Mass Effect 3 - Endings
#751
Posté 09 mars 2012 - 03:39
#752
Posté 09 mars 2012 - 03:39
Also Heldenbrand... you completely understand what needs to be done. I salute you sir. My post goes along the same lines on the previous page a few above your own. We see eye to eye.
Modifié par Beras, 09 mars 2012 - 03:42 .
#753
Posté 09 mars 2012 - 03:41
I was expecting a Silent Hill ending, where my actions influenced which ending I got.
#754
Posté 09 mars 2012 - 03:42
#755
Posté 09 mars 2012 - 03:43
#756
Posté 09 mars 2012 - 03:43
Beras wrote...
I also agree with that Lasertank, however... even with the rushed plot and illogical garbage... the endings brought -all- of that to a breaking point.
Exactly. The ending is leads to a total breakdown for my mind state. I hoped for a blast ending to sweep all the flaws in previous chapters, but it turns out to be a bigger disaster.
#757
Posté 09 mars 2012 - 03:45
Iam2ugly wrote...
Templar Fox wrote...
Go look at how you guys felt ending Mass Effect, then Mass Effect 2.
Now compare that to how you felt after beating Mass Effect 3. Big difference.
I get the feeling of MASS FAIL. One thing keeps crossing my mind. Does Bioware really whant ME trilogy to be remembered as a great gaming experience that was destroyed by crappy ending? :/
I get this feeling of Bioware trying to be a wannbe Gainix and Deus Ex and failing horrible and it pisses me off. They could done a lot better there was no need of psuedo-philosophical nonsence at the end especial with not explaination and closer as what thatt Kid actually was... Hell FMA:Brotherhood gets pretty damn grim towards the end but Ed pulls it out and all with in the rules of the established world and the series still made some damn good points about a lot of things.
I don't mind sad or despressing endings or downer endings when the make sense to the narrative of the story. But when they are forced just because of the whole " We don't a Disney Ending" its freaking stupid and makes you writing staff look bad. Then whole "Well this is not tthe end." Really you hit the Galactic Reset button that is pretty much the "The end" The Reset button usually hit when you want end everything out right and be done with it. Except this was supposed to the end of "Shepards" story...
Modifié par nitefyre410, 09 mars 2012 - 03:49 .
#758
Posté 09 mars 2012 - 03:46
I put past the games flaws because... it was Mass Effect 3. I was so hopeful for my Shepard to live out his life with Liara...
But the endings ruined all my hopes... and now... I'm aggravated... because the other flaws in the games are now even more evident.
#759
Posté 09 mars 2012 - 03:49
#760
Posté 09 mars 2012 - 03:54
Heldenbrand wrote...
From the introduction of the Catalyst atop the Citadel we are suddenly shifted from a 'reality' sci-fi into a 'philosophical' sci-fi. The choices we are presented with are meant to elicit some sort of synthetic life versus organic life motif that had previously not truly existed.
QFT. I agree with the entirety of your post but this particular bit is what I was thinking after the ending. It was such a departure from themes we dealt with that it felt jarring and unnatural.
It would have made an interesting change if they had grounded the scene through a discussion with Harbinger and an appropiately long epilogue to wrap things up. But that's not the case. We got a twist ending, probably to prep the universe for some next game or DLC as opposed to giving us closure.
The reason the devs left the ending as it is was because they know their long term plans with future DLC/games. Too bad they forgot everyone else was under the assumption(Correct? False?) that this would be the final chapter.
#761
Posté 09 mars 2012 - 03:57
Our choices meant nothing. Our hours of play meant nothing, our emotions apparently mean nothing now as well.
#762
Posté 09 mars 2012 - 03:59
Zeroscape wrote...
The reason the devs left the ending as it is was because they know their long term plans with future DLC/games. Too bad they forgot everyone else was under the assumption(Correct? False?) that this would be the final chapter.
What does it matter now if it's the final chapter or not? My Shepard and LI are dead, the crew is probably dead, galaxy as we know it is almost dead and every choice I made ended up not having any influence on the ending. Could there have been a worse way to end ME:3?
