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Mass Effect 3 - Endings


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#951
Parker Stephenson

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Does anyone know the story if you give TIM the collector base in ME2 and how it carries over onto ME3?

#952
Militarized

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It doesn't do ****, it just varies what 5 second shot you'll see of what happens to earth depending on your final "choice" based on how many war assessets you have and if Anderson will live to monologue Shepard to sleep.

#953
Faraborne

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Parker Stephenson wrote...

Does anyone know the story if you give TIM the collector base in ME2 and how it carries over onto ME3?


IGN did an analysis of this.  It makes such a small difference that it basically doesn't matter.

#954
njfluffy19

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Parker Stephenson wrote...

Does anyone know the story if you give TIM the collector base in ME2 and how it carries over onto ME3?


I can tell you first hand... nothing changes. :P

I think there is only a slight increase in the galactic readiness scores that change. It all plays out the same, but there is the dead baby reaper in the Cerberus base. :huh: Other than that, nothing.

#955
Eumerin

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njfluffy19 wrote...

As a quick question, if you romance Tali, does she walk out of the Normandy in the end? I had her on my Earth squad, but it was EDI/Joker and Garrus who strode on out at the end of my game. At least Garrus wasn't smiling (not that it's possible for him to). PFEH.


From what I've read, the non-EDI squad member who appears at the end seems to be random.  It might only include squad members who were with you during the final battle, though I can't be certain.

#956
Parker Stephenson

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Ok thanks y'all, I wasn't sure if it helped or not but to know it doesn't is good because then those who decided to give it to TIM feel the same way we do

#957
njfluffy19

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ANOTHER thing that irks me, why don't your squadmates really talk during the final take back Earth mission? They talk throughout the rest of the game and then are suddenly mute. I am afraid this is what the DLC will be like-- they won't bring in the main voice actors. :(

#958
Anthadlas

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njfluffy19 wrote...

Parker Stephenson wrote...

Does anyone know the story if you give TIM the collector base in ME2 and how it carries over onto ME3?


I can tell you first hand... nothing changes. :P

I think there is only a slight increase in the galactic readiness scores that change. It all plays out the same, but there is the dead baby reaper in the Cerberus base. :huh: Other than that, nothing.


I destroyed the base and it was still in there, I would have thought that the massive ****ing explosion at the end of ME2 might have done something about that but it appears the answer is no

#959
Urazz

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The only thing that irks me on the ending was why was the Normandy traveling in a mass relay and why were the squadmates on the ship? I don't mind it crashing but the mass relay traveling and the squadmates on the ship doesn't make sense.

#960
Faraborne

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Wraith 02 wrote...

njfluffy19 wrote...

Parker Stephenson wrote...

Does anyone know the story if you give TIM the collector base in ME2 and how it carries over onto ME3?


I can tell you first hand... nothing changes. :P

I think there is only a slight increase in the galactic readiness scores that change. It all plays out the same, but there is the dead baby reaper in the Cerberus base. :huh: Other than that, nothing.


I destroyed the base and it was still in there, I would have thought that the massive ****ing explosion at the end of ME2 might have done something about that but it appears the answer is no


I tried to forget that too.  Oh well.  I'm just going to focus on the endings though

#961
njfluffy19

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@Wraith

That just drives the point home that nothing you do really matters, even if it seemed significant at the time. What a crock of doodoo. :( My Shep should've just went underground with her crew and fought the Reapers in a rebellion a la Terminator. At least she could've died fighting... not turning to space dust.

/kicks a cat

#962
Razith

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The problems with the game for me started with Rannoch, things started to feel odd and not like Mass Effect, Tuchaunka was a perfect Mass Effect Story that included loss and redeption, hell I'll come out and say it. It made me feel like a movie hasn't in years. Rannoch comes by and it feels great up to the final mission because it felt like there should have been more, like it wasn't all there.

The ending of Rannoch also felt like a shift in writing, and as a Tali romancer I also ended up with a photo manipulation to pander towards popular views of what Quarians were like without any real effort. This is where it started to go down hill as this was the last part of the war story so to speak.

Then the game starts into the focus/Thessia which, felt forced as well and again, there should have been more to it. The whole writing style felt it had changed, The biggest problem though is the game lures you into a false sense of security with an amazing battle scene after a very great encounter with the Illusive Man involving role reversal, perfect set-up for that arc.

Kai Leng was a horrible addition to the game, you know nearly nothing about him without the books and felt as if he was just pandering merchandise this would have been different if you had to fight/be more involved with him throughout the game as a sort of mini-Saren for the Illusive Man. He just wasn't involved in the game itself.

