Mass Effect 3 - Endings
#676
Posté 09 mars 2012 - 11:52
Nothing we did in ME1 or ME2 or ME3 is important. Only this stupid "readiness" thing affect the ending more or less.
#677
Posté 09 mars 2012 - 11:55
smuper wrote...
Great work Bioware, great work. And then you ruined it in the last ~ hour of gameplay.
Nothing we did in ME1 or ME2 or ME3 is important. Only this stupid "readiness" thing affect the ending more or less.
It's like Hawke's mother all over again only times a billion.
#678
Posté 09 mars 2012 - 11:55
Wazooty wrote...
Literally everything up to the last 5 minutes was the best gaming experience of my life.
But the ending being what it was unfortunately completely overshadows the masterpiece that the other 99% was. I don't know how, but it does. I cannot focus on all the amazing moments of this game (and the 2 games before it). The ending just ruins it that much...
It's amazing how within 10 minutes they can destroy 200+ hours of love that so many people have poured into this series.
#679
Posté 09 mars 2012 - 11:56
smuper wrote...
Great work Bioware, great work. And then you ruined it in the last ~ hour of gameplay.
Nothing we did in ME1 or ME2 or ME3 is important. Only this stupid "readiness" thing affect the ending more or less.
Ok ok, someone please tell me, does the readiness percentage actually matter in anyway? I beat the game at 50% and got the same endings that everyone else did. So I played on line and got to 100%. Before I start a new game I would like to know...is there any point? Are all the endings going to be same? Does anything change that is worthwhile enough for me to play through it again (I will anyway cause I love the game)?
#680
Posté 09 mars 2012 - 11:57
smuper wrote...
Great work Bioware, great work. And then you ruined it in the last ~ hour of gameplay.
Nothing we did in ME1 or ME2 or ME3 is important. Only this stupid "readiness" thing affect the ending more or less.
In the end that doesn't really matter to much ether. Shep brings around the death of trillions and returns the survivors to a pre mass effect era in a matter of moments no matter what your readiness is, or how many war assests you had.
Hexi-decimal wrote...
smuper wrote...
Great work Bioware, great work. And then you ruined it in the last ~ hour of gameplay.
Nothing we did in ME1 or ME2 or ME3 is important. Only this stupid "readiness" thing affect the ending more or less.
Ok
ok, someone please tell me, does the readiness percentage actually
matter in anyway? I beat the game at 50% and got the same endings that
everyone else did. So I played on line and got to 100%. Before I start
a new game I would like to know...is there any point? Are all the
endings going to be same? Does anything change that is worthwhile
enough for me to play through it again (I will anyway cause I love the
game)?
No the war assests do, and yes no matter what the relays are always destroyed, and as far as I can tell it's always just the 3 retarded options with minor tweeks dependsing on your war assests.
Modifié par Cody211282, 09 mars 2012 - 11:59 .
#681
Posté 09 mars 2012 - 12:00
Hexi-decimal wrote...
smuper wrote...
Great work Bioware, great work. And then you ruined it in the last ~ hour of gameplay.
Nothing we did in ME1 or ME2 or ME3 is important. Only this stupid "readiness" thing affect the ending more or less.
Ok ok, someone please tell me, does the readiness percentage actually matter in anyway? I beat the game at 50% and got the same endings that everyone else did. So I played on line and got to 100%. Before I start a new game I would like to know...is there any point? Are all the endings going to be same? Does anything change that is worthwhile enough for me to play through it again (I will anyway cause I love the game)?
none of it matters. Mass Effect was a ploy to try to get us to stop playing video games.
#682
Posté 09 mars 2012 - 12:02
#683
Posté 09 mars 2012 - 12:19
Modifié par Valk72, 09 mars 2012 - 12:23 .
#684
Posté 09 mars 2012 - 12:23
#685
Posté 09 mars 2012 - 12:27
#686
Posté 09 mars 2012 - 12:27
Floating up to the citadel, fighting the terminator, meeting space jesus, and then creating the Mass Effect equivalent of the the new Indiana Jones Movie, never happened.
#687
Posté 09 mars 2012 - 12:44
Ps. I search for some war efforts in systems and now my total military strength changed to : 4425 (but effective strenght is at 2785) it mean shepard will still die at the ending, right ?