#763
Posté 09 mars 2012 - 04:01
The worst way to end Mass Effect 3... would to have replaced the child's face with a Trollface.. and every single option on the dialogue wheel say.. "Problem?"
But on a serious note... in my personal opinion.... there couldn't really be a worse way to end my favourite series of all time.
#764
Posté 09 mars 2012 - 04:06
#765
Posté 09 mars 2012 - 04:07
I'm just seriously heartbroken right now...
It truly sucks.
#766
Guest_Imperium Alpha_*
Posté 09 mars 2012 - 04:09
Guest_Imperium Alpha_*
Durdens Wrath wrote...
This game had the Battlestar Galactica of endings. Why did I bother to save the Rachni Queen? They never really fought at my side. Didn't matter a damn about the collector base. Nothing I did mattered.
I was expecting a Silent Hill ending, where my actions influenced which ending I got.
LOL. You are talking about BioWare. They never did such thing you should have expected it after Dragon Age Origins -> Dragon Age II and Mass Effect -> Mass Effect 2 -> Mass Effect 3.
#767
Posté 09 mars 2012 - 04:09
I think EA has finally managed to turn BioWare into Obsidian (who had the previous record for worst ending with KOTOR 2)
And yes the have dumbed things down since EA took over. So that is three studios ruined: Origin, Westwood, and now BioWare.
Modifié par Durdens Wrath, 09 mars 2012 - 04:13 .
#768
Guest_Imperium Alpha_*
Posté 09 mars 2012 - 04:09
Guest_Imperium Alpha_*
ollyollyoxenfree wrote...
You know after the fiasco with Mass Effect: Deception, maybe we shouldn't be surprised that ME3 would get screwed up too. Maybe that's what happened, they got the guy who wrote that book to do the ending to the game!
Nope, else one of the ending would certainly talk about cereal.
#769
Posté 09 mars 2012 - 04:09
lastpatriot wrote...
Zeroscape wrote...
The reason the devs left the ending as it is was because they know their long term plans with future DLC/games. Too bad they forgot everyone else was under the assumption(Correct? False?) that this would be the final chapter.
What does it matter now if it's the final chapter or not? My Shepard and LI are dead, the crew is probably dead, galaxy as we know it is almost dead and every choice I made ended up not having any influence on the ending. Could there have been a worse way to end ME:3?
No and that's my point. It feels to me that they ended the way they did as a means to prep the game for DLC/future game(s).
I doubt anyone at Bioware can see the ending as it is and say: "Yup, I have closure to the story."
I believe there's something coming down the line. That does NOT, however, excuse the shoddily executed ending we have to put up with now.
#770
Posté 09 mars 2012 - 04:10
#771
Posté 09 mars 2012 - 04:11
First, I'd like to address the inconsistency of the narrative style. I have delved deeply into this subject previously on this thread, but I will address it again here. Mass Effect's theme has consistently been twofold: fatalistic determinism vs free willing self-determination AND overcoming impossible/insurmountable odds with perseverance, sacrifice, and determination. Furthtermore, the villian/antagonist of Mass Effect has always been the Reapers and their agenda. Suddenly, within the last few minutes of Mass Effect we are suddenly introduced to a character known as the Guardian, who can only be described as the mastermind of the Reapers. Therefore, if there were concistency within the narrative style, Shepherd would oppose as his mortal enemy. However, Shepherd seems to tacitly accept the Guardian's fatalistic approach with little to no argument (which is also totally uncharacterisitc of Commander Shepherd Paragon or Renegade). Furthermore, the Guardian asserts that the theme of Mass Effect is not what the writers had woven into the first two games (fatalistic determination vs free willing self-determination); rather, it was synthetics vs organics (ala Battlestar Galactica). While there is nothing wrong with that theme per se, it is entirely out of place within Mass Effect. At best, it is a minor conflict/theme which is for all intents and purposes resolved in ME3 before the final battle (End of Geth war, personhood of EDI). Therefore, the player is forced to accept--within the final minutes of the game--the following: a radical change in theme, an assertion that is contradictory to events in ME3, and a complete change in character for Commander Shepherd. This is a problem.
