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Mass Effect 3 - Endings


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#701
lastpatriot

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bpzrn wrote...

I wont play ME3 more than once as I know how things turn out, I played ME1-2 Five Times.


I played ME:2 so many times I can't even count - every class, both ManShep and FemShep - and loved every moment.

I won't be playing ME:3 again.  BioWare just failed us, completely.

#702
UltimaRai

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I didn't feel hatred or anger at the endings, but it literally kept me up all night and dawn (11:00pm to 4:00am). Just think about the ending and the epilogue, which reminded me that the Halo series takes place after Mass Effect Trilogy and the Child could be Chief prior to Spartan Program abduction.

#703
Lugaidster

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UltimaRai wrote...

I didn't feel hatred or anger at the endings, but it literally kept me up all night and dawn (11:00pm to 4:00am). Just think about the ending and the epilogue, which reminded me that the Halo series takes place after Mass Effect Trilogy and the Child could be Chief prior to Spartan Program abduction.


While this forum does say spoilers allowed, it would be great if those spoilers only were about ME3... At least announce that you can spoil another ending for someone...

#704
Daverid

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This might have already been done by someone ... But I couldn't help myself but take a stab at it

Hitler's Not happy :P



#705
Phydeaux314

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I lol'd.

#706
Fallafter

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+1 to hitler ;P

#707
Romeo-Whiskey

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I had to go and listen to the Mass Effect 2 soundtrack - "The End Run" to be specific. I couldn't believe the difference in how I felt after ME3 compared to ME2. ME2 felt like you'd accomplished something truly amazing and left you with a warm, proud feeling. ME3 left me feeling despair, I want to at least know what happened to my crew, Shepards death I was expecting and can live with, but the random Normandy madness with no explanation (how did someone who was with me on Earth during the whole reaper laser bit end up back on the ship?) left it feeling very inconclusive and thus unsatisfying. I personally was also hoping for more tension and depth to the whole "End Run" part of ME3 like in ME2 where you made some important decisions, I thought you'd be commanding all the war assets (or at least the story significant ones) and would be able to make a difference to the ending that way. I thought everything was meant to branch out now that we're at the end of the series? Not be present with one ending with different colour effects >.< Aside from the ending, kudos to Bioware for the game though, it just felt like the end needed a couple of months worth of more work

#708
lastpatriot

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Daverid wrote...

This might have already been done by someone ... But I couldn't help myself but take a stab at it

Hitler's Not happy :P


Poor Hitler Shepard!

Oh, and I agree 100% with this video.  Great work!

#709
nitefyre410

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Daverid wrote...

This might have already been done by someone ... But I couldn't help myself but take a stab at it

Hitler's Not happy :P

 


thank you  Hilter... 

serious the more I think about these endings the more I head desk .. not because they are sad becaus they are just  bad and poor writen... 

#710
agesilaj12

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 ok so this horrible deus ex rip off ending is a ploy to get more $ for some sort of dlc? if so , at least try to make it sound plausible. for instance , i would be far more happy if game ended like it would end in real life. me and all dieing at the end no matter what and how clever we e d up looking. because reapers are power overwhelming and what not.

#711
Kahlmulandr

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Daverid wrote...

This might have already been done by someone ... But I couldn't help myself but take a stab at it

Hitler's Not happy :P


Hard for me to say but.....i agree with Hitler

#712
Pandaman102

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I felt the endings were rather powerful and moving in their own rights, and personally I liked them quite a bit.

Now if only it was determined by Shepard's war-building effort, early choices, and Paragon/Renegade score rather than which way he or she limps...

#713
TheSwex

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People on the IGN board had been calling us here at BSN "crybabies" over the outrage at the leaks.

Now they've got a thread over there bashing the endings themselves. Now that more people are playing and getting these endings, suddenly they're changing their tune. Funny how that works.

They probably thought we were overreacting. No, no it really IS that bad.

#714
Lugaidster

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Epic Hitler Shepard!

#715
Argahawk

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Its because after they saw endings by themselves they realize how bad these endings are...