Do i need to have every system explored (salvaged) to 100% (in single player?) to see that ending with shepard alive ?
Modifié par Argahawk, 09 mars 2012 - 12:49 .
#688
Posté 09 mars 2012 - 12:49
- Shepard, I have a 4º option for you. Help me to get those controls.
So he takes control of the reapers and tell them to shoot the citadel, killing little Hitler and dying. Shepard is rescued by his squad while the citatel explode.
And no Normand escaping Earth, please. (wtf is that scene?)
#689
Posté 09 mars 2012 - 12:52
- You destroy reactors plunging word in stone age ie. you destroy reapers, mass relays and all synthetic stuff around plunging galaxy in stone age
- You kill Bob Page and take control of the power ie. you take control of the reapers ... yada yada
- You merge with Helios and create new evolved state, and with this new evolved step you make better society ie. you merge with crucible/reapers and create evolved DNA that makes better society ...
except in both Deus Ex, it made sense ... in ME it doesnt ... not to mention that FF13-2 tried to pull this crap ending already ... and its really not ok ...
#690
Posté 09 mars 2012 - 12:58
Sure a really bright "happy" ending is hard to come by after an galactic war on that scale, but all along the storyline, hope for a future is bolstered and ( for me atleast ) crushed it in the last 5 minutes.
I had atleast hoped that shephard could return to his / her LI ( thinking back to the Moment on Rannoch where Tali imagined where her house should stand, I really had my hopes up for shep and her ).
I just really hope Bioware does give us a, not necessarily uber happy ending, but a good ending, where the Galaxy isnt bombed back into the pre-space era by what should've saved them. Not to mention the Catalyst bs....
Well, Bioware, you know how to make good endings, Dragon Age showed that ( even if the DA2 ending was kinda ****ed up aswell but no matter ). Give the Mass Effect Shephard Trilogy the ending it deserve........, please
#691
Posté 09 mars 2012 - 01:05
DraCZeQQ wrote...
The more I think the endings are a ripoff Deus Ex:HR, I realise how much of a ripoff they are of Deus Ex 1.
- You destroy reactors plunging word in stone age ie. you destroy reapers, mass relays and all synthetic stuff around plunging galaxy in stone age
- You kill Bob Page and take control of the power ie. you take control of the reapers ... yada yada
- You merge with Helios and create new evolved state, and with this new evolved step you make better society ie. you merge with crucible/reapers and create evolved DNA that makes better society ...
except in both Deus Ex, it made sense ... in ME it doesnt ... not to mention that FF13-2 tried to pull this crap ending already ... and its really not ok ...
Yeah and 13-2 did it ALOT better because Ciaus told you what would happen if you killed him and they kept repeating the line "Change future and you Change the past." So that ending fit plus it was TBC. This BS we got at the end of Mass Effect is complete mess because it is no only a rip off of Deus Ex like you said . It is a inchorent mess and does not fit with narrative style of series. These endings were bad attempts by Mass Effect to high minded at the ending and instead they fail and make themselves look rather... dumb. Especailly sense the main driving for "The Catalyst/AI/Kid" is never really explained and you can disprove its reasoning through you actions ..
I read in earlier post that it would have been better with the dialogue showdown and battle with Harbinger to save the Crubile. Harbinger realizing that is purpose has been fulfilled. That would have been fitting and blood damn well epic instead of the forced Galactic Reset button because some writer is trying to damn hard not be fall into cliche'.
Modifié par nitefyre410, 09 mars 2012 - 01:06 .
#692
Posté 09 mars 2012 - 01:18
Modifié par Paparob, 09 mars 2012 - 01:20 .
#693
Posté 09 mars 2012 - 01:19
Taleroth wrote...
That poll is terrible. It makes presumptions that all people who think the endings suck do so because it's not happy. I think the endings suck because the bitter elements are entirely forced and just a bad narrative.Prince_Valiant wrote...
Instead a ****storm, we could let know Bioware our disappoinment on a civilized manner:
http://social.biowar...06/polls/28989/
I did my vote already, perhaps there's a friendly heart at Bioware who will show mercy to us poor sensitive people.