Secondly, disgruntled players have a problem with glaring plotholes in the final moments of ME3. I shall address these in chronological order from Harbinger's attack on. During Harbinger's beam attack, since no mention is made of your squadmates (who may also include your LI as was my case), one can only assume that they were just killed. During my playthrough, I was not able to care about any fate of Earth or being on the Citadel because I was so focused on the fate of my LI.
Next, where did the Crucible come from again? If does not make sense that all of the enemies of the Reapers worked on a device with no help from the Guardian that ultimately fits perfectly within the Guardian's plan. This plot point seems very forced and unclear.
Furthermore with the Guardian, if that entity resides within the Citadel; its existence must be dependent upon the Citadel. Why didn't Shepherd think to tell Admiral Hackett to simply use the Crucible to destroy the Citadel? Thus, the leader and controller of the Reapers would be wiped out leaving them lost and confused, likely causing a full retreat/shut down of the Reapers due to their prime directive being torn from them. This also seems much more concistent with Shepherd's character to never give up and find some way to exploit the enemy's oversights.
The next plothole is that of the destruction of the Mass Relays. For those that played the Arrival DLC, you know that the destruction of a Mass Relay is equivalent to a Star going Super Nova. In addition, from high school science and Arrival you know that a Super Nova will obliterate all things within roughly a lightyear of the event. Every single civilization and colony in the Galaxy would therefore be within the destruction path of the Mass Relay's demise. Therefore, if the science of Mass Effect were consistent: Earth, Tuchanka, Rannoch, Palaven, Thessia, Sur'Kesh, etc all would have been obliterated. This cannot in anyway be perceiver as a bittersweet ending.
And now, the plothole of the Normandy's mad dash. First, why was Joker on a mad dash to nowhere? This is entirely inconcistent with Joker's character to run away from helping Shepherd and fighting the battle. And due to the previous plothole, there seems to be no danger in sticking close to Earth. So why was Joker running? Plothole. Similarly, (for this plothole I will use my personal experience but it sounds like many people shared a similar one) how did Ashley Williams and Garrus end up back on the Normandy so that they could walk off of it with Joker? Last assumption I made about my two squadmates back on Earth was that they were killed by Harbinger. Furthermore, their means of transport back to the Normandy (the Kodiak shuttle) was destroyed early on in the battle. Am I supposed to assume that Joker left the space battle and landed in the middle of a warzone just to pick up Shepherd's miraculoulsly alive squadmates? Very forced....unacceptably forced.
Finally, I address the Shepherd's breath scene. Assuming that in the most illogical, forced, and downright silly way Shepherd managed to survive the the crumbling of the Citadel. where is he? Are we to assume that Citadel still has life support? But what about the destruction of the Mass Relays? Hasn't it been established that with consistent storytelling Earth would have been destroyed by the blowing up Mass Relay. I'm sorry, for me this plothole is the worst of all.
I'm going to continue in another post. One more topic needs to be addressed, lack of closure.
#772
Posté 09 mars 2012 - 04:15
#773
Posté 09 mars 2012 - 04:17
Very disappointed by the community.
#774
Posté 09 mars 2012 - 04:20
First off, I can understand a non-happy ending...as long as we have a choice to make it not happen. To fight tooth and nail against it and perhaps come out on top, we don't have that here. In a game based on decisions... or well.. the previous two were.
Thank you Faraborne. Your points are all extremely valid and logical.
#775
Posté 09 mars 2012 - 04:22
Rawael wrote...
Finally I understand why Hollywood is always so scared to introduced a non-happy ending.
Very disappointed by the community.
Again. It is not the non-happy ending pissed us off. It's the problematic and illogical story killed the trilogy. The ending is simply a breaking point. The plot always disappoint us from the very beginning of the battle between reaper fleet and the allied fleet. Suggest you go through the whole diiscussion thread.





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