can answer to that question ?

Or why people say about three choices at the end ? I only had two. First is become second IM and control reapers and second destroying reapers with killing shepard earth and half of galaxies we visit. It not explain if Liara return to Thessia and help rebuild her homeworld or she sit in her home/spaceship and look at shepard photo.

Or what happen with the rest of your group, we dont know anything.

I really hope that every website that say that if you complete it second time you will see secret ending (but sure, i dont beieve it, but willing to check it as will play one more time)

#587
Untamed_skies

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Too be honest I don't hate the endings themselves, I think they are interesting concepts and what the last what 15 minutes maybe? Of the game was a interesting concept, a proper ending to the series as a whole. However they went about it wrong, I don't know if anyone would care half as much as they do now if at the start of the game the event that took place was being referenced and warned about. If the idea of some deity controlling the reapers had been present, or a real idea of synthetics always killing organics. I think they might have tried with the Quarians but they then turned and made the Quarians into the major villans of the entire conflicts so it kind of doesn't matter anyway does it?

If I were to sit back and ignore the fact that Mass Effect as a whole was a game about shaping decisions and actions too shape the galaxy around you and living the consequences of those actions, (which as it stands now only Mass Effect 2 did truly correctly). Mass Effect 3 delivered on everything, on a PS3 I didn't even get most of the ME1 additions and only had ME2 nods and it was jam packed. They literally did everything right until the end, and the only reason the end is probably as bad as it is, is because they hit everyone from left field. There was no provocation for it, there was no explanation for it, there was no choice for it, there was no real defiance just acceptance and end. And that's where the true sour taste in everyone's mouth lies I think. It's not something they can fix either they'd have to basically redo the entire game too have the ending feel in it's proper place. (Which they may do with DLC who knows).

When you bill a game to be destroying the reapers, when the entire game is destroying the reapers, when all the only thought ever given is surviving and destroying the reapers and preserving your cycle. It's because of this that the ending should have ended with this bill. The conflict was never synthetics versus organics, because synthetic were fighting the reapers as well. Not at one point in time did anyone but the qurians, (and even then not all the quarians) worry about the rising risk of synthetic life rising to overthrow and destroy their organic creators. It was always we gotta stop the reapers. So too at the end go ahead and say, "this is really just about synthetics rising up to destroy organics lolz" is bad. So I think they need to just rewrite the ending, if they can add a little comic at the begginging of Mass Effect 2 that suddenly adds content that wasn't there before and make it overall better then they can create a proper ending to this game. 

Too be fully honest I think that ending exists too end the series and thats the motivation behind it.

Modifié par Untamed_skies, 09 mars 2012 - 08:02 .


#588
Hedera

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I actually went and 100%ed the readiness rating in preparation for the ending.

Lo and behold, same endings we've been seeing for weeks. What I feel has already been said a hundred times over, so I'll just say this:

The endings were an out-of-nowhere plot-irrelevant mish-mash of deus ex-ish nonsense that they must have thrown in at the last minute in response to some external requirement.

I've heard they were going to do something with dark energy. They even hinted at it in ME2, hell they hinted at it in ME3 during the building of the Crucible. But no.

Also, if there's a Reaper-controlling superbeing in the Citadel, how did the conduit even happen? Wouldn't the guardian just call the Reapers back to blow up the Prothean scientists?

If anything, the out-of-nowhere-ness of the endings would make it very easy to patch out.

#589
Sylvanfeather

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So confused... how is it Shepard can breathe outside near the Crucible? The last time she was dancing on the citadel hull, they needed to suit up. It just made it feel like a dream sequence or something.

Sure, using the Crucible destroys/deactivates the Relays - that's fine. More than once, I was surprised someone didn't try to destroy some of them to prevent the Reapers from travelling across the galaxy already. Likely, the strongest & smartest beings are all gathered in the Sol system. I'm sure if they put their minds together they'll solve the Relay problem. Didn't someone reverse engineer the Relays to create weapons & drive cores in the first place?

[edit: WAIT! Didn't The Arrival teach us that destroying a Relay destroys the whole system? If using the Crucible detroys the relays, which in turn destroys the system they are in... then who the heck is even left alive at that point? Shepard would be more likely to turn the gun on herself than activate any choice with the Crucible.]