In the Cerberus Arc though it felt like Mass Effect again was being written by the same people.

I am having a difficult time expressing my rage, sadeness, and disappointment though with what happens with the rest of the story, the goodbye's were well written in the case Shepard never comes back even Liara's had a huge impact on me as a player/reader.

Instead of finishing what would have been one of the most amazing war stories I have ever witnessed it is instead changed into the Matrix sequels, The Crucible's final information/details/construction/purpose along with the Kid, and the Citidel being not only a Mass Relay from darkspace if memory serves me right, but the focus as well is lazy-cop-out writing.

The endings as well are all linear, railroaded, and lazy. No choices matter, I have not completed the final push of the game, because I was warned by a friend to not finish it to get to where Shepard encounters a second reaper, and just close the window. I actively had a two hour discussion with my best friend on the structure of the story, inconsistencies, and the large number of changes in the flow of the actual feeling of the writing. If it isn't fixed, I will never finish my most cherished series of games in my life, because I don't want to see five years of gaming investment/love/care to be crushed by a half hour of gameplay.

This was a huge chance for games to prove they could be just as beautiful and intricate if not more so than movies. This didn't happen though because we didn't get a war-ending. We got a Deux Ex Machina ending that involves three choices that do almost the same thing with small variances.

In a game that prided itself on choice, you ultimately received none. In the event of not wanting to create the multiple endings required to finish the war story or due to external pushing to get a game out for the sheer profit from a publisher/merchandising no matter the case this was an example of the worst type of ending they could have created right up there with a Sopranos styled ending.

I honestly don't know if I'm even making sense anymore, My best friend shouldn't have to tell their husband 'I have to go break ____'s heart now." With telling me the endings to save me from experiencing them first hand.

Xenosaga had the same issues due to many external factors limiting resources and having a forced ending involving a title character floating through space in pieces. It made me feel sad at least with that ending, I can deal with it a bit.

Mass Effect 3's ending makes me feel just...empty, lethargic, and disappointed. I would have been somewhat angry at forced sad ending, but that didn't even happen. We had no choice for a happy ending for Shepard. Rebuilding a universe would have made amazing DLC that I would have gladly thrown down money for especially if it was trying to ensure the stability of the new peace/hope that was created by destroying the Reapers.

I could have even accepted the kid was Shepard having PTSD, and the Citadel was a focus to cleanse the reapers only from the galaxy. I could accept a "Shepard has a happy Star Wars Ending, Shep Dies Ending, and Heavy Losses, but worth it ending." We get none of those.

A game should make you feel SOMETHING, anything, besides anger and regret of playing. And unless things are changed Mass Effect falls into a giant example of "What may have been". Part of me should have expected this from what happened with KOTOR's forced cannon, but that wasn't IP belonging to Bioware so I can forgive that. Mass Effect was their own baby and it was smothered in the crib. I saw many amazing ideas for better endings from fans. I hope Bioware is able to or willing to fix the game. As it stands, the forced writing after Rannoch was horrible. After Mordin character deaths didn't make sense, they felt forced, Fans of Thane, (and probably) Miranda, Jack, Jacob, probably feel empty from those romances. My best friend had Thane and instead of helping him find a cure (which I swore was announced on the twitter page that it was a mission) she received one line of extra dialogue and was railroaded back to Kaiden without options. I despised again not getting my favorite character until the last third of the game with how short Rannoch is compared to the previous arc. At least Kaiden/Ashley fans had a reason. Only real winners were Liara Fans (as she is probably the cannon Romance and thus most attention). I have the end somewhere or I'm never going to stop. I'll leave my regrets/issues like this for now.

TLDR - DEUS EX MACHINA, and they Mass Effect Deceptioned the end of the game. Answer to Quarian looks is a photoshoped human/space-elf.

I want to give back constructive feedback and I tried my best, just so furious and empty right now. Never thought a bout of depression can happen from a video game.


MAKE THE LAST HALF OF THE GAME FEEL LIKE TUCHAUNKA!

#963
ShaggyWolf

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njfluffy19 wrote...

As a quick question, if you romance Tali, does she walk out of the Normandy in the end? I had her on my Earth squad, but it was EDI/Joker and Garrus who strode on out at the end of my game. At least Garrus wasn't smiling (not that it's possible for him to). PFEH.


