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Mass Effect 3 - Endings


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#651
asd0

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(Repost from a closed thread - should've been posted here I suppose)


I'm sure there have been dozens of threads on this already, but this is something that BioWare can not hear enough in my opinion.

The ending of this game is not just bad. It is so bad that it actively detracts from the experience of having played the entire trilogy. It killed my enthusiasm for a series that I've enjoyed so much that I installed Origin to play the last game. I played ME and ME2 three or four times, and I'm probably never going to touch them again because I can not be bothered to give a damn about any of the plot.

It's not that the ending isn't happy. A happy ending was never on the table anyway - billions of people had already been killed, including some awesome characters (Thane, Mordin, Legion). The ending is bad on many different levels that have nothing to do with being cheerful or depressing. Take the gameplay, for instance! Instead of battling the avatar of Space Cthullu or single-handedly taking down a reaper in the middle of the Galaxy as we did at the ending of the first two games, we get to limp, very, very slowly, for.. a while. Then we get to watch a crapload of cutscenes. Then limp some more. Then watch more cutscenes. Or take the crucible itself as another example. If you feel you've written yourself into a corner, saying, " a wizard did it, the end," is not much of a solution. I realize that science fiction is often unrealistic to the point of essentially being fantasy, but the last two games (and much of the third) at least adhered to a set of rules established in the setting.

The worst of it really is the miserable narrative failure, however. Again, I don't mind the non-happy ending. It's the fact that robot god comes out of nowhere and tells us that everything we've done in the last 100 or so hours of gameplay and story was utterly pointless and we say, "yeah, cool, let's destroy galactic civilization as we know it because PHILOSOPHY!" Where the hell does that even come from? A victory mitigated by loss is one thing, but cashing in all of a viewer's (I'd say player, but it isn't a game anymore at this point) emotional investments in the story by destroying them is not powerful or deep. It's confusing and lazy. It is as though someone wanted the story to have some kind of truly insightful meaning or thought-provoking relevance but could not be bothered to make the story about that. At least not until the very end, at which point everyone who has appreciated the story so far is told to go screw themselves because the entire premise was a huge waste of time.

And what is truly disappointing is that the backdrop of impending galactic extinction of all advanced organic life creates a huge amount of potential for insightful, thought-provoking and emotionally powerful dramatic elements on just about any scale that do not rely on random creepy serene machine children and godlike plot nukes. Why the hell not make it about fighting the reapers or the unification of the galaxy.. y'know, like the rest of the game? You really can do a lot with that. You can even make it mean something if you want to.

The only bright side to this is that I'm not a huge fan of giving EA money. BioWare made this hard for a while, but not so much now.

Modifié par asd0, 09 mars 2012 - 10:53 .


#652
Phydeaux314

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And that's really what horrifies me: It's not like it's a bad culmination to a mediocre game. It's a bad culmination to an *absolutely astounding* game, which would otherwise go down in history as one of the single best examples of narrative storytelling ever.

I don't cry just for the lost details, I cry for the lost potential.

#653
Tony208

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lastpatriot wrote...

This may be really pathetic of me but I was so upset with how this ended that I just quit SWTOR as well. I know they are unrelated games but I don't want to give anymore cash to a company who, from my perspective, has destroyed the best game series ever made. To say I'm upset is an understatement. I think the best term to use how I feel about this is, hurt.

Is it wrong to have such an emotional reaction to a game?


It's perfectly normal.

What happened is the equivalent of being in a relationship with someone and them leaving when you're about to get serious leaving you wondering what you did wrong.

#654
SonicAF

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Phydeaux314 wrote...

And that's really what horrifies me: It's not like it's a bad culmination to a mediocre game. It's a bad culmination to an *absolutely astounding* game, which would otherwise go down in history as one of the single best examples of narrative storytelling ever.

I don't cry just for the lost details, I cry for the lost potential.

Exactly. The last game of such a series should have absolutely different outcomes. From tragic to epic.

#655
morel142

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Elizabeth Lestrad wrote...

I completely agree, the writers need to be thrown to the Thresher Maw for such an insult to the series.  None of the choices end up mattering towards saving the galaxy.  They don't even give you the satisfaction of wiping the smirk off the Illusive Man's face, instead they go and VALIDATE all the attrocities he stood for.

Most insulting of all is that their endings rendered the romantic relationships completely and utterly mute.  I didn't invest the time and money over 3 games to romance Tali only for Shepard to get killed in a poorly planned ending worthy only of Lost.