I completely agree with this. It leaves an extremely sour taste. If the story is good and everything fits in place I normally don't mind what may seem like a "bitter-sweet" or "tragic" ending. Story wise one of the best tragic endings I've seen was an anime called "Gilgamesh" and it was awesome. ME3 not so awesome.
It doesn't make sense since EDI gets along with everyone. The Geth and Quarians are cool we each other. However you have to sacrifice your self or an entire race of recently individualized and intelligent synthetics + Jokers robot lady friend because this logic is greater than yours and it is inevitable that a war between organics and synthetics will happen again at the same scale of the reapers.Not that the Quarians and Geth have been at peace for decades or centuries but it would be safe to assume the peace between them is solid since the Geth were rebuilding Rannoch.
Hmm... very sloppy story not to mention the extreme questionable survival of the Normandy shipmates at the end. Did Donnelly beam them aboard in time or what.
Oh yeah and the Citadel can just up and move from Widow to Sol super deluxe fast like "Honk, honk get the **** out of the way guys". Some people may also question how TIM got there, however considering he was indoctrinated it is safe to assume it was part of the reaper plot.
Here is the fun part. So if the catalyst for the crucible controlled the reapers that would mean that the prothean super weapon (worked on by every life lost during various cycles presumably [adding more to the schematics]) the catalyst would know that one day its reapers would fail, to eliminate that failure it had to of known about the plans for the crucible.... soooo why not prevent it. If some thing is efficient and works so well why allow to break the cycle. How did the catalyst know the three paths so well and what they meant. <=== just confused.
I just beat the game today so as I sleep on it and play with the ideas, more might come or other details of the above. But those are thoughts right after beating it (not to mention restarting the mission to check all three endings... lazy too, could of at least changed stargazer per unique ending).
PS Bioware/EA
I felt like I couldn't breath as I watched Shepard evaporate into nothing. It felt even worse when flashbacks of Joker, Anderson and Ashley popped up. Thanks. Could of at least showed 30 seconds of a some odd years to come... maybe Ashley preggers with Shepard jr. I don't know something to lighten the bitterness so it truly felt like a bitter sweet ending or some conformation of very hard work appreciated in making a peaceful galaxy.
K thnx
Sincerely,
Emotionally invested nerd who fell in love with an amazing story which had an awful ending.
#694
Posté 09 mars 2012 - 01:20
First of all, why didn't "Hammer" just travel to Ilos? I seem to recall that Ilos has a link to the Mass Effect relay inside the Citadel...
/innocent whistle
Anyway... It's late in the game, and you just blew up the destroyer with the missiles, Hackett radios that you need to get a move on because several Reapers are coming your way... including Harbinger. Sounds like a great confrontation between you and your old adversary from ME2... but nothing comes of it.
Then Shepard gets wounded, and you spend the rest of the game limping along vvvvveeeeeeeerrrrrrrryyyyyy ssssslllllooooowwwwwlllllyyyyy through fairly big but extremely linear sections in which absolutely nothing happens. After that snooze-fest, you have your confrontation with TIM (speaking of which, there were Persuade and Intimidate options that were unavailable to me in the last conversation junction; wonder how much more Rep I needed for those?), which goes something like this -
TIM: I'm going to control the Reapers, you coward!
Shepard: The Reapers control you!
TIM: I'm going to control the Reapers, you coward!
etc...
Zzzzzzz...
Oh, sorry, dozed off there...
Whoops! Anderson died. That sucks - especially since he died because you shot him.
Oh, glowing pillar of light. Something important must be about to happen! Oh, hey, it's a weird thing living in the Citadel that looks like a transparent version of that kid that's been popping up in my dreams! Maybe this kid will shed some light on that weird final dream in which the kid and an alternate Shepard both burst into flames at the end.
Oh. I guess not.
Incidentally, by the end of the second dream, I was convinced that Shepard was starting to become Indoctrinated. Many of the Indoctrinated talk about "whispers" that they hear, and there were an awful lot of whispers starting in Shepard's second dream. Wouldn't a Shepard struggling to hold off the effects of Indoctrination long enough to trigger the Crucible have been an amazing thing to see?
Okay... so this "kid" is the mysterious power that was mentioned briefly in an earlier conversation in the game (I think the first conversation with the Prothean VI). And maybe now we'll find out why the Reapers are showing up every 50,000 years!
