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Mass Effect 3 - Endings


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#726
Lugaidster

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I can say that I liked the game up until the Cerberus station fight. Once the Citadel is taken the story gets murky at best. What happened to the people in the Citadel? Did they die? Then how did Aria and Zaeed support the war efforts? And the counsellors? And C-Sec and the fetch missions? Were they all in vain for the people there? I mean, what the hell happened people?

Then we get this Normandy crash... What happened to the galaxy?!

At this point, I bet SC2, with it's crappy history, will have a better ending... And so the beginning of the meme "It still has a better ending than ME3" era has commenced.

Modifié par Lugaidster, 09 mars 2012 - 02:42 .


#727
Gre3nham

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Can someone please explain how that game went from being and awesome conclusion to the worst thing ever of all time? The disparity between the ending and the rest of the game (in terms or narrative and general understandability) was huge. It's like they fired the writing team and hired an autistic six year old just before they started working on the ending.

#728
WolfForce99

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Daverid wrote...

This might have already been done by someone ... But I couldn't help myself but take a stab at it

Hitler's Not happy :P


I do not like Hitler, but I agree with this video. The endings are just plain bad.

#729
IAAWBB

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So there are 3 endings?

I got only Blue and Red.. Where is Green?/ :(

#730
Lugaidster

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People, lets make this trending! https://twitter.com/#!/RetakeME3 Retweet those!

#731
fluffyburrito

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Gre3nham wrote...

Can someone please explain how that game went from being and awesome conclusion to the worst thing ever of all time? The disparity between the ending and the rest of the game (in terms or narrative and general understandability) was huge. It's like they fired the writing team and hired an autistic six year old just before they started working on the ending.


I think there's several possible reasons.  The first, and most obvious, is they ran out of time.  The game was truly awesome until the end.  Even the TIM confrontation.

I think they wanted to throw one last twist in the story and make us think of the Reapers as something different.  As if the Reapers had a different motive than what we've been used to this entire time.  They tried to throw in a bigger picture than what we already had.

It didn't pan out.  It's rather jarring to have someone you've never heard about until the final five minutes force you to make a decision while assuming you agree with his logic, and even more jarring that the story twists in such a way that is completely seperate and against the tone of the entire series.

#732
Lugaidster

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IAAWBB wrote...

So there are 3 endings?

I got only Blue and Red.. Where is Green?/ :(


There are 17 endings... Yet they all feel like one...

#733
AlCord

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Despite the non different endings there are also bugs!

The last rush to the beam... All gone, squatmates too!
Anderson radioed there are no other survivors except Shepard and him. But in my ending scene there was suddenly Javik outside the Normandy who was in the final rush. Totally dumb!

Edit: The briefing with Anderson "choose wisely" because they will perhaps die is not crucial, like nearly all decisions I have made. No way the whole crew except the 3 ground mates hopped into the Normandy and left the battlefield. That's just totally dumb.

And about the ME4 etc. talks Bioware mentioned...
How can there be a ME4 with no mass relays because they were always destroyed? Dumb too!

Modifié par DerNix, 09 mars 2012 - 02:51 .


#734
Argahawk

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I found something about endings :

"There are 16 total endings, with many different permutations depending on your choices. 8 endings are associated with destroying the Collector Base, while 8 endings are associated with preserving the Collector Base.

All 16 endings are also dependent on your Effective Military Strength, the score provided by multiplying your War Asset score to your Galactic Readiness Rating. The higher your Effective Military Strength, the better your ending will be."

#735
Singu

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Eumerin wrote...(...)Whoops!  Normandy got caught.  And it looks like it got dumped on some undiscovered garden world.  Joker's fine.  Oh, hey, it's EDI.  Er...  wait...  I seem to distinctly remember EDI being in London.  Why is she stepping out of the Normandy?  Did she build a spare Dr. Eva body when no one was looking, and the original body is now the shapeliest paperweight on Earth?  And there's another female.  Might be Ash (hey, if EDI's on the Normandy, then maybe Ash got back on board too?).  Might be Traynor.  Can't tell, though, because it's just a silohuette that's too indistinct to make out details.  Cut to credits.(...)


