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Mass Effect 3 - Endings


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#601
legionaireshen

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double post... deleted

Modifié par Legionaire-Shen, 09 mars 2012 - 08:55 .


#602
Ferelaren

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 Here's the ending I would have envisioned my Shepard doing... When the Child-AI-God creature posits that synthetics will always eventually overcome organic life and destroy it, and that the Reapers are necessary to prevent that from happening, I imagined that the conversation would go something like this: 

Kid AI: "Synthetic life will always achieve a level unreachable by Organics. It will always destroy them. The cycle prevents this, and allows Organic life to live on, in some form."

My Shepard: "In some form? No. As agents of a perpetual genocide, forced upon the galaxy by a creature which has no right to decide the fate of trillions. In truth, synthetic and organic life can live together- I've proven that by convincing the Geth and Quarians, enemies for hundreds of years, to work together. The true strength of Organic life is that we have hope. When you kill us, reap us, you steal our future. You steal our hope. Within each and every organic is the potential to live peacefully, and the same can be said for every AI. This cycle, this murder... it snuffs out any hope of true peace. It allows some life to live by sacrificing the potential to have any real future for anyone. It kills us all, by robbing us of our hope. Take your flawed solutions, kid. All the races of the galaxy have proven you wrong today. We stand together, fighting against the injustices that you perpetrate through your god-machines. We stand together, as one, against any and all comers. And I would gladly give my life, to keep that hope alive."

This would be followed by a desperate run to overload the Crucible, resulting in an enormous shield-destroying pulse that would render all entities in the Sol system shieldless.

If you'll recall, reapers without shields are quite vulnerable to the sustained fire of the enormous fleet that my Paragon Shepard had amassed. I'd imagine that this would be followed by a final rally and battle, dependent on one's readiness score, that would defeat the reapers and leave the relays and citadel intact, giving organic life a TRUE chance..... 

Thoughts? This is just my attempt to be constructive rather than just being angry or hating on Bioware, and it's more than welcome to criticism. It's just what I'd like to see happen. 

Modifié par Ferelaren, 09 mars 2012 - 08:56 .


#603
Lyriq

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Ferelaren wrote...

 Here's the ending I would have envisioned my Shepard doing... When the Child-AI-God creature posits that synthetics will always eventually overcome organic life and destroy it, and that the Reapers are necessary to prevent that from happening, I imagined that the conversation would go something like this: 

Kid AI: "Synthetic life will always achieve a level unreachable by Organics. It will always destroy them. The cycle prevents this, and allows Organic life to live on, in some form."

My Shepard: "In some form? No. As agents of a perpetual genocide, forced upon the galaxy by a creature which has no right to decide the fate of trillions. In truth, synthetic and organic life can live together- I've proven that by convincing the Geth and Quarians, enemies for hundreds of years, to work together. The true strength of Organic life is that we have hope. When you kill us, reap us, you steal our future. You steal our hope. Within each and every organic is the potential to live peacefully, and the same can be said for every AI. This cycle, this murder... it snuffs out any hope of true peace. It allows some life to live by sacrificing the potential to have any real future for anyone. It kills us all, by robbing us of our hope. Take your flawed solutions, kid. All the races of the galaxy have proven you wrong today. We stand together, fighting against the injustices that you perpetrate through your god-machines. We stand together, as one, against any and all comers. And I would gladly give my life, to keep that hope alive."

This would be followed by a desperate run to overload the Crucible, resulting in an enormous shield-destroying pulse that would render all entities in the Sol system shieldless.

If you'll recall, reapers without shields are quite vulnerable to the sustained fire of the enormous fleet that my Paragon Shepard had amassed. I'd imagine that this would be followed by a final rally and battle, dependent on one's readiness score, that would defeat the reapers and leave the relays and citadel intact, giving organic life a TRUE chance..... 

Thoughts? This is just my attempt to be constructive rather than just being angry or hating on Bioware, and it's more than welcome to criticism. It's just what I'd like to see happen. 


I like this ending :)

#604
Srefanius

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AxisEvolve wrote...


Our crew is lost. Our love interest is heartbroken. They have to live the rest of their lives this way.

Thats the biggest point for me. In a process of hundrets of hours over three games we became loving these characters and now see what you did to them bioware,,,

Modifié par Srefanius, 09 mars 2012 - 09:25 .