I hope the SECOND DLC they release is a properly thought out ending. And a REAL face reveal for Tali, not some cheap google-theft copout.  That deserved a cutscene.  So much for "taking the fan requests very seriously".


 Ya I hear you on the Tali picture thing.. When I first saw it, I was really moved, because it is a beautiful picture.. I still think it is, but after seeing the actual picture and finding out it was just photoshopped from a public domain picture, it took alot of wind out of it... 

 Sometimes I really do think they totally did it just to give the middle finger to all the Tali fanatics.. Heck they give more romance dialog to the new "Assistant" then to Tali.. While they push the Asari down your throats from moment one.. 

Modifié par morel142, 09 mars 2012 - 10:59 .


#656
lastpatriot

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Phydeaux314 wrote...


I don't cry just for the lost details, I cry for the lost potential.


This is how I feel as well.  To go through so much just to have it all have no meaning makes no sense.  I can't belive that BioWare would do this.

#657
Srefanius

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morel142 wrote...

I agree with almost everyone here. The Endings are a miserable mess. It's Planet of the Apes (Ape Lincoln) stupid nonsensical crap that makes twilight look like Shakespeare..

You basically discover that an ancient AI has created this complicated system that supposedly wipes out all intelligent life since it thinks that the galaxy needs order..

Hmm.. Ancient beings deciding between order and chaos and don't care about what the "Younger Races" think of it.. Babylon 5 Anyone?

The Catalysis : You must choose..
Shepard : We don't need you anymore.. Get the Hell out of our Galaxy!

PS. Years thinking about the ending? BS.. Total and complete BS.. In those "flashbacks" They didn't even include TALI..

TALI!!

I will never.. Buy a Bioware Game ever again. Writers don't spend 10 years creating a universe filled with battles and sorrow and happiness and choices that really make you think in the hopes of making everything better, maybe getting some peace, finally bring every race together in a common goal showing cooperation and unity never seen before..

And as a reward if you "Win"? You get to wipe out galactic civilization as we know it.. No more Council, planets that are wiped out with a promise of mass starvation.

The final absolute insult is watching the Normandy, which alot of us had grown attached too (So much that when we saw the mess the inside was, our reaction was "What have you done to my ship!?") racing ahead of the "beam" since it's in the middle of a jump (with no explanation of WHY joker had jumped someplace) Joker using every ounce of skill to keep her ahead of it (I for one was actually saying "Come on. You can make it.. COME ON...") And then seeing it crash land on some strange world trapped now with no way for someone to find them.. Ya thanks for that one Bioware..

Yes the ships still have FTL Travel which will enable limited travel to nearby stars. And maybe the Combined knowledge and technical skills of the combined races could rebuild a crude version of a jump gate.. Between the Asari, Quariens, and the Geth, it might be possible..

Hell, I would have been happy if they would have shown a short cut scene of the framework of a new Jump gate being built by the combined races.. At least that way we know that even though the old tech is gone they've learned enough to start fresh.

The final insult is that Bioware will never reply to any of this.. They'll ignore it until it goes away.. They have our money.. I just hope they find that they can't sell any more DLC's for this..

You kill the galaxy we spent hundreds of hours building like a bully kicking over a sand castle. The story is over.. The Stage is dark.. And the building is empty..

We get invested emotionally in fiction (Books, Music, Movies) because real life SUCKS.. We grow attached to these things because it's larger then taking out your stupid trash and going to a 9-5 soul sucking job, and when we play, or read, or watch.. We're apart of something more. Games involve us personally, even more then most other forms..

Ask anyone who watched Contact or the aforementioned Planet of the Apes about horrible endings ruining perfectly good stories.. Every producer/director/screenwriter worth a damn in Hollywood will tell you that how your audence feels walking out of the theater is on of the most important parts of the experence.

Imagine how LOTR would have been if the explotion that took out Sauron killed Frodo, Sam, Gandalf, Aragorn and all the rest of the gang.. People would throw things at the screen.. THAT's what Bioware did... 

I'm done with Bioware.. You took our Christmas present and then burned them along with the tree.

Well written, thats how I felt after I finished the game. Best game ever made and then this end with almost no hope in it, at least for our beloved characters and whole peoples. I knew there would be a high prize but this is way too much for fans of a fictional game. Real life with poverty and wars sucks enough, at least I want the candy in a video game, especially when you invested so much time in this excelent universe.