The choices sort of make sense: Paragon (destroy); Renegade (control); Synthesis being a hybrid of the 2..

What happens after you make the choice is where I feel kind of let down. My ideal would be Shepard still lives for the Paragon or Renegade choice, and dies for the purpose of Synthesis. The number of war assets you'd accumulated should have directly determined how many of the Normandy crew survived and shown a cut scene reflecting that. You have asset X, that rescues squad person Y. Oh, and again, please make that an achieveable number without multiplayer ;)

Modifié par Sylvanfeather, 09 mars 2012 - 08:19 .


#590
Heldenbrand

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fluffyburrito wrote...

Think of it this way:  Who wants to reach the destination when what you did on the journey never even mattered?


This is the most important quote I think to qualify what I'm feeling about this story, but perhaps not in a way that equates exactly what the original poster felt.  

For me, the overarching theme for a Paragon was that they find strength through unity and in their unity they have the oppotunity to not only resist but to defeat the Reaper threat.  Instead, as a Paragon I'm left with the exact same options as a Renegade would have.  This takes away from the dynamic choice that had been presented to us throughout the past games.  

Throughout the game it very successfully elicited emotions from me; genuine sorrow over Mordin's death, the anger toward Cerberus at the theft of the VI program while Thessia burned.  But all the sacrifices that others had made, their struggles were all made to seem entirely in vain by these three simple choices.  None of these choices brought me a catharsis that my journey was at an end, that it was all worth it in the end.  What is absolutely even worse is that these endings take away any passion I had for replaying the others in the series.  The victory of destroying Sovereign, or making that final escape from the Collector Base all have almost lost their meaning to me.  This is probably the worst part of how Mass Effect series has ended for me.  

Modifié par Heldenbrand, 09 mars 2012 - 08:20 .


#591
SandTrout

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The reason why the ending failed so bad is because they make every decision you ever made throughout ME irrelevant because Galactic society is gone at the end, regardless.

All endings result in the destruction of the Mass Relay network, meaning there's no more galactic infrastructure, even assuming there's any technology left.

For all we heard about 'big choices' through ME1 and 2, none of them matter because all of the big decisions were relevant to galactic politics which, frankly, do not exists after ME3.

#592
GSS115

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This is a repost from another thread:
Honestly I amdisappoint. Realism isn't killing Washington after crossing the Delaware.

My headcanon is this:

“Hackett, the reapers are controlled by the citadel. BLOW IT UP! But get me outta here first.”

Que KOTOR Jedi Ending

Roll credits

But since Shepard is too stupid to think of that he/she deserves to die to death from a crucible death ray.

I don't think there is any replay value with the original endings. There is too much of a character investment or rather a personal investment in the character to watch them die....again and again, or just have them forever separated from their friends.

Modifié par GSS115, 09 mars 2012 - 08:19 .


#593
Deltoran

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Just adding my thoughts from another thread...want to make sure they're heard:

I'd like to put in my three cents about the endings. First off, I would like to say, I loved the game, probably the best in the series in my opinion (kudos Bioware for that)...with the exception of the last 15 minutes. Extremely EXTREMELY, disappointing. I read a lot of the spoilers and sort of was expecting what was coming, though I still foolishly held hope that if I did everything right (100 percent readiness, all war assets, etc etc) Bioware would reward me with a 'good' ending. In my mind, that would involve Shepard and at least some of his crew alive, TOGETHER, especially the love interest. Not saying their environment would be all peachy but at least some hope for survival together and happy would be nice. And if people want a cliched happy ending where everyone lives and Normandy lands heroically in the ashes of Earth so everyone can get medals, that's fine too, I never understand why some people don't like those...yeah, maybe not entirely realistic, but its a video game. And for those of you who like the endings...they can keep them, and maybe add an ending where the reapers win...but I think It's nice for things to work out, everyone knows they don't in real life. In any case, I, nor any of you got that from the ME3 endings.