Yeah, same happened in my ending. Actually - it was worse. "Synthesism" - Joker - shimmering with a green glow of circuits under his skin walking hand in hand with EDI. Both got glowing green eyes. Then behind them walks Liara, my LI who I included on the last mission! Last time I saw her she was mimicking a ragdoll at the foot of the pillars going up to the Citadel.

I was happy for Liara, and I guess I can make my own little story that she's got a few blue buns with glowing green eyes running around on that bio-synthetic garden world. Yay.

But seriously Bioware? This is shoddy direction and writing. You painted yourself into a corner and left the player behind with a thick coat of fresh bull**** painted all over the place. If I could find your inhouse QA team I would slap a singularity so far up their arse that their nostrils would be flapping - because they clearly must have been off their meds when they where playtesting the final parts of the game.

Modifié par Singu, 09 mars 2012 - 02:52 .


#736
AlCord

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Argahawk wrote...

I found something about endings :

"There are 16 total endings, with many different permutations depending on your choices. 8 endings are associated with destroying the Collector Base, while 8 endings are associated with preserving the Collector Base.

All 16 endings are also dependent on your Effective Military Strength, the score provided by multiplying your War Asset score to your Galactic Readiness Rating. The higher your Effective Military Strength, the better your ending will be."


My overall military strenght was at 98% and the ending still sucked like hell<_<
And I followed the IGN endings too... there are no real differences between all of them.

Modifié par DerNix, 09 mars 2012 - 02:54 .


#737
sirgippy

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I thought if I slept on this I would feel better. It did help a bit, so I will probably start my second playthru soon, to see some different romance dialogues etc. However, I seriously doubt I will playing thru that ending again.

Modifié par sirgippy, 09 mars 2012 - 02:54 .


#738
VeteranChild

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I doubt my opinion matters much to anyone here, and even less to bioware but for what its worth here is my two cents.
Im all for artistic ending in games, ending that can drive deep emotional felling of sorrow or satisfaction. There are tons of games like this. Deus Ex or more recently L.A. Noire, but mass effects ending were unjust to players who worked hard for a good ending. Who wanted shepard to finally be allowed to relax to sit back and know he could finally put down his rifle. The endings we got were all bad, it was just to what degree. The idea of shepard giving his to save those he loved, becoming the foundation of a new world is both beautiful and poetic. The hero that died twice for what he believed in. Some players though, want to have to ending that where you get to live happily ever after. Yes its cliche, yes its predictable but its the ending I and many others wanted. I respect the other ending but is it really wrong to want an ending where my shepard can live happily as a hero with a bunch of little blue children?

#739
Any0day

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I had my doubts about how they would end this from the start, but damn man...
I didn't think it was possible to literally ruin an entire trilogy in the last five minutes of the game.

#740
IAAWBB

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16 endings? :o :o damm!! I have readiness rating 100% but military is only 4.6K.. Finished the game.. I did all missions + quests + dlc.. still :(

What did I miss?

I don't want to play again.. can anybody link me to all the endings?

Modifié par IAAWBB, 09 mars 2012 - 02:57 .


#741
Sienedar

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the bad thing actually is that all endings kinda same. you see exactly same things, mass relays destroyed, normandy crash on earth. differences are minor, and the only thing you get at the very end is pop up message like "Commander Shepard is a hero and he\\she kicking ass", end of the story. the endings are not BAD, i actually didn't slept night because i was thinking of the consequences of my choice, but hell, i put too much effort to stop the Reaper threat, i had every damn fleet of every damn race ready to deploy and kick some ass, but in the end it was not enough to make things a little brighter. EA might say - "hell, this is reality, sometimes it doesn't matter how much effort you put in something, you still fail", but i wanna remind EA (cause i'm sure this is EA fault, not Bioware) that i have enough of this "reality" in real life.