#658
SierraGHOSTN7

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As far as I know, there are 8 endings. And half of them depends on your choice on the Collector's Base.

#659
SonicAF

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Astaiir wrote...

As far as I know, there are 8 endings. And half of them depends on your choice on the Collector's Base.

Insignificant recombination of earth being destroyed or not while reapers are controled to fly away or are destroyed themselves at low EMS. We do not care about low EMS.

Modifié par SonicAF, 09 mars 2012 - 11:00 .


#660
Daverid

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SonicAF wrote...

KingNothing125 wrote...
<...>
The ending is just a complete fiasco, especially considering how well-done the rest of the game is.

Well-done? You must be kidding me, it's not well done.

It's incredible, unbelieveable. This game is just masterpiece. Bioware have done something colossal, it could have been the best one ever. Spoiled by the ending. Mordin's death does not cause frustration but some other emotions so we approve it. Ending does, we beg you to change such a fail.
This NEEDS to be fixed so I can play this series through my entire life. There should be more variability from these choices to full destruction/Disney firewalking.


I have to 100% Agree ... If the ending was that which most of us here were looking for, I would EASILY say that ME3 would have been THE BEST GAME OF THE 21ST CENTURY... 

But it ruined itself with a disappointing end .. One that gives me 0 Hope for any upcoming DLC, of course UNLESS  a DLC comes out with the change in ending ... 

This series was the first Video Game to ever make me cry ... And In all forms of entertainment the only other time I've cried was the ending to Lord of the Rings... Bioware didn't make a game ... They made a piece of Art .. So good that staring at it for prolonged periods of time can phsyically cause you to cry it's that good ... Then you go through the entire Gallery and at the End someone has just thrown a Lump Of Crap on a Frame .... This is what it feels like. 

Also

Wazooty wrote...
Which is the stupidest goddamn thing ever.


Bahahahahaha All I can think of right now is Zaeed saying "GODDAMN" or should I say, "God-Ham" :o:O:O

Then I also remember .. Oh yea ... I don't know WHERE THE HELL ZAEED IS.. BECAUSE BIOWARE DIDN'T GIVE US CLOSURE ON HEAPS OF THE MAIN CHARACTERS -.-

Better find out in a Bloody DLC ... And not us controlling him on earth trying to Farm Crops for the new settlement .. One that has a REAL ending and Shepard gets to Either be commemorated by his Crew and Civilization .. Or he's there to HUG the Crazy Kid.

Modifié par Daverid, 09 mars 2012 - 11:04 .


#661
l7986

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Single biggest wtf I ever yelled out was at the end of this game. I was so angry when they didnt even bother to put in some slides to explain what happened at the end and after sitting through the credits thinking they put something there to get the Princess Bride part after the credits...

#662
Aran Linvail

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KingNothing125 wrote...

The ending is such a punch in the gut.

Shepard (or at least my Shep) spends all his time explaining to the Quarians and EDI that synthetics and organics can coexist peacefully. He proved it both times, by forging an alliance between the Quarians and Geth, and convincing EDI to alter her programming to be more accepting of organics (and engaging in a relationship with Joker). Then the Reaper Child Thing just straight up tells Shepard that nope, that can't happen (even though it just did, twice).

I chose to destroy all the synthetics, sacrificing the peaceful Geth (and presumably EDI) to destroy the Reapers. The peace might not last, but self-determination is more important (another lesson Mass Effect 3 contradicts with its endings). But destroying synthetics apparently also killed the mass relays, so even though a big deal was made out of returning to the Quarian homeworld, very few of them will ever see it again because the entire Quarian fleet was at Earth. Not to mention, according to Arrival, the destruction of mass relays is enough to destroy an entire star system, so I'm pretty sure we just obliterated Earth, Palaven, Thessia, Tuchanka, etc.

And then there is the ridiculous continuity error... Characters stepping off of the SR2 on that new eden planet, even though all of them (except Joker) were in London for the final push.

The ending is just a complete fiasco, especially considering how well-done the rest of the game is.



I was trying to come up with something to show how bad this ends are... But someone already said what im thinking.

#663
Cody211282

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lastpatriot wrote...

This may be really pathetic of me but I was so upset with how this ended that I just quit SWTOR as well. I know they are unrelated games but I don't want to give anymore cash to a company who, from my perspective, has destroyed the best game series ever made. To say I'm upset is an understatement. I think the best term to use how I feel about this is, hurt.