Oh. Really. I see... So despite the fact that the Geth never really had any issues (other than self-preservation) with the Quarians, and despite the fact that Joker and EDI are getting along just swimmingly, apparently organics and synthetics are doomed to fight. Never mind that the only synthetic power in the galaxy at this time - i.e. the Geth - just want to build a big Dyson Sphere and go spend the rest of eternity hanging out by themselves. And never mind that Legion had been slowly developing that same "chaos" that the "kid" appears to be convinced the synthetics just can't handle.
And my choices are... (drumroll)
1.) Destroy all of the synthetics... and you, too, since you have implants based off of synthetics.
2.) Control the reapers... but essentially pass into another plane of existance in order to do so.
3.) "Merge" organics and synthetics by rewriting their DNA. Um... okay... Not sure how exactly that would work (synthetics shouldn't have DNA, right...?), but okay...
Okay... picked an option... and let's see what happened! Okay. Okay. Hmm... relays are gone, but whatever... Oh, hey, it's the Normandy. Why is the Normandy trying to outrun the green beam of light? Isn't that light traveling through the relay network? Why is the Normandy traveling through the Relay Network when it's supposed to be fighting the Reapers above Earth?
Whoops! Normandy got caught. And it looks like it got dumped on some undiscovered garden world. Joker's fine. Oh, hey, it's EDI. Er... wait... I seem to distinctly remember EDI being in London. Why is she stepping out of the Normandy? Did she build a spare Dr. Eva body when no one was looking, and the original body is now the shapeliest paperweight on Earth? And there's another female. Might be Ash (hey, if EDI's on the Normandy, then maybe Ash got back on board too?). Might be Traynor. Can't tell, though, because it's just a silohuette that's too indistinct to make out details. Cut to credits.
Er... wait... what?
That's it?
No word on whether the Krogan managed to get things under control? Whether the Rachni Queen managed to learn to live peacefully? Whether the brewing conflict between the Salarian Military and Salarian Politicians blew out into open warfare between the two groups? I thought the things that I did were supposed to make a difference. i.e. if I played through all of the side missions, then things were going to turn out better. That the little bar that said "minimum" actually meant "an ending that is more depressing than the ending at the far end of the bar". Heck, from what I understand, if you play through the game then you automatically win. You can't ever play through the game and have the Reapers win. So far as I can tell, that "minimum" line is where you probably end up if you don't do any multi-player, don't gather any optional War Assets, and just rush through the game. And your ending will be the same as if you did everything you could. You might not have Krogans on Earth, but they're probably better off back home anyway.
Okay... that sucked. But it's Bioware. I have faith. There's a stinger after the credits, right. So I'll just sit through the credits, and...
Ah-ha! I was right!
Oh. It's just a grandfather telling stories about the protagonist to his grandson. I have to admit that I had a feeling that we'd see a "future people talking about Shepard the Hero" sort of thing, but it was because of the database corruption when you created your ME1 character (as you might recall, the database attempts to pull up an historical file on Commander Shepard, but the file is corrupted, which then leads to character creation - i.e. the player "fixing" the corrupted data.). I also thought that Liara's little "message to the future" might somehow tie into the "future people looking back at Shepard" thing. But apparently Liara's little "message to the future" wasn't involved.
What a waste...
I get the feeling that at some point along the way, the head writer watched the new Battlestar Galactica, and was indoctrinated by the show's "the humans and robots will always fight unless we do some weird stuff that involves putting bits of the humans and bits of the robots into figure generations" thing that showed up at the end of the series. And ME3's finale was their attempt (mind you, a very BAD attempt) to render their own version of that theme.
And so we end up with an utterly and completely anti-climactic Catalyst, a "Lookout, it's Harbinger!" scene that never actually does anything, and the Normandy somehow ending up on a distant garden world instead of Earth.
And finally, waaaaay back when ME2 was released, we were told that if we'd romanced Liara or the VS in the first game, and stayed faithful to them in the second, then there would be a pay-off in the third game. I can't speak for Kaiden or Liara. But the payoff for being faithful to Ash is a couple of conversations when she FINALLY gets out of the hospital (after spending over half the game there), and a sex scene.