#605
BlaiidDrwg

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I have to concur with other posters about the ending..  but I also think folks, myself included, are so unhappy about the ending because the game was awesome right up until the suicide charge into the citadel beam.  Here is why the ending failed for me:

1.  WTF..  so the all powerful beings want to stop synthetic life from destroying their creators so their solution is to destroy all life.  One of your writers even had Sheppard say WTF to that reasoning.  Shoulda been a clue.  Admittedly, I saw that coming after ME1 and ME2, but held out hope there was something else.

2.  I did every mission I could find and dodged every reaper ship on the galactic map and built my readiness to over 6000 (3000 for final mission becuase of the 50%).  MY choices were all bad. I went with blue because I was paragon, but didn't know which choice that was going in.  And blue was a big mistake apparently.  So...  my question, where the hell do I get the extra readiness points for the better endings?

3.  The game took me 24 hours on hardcore, 1st runthough.  Doing everything.  And that includes hours running around the citadel looking for silly consoles to click and hours more dodging reapers on galaxy map.  24 hours is pretty good, but bioware was sating 20-25 for main missions and 40 if you do the side missions.  So I guess I missed all those?  I remember doing quests for all my old ship mates and going to every star on the map.  What did I miss?

To close..  thanks for a wonderful series and a great last game.  Right up to that silly charge at the beam.  
 
oh..  according to an 'ending' site, you need 5000 readiness points for the good ending, since Bioware has reiterated we can get those without multiplayer (ie at 50%), where do i find another 4000 to get the 10k I apparently need?

#606
Ferelaren

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Lyriq wrote...

Ferelaren wrote...

 Snip


I like this ending :)


I like this ending as well. It shows great sacrifice by the combined races, definitely a survival rather than a true "victory". Even with the Reapers weakened, most of the galaxy would still die. I'd expect losses so heavy that it would take the galaxy centuries to rebuild, and it's easy to even include Shepard dying if necessary- his proximity to the pure energy pulse whilst unprotected vaporized him. Or not. It's open to anything. But it rewards the effort people put in, shows significant loss and the semi-hopelessness of the situation, and yet... restores hope, at the end... because really, all Shepard's doing is giving the galaxy a chance. A chance that the Reapers never allowed. 

#607
Trojan_33

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:( Ok I just want to point out some gaping holes with the ending and IF they have already been stated I'm sorry, I didn't read all 24 pages of posts..

1. If the RELAYS are destroyed:
          a. All the races are stuck in Sol.
          b. Arrival stated that blowing up a Relay would be like a super nova..hence everyone died. As well as everyone in a system with a relay in it.
          c. How the hell can you have a Mass Effect 4 when no one can travel anywhere anymore..

I would have accepted a text ending like from Dragon Age: Origins over this.

BTW, the reason for the Reapers killing everyone didn't need changing at the last minute. I thought you were inferring that something happened like with the Quarians and the Geth. The Reapers won their war against organics and then vowed to never let them get strong again. Nope. We must have order or all organic life will die but to make sure organic life continues, we will kill all advanced organic life is just...weak

#608
Daverid

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Lyriq wrote...

Ferelaren wrote...
SNIP - Because of Length


I like this ending :)


Yea that's another awesome sounding ending to ... I really Hope Bioware reads some of the amazing suggestions posted on the forums in these threads and really takes it to heart and puts something like these Alternate Endings out in a DLC ...

However still frustrating that some of these comments is what the Ending SHOULD have been from the Get-go and we 'Might' Have to end up paying a further $10 just to get the Ending/s that make sense 

#609
Thalorin1919

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Legionaire-Shen wrote...

Thalorin1919 wrote...

fluffyburrito wrote...

Thalorin1919 wrote...

You guys don't get it, do you?

Does it really matter that much to see what happens to the other races and to the characters? What sort of closure did you want, exactly? What you are guys are asking - no, not asking, DEMANDING - is a game that personalizes everything the way you want.

It is the journey that matters, the end does not define the experience you had.

Aren't you guys ecstatic? Proud? Shepard beat the Reapers. You guys saw the Normandy stranded on an unknown planet. Don't you know what that means? A new future not just for them but for every single being in the galaxy. Future civilizations will now grow and live and love without ever being slaughtered by the Reapers again.