#742
Computron2000

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Just completed the game. Everything up to the final run for the beam was very atmospheric. After that, lacking was the ability to save at the arm controls, being forced to walk at slow speeds for no reason (could have been a cutscene with no effect) and the ending choices being a giant con game by the little boy.

Frankly if Shepard wasn't already half dead and thus not thinking, i would have expected him/her to tell the little boy that he/she wants the fourth ending -> shutting down all reapers, leave the relays alone and announce to everyone in the galaxy why the stupid little boy decided to make up a stupid solution -> aka education on making synthetics = world ending bad.

And someone needs to ask, why the hell is Joker taking the Normandy on a jump????? They are in Sol!!!! Just land the freaking ship!!!!!

Oh and they really need to work on the eyes, most of the time (other than certain scenes where the eyes look good and realistic) they look like they are glaring at someone

Modifié par Computron2000, 09 mars 2012 - 03:04 .


#743
Beras

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Before I begin, I will state this now, for all who read after me. I enjoyed this game, I enjoyed the combat, the romance, the emotional "rollercoaster" that I was put on throughout it! (Hell, I reloaded and did every mission on Rannoch again, just to save Tali -and- the Geth). This game was an absolute masterpiece, even with the glitches, bugs and terrible resolution in some places... know why? It was a Mass Effect game... the game to end the trilogy in which I have followed, played and loved for the last five years or so.

Even though this game was good, it does not justify the ending.

The Ending made me sick to my stomach, It was the most emotional ending I've seen in a bit, but not in a good way. It disgusted me that no matter my choices I was dragged into the same three endings. I could've been full renegade all through, destroyed the Geth or the Quarians, destroyed or saved the Collector's Base... It doesn't matter... I would've still gotten the same three choices.

I just wanted our five years of decisions to mean something, if we were paragon all the way through, why couldn't we get the same rewards we did in the other games? Why couldn't we get an option to -only- destroy the Reapers... to save the Geth... to save Edi... to save Shepard. I have been excited for the ending of this trilogy since I finished Mass Effect 2.

I was excited because I wanted to see it all end well for my Shepard, my Shepard who promised Liara that he'd always be coming home, the Shepard who united the races of the Galaxy, the ones that have been at war for centuries. I saved the Krogan, I retook the Quarian homeworld...and united them with the Geth, I helped the Turians ally with the Krogan. I -truly- wanted a full Paragon, "miracle" or simply happy ending. I know this isn't a fairy tale, I know it's a darker sci-fi, but I just wanted to see that. I could've then ended my trilogy with a smile on my face.

I personally wanted to see a different side to Commander Shepard, I wanted to see his life -after- the Reaper threat. I wanted to see him rebuilding with Liara, I wanted to see him as a father, and as a loving husband. It's obvious he could be, but we'll never get to see it. My heart was broken after I never did get to see those "little blue children" that had been spoken about in the games previous.

Every single choice I made in the games made absolutely no difference. Things basically ended the same way with different color laser beams and explosions. It mattered not what I did as a player, the ending was decided for me. It mattered not if my Shepard tried his damnest to unite the galaxy, to save the universe as we know it from the Reaper threat... he still is tied to three choices in the end, almost like a child's toy... "Which color do you like more? Red, Blue, or Green?" because frankly, my Shepard would not have done any of them.

My Shepard would've done the impossible as he had done before, they -HAS- to be a way for him to rid the Universe of the Reapers without destroying everything that he had worked so hard to save, how can you even begin to justify that? Our five years of playing, completely was wasted in the last ten minutes of the game, because the Ghost/AI/VI version of a child stated that he controlled the Reapers?

Give us a Renegade and Paragon option... I just want to see the true... understandable ending for what -my- Shepard would do.