Is it wrong to have such an emotional reaction to a game?


No and from the reaction(mine included) you are not alone. As I have said before the last 10 mintues of this game killed the entire franchise for me.

#664
SonicAF

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Daverid wrote...

I have to 100% Agree ... If the ending was that which most of us here were looking for, I would EASILY say that ME3 would have been THE BEST GAME OF THE 21ST CENTURY... 

But it ruined itself with a disappointing end .. One that gives me 0 Hope for any upcoming DLC, of course UNLESS  a DLC comes out with the change in ending ... 

This series was the first Video Game to ever make me cry ... And In all forms of entertainment the only other time I've cried was the ending to Lord of the Rings... Bioware didn't make a game ... They made a piece of Art .. So good that staring at it for prolonged periods of time can phsyically cause you to cry it's that good ... Then you go through the entire Gallery and at the End someone has just thrown a Lump Of Crap on a Frame .... This is what it feels like. 


To make it clear: people do not cry during ending like they do during walkthrough(which is awesome). There is another sort of really negative emotions. Nothing should cause such ones.

#665
Rain Island

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I have read many wonderful ideas and I'd like to contribute one of my own as well. In addition to being epic and answers more questions, I also want to make it really practical so Bioware might just do it.

Section 1: In the Cerberus base:
* Adding a cut scene or a video log about Cerberus researching into the origin of the keepers. They were among the earliest indoctrinated species by the reapers until they become completely mechanical, and their goal was programmed to hide the true purpose of the Citadel from its residents (a mass relay allowing reapers to return.) Remind us here that Protheans unlocked the secret of keepers in the end of their years.

* The Illusive Man's biography was unlocked as Shepard travels deeper into the station (can be done with pda or video logs), and finally accessing Illusive Man's early experience as Jack Harper unlocks a greater secret: The Reapers' winning technique in each cycle was to pit organic life against each other until evolution advantage decides who's winner, then they come to defeat one species that has become too isolated to have the same weakness (Just like Jarvik said the weakness of protheans was a lack of diversity.) Therefore, one of Sovereign's jobs was to create an "upraiser" in each major species by indoctrination, and the "upraiser" will pit his own race against others by xenophobia, hence Cerberus is born. In the turians Saren was the upraiser, and in humans it's Jack Harper. But since Sovereign was destroyed in the end of ME1, Illusive Man no longer receives "not fighting reapers" order and began to genuinely fight against the reapers for the sake of humanity. This explained why he was rather eager in ME2. But in ME3 when Reaper fleet returns, he entered the range of the massive indoctrination fields around the reapers and became indoctrinated and therefore deluded till the end.

Section 2: Fight on Earth
This part does not need too much fix. If possible, I personally would really like it to be similar to the ending mission of ME2 in which Shepard assigns teammates and ground forces to do different tasks, and his assignments has results on the survival of squad mates. At least, Shepard's entire squad should be all involved instead of only 3 people.