It was more than about you, Shepard. You guys will remember the characters and the experience - but the endings are perfect because I gave every single life form the opportunity that -I- Shepard never had...a life without death, without the Reapers.

Please don't give any alternate endings Bioware. Please.


"It's the journey; not the destination!" is an extremely poor excuse.  The ENTIRE SERIES has built up to the final battle and distruction of the Reapers in order to save the galaxy.  The journey doesn't matter if their is no destination.

What does it matter what the game says you accomplished if it provides no sort of closure showing it actually happen?  A  blue/red/green wave of energy and then a shot to the Normandy crashing on an unknown planet.  The same cutscene.  For all 3 endings.

This is the same as black and white text coming up and saying. "You controlled/destroyed/Synthesized your way to victory!  Congrats!"  

"Does it really matter that much to see what happens to the other races and to the characters?"  Why the heck, after investing so much in both, would it NOT matter?



No, it's an incredibly valid excuse or else it wouldn't be tossed around so much. Especially with a game where the endings can't appease everyone - instead they went with the routes that made more sense rather than trying to stuff out of place crap into multiple endings that would've been against common logic. 

The series did build up to the final battle with the Reapers and it did deliver. Hello? Giant space battle overhead with the fleet you put together? Shepard saved not just the current beings of the galaxy but all future civilzations that will rise and take place all without the threat of Reaper invasion ever coming to them.

The Normany crashing on a remote planet was also symbolic - that crew was in the same situation as everyone else. They were alone and desolate with no outside contact, but they were alive and would never fear the Reapers again. One day civilizations will find each other through their own means rather than the forceful Mass Relays - it was important to show their destruction. 

You sort of took my last quote the wrong way. The point is, everybody wants to see something different happen and that's impossible to provide. All that matters is that the galaxy is saved. You have an imagination to imagine the rest and you will always remember the characters and the things you did - that's what motivated me to keep on going through the game and that's why I'm satisifed with the result.

Future civilizations can rise and experience friendship, love, and adventure like Shepard did all because of his sacrifice. Because of him the Reapers will never torment the universe again and that's what matters, it was what propelled Shepard to do this.

I look past the whole personal matter of, "But I wanted to see Liara pregnant" or "I want to see what happens with Wrex" or "I wanted to marry Kaidan". Point is, these experiences and characters is what drives you to save the galaxy and preserve what is Mass Effect.

This ending is true. The ****ty fan fiction popping up is nonsense. Think about it, pal. 


how can you explain the blue ending, shep becomes reaper, citadel and relay preserved, civilization are still the same, travel by relay, tech based on mass effect field, just shep control the reaper so they dont reap for now. there is no"alone and desolate with no outside contact", and reaper is still there, what if shep want to reap the krogan? he simply do.

your argument "everybody wants to see something different happen and that's impossible to provide" is not valid

they did it in me2 whether everyone lives or everyone dies, it's decided by your choice through out the whole game.
This is what me3 should be, you can win or lose, everyone can die or survived, outcome decided by what we did in the whole game, that's what ems mean to be used


I think you grammar'd. 

#610
BlaiidDrwg

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Lyriq wrote...

Ferelaren wrote...

 Here's the ending I would have envisioned my Shepard doing... When the Child-AI-God creature posits that synthetics will always eventually overcome organic life and destroy it, and that the Reapers are necessary to prevent that from happening, I imagined that the conversation would go something like this: 

Kid AI: "Synthetic life will always achieve a level unreachable by Organics. It will always destroy them. The cycle prevents this, and allows Organic life to live on, in some form."

My Shepard: "In some form? No. As agents of a perpetual genocide, forced upon the galaxy by a creature which has no right to decide the fate of trillions. In truth, synthetic and organic life can live together- I've proven that by convincing the Geth and Quarians, enemies for hundreds of years, to work together. The true strength of Organic life is that we have hope. When you kill us, reap us, you steal our future. You steal our hope. Within each and every organic is the potential to live peacefully, and the same can be said for every AI. This cycle, this murder... it snuffs out any hope of true peace. It allows some life to live by sacrificing the potential to have any real future for anyone. It kills us all, by robbing us of our hope. Take your flawed solutions, kid. All the races of the galaxy have proven you wrong today. We stand together, fighting against the injustices that you perpetrate through your god-machines. We stand together, as one, against any and all comers. And I would gladly give my life, to keep that hope alive."