Yeah, Joker, Tali, and Garrus walk out of the Normandy at the end. Like, wtf, was that supposed to make me feel good or something? One of the big reasons my Shep was fighting was to get Tali a home on Rannoch. And now she's stranded on some faraway planet, while the Quarians have to struggle without geth support who knows how far away at their homeworld, and Shepard is crawling out of some rubble presumably back in Sol, which is now cut off from everywhere else. That's just wrong.

#964
Eumerin

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Valadras21 wrote...

njfluffy19 wrote...

As a quick question, if you romance Tali, does she walk out of the Normandy in the end? I had her on my Earth squad, but it was EDI/Joker and Garrus who strode on out at the end of my game. At least Garrus wasn't smiling (not that it's possible for him to). PFEH.


Yeah, Joker, Tali, and Garrus walk out of the Normandy at the end. Like, wtf, was that supposed to make me feel good or something? One of the big reasons my Shep was fighting was to get Tali a home on Rannoch. And now she's stranded on some faraway planet, while the Quarians have to struggle without geth support who knows how far away at their homeworld, and Shepard is crawling out of some rubble presumably back in Sol, which is now cut off from everywhere else. That's just wrong.


I assume you killed the synthetics.

If you didn't, then the ending is Joker and EDI stepping out of the Normandy, followed by a seemingly random additional squad member.

#965
Bionic Weapon

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silver6kraid wrote...
I guess I'm just so disillusioned by the ending. Everything else was so great and exceeded my expectations. So to have such a horrible ending just about ruined the entire series for me. It did not, but it came close. All I want from Bioware is a happy ending for Shepard, the ability to see the fruits of his labor, to live out his days with his love interest, to finally get to enjoy his life. I know it's cliche but it's a lot better than what we got.

I agree. Shepard deserves his/ her happy end. Throughout the series once the Reapers came into the picture Shepard had been trying to tell people ( council mainly) of their impending arrival and attack. They always gave him/her the run around or outright told Sheaprd that it was just fluff.
So Shepard decides inspite of little no support to continue to find a way to stop them. When a temporary alliance with Cerberus came into the story Shepard was deemed a traitor despite telling everyone that Cerberus was a means to and end and he hadn't joined them per se. He gathered his specialists and took the impossible fight to the collectors and won.
So now the Reapers are here and now everyone who doubted Shepard wants/ needs his help. So Shepard does what he does best... Tries to rally together the galaxy of races on order to bring the Reapers down. No I told you so or screw you ( though who could blame him). After all that he's done for pretty much everyone, he deserves better. He deserves sincere apology from the council, heck he deserves a seat there. All he has done without ever thinking of himself, the galaxy owes him and IMO he should have a chance to collect. He deserves to look at all he has done and what it cost to do it. Shepard deserves to take off his armor and just relax knowing that it's finally over.
Something else regarding the ending, of Shepard has the sole survivor  background he SHOULD be able to take TIM say "This  is for Akuze" and shove him into Synergy or Destroy  ( my opinion anyway) yes cliche but someone needed to answer for that.
So yea while the sacrifice endings are fine and are a fitting end for some people, not everyone thinks that way. If both happy and sacrifice could be achieved then I doubt it would be as chaotic here.
So yeah Shepard deserves to live and just look out over the horizon nodding his head knowing that he and his crack team of the SR2 Normandy and other galaxy wide fought and died so everyone else could have a chance.
As Max Payne would  say "it was the grin of a winner"  but in Shepard's  regard.
How I see it anyway.

#966
Baronesa

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I know that some people completely buy the singularity explanation, and you know what? that is perfectly ok for them. Current endings, for them then, make a lot of sense.

Problem is, many of us do not buy it. I would risk the singularity because I do see organics and synthetics and cyborgs able to cooperate and exists in relative peace. Framing this as an absolute divide of "Organics=Good" "Synthetics=Bad" is childish, which is pretty funny if you consider it comes form the same people saying that we want a Disney ending rather than a grim real world one.

I cannot help to feel the divide between organics and synthetics as a reference to racism and bigotry in general, have felt that way since the first game, I really tried all the options to save the money stealing AI, and I felt really sad when it self destruct to try and kill me. That was fear, those were emotions. As Tali answered to Legion "yes" Synthetics can as well develop consciousness and be just as alive as we are.

I concede that my personal views influence the way I see this issue. The problem of a soul on synthetics is not one that bothers me, cause from my perspective there is no such thing as a soul or a deity, which makes me, I think, more willing to accept that an AI can develop a similar level of self as we have, or even greater.