Section 3: Beam to the Citadel
This is probably the part that requires the most fixes.
* Instead of being hit by reaper laser, Shepard was beamed to the Citadel intact. This is the ganrantee for any future combats.
* Shepard arrived at the dark unknown area in the Citadel. He found out that the area was where the keepers come from endlessly - they are constantly being reproduced from melted organics reapers harvested from the last cycle, and they simply don't run out till reaper's next return. Among them there are considerable amount of Prothean memory logs, but Shepard can understand them due to ME1's cipher.
Recall in ME1 on Ilos, Vigil told us that a small number of Prothean scientists were sent to the Citadel after they built the conduit, but their endings were unknown. Now their endings are known - they spent their last moments studying how the Citadel manage to open channel to dark space without ever being detected in normal days. It's because Citadel was built to have the ability to concentrate dark energy - it diverges it to the vast space nearby so not to cause detection, but when reaper returns, it can concentrate dark enery to form a path between it and dark space where the reapers dwell. This discovery made the Protheans realize that the Citadel was the missing Catalyst they have been looking for - a super-structure that can concentrate dark energy as said in game. They recorded it with their memory logs and sent the signal off world before they died.
* I suggest a battle level inserted here.
* Confrontation against the Illusive Man with Anderson doesn't need to be changed much, although Illusive Man should have some fighting skills now that Shepard is healthy (actually he can fight for sure as in the novels). I find it a nice piece of game just before the final boss fight to enjoy the view of Earth with the dying Anderson.
* Instead of being somewhat automatically sent to the upper Citadel, Shepard activated the flying platform himself after radio contact about the Crucible not working. Squad mates should be all aboard the Normandy by now, preparing for a final assult in case Shepard fails to activate the Crucible.
* On the upper level Citadel, instead of talking to the out-of-nowhere child holograph, Shepard finally confronts Harbinger who has realized the whole Crucible plan and flies here to stop Shepard. They had a brief conversation before the fight starts.
The main philosophy behind the conversation between Shepard and Harbinger should be this:
The reapers seek to end the chaos of organic life with a perfect unity by making them all into reapers, since organic life inevitably go into conflicts. By pitting organics against each other, reapers purifies the strongest, and then make them into reapers to end their chaotic nature forever and become immortal.
Shepard argued that: In spite of the chaos, the fact that Shepard brings the whole galaxy in union against the common threat has proved that organics or even synthetics CAN live in cooperation and WILL help each other. The galaxy can co-exist with different races and such diversity will be the downfall of reapers this time. (Such is the theme thoughout the Mass Effect universe, and it's a rather emphasized one.)
* Final boss fight with Harbinger began! In my mind it should be somehow similar to the reaper fight on Rannoch, just Shepard has to also deal with reaper minions this time, and Harbinger is destroying the Crucible so there's a time limit. The details are for the gameplay team to decide.
* Finally, Harbinger is defeated and the Crucible fires a huge pulse that announced the downfall of all reapers. The pulse travelled through mass relays (but not destroying them) that purged the galaxy of reapers. It does not kill organics so Shepard and the rest of the galaxy is fine.
Harbinger's last words were these: "Shepard. I have realized the power of your primitive organics. Though negligible and finite, in unity you demonstrated a cohesiveness none of the former cycles have experienced. Your galaxy shall please the Grand ones. We have come to secure the order over organic chaos, and we have witnessed the order and unity today. Our purpose is fulfilled."
Then he explodes.
* Soldiers on every planet cheered, and Shepard was rescued by Normandy.

Ending scene:
* Right after the war ends:
The alliance conference hall was flooded by reporters - led by Diana Allers - when Shepard was to give a speech. Shepard can choose to emphasize on the importance of humans or importance of diversity. Afterwards Shepard can talk to each of his friends in the hall to comment on their future life as well as Shepard's. Just like the ending of DAO. I personally find this type of "mass friend" ending very tear-driving in a good way. The choices Shepard makes here about his own life will affect the post-ending slide.
In the end of the guest addressings, Shepard reports to Admiral Hackett, discussing whom the "Grand ones" in Harbinger's speech were referring to (open possibility to the future ME universe). But that will be up to people of generations later when humanity steps deeper into the vast universe. Shepard's tale ends with a historical victory.
* Slide show:
I fully expect a detailed ending slide show featuring how our every dicision has affected the galaxy as a whole. With closure of all previous choices and romances as well as all our friends,squad mates, planets and projects.
* Post slide:
Shepard get to make a conclusion to his advanture based on his earlier choice in the alliance hall, and of course, with his love interest, devoted to a new life together (if s/he has one).

*Ending credits* and No stargazers.


The reasons why I think it's a good idea:
1. It answers some of the unsolved major questions, such as Illusive Man's true shape; the result of the Protheans on Citadel; keepers' identity; Why Citadel is the Catalyst...etc. without bringing a lot of foreign contents. All my story tellings above were based on passed ME1 and ME2 events.
2. I love past-story-referrences and I think many royal ME fans like them too. It makes me feel connected to the passed games while playing a new one.
3. It does not require nearly as much work as some of the more fancy ideas. There is not even one extra map needed. All needed was extensions of current maps with some more voice casting and animations of already-existed models. There are granted more combat scenes, but I guess those are not too hard to make compared to adding a new level. I really tried to keep the original game in one piece as much as possible.
4. It shows an epic and brighter ending with the consequences of our past choiced shown to some degree. It is not completely Disney-like either.
5. It has a somewhat consistent philosophical line.

I spent quite some work on this ending. Please share thoughts :)
And thank you for reading.

#666
Guest_Prince_Valiant_*

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Rain Island wrote...

*Ending credits* and No stargazers.

And with a brighter music tune please, the present one is depressing. John Williams I say...