This would be followed by a desperate run to overload the Crucible, resulting in an enormous shield-destroying pulse that would render all entities in the Sol system shieldless.

If you'll recall, reapers without shields are quite vulnerable to the sustained fire of the enormous fleet that my Paragon Shepard had amassed. I'd imagine that this would be followed by a final rally and battle, dependent on one's readiness score, that would defeat the reapers and leave the relays and citadel intact, giving organic life a TRUE chance..... 

Thoughts? This is just my attempt to be constructive rather than just being angry or hating on Bioware, and it's more than welcome to criticism. It's just what I'd like to see happen. 


I like this ending :)



oh my.  that woulda been a good one.  can i just hit exit after missiling that destroyer and then read your ending?

#611
Tychu9

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 I don't know what all of you wanted.  The whole series was based on tough moral issues and had a very adult and mature tone throughout.  Your playing a game meant for adults, and adults understand everything must pass.  The ending with Shepherd moving just a tad is a perfect ending.  One it shows that there is hope and two the fact that your squadmates are left alone with no technology is fine.  No one cried when Snake Plisken sent the Earth back to the middle ages at the end of "Escape from LA" and you shouldn't be crying about this either.  It's not like humanity, the Turians and etc are going to forget about each other.  The job of the next generation will be to rebuild and figure out a way to make contact again.  They know where each other live so they can keep track of each other and Interstellar travel is not limited to the mass relays.  The ships sublight engines are quite quick if you go by ingame galaxy map speeds

#612
Aran Linvail

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Ferelaren wrote...

 Here's the ending I would have envisioned my Shepard doing... When the Child-AI-God creature posits that synthetics will always eventually overcome organic life and destroy it, and that the Reapers are necessary to prevent that from happening, I imagined that the conversation would go something like this: 

Kid AI: "Synthetic life will always achieve a level unreachable by Organics. It will always destroy them. The cycle prevents this, and allows Organic life to live on, in some form."

My Shepard: "In some form? No. As agents of a perpetual genocide, forced upon the galaxy by a creature which has no right to decide the fate of trillions. In truth, synthetic and organic life can live together- I've proven that by convincing the Geth and Quarians, enemies for hundreds of years, to work together. The true strength of Organic life is that we have hope. When you kill us, reap us, you steal our future. You steal our hope. Within each and every organic is the potential to live peacefully, and the same can be said for every AI. This cycle, this murder... it snuffs out any hope of true peace. It allows some life to live by sacrificing the potential to have any real future for anyone. It kills us all, by robbing us of our hope. Take your flawed solutions, kid. All the races of the galaxy have proven you wrong today. We stand together, fighting against the injustices that you perpetrate through your god-machines. We stand together, as one, against any and all comers. And I would gladly give my life, to keep that hope alive."

This would be followed by a desperate run to overload the Crucible, resulting in an enormous shield-destroying pulse that would render all entities in the Sol system shieldless.

If you'll recall, reapers without shields are quite vulnerable to the sustained fire of the enormous fleet that my Paragon Shepard had amassed. I'd imagine that this would be followed by a final rally and battle, dependent on one's readiness score, that would defeat the reapers and leave the relays and citadel intact, giving organic life a TRUE chance..... 

Thoughts? This is just my attempt to be constructive rather than just being angry or hating on Bioware, and it's more than welcome to criticism. It's just what I'd like to see happen. 



^^THIS ^^

#613
acegarcia5

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I just want what was promised to me closure. The ending left me with nothing but questions. And what about the promises of a happy ending the best ending was bitter at best.

#614
Ferelaren

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BlaiidDrwg wrote...


oh my.  that woulda been a good one.  can i just hit exit after missiling that destroyer and then read your ending?