Its hard to say what irritated me most but I think it was the reduction of everything you had done in the previous 2 games plus the third into 3 choices. We were told all our decisions would make a difference...and I suppose they did to a certain extent...but for all intensive purposes the endings were the same with minute variation. And worse, they posed more questions than gave answers. 'What happened to Shepard?' Yeah the breathing **** at the end of the 'good' destroy ending doesn't count. 'Does the Normandy now have teleporters?' (must, since your team from Earth all got back there) Sure would've come in handy earlier instead of taking the damn shuttle all the time. 'Why the hell was the Normandy in FTL and crashing on some stupid planet?.' I mean really, did Bioware just make it this way so they could make DLC? I mean, who in their right mind thinks this is a good way to wrap up the franchise? I could understand if it was a movie and it was their artistic blah blah, but they've always told us (and delivered) about how our opinions mattered and in game we had choice. Did the play testers think this was ok? It seems like a lot of what we did in the game didn't matter. I'm sure I'm just beating a dead horse here, I've read a lot of what you all said and from a lot of you it was very similar. I just wanted to vent and add my feelings to Bioware's collection of tears. I just hope they realize the mistake they've made and do something to rectify it. New Ending(s) DLC would be nice...but I'm not sure if that'll ever happen. I'm hoping they will and soon because as of right now, the re-playability is rather limited...at least for me. In any case thanks for reading.

As a side note: Any word on the 'surprise New Game plus ending'?

#594
d-boy15

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GSS115 wrote...

This is a repost from another thread:
Honestly I amdisappoint. Realism isn't killing Washington after crossing the Delaware.

My headcanon is this:

“Hackett, the reapers are controlled by the citadel. BLOW IT UP! But get me outta here first.”


I like you idea ! LOL

That would be both funny and epic at the same time.

ps. Who cares about Bittersweet/Bad ending if Good ending is well writen and make sense

#595
THEFRIGGINDOOMGUY!

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As much as I adored the game, I am kind of confused by the endings.I chose the singularity ending and there is no indication whether Shepard is alive or dead, what happened to the crew, the other races and Earth.

When I finished the game, I got the impression that the relays were destroyed but the population of the systems were not completely wiped out.I mean, the Normandy somehow managed to land on a planet which seemed pretty alive and the crew don't seem to be depressed at all, implying that the galactic community survived after all.

I also think that the endings do not fit the game at all.To be honest I always found the main story of the franchise rather cliched.It's just "evil aliens whose motives cannot be discerned attack Earth" but on a much grander scale .Think about it, each race practically represents a part of humanity and a part of our culture.The turians are modeled around the roman empire, the quarians are gypsies, the krogan represent our violent nature and so on.It's not the Reapers that mattered the most in Mass Effect, it's how the races and your crew were affected by this threat, the reapers are just a tool to generate the conflict of the story.I liked them more when they just wanted to destroy us and the reasons where not give in the end.

Since the story of the series is rather traditional, it would have benefited from endings where the reapers are in fact fully evil, and explained what happened to all the races and your crew, without any pseudo-philosophical mumbo jumbo.

For instance, I would have liked and ending where you defeat the reapers, all civilizations and crew mates survive IF you have 100% galactic readiness, an ending where you suffer major losses, and an ending where the reapers finish the job.I wanted something nice, simple, conclusive and satisfying.Even a text ending like in DA1 would have been OK. The issue with the ending is that it doesn't explain what happened the things that mattered the most to people.The races and your crew.Instead they made a deliberately vague ending which is also rather confusing...perhaps they wanted us to use our imagination?Probably, but as I've said it doesn't fit the ME universe, such an ending might fit Deus Ex but not ME.

What do you think?

Modifié par Octavian the Emperor, 09 mars 2012 - 08:35 .


#596
AxisEvolve

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I'm going to re-post in here in case the other thread gets closed.

I chose merge. It was the only option for me.

I couldn't destroy all of the synthetic lifeforms I spent the whole game trying to understand. In the end you realize they have as much a right to exist as organics do. Controlling them also felt like a betrayal. I couldn't do that to Anderson and more importantly couldn't do that to the Galaxy.

It just could have been so much better. I don't mind Shepard dying. But Anderson's death seemed pointless. I was hurt by that more than Shepard's death. Destroying the relays seemed pointless too, but I could live with that.

Paragon's spent the whole game preaching and understanding the concept of hope. But Bioware left no hope for us. No closure...

Our crew is lost. Our love interest is heartbroken. They have to live the rest of their lives this way.

Modifié par AxisEvolve, 09 mars 2012 - 08:33 .