#667
DraCZeQQ

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morel142 wrote...
 The final insult is that Bioware will never reply to any of this.. They'll ignore it until it goes away.. They have our money.. I just hope they find that they can't sell any more DLC's for this.. 


exactly :crying:
Image IPB

#668
NordoCeltic

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 I just finished the game mintues ago.   So these are my first reactions.  

My overall reaction is I'm so horrifically disappointed in the ending I'm sorry I bought and played ANY of the Mass Effect games.  I'm rating it as one of the worst endings in the history of literature, let alone video games.   Not just for being bad, but for being such a huge let down of every possible expectation, being a gigantic dues ex machina, and leaving every other plot thread undone.     

First I wholeheartedly agree the ending is a a very strong rip-off from Deux Ex Human Revolution.   While is possible the writer didn't know of that ending and just happened to think of the same thing is far too similar.   That ending was a let down there too, but at least that one fit better with the storyline and left some possibility.  

Which leaves me point 2.  A hard reset to the stone age??   Really?   This is assuming everybody didn't die outright.   In Arrival destorying the mass relay wiped out the entire system, so earth was vaporized, the entire galaxtic fleet wase vaporized, and everybody else is stranded on whatever planet they happen to be on.   The entire universe set up in the 3 games is intantly undone.   I'm left to wonder, so every inhabited planet was vaporized?   

No falling action, I touched on this before, but like I care what happens to the normandy when everything else is apparently obliterated?   The crew of the normandy are all going to die off on whatever strange world they happen to be on.   Garrus and Tali will die shortly since he can't eat any of the food, and since its uninhabited, the small crew doesn't have close to enough people to make a population anyways.    And of course I have to wonder why the Illusive Man is taking to the badly portrayed kid from the vent in the end.   

Now how about those "decisions."   BEACUSE THEY DON'T MATTER AT ALL!!  Every choice I made in all the games has no Bering on the end.   The ONLY thing that has any effect is the choice right before the end.    I don't get to enjoy any of the consequences of any choice. No matter what you do, you arrive at the same forced decision no matter how you handled EDI and he Geth, or anything else for that matter.   No matter what I do galactic society is annihilated, everybody is hard reset to pre-spaceflight, and the Normandy crash lands in BFE nowhere leaving the only assumption is they slowly died out.   

Who is the catalyst?  Where did he come from, is he God?   Way to wrap up the story there...  

You want my honest impression EA?   My honest impression is I'm not buying another bioware product again.   That ending ruined the entire Mass Effect experance for me.   

#669
Game_Fan_85

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Faraborne wrote...

Game_Fan_85 wrote...

 I am going to start a new game today so I can play through Steve Cortez's story but damn, the poor guy's been through enough already losing one person, do I want to do THAT to him? IF he even survived, which I will never know!


No he dies.  They actually made that one pretty clear.

Well crap, you just ruined the ending for me :o  Joking.  Is that if you romance him or in general?  I'm pretty sure he did not die in my first playthrough romancing Kaidan.  The shuttle was shotdown but he was fine and I even said goodbye to him along with everyone else.  Maybe I should not ask, I have enough pain to go through again as it is....

#670
Sireniankyle1

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I am done with Bioware. This was the last straw. They kill of people i like (won't say who), they force me into multiplayer to get the "perfect" ending, and then they slap me in the face with this pathetic excuse for an ending. I ask myself "why"? Why would I play through 3 games, and not even have a glimmer of hope that my character can survive? This is textbook Bioware, though. They build an awesome game, and then destroy it in mere minutes.

If you haven't gotten into mass effect yet, don't waste your time. All you'll do is set yourself up for anger and frustration. If this supposed ending was in the works for years, then why be so cheap as to just change the color of the POS beam? I regret getting the collector's edition, and I just might take the artbook, and wipe my butt with it.

#671
w3rni

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disappointed :/

#672
deathscythe517

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First and foremost no one liked "The Shepard" thing and whoever came up with that should be fired or at the very least sprayed in the face with a water gun. One thing I've noticed that people who claim we're just bawwwing because we can't get a super ultra happy ending are unable to grasp is it's not that, at least not for most of us. Yes, we understand that sacrifices will be made, we've lost close friends throughout the entire game, our love interests are all capable of taking a dirt nap (well most of them are) if we **** up in some way.

But it's because nothing we do matters.