It's really what I thought Bioware would do. It's an option that leaves the Crucible as necessary, defeats the Reapers, provides for Shepard surviving or dying, (You can even say that this could be based off of fleet score. If it's low, he sustained more injuries while running to the beam, because the repears were delayed less successfully. Thus, he was more susceptible to the damage of the energy pulse, and died.). It provides a sense that everything Shepard did was needed, rewards his actions or punishes them, and also makes him the hero. I'd be fulfilled. It feels like a happier ending, but still potentially bleak. Allows for LI and crew to reunite, again factoring in that a higher crew score means that reapers were delayed longer, and thus the squad that was with you could have survived and been knocked unconscious or died. 

#615
Fraust Dogger

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All of us here love Mass Effect. This is the core reason we are upset. Each of the endings effectively destroys that universe because it ends up obliterating the key to having the world we love so much continue. Without the mass relays, there is no more interaction beloved characters and alien species.

Giving us this amazing and beautiful sci-fi world only to have it be broken hurts us all emotionally. We invested so much into this and now we can't even have that world continue in our own minds.

Some theorize DLC to "fix" the endings or say that bioware has a bigger picture planned. These "missing page" arguments are not acceptable. We all came into this expecting some degree of closure and we left empty handed to say the least.

Please read my next words carefully, I do not say them lightly. This was one of the worst ways to possibly end a story. I do not say that with any hate or exaggeration. The main character is dead, we are completely in the dark as to what happens after Shepherd's "choice", and the mass relays that makes this world unique are gone. We are left with a wild amount of unknowns and all of our knowns are horrible.

Mass Effect 3 was not a bad game, in fact it was one of the best any of us has ever played... until the ending. I honestly don't know what it's going to take to wash that bitter taste out of our mouths.

#616
Dap Brannigan

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I just finished the game, and chose the destroy ending. I heard about all the ending controversy but I wanted to withhold judgment until I saw it for myself. I kind of regret it now.

I'm not against sad or bittersweet endings. I'm against shoddily thought out, vague, cop-out endings. I disliked the ending for all of the reasons that have already been stated already and I can't bring myself to rehash them here.

For the record I like the multiplayer a lot, I played the hell out of the demo but have not played it in the actual game. I did every single quest in the game, located every asset and I'm pretty sure I got most of the optimal results for EMS in the decisions I made.

Yet I only ended up with over 3600 EMS and didn't even get the "good" ending with the vague Shepard survival cutscene. I remember Bioware stating that you could get the "best" ending with only single player content. Was that just a straight up lie?

I also remember Bioware saying that this game had a satisfying ending, and that it answered all the questions. I know that one was definitely a lie.

I've had the Collector's Edition on pre-order since sometime last autumn. Never again am I going to pre-ordering one of your games. Dragon Age 2 was a disappointment, but I chalked it up to a fluke. But having finished Mass Effect 3, I really think that something is polluting the creative process at Bioware. Otherwise, how could the ending of a trilogy that's five plus years in the making -- be so empty and shallow?

Modifié par Dap Brannigan, 09 mars 2012 - 09:13 .


#617
nitefyre410

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4 am and after some sleep, the ending are still a disjointed narrative mess and they don't fit at all. They went for the deep philosophic approach out the blue. Especially with the god/AI brat that needing a new solution to a "Problem" that its self in eons and countless cycles could not even understand. There needed to be more explanation about Reapers and this Kid for any of that to work. I could go on about on and on. I was not expecting a complete happy Ending and people did die...lots a of people. Mordin, Thane, Legion, Kal'Reegar, the entire Rachni race. This force downer ending/galactic reset ending is just nonsense. I took the Synergy path.. even though its not really explained how that process worked and why the relays go boom and what are Joker and EDI supposed to be the new Adam and Eve. The endings play like the writers  looking a concepts and going"That sounds cool lets do it" and understanding what they were really doing...

Modifié par nitefyre410, 09 mars 2012 - 09:17 .


#618
Kirkknight

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The current ending to me feels forced and don’t make any sense to me at all. I thought the atmosphere was to fight against all odds, don’t give up and to save your CURRENT universe and not this impossible fight to where a GOD AI kid is in controlling the reapers and there is no hope to stop them without destroying the entire mass effect universe. There was a lot awesome mission and story possibilities missed here. Bioware my suggestion is to redo the entire endgame with DLC and act like your current endings never existed. To be honest the ones you made right now are complete BS and don’t fit. You could make DLC to where you take back planets and try to incorporate some of these ideas.