That was the pay-off?
Really?
REALLY!?
/facepalm
Don't get me wrong. I liked Ash, and I would have happily stayed faithful to her even without any promise of "payoff". But what we got wasn't anything out of the ordinary where Bioware is concerned. Would have at least been nice to get some confirmation that Ash survived.
Oh, and one last item...
In ME2, we kept getting tantalizing hints about Dark Energy (the two biggest hints being Haestrom's sun, and the next topic of Gianna Parasini's investigating). And yet it played absolutely no role whatsoever in ME3. What happened?
#695
Posté 09 mars 2012 - 01:22
SonicAF wrote...
Daverid wrote...
SNIP
To make it clear: people do not cry during ending like they do during walkthrough(which is awesome). There is another sort of really negative emotions. Nothing should cause such ones.
To be fair I did cry at the end (I chose the ending where shepard Takes control of t he Reapers and forces them back out into Dark Space), However it was more because I knew that my Paragon Shep would easily give up his own life for the Entire Galaxy ... And I assumed that by making that Choice I was going to Take Control of the Reapers, do a 180 turn and head straight for Dark Space ... I didn't realise that Him giving his life basically meant that either Civilization would be left with nothing but a Completely Obliterated Sol System OR they could have died because of the Mass Relay Exploding (However I assume this didn't happen).
Also I can understand likening the Ending to Deus Ex: HR ... But seriously the End of DE HR .. It was just a way of showing an ending .. It's been done before and of course it would be done again
If ME3 had gone down the "DE:HR" route of multiple endings and SUCCEEDED BEYOND RECOGNITION ... It would be praised and everyone would be commending Bioware for adapting the system to make a incredible ending... The problem is that they failed.
Deus Ex gave you 4 incredibly different Endings ... The entire story, the environment, the people having conversations on the streets ... You learned more and more about the Everything in the World .. You got tons of perspectives on Augmentation, Technology and Human Behavior in general. So the Ending choices were extremely fitting ... And DEHR pulled it off tremendously... Sure even they left some plotholes with their 'Stock Footage Cinematic' ... But you got the gist of it, and you could come to your own conclusions from there.
You don't get such radically different choice in the ME3 endings .. Which completely goes against the games philosophy. In ME2, through your actions YOU decide who lives and Dies ... In ME1 there are lots of little Life or Death Choices on side characters, which inevitably impact ME2/3 and of course the Virmire Decision.
There a Right and a Wrong way to do the Split Choice Ending... Clearly the Writers at Bioware had a very different perspective on how they wanted the story to End ... Sadly they heavily missed the mark compared to what the Public thought should have happened to Shepard ... Just after everything we've seen Shepard do and accomplish ... Most of us thought he deserved more then Sacrificing himself to then still have the Races of the Galaxy in a complete mess, Without any Relays, Scattered with little technology .. Or of course Completely Wiped out was another option.
Just didn't feel like Shepard was done Justice. Felt like what we had created wasn't done Justice .. And it (Most Likely) Could have been done easily.
#696
Guest_Prince_Valiant_*
Posté 09 mars 2012 - 01:24
Guest_Prince_Valiant_*
That's the most sad part in my opinion. It woud've been so easy for BioWare to make most of us happy...Daverid wrote...
And it (Most Likely) Could have been done easily.
#697
Posté 09 mars 2012 - 01:27
RecordStoreDumpsterDivin wrote...
Sincerely,
Emotionally invested nerd who fell in love with an amazing story which had an awful ending.[/b]
Record,
You are not alone. I completely loved the story of Mass Effect and for the last few days, I've been staying up way too late each night trying to see how my Shepard would end up. Would my Shepard and the VS be together again like I had hoped? NO! Because for some reason, BioWare found it a better idea just to freaking kill everyone!!! No matter what I do, they all die!
I can't even put into words how ticked I am....
#698
Posté 09 mars 2012 - 01:30
But after listening to it some, there is a song titled "betrayal".
Very well done.
#699
Posté 09 mars 2012 - 01:31
Up until the ending I was happy with it overall............
I wont play ME3 more than once as I know how things turn out, I played ME1-2 Five Times.
#700
Posté 09 mars 2012 - 01:38





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