#716
Allofthem

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On a side note, everyone who thinks anything other than the destroy ending is the good ending, let me explain something. Every single one of the endings shows the Sol Relay getting destroyed, which means all the ships near Earth are stuck there. However, in the destroy ending, the reapers aren't "destroyed" per se, they just fall limp, as if their programming had been deleted. The reaper tech is still there on Earth, and now that they're dead, they can't indoctrinate the people going inside. With all these reaper husks stuck on Earth, it could be assumed that Mass Relay technology could be copied within 100-200 years, and probably really powerful FTL drives (Strong enough to move back to respective homeworlds) within 20. As for the Normandy crashing, they took the Sol Relay out, and i'm assuming their distress beacon still works.

I'm not supporting these endings, they aren't good and they ruined the past 4 years i've had enjoying the series in about 5 minutes, but it is something to think about.

#717
Bevik

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I'm just confused as to how they thought after a three part epic spanning well over 200 hours of some people's lives they thought that separating the main character from all the relationships (the social aspect these games are based on) or killing the main character would be the "answer" people would be satisfied with. I know they just wanted to write an emotional ending, but the way the endings work out it kind of says, "Hey, you know all those decisions you've been making. Well, they didn't matter narratively at all, but here is something unrelated to everything you really care about. Also, because killing the kid and everything else isn't already ridiculously depressing enough for us we're going to make sure your Shephard is incapable of having happiness at the end of it all."

I would much rather have been able to have my "shephard and alenko go back to earth to help rebuild for a better future" ending. With relays intact so I know that the world is still persistent after I'm done playing. If you wanted to make sure Shephard's story was finished, then all that had to be done is not make any more games in his/her timeline after DLC is finished.

#718
Sylvanfeather

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I can understand the need to end Shepard's story but I really wanted to believe that we had a choice in what happened to Shepard. By the time you return to Earth, Shepard already had to face tough choices & losses, it would have been nice to pick a more optimistic scenario if you wanted.

Would these choices really be that much different from what is already presented?
  • Destroy and you live, but end all synthetic life and the cycle restarts (rescued by the Normandy on their way to being marooned whereever it was)
  • Control and you die, but all organic & synthetic life continues - restarting the cycle (Normandy & crew still get their garden planet)
  • Or, end the cycle by sacrificing yourself to merge synthetic & organic life (Normandy & crew, no EDI, still get their garden planet)
From a business standpoint, is the IP really done? Whether as comics/ novels/ games, the current choices could be revised as:
  • Reapers are gone - destroyed or Shepard sends them back to dark space.
  • Mass Relays - rebuilt in time. They have the knowledge. Just look at how quickly they built the Crucible and that was no small feat.
  • Synthetic life is killed - rebuilt in time. The mobile platforms still exist and they write new AI.
  • 'Framework' of life has been revised to merge of both synthetic & organic - no problem. All synthetic life is now VI with the ability to make individual and moral choices of their own. Synthesis shared Shepard's consciousness to all AI. And if the sacrifice wasn't your ending, Shepard's influence on Legion and entering the Geth consciousness, already produce that outcome. 
  • Regardless if the cycle restarts or not, that's 50,000 years away
So the choice ultimately doesn't change the galactic outcome, but at least you got to choose Shepard's fate.

Modifié par Sylvanfeather, 09 mars 2012 - 02:31 .


#719
Nicandra

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Up until the last 10 minutes, I thought the game was a masterpiece that offered quite an emotional rollercoaster for a long time fan of the franchise, combined with gameplay that was (in my opinion anyway) significantly improved from the previous games. But then the last 10 minutes completely & utterly ruined it all, once the credits started to roll on the screen, I couldn't help but to stare at the screen while feeling sad and disapointed, "Was that really it? Perhaps there'd be an epilogue after the credits to at least offer some closure" but alas no, simply a brief stargazer cinematic that doesn't tell us anything we don't already know - "life continues".

For me, it wasn't about the lack of a happy ending for Shepard, I honestly expected that it would either end up in a heroic sacrifice or that there'd be some form of shocking losses. Especially with all the foreshadowing talks between Shepard and her/his LI about their dreams for the future, which felt more like their way of staying sane by clinging to a small glimmer of hope while everything around them is being torn apart by the Reapers.

Disapointment was due to how detached and tackled on the final conversation with the catalyst and the ending choices themselves felt like: The last minute introduction of a major plot device, removing the shroud of mystery from the previously unfathomable reasons behind the Reaper harvest cycles (in some cases there's little fun to be had in explanations, this definitely was one of those) - and how the very reason can be contradicted by what Shepard can achieve during the span of the game... Yet all those choices and achievements during the journey are nullified and ignored by brute forcing a specific scenario of various ending choices upon the character - not to mention the choices feel illogical and are full of plot holes that make the ending seem almost like another round of Mass Effect: Deception due to the shoddy quality.