Idea #1: It would have been awesome if there was a mission to where you discovered Intel or an artifact that would allow you to control and pilot the citadel and move it where you need it. This could have allowed you to have the crucible as a mobile artillery piece to take back each planet that was lost.

Idea #2 The Military recourses would be needed so that you can take each planet successfully. The more Military Recourses you have the better chances of you losing fewer fleets, better chance of taking back a planet and so on. Taking back capital planets would bring more resource to the fight. This where I would create an opportunity to put in a way to CONTROL YOUR ENDING TO MAKE IT GOOD, You can chose to go straight to earth to try to save it before any more damage is done, or you risk it and take over other plants and reduce the reaper lines/forces as much as possible before you attack earth. Also an option to push out without the crucible being ready can be available.

Idea # 3 to make it to where you’re past ME and ME2 actions would make a huge ME3 impact. For example if you save all your crew members and all of the team members survive. This could end up saving one of your crew mates from death. For instance if Samara is still alive she would save Liara from surprise banshee attack when taking back Thessia.

Idea #4
Have the people that you helped out in ME1 and ME2 give you Intel and extra missions. This would IMPACT your end game/ending. This is where I would like to call the karma effect would happen, if you are a paragon your ending would be better and more people will come to your aid. The Renegade would be more like a guy that burned bridges. Not being helped by as many people and would lose a lot of people with more damage being done to the galaxy by the end. This would have a good ending but it may not be as sweet as a paragon ending, which would make sense.

I’m sorry, but I want my good endings and I don’t care if I have to bust my ass for them, as long as they are there. All that does is add REPLAY ABILITY. I want to see Shepard build a house with Tali on her home world (if in romance), Shepard have a military wedding with Ash after the war, and so on. The current endings feel rushed, forced and give ZERO closure. For a Fan that has been playing ME1 when it first came out, I feel cheated, betrayed and that all of my time playing the games was pointless.

Modifié par Kirkknight, 09 mars 2012 - 09:14 .


#619
JosephShrike

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I didn't really mind the ending, really. What I did mind was the stuff with the Normandy. It made absolutely no sense at all. I mean, I'm not even sure if I really dislike it, I just want to know what the hell happened. I picked the Destroy option, and I got the 'good' ending, where the blast just hits the Reapers/Relay. Why was Joker in the Relay to begin with? And why did the Normandy get damaged? Obviously the Relay didn't explode ala Arrival because Shep survived in the end, so...yeah. I'm content with the destruction of the relays, I just want some clarification on the Normandy part of it all.

#620
Garruk

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We miss you Shepard... Bioware have possibility to create alternative ending but the story of Whole ME 3 means bad end and Shepard morally ready for sacrifice and death. R.i.P commander and who know may be one time Garrus and all your friends 'll find you at a bar where you are waiting them when they 'll call you : Shepard ? sorry for not ideal english but wtf i'm crying like a girl...

#621
Drayvenn

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It seems like a common thread through many of the complaints is that Mass Effect was a game about choices and the ending makes many/all of those choices moot.
I didn't need a "happy" ending. But I did my actions to matter.
I'm just very very sad now.

#622
Lugaidster

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The endings felt like death. The eternal nothingness of the afterlife. Such a big feeling of depression. No hope at all given. It really does feel like you died (even if Shepard was seen breathing). You know people will move on, but you know nothing about them except that you'll be remembered.

This to me is the definition of sadness and desperation. I fought all the way through ME 1 to 3, stuck by all this years waiting to fight the impossible. Expecting to beat the odds one last time... and I did, however insipid it felt. With this ending(s) I feel no desire or impulse of going over the other games to make a full play-through. Just seeing their faces in ME 1 makes me feel physically bad, to think that no matter what, they're royally screwed.

It's not that the alternatives were all that bad, I can live with them. It's the lack of a real epilogue what makes me feel really bad. It's been a while since I felt so strongly for the characters of a game, yet not a single one has made me feel empty and hopeless. This game remembers me of Chrono Trigger, and it showed nothing of the future, but left you with some satisfaction. Even if you'd never knew if Magus would find her sister. If no questions were supposed to be left there, then what the hell happened to the galaxy?