Now, onto the illogical part of the endings.

Do characters teleport in this game? Because I had Liara AND Garrus with me on the Suicide run towards the beam, and yet at the end when the Normandy crashed, Liara AND Garrus emerged unscathed, and uninjured. How... does that make sense? It doesn't... unless they were picked up whilst Shepard was in the Citadel... but why weren't we told if it did happen? Even a small cutscene would've been nice, with Edi and Joker rescuing Garrus and Liara from the verge of Death.

But don't even get me started, why was Joker running from the battlefield? Did EDI inform him that it was going to happen? Is that why? -Damnit- Why are we told these things? Joker was rejoining Sword Fleet wasn't he? Wasn't he helping to fight those damned Reapers? I can understand if EDI captured some readings and told Jeff to "GTFO" but... honestly... we don't see it... why are we left to imagine it?

Also... why is it in -every- ending, the Normandy manages to crash on Gilligan's Island? It seemed almost a lazy way to just... end the game.

That is the sense I got from these endings... Laziness. Before you read forward and flame me for saying so, understand what I mean. Bioware obviously did put effort into this game, and I'll never take that away from them, they have done what I could never do by developing this game. But... the endings have completely done away with my respect of the series... It seems utterly lazy... It truly does... we get three options... the same three options for everyone... why not add in two more endings? Paragon and Renegade... as -every- game before this one has had. But again, to end this part off... Bioware, I thank you for the effort you put into the rest of the game but that does NOT justify what attrocities you've committed involving the endings..... the endings need to be re-written or fixed. They NEED to be... or you'll continue to have pissed off fans, and a lot of lost customers and money.

Now...that is my rant upon the game. The game was great until the ending, despite the issues I encountered. (such as Shep and Liara not wanting to look at each other in one scene apparently? I put that aside and said they were looking at Glyph, but anyways,) Please Bioware, as a big fan since the days of KOTOR... fix this ending... give me the happiness and closure I've longed for.

Modifié par Beras, 09 mars 2012 - 03:25 .


#744
Faraborne

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Sienedar wrote...

the bad thing actually is that all endings kinda same. you see exactly same things, mass relays destroyed, normandy crash on earth. differences are minor, and the only thing you get at the very end is pop up message like "Commander Shepard is a hero and heshe kicking ass", end of the story. the endings are not BAD, i actually didn't slept night because i was thinking of the consequences of my choice, but hell, i put too much effort to stop the Reaper threat, i had every damn fleet of every damn race ready to deploy and kick some ass, but in the end it was not enough to make things a little brighter. EA might say - "hell, this is reality, sometimes it doesn't matter how much effort you put in something, you still fail", but i wanna remind EA (cause i'm sure this is EA fault, not Bioware) that i have enough of this "reality" in real life.


After reading the IGN guide, saying there are 16 different endings is quite a stretch at best.

#745
Templar Fox

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Go look at how you guys felt ending Mass Effect, then Mass Effect 2.

Now compare that to how you felt after beating Mass Effect 3. Big difference. :(

Modifié par Templar Fox, 09 mars 2012 - 03:27 .


#746
Iam2ugly

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Templar Fox wrote...

Go look at how you guys felt ending Mass Effect, then Mass Effect 2.

Now compare that to how you felt after beating Mass Effect 3. Big difference. :(


I get the feeling of MASS FAIL. One thing keeps crossing my mind. Does Bioware really whant ME trilogy to be remembered as a great gaming experience that was destroyed by crappy ending? :/

#747
Beras

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I agree with that question, Iam2ugly.