Sadness was mostly due to realizing that while Shepard's story arc (which I'd argue was also a story about those who would accompany Shepard to hell and back if need be) had reached its conclusion, yet it didn't feel like a conclusion as the closure was missing - instead, there was a plethora of new questions left unanswered. Such a shame truly, as even a Dragon Age style text epilogue could have provided that closure, while still leaving room for DLC or whatever is planned... :(

Modifié par Nicandra, 09 mars 2012 - 02:37 .


#720
Pandaman102

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Allofthem wrote...

Every single one of the endings shows the Sol Relay getting destroyed, which means all the ships near Earth are stuck there.

I thought of that too. Then I thought about Wrex, Garrus, and Tali slowly starving to death because they can't eat anything grown on Earth.

Well, unless they're partially synthetic? Maybe that will help standardize their diets. I hope.

#721
nitefyre410

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TheSwex wrote...

People on the IGN board had been calling us here at BSN "crybabies" over the outrage at the leaks.

Now they've got a thread over there bashing the endings themselves. Now that more people are playing and getting these endings, suddenly they're changing their tune. Funny how that works.

They probably thought we were overreacting. No, no it really IS that bad.

 

I have seen alot of WTF endings in my life but these take the cake... its not about "Happy Endings" its about  ending that makes sense and fits the narrative your telling and its not trying to be something that its not... the sad part about it is  

I knew this would happen...

I did not even read the leaks but I knew it would happen.   Bioware trying to do something that they obilivously did not think through and biggest problem is the 3 choices are not that bad but how they are handled and played out... Its a forced Galactic Reset and Gainix Ending and look really foolish in the process.

#722
Templar Fox

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The worst part about this is all the sadness between Shepard and his/her LI for a better future.

My Shepard survived at the end, but he won't get to see Tali or help build her house on Rannoch. :\\

#723
TheSwex

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I feel bad for those in the LI threads that were talking about how they looked forward to cruising space with their LI. God, I wanted to warn them.

Should we have warned them?  I think by letting them see for themselves, the backlash will be that much stronger. Which is a good thing.

Modifié par TheSwex, 09 mars 2012 - 02:38 .


#724
Argahawk

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maybe we will get DLC called Reunion/Return and we will see how Shepard tring to find/meet his/her LI and stay together ? Or in ME 4 you will need to find everyone again but this time without help of alliance or any other group.

#725
ollyollyoxenfree

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Eumerin wrote...

Game's over.  But what the heck was that...? 


Yes, to all that, you hit pretty much all the things I was thinking!

In one of the endings you see a Turian (Garrus, I assume) step off the Normandy, which is pretty amazing since he was on my final team and was presumably blown to bits by Harbinger. They did such a good job with not messing up continuity across the 3 games (even acknowledged the Conrad Verner problem for a laugh) only to screw it up right at the end.

I expected there to be some conversation with Harbinger, actually. I thought he would be the one to explain the whole cycle thing. It didn't make sense to me that the child-got was an AI trying to preserve organic life. As a synthetic itself shouldn't it want to destroy all organics according to its own logic?

I also expected the Dark Energy thing to play into it. Even thought that there would be the revelation that Mass Effect technology causes dark energy build-up that de-stabilizes the galaxy. And that the civilizations would have to phase out mass effect technology and come up with something new (stop using Reaper tech and follow different paths, rather than what Sovereign said was intended and Legion suggested wasn't good). BUT there would be enough time for the different races sort things out ("meet up with you again in a couple hundred years maybe!") then head back home before having the relays go dark.

It also isn't explained why the human reaper looked human. EDI surmised that a reaper's shape was based on the species that was used to make it but pretty much all the space faring reapers look identical. There's no sense of each reaper being the captured/preserved essence of species that came before.

I could accept the ending if there was a proper resolution to the things after, but instead you're left hanging with a ton of questions and continuity errors. I will play it again because most of the game is well done, but I think I'll quit after the last conversations before the push to the beam. It's not like there's interesting story or even an epic boss battle after that.