#597
Kirkknight

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The current ending to me feels forced and don’t make any sense to me at all. I thought the atmosphere was to fight against all odds, don’t give up and to save your CURRENT universe and not this impossible fight to where a GOD AI kid is in controlling the reapers and there is no hope to stop them without destroying the entire mass effect universe. There was a lot awesome mission and story possibilities missed here. Bioware my suggestion is to redo the entire endgame with DLC and act like your current endings never existed. To be honest the ones you made right now are complete BS and don’t fit. You could make DLC to where you take back planets and try to incorporate some of these ideas.

Idea #1: It would have been awesome if there was a mission to where you discovered Intel or an artifact that would allow you to control and pilot the citadel and move it where you need it. This could have allowed you to have the crucible as a mobile artillery piece to take back each planet that was lost.

Idea #2 The Military recourses would be needed so that you can take each planet successfully. The more Military Recourses you have the better chances of you losing fewer fleets, better chance of taking back a planet and so on. Taking back capital planets would bring more resource to the fight. This where I would create an opportunity to put in a way to CONTROL YOUR ENDING TO MAKE IT GOOD, You can chose to go straight to earth to try to save it before any more damage is done, or you risk it and take over other plants and reduce the reaper lines/forces as much as possible before you attack earth. Also an option to push out without the crucible being ready can be available.

Idea # 3 to make it to where you’re past ME and ME2 actions would make a huge ME3 impact. For example if you save all your crew members and all of the team members survive. This could end up saving one of your crew mates from death. For instance if Samara is still alive she would save Liara from surprise banshee attack when taking back Thessia.

Idea #4
Have the people that you helped out in ME1 and ME2 give you Intel and extra missions. This would IMPACT your end game/ending. This is where I would like to call the karma effect would happen, if you are a paragon your ending would be better and more people will come to your aid. The Renegade would be more like a guy that burned bridges. Not being helped by as many people and would lose a lot of people with more damage would be done to the galaxy by the end. This would have a good ending but it may not be as sweet as a paragon ending, which would make sense.

I’m sorry, but I want my good endings and I don’t care if I have to bust my ass for them, as long as they are there. All that does is add REPLAY ABILITY. I want to see Shepard build a house with Tali on her home world (if in romance), Shepard have a military wedding with Ash after the war, and so on. The current endings feel rushed, forced and give ZERO closure. For a Fan that has been playing ME1 when it first came out, I feel cheated, betrayed and that all of my time playing the games was pointless.

Modifié par Kirkknight, 09 mars 2012 - 08:38 .


#598
Argahawk

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I wonder now more about that "old" Stargazer who say that will say ONE more story about Shepard. I wonder if it mean we will have new (hope big) DLC to continue our stories ? Or maybe Mass Effect 4 (if they will make it I will be verry happy and buy it even if it be nothing compared to these great games we had now)

About ending i think they removed some of them because they wanted to end game with the same movies. I still wonder why i don't saw my mercenary fleet fight with me. Or why the hell on earth on time fight I didn't saw any of these commando groups i gain ? Why we need to see only humans fighting near Shepard (not count squad members) Or why Rachni queen not appear to help ? If you save her second time ? There is so many stuff/questions they need to answer for.

Modifié par Argahawk, 09 mars 2012 - 08:45 .


#599
Daverid

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I just had to delete all this stuff I'd written ...

I was intially going to say something about Aria T'loak and how a DLC would probably show her taking back Omega at some point in the main story ....

Then I realised ... Oh yea .. Unless they add a different Alternate ending where The Mass Relays ACTUALLY AREN'T DESTROYED ... That possible DLC ... And any other DLC's of a similar nature (Shephard doing something important before the Final Battle) ARE ALL COMPLETELY POINTLESS AND AN ENTIRE WASTE OF MONEY...

I loved the game ... But it just annoys me that because of the way they played out the ending ... The DLC's are going to be pointless ... I LOVED every single DLC in ME2 .. They were amazingly done and worth the extra bucks ... However I just can't validate buying any future DLC's when I know that they're either going to be completely invalid because of the way the game ends ... OR if they make DLC's showing Society after the Final Battle it would be a complete Snorefest; No Mass Relays, Most important planets in ruins, Normandy Survivors on some unknown planet (It however may have been earth)...
It just wouldn't be entertaining. Like what we gunna get a DLC where we're Joker flying a repaired Normandy around lifting Rubble off Buildings and Dropping off Supplies to the Communities around Earth? Yea sure That'd be enthralling ... 