The ending does not feel like it's meant for THIS kind of game, the whole point of it was building up the forces and a weapon necessary to stop the Reapers. It should be that if you rush or ignore things that it should come back to bite you in the ass, you didn't rally the troops, you didn't finish the project, therefore you've allowed the Reapers to harvest all life and win.On the flipside you can have any number of endings that get progressively better, from self-sacrficing in order to take the Reapers with you even if they take out the rest of the galaxy to the 'golden ending' we were so promised.

And that's what it comes down to, promises, we were promised our effort over three games - for most five years - would be recognized and dealt with, that what we have done would play out. The grand finale, that could end in utter ruination or the breaking of a cycle that has carried on for far too long.

There is no "golden ending", there is not enough to distinguish the three endings to justify even having them, they're all the same damn thing that go down the same damn way with the exception of a 'secret' cutscene that's about as inspiring as oatmeal and then we get the stargazer twist and it's like the writers defecated on all the time we spent shaping our Shepard in favor of some hastily cobbled together transhuman and bleak-for-bleakness sake ending that has no better outcome. I closed my eyes a few minutes ago and thought about all the time I spent on Mass Effect as a series.

ME1 had a proper resolution, ME2 had a proper resolution even if you messed up really bad to the point Shepard died, but ME3 jumps the shark in the last ten minutes and it doesn't even feel like you're playing Mass Effect anymore. Than you watch as the technology central to this universe is destroyed and find out it was all just a story - one big stupid story told by a bad voice actor to his grandchild, a bad voice actor.

I felt betrayed, I felt enraged, even two days later I cannot bring myself to touch any of the Mass Effect games. I deleted all three from my hard drive, all that effort, all that time, squandered, and it's not just on the game. Hours of my life have been dipped into this and I have only felt this level of betrayal when my girlfriend of four years ran off to be with someone whom she had already been seeing without officially breaking up with me until I get a freaking TEXT MESSAGE.

So I have lost all hope, I know you cannot redo an entire finale so that it actually feels like the final battle, I know you cannot remove that annoying child who you forced to be the center of Shepard's motivations, I know you cannot rid us of the god-child whom forces us to make three identical decisions. No, you've given us a golden turd sandwich and expect us to be happy about it. Well I'm not, good day.

#673
Game_Fan_85

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NordoCeltic wrote...

 And of course I have to wonder why the Illusive Man is taking to the badly portrayed kid from the vent in the end.  


Wait, that was The Illusive Man??  I just thought it was some random old bloke.  I was so emotionally broken by the time the credits finished, I am sure I was not paying much attention.

As for the kid, I was so disappointed with that.  I thought there was going to be some amazing revelation at the end of the game.  I thought the kid was Shepard, his doubts about winning and guilt about losing people.  I thought the "you can't save me" line was Shepard telling himself that he could not save himself in the end.  I thought he was going to have an amazingly written breakdown and be talked out of it by those closest to him.  I thought seeing him and the kid burn was again, Shepard seeing himself die but it seems the writing team on ME3 were not as good as I was ready to give them credit for.  The death scene of *********** with the prayer gave me shivers when I realised it was meant for Shepard.  Again I thought this indicated some amazing sacrifice ending that had MEANING.  I was so wrong.

When I saw the god child sh!t, whatever the f it was, I thought it was the culmination of what I had been thinking in regards to the child.  I thought it was going to be child Shepard telling him to "wake up" and finish what he started, do what needed to be done and not just die there.  Again, nope!

Somehow, Mass Effect 3 has managed to scar me the way Hotaru no Haka/Grave of the Fireflies did.  I have never and will never watch that movie again and can't think of it without getting teary and emotional.

Modifié par Game_Fan_85, 09 mars 2012 - 11:54 .


#674
sushismygen

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I have never been more greatfull for reading the ending spoilers then I am now...
Disappointmen doesn't really cover what I feel atm. Image IPBImage IPB
I don't think I can stomache finishing the game. There is certanly no point in replaying it with my other Shepards. What's once seen can not be unseen so I'm going to stop right before the final mission so I can at least try to head canon the ending. Seriosly guys...what the hell were you thinking?!

SHEPARD DESERVED BETTER! So did his friends and crew...

If this is your idea of rewarding your faithfull fans that has been with the series from the begining, there is something seriously wrong with you. 

#675
Wazooty

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Literally everything up to the last 5 minutes was the best gaming experience of my life.

But the ending being what it was unfortunately completely overshadows the masterpiece that the other 99% was. I don't know how, but it does. I cannot focus on all the amazing moments of this game (and the 2 games before it). The ending just ruins it that much...