#748
lasertank

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Most people don't get that it is not the dark ending makes ME3 suck. It's the illogical plot and rushy story-telling really killed the atmosphere. And not just the ending. The plot already sucks at the battle between the reaper fleet and the allied fleet. The space battle is not as thrilling as the battle in ME1. The skirmish on London also lacks of intense atmosphere. It's a war but I've got are two of my squad mates. How hard is it to create something like the suicide mission in ME2? Legion you take care of the tech stuff. Garrus you are in charge of sniping. brabrabra. That's what makes them alive! You can feel them actually in the action. Not just some goodbye conversation. And the last big talk given by the Catalyst. Bxxx****. I just solved the conflict between quarian and geth. How would Shepherd ever believe in those 3 crappy options are the only ways out. It makes no sense.

#749
Sywen

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Templar Fox wrote...

Go look at how you guys felt ending Mass Effect, then Mass Effect 2.

Now compare that to how you felt after beating Mass Effect 3. Big difference. :(


I started a new playthrough right away after beating ME2.  I couldn't wait until ME3.  This was the first game I ever bought a collectors edition.  I couldn't wait to see how it ended.  Now I wish I never heard of Mass Effect.  I think I might just uninstall ME3

#750
Heldenbrand

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I believe somewhere along the line, someone became obsessed with the Last Question by Asimov while writing the endings for this game. We did not need a LET THERE BE LIGHT moment to seal its place in the hearts of gamers or to make it 'legit' in the eyes of hardcore science fiction fans. Sometimes the simplest solution is also the best, especially in a series where players had invested potentially hundreds of hours spanning several years.

The main purpose of an Asimov ending is to provoke critical thought at the end of a story that requires perhaps only a few days of the readers time. They don't need to be happy or sad, but they don't last long enough for us to form a particularly real connection to any singular character. The characters are merely there to help push the overall frame of the story forward.

In this case however, the entire series had been framed as the story of Commander Shepard. Even in the scope of the greater war with the Reapers, it remained how Shepard confronted these challenges and how he chose to surmount them. We had this concept of choice posed to us from the start:

Mass Effect 1: Save the Council or let them die. Choice between Anderson and Udina.
Mass Effect 2: Destroy the Collector Base or Preserve it. Crew survival.

These above two games have two choices that are clearly Renegade or Paragon, paths to follow that seem to best represent the moral theme of the player or their 'completionist' effort. If the player put forth enough effort, the Suicide Mission did not require your crew to perish. Even though it ended on the note that the War with the Reapers was just beginning, the players were treated to some sense that their adventure in this brief case was over. We had a sense of closure.

However, the endings to Mass Effect 3 upend this notion. We are given three choices at the highest levels of our game completion (military strength/readiness), none of which clearly represent any Paragon or Renegade path which had been strongly set as a precedent to this. From the introduction of the Catalyst atop the Citadel we are suddenly shifted from a 'reality' sci-fi into a 'philosophical' sci-fi. The choices we are presented with are meant to elicit some sort of synthetic life versus organic life motif that had previously not truly existed. The fact that the Reapers were synthetic was trivial really and did not particularly matter. Only the peripheral Geth explored this and I believe it was covered sufficiently during the Rannoch series of quests.

The way this should have been executed was that less complexity is actually far better. It didn't even need a truly radical solution:

Why couldn't the Catalyst have been a computer virus designed to destroy the Reapers? The Citadel could merely have functioned as a massive delivery system over the Relays. We could have even had differing Paragon and Renegade options where we could decide whether to destroy the Reapers or to usurp the virus to control them.

In that above case, used only as an example, we have a multitude of options that present us a clean cut method of ending the Reaper threat through two very distinct paths. We have an ending that satisfies the player that they have not struggled in vain. We could watch as a wounded Shepard brings Anderson home for burial, where a Paragon Shepard has an option to become the next human Councilor or a Renegade Shepard can begin using the Reapers to bring the proverbial 'peace through power'.

Why would something simple have been any less satisfying to the players? Why did Bioware believe this would bring us a satisfying ending to the story of Shepard? Your players desired absolute closure to the story of Commander Shepard, we did not want another mystery to provoke our thinking and get us psyched up for the next story.

Modifié par Heldenbrand, 09 mars 2012 - 03:39 .