I just don't see how they can rectify this situation ... Apart from creating another alternate ending DLC (Or 2 or 3 endings would be even better) .... Which would then be a big Slap in the Face again to everyone because they gotta pay another $10 just to actually get the ending choices we 'Should' have received in the game release.

#600
legionaireshen

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Thalorin1919 wrote...

fluffyburrito wrote...

Thalorin1919 wrote...

You guys don't get it, do you?

Does it really matter that much to see what happens to the other races and to the characters? What sort of closure did you want, exactly? What you are guys are asking - no, not asking, DEMANDING - is a game that personalizes everything the way you want.

It is the journey that matters, the end does not define the experience you had.

Aren't you guys ecstatic? Proud? Shepard beat the Reapers. You guys saw the Normandy stranded on an unknown planet. Don't you know what that means? A new future not just for them but for every single being in the galaxy. Future civilizations will now grow and live and love without ever being slaughtered by the Reapers again.

It was more than about you, Shepard. You guys will remember the characters and the experience - but the endings are perfect because I gave every single life form the opportunity that -I- Shepard never had...a life without death, without the Reapers.

Please don't give any alternate endings Bioware. Please.


"It's the journey; not the destination!" is an extremely poor excuse.  The ENTIRE SERIES has built up to the final battle and distruction of the Reapers in order to save the galaxy.  The journey doesn't matter if their is no destination.

What does it matter what the game says you accomplished if it provides no sort of closure showing it actually happen?  A  blue/red/green wave of energy and then a shot to the Normandy crashing on an unknown planet.  The same cutscene.  For all 3 endings.

This is the same as black and white text coming up and saying. "You controlled/destroyed/Synthesized your way to victory!  Congrats!"  

"Does it really matter that much to see what happens to the other races and to the characters?"  Why the heck, after investing so much in both, would it NOT matter?



No, it's an incredibly valid excuse or else it wouldn't be tossed around so much. Especially with a game where the endings can't appease everyone - instead they went with the routes that made more sense rather than trying to stuff out of place crap into multiple endings that would've been against common logic. 

The series did build up to the final battle with the Reapers and it did deliver. Hello? Giant space battle overhead with the fleet you put together? Shepard saved not just the current beings of the galaxy but all future civilzations that will rise and take place all without the threat of Reaper invasion ever coming to them.

The Normany crashing on a remote planet was also symbolic - that crew was in the same situation as everyone else. They were alone and desolate with no outside contact, but they were alive and would never fear the Reapers again. One day civilizations will find each other through their own means rather than the forceful Mass Relays - it was important to show their destruction. 

You sort of took my last quote the wrong way. The point is, everybody wants to see something different happen and that's impossible to provide. All that matters is that the galaxy is saved. You have an imagination to imagine the rest and you will always remember the characters and the things you did - that's what motivated me to keep on going through the game and that's why I'm satisifed with the result.

Future civilizations can rise and experience friendship, love, and adventure like Shepard did all because of his sacrifice. Because of him the Reapers will never torment the universe again and that's what matters, it was what propelled Shepard to do this.

I look past the whole personal matter of, "But I wanted to see Liara pregnant" or "I want to see what happens with Wrex" or "I wanted to marry Kaidan". Point is, these experiences and characters is what drives you to save the galaxy and preserve what is Mass Effect.

This ending is true. The ****ty fan fiction popping up is nonsense. Think about it, pal. 


how can you explain the blue ending, shep becomes reaper, citadel and relay preserved, civilization are still the same, travel by relay, tech based on mass effect field, just shep control the reaper so they dont reap for now. there is no"alone and desolate with no outside contact", and reaper is still there, what if shep want to reap the krogan? he simply do.

your argument "everybody wants to see something different happen and that's impossible to provide" is not valid

they did it in me2 whether everyone lives or everyone dies, it's decided by your choice through out the whole game.
This is what me3 should be, you can win or lose, everyone can die or survived, outcome decided by what we did in the whole game, that's what ems mean to be used

Modifié par Legionaire-Shen, 09 mars 2012 - 08:55 .