I don't know if any DLC would be able to fix this sensation, but I just don't understand why would you want people to feel so depressed after finishing a trilogy that was all about hope. How will you get hope if there's no closure? I don't mind people dying, hell I didn't enjoy SPOILER Neo and Trinity dying in Matrix 3, yet it was understandable AND the movie wrapped things up. The key being the wrapping up part. Even when I said goodbye to all the teammates, hope was still there.

I hope (yes, hope) that Bioware at least explains why they left us hanging. This game didn't provide closure. I had a hard time trying to sleep last night.

Modifié par Lugaidster, 09 mars 2012 - 09:40 .


#623
ollyollyoxenfree

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Trojan_33 wrote...

:( Ok I just want to point out some gaping holes with the ending and IF they have already been stated I'm sorry, I didn't read all 24 pages of posts..

1. If the RELAYS are destroyed:
          a. All the races are stuck in Sol.


I admit to skipping most of the pages too, I'll go back and read them another day but I have to say I thought this too. Way to screw over all the allied races. Thanks for helping you're stuck here now. Hope you amino-dextreous  brought lots of supplies because there isn't going to be anything for you to eat here! 

Then bulk of the surviving population of other worlds have been evacuated elsewhere without the ability to go back home.

I did Synthesis and immediately went back to try Control (it takes FOREVER since Shepard walks so slow and you can't skip any thing). In the former I wondered how EDI managed to get that body back to the Normandy. In the second, I thought I saw Garrus step off the ship too and I KNOW he couldn't have made it back to the ship seeing as he was on my final team (also screwed being amino-dexterous).

When the synthesis option was explained I couldn't help but think that they ripped off Battlestar Galactica again.

#624
retailavenger85

retailavenger85
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Okay, I guess this is the "official" thread. I would like to first clarify that Mass Effect 3 was everything I wanted, great writing, hard choices, squad banter was back, my romance with Kaidan was rekindled and felt wonderful.
Then the last 5 minutes happened. Every choice I had made didn't matter. What upsets me about that is that we were essentially promised otherwise.
This is a direct quote from Casey Hudson. "
"And so all the different things that you do, if you do a little side quest, or you go off and do a major plot, these things contribute to the war effort. If you just rip straight down the critical path and try and finish the game as soon as you can, and do very little optional or side stuff, then you can finish the game," continued Hudson.

"You can have some kind of ending and victory, but it’ll be a lot more brutal and minimal relative to if you do a lot of stuff. If you really build a lot of stuff and bring people to your side and rally the entire galaxy around you, and you come into the end game with that, then you’ll get an amazing, very definitive ending."
(from article here: http://www.strategyi...ests-neglected:)
But it was the same ending for everyone, with just a few minor tweaks. I 100% paragon completed all three games, and still got the most brutal ending. My Shepard is barely alive under a pile of rubble, separated from her friends and her lover, potentially forever. Not only is that brutal, but it is the very opposite of definitive. Where is my crew? What was Joker doing in a Mass Relay with my team? Wasn't he with the fleet? What happened to Anderson and the ground forces? The Quarian and the Geth? All of the aliens that are now trapped in the Sol system?
You can see why we are all upset. Instead of going with your formula of "earn your happy ending", it has turned into this mess.

As much as I would love a whole DLC of trying to find my crew, I understand how impractical that is. However, if I could just get a cutscene (It doesn't even have to be voiced!) of a reunion of sorts, I would be at peace.

I've found this whole thing to be so upsetting, I haven't been able to sleep, and I really don't feel like eating. I understand its "just a game", but its a game I've spent 5 years getting to know and love.

Bioware, Please give us closure on our friends and crew.

#625
DraCZeQQ

DraCZeQQ
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So looks like Bioware sticked to their favorite recipe of copy-pasting others idea. Now with endings. After the suprisingly good ride along the story, there is the Crucible and I feel like i'm playing Deus Ex: HR. Suddently nothing so far has a meaning, last mission is suddenly switched to highly intelectual/abstract/philosophical tone, three buttons (err paths) appear and each gives nothing, saying nothing, showing philosphical gibberish ... *yay*

I would really appreciate a real closure, for everything, not to mention a good ending where Shepard survives and gets her happily ever after she so deserved! I wanna see Tali/Garrus kids, and Joker/EDI life, I wanna see or at least read everything ...