There is also the recurring theme of Shepard going against the odds, carving her (forgive me here, but to me Shepard is female and personally can't think about her in any other way) path. She didn't accepted the offer that Saren gave her, she didn't bowed down to Harbinger either... and now on the current endings she simply bows down her head and accept the 3 options presented by a genocidal entity? Really? I'm sorry but the Shepard I played would have shown the middle finger and trust in her allies.

This lead me to the wonderful "We can't defeat the reapers with conventional means" Sorry but the whole trilogy showed us that we can... in fact it seems we have been more successful than previous cycles. Yes it will take a lot of lives fighting conventionally, but the Reapers are not stupid either, if they are losing they will leave/regroup etc.
Sovereign was defeated by the security forces of the citadel and Admiral Hackett's fleet, at a great cost, yes. But remember that the Geth were also present. By the ending, if you forged all possible alliances, you have the Geth, the Quarian, Turians, Alliance... that is more than enough to destroy many reapers. We saw how the Quarians destroyed one, right? It would be a fierce battle, with MANY loses, but the united galaxy you created with your actions is able to overcome the threat presented by the reapers with conventional means, in the same way the incredibly outnumbered Rebel Alliance managed to defeat the Empire.

These are the major points why I can't accept the current endings... because I can't buy the premise that sustain them.

#967
pattywagon

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I normally don't chip in on forums due to people over reacing to someone's else opinions, but this series means a lot to me and I feel like giving my input.

First I was disappointed with the endings. Not mad, but sad with the approach they took. Their approach reminded me of the Matrix trilogy with I felt like a joke with the Architect. The Architect is so lame that South Park and other comedians make fun of it as it's stupid. Anyway, back to topic.

My problem with the endings is the emptiness of your hard work not paying off. I can get the approach that sometimes things don't turn out right. I'm fine with Shepard dying, but it was forced. There should of been option if things played out correctly in which you can convince the catalyst that organics and synthetics can co-exist. He could of mention the peace with the Quarians and Geth and how they were already helping each other out. He could of mention ED-E developing a conscience and thinking on her own. Then there should of been a discussion about how it should be organic's right to free will. If an organic race screws up, then they should pay for their mistakes with their extinction or whatever. This discussion could be further elaborated by mentioning the Quarians and Geth, the Drell's demise, and even the Krogan's destroying their planet. Furthermore, Shepard could of said that some of these races realized their mistakes and found ways to correct them. Eventually the final option would of been destroying the reapers and allowing organic life continue living and making their own future and fates.

Anyway, that is how I would of liked to see the ending. Instead with the relays gone, the fleets are stuck in sol system. Technically the races are still alive, and they have FTL drives, but since all the home worlds are far way, it took years or decades for them to go back home. The Asari are the only race who could due that. Otherwise everyone is stuck in Sol System. Personally I could see Earth become a cultural heaven with all the races now in one place, or cause extinction due to the lack of resources.

#968
ShaggyWolf

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@Eumerin, I treid the synthesis ending too, but that's still counter-intuitive to the goals I stated above. Blue ending results in my Shepard dying, so that's not much of an option. When I did the synthesis ending, it was Joker EDI, and Tali. I suspect it always chooses your LI, if applicable. I would think if it does otherwise it'd be a glitch.

Modifié par Valadras21, 09 mars 2012 - 07:32 .


#969
moonslightv

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Valadras21 wrote...

njfluffy19 wrote...

As a quick question, if you romance Tali, does she walk out of the Normandy in the end? I had her on my Earth squad, but it was EDI/Joker and Garrus who strode on out at the end of my game. At least Garrus wasn't smiling (not that it's possible for him to). PFEH.


Yeah, Joker, Tali, and Garrus walk out of the Normandy at the end. Like, wtf, was that supposed to make me feel good or something? One of the big reasons my Shep was fighting was to get Tali a home on Rannoch. And now she's stranded on some faraway planet, while the Quarians have to struggle without geth support who knows how far away at their homeworld, and Shepard is crawling out of some rubble presumably back in Sol, which is now cut off from everywhere else. That's just wrong.


The 2 squad mates that come out after Joker are whoever you had with you on the last mission. Which made no sense, how did they get there? Weren't they behind me when I was running through blasts from Harbringer? Did Scotty just beam them up? I mean come on....completely lazy, just like the rest of those "endings"

#970
zer0netgain

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Razith wrote...

Mass Effect 3's ending makes me feel just...empty, lethargic, and disappointed. I would have been somewhat angry at forced sad ending, but that didn't even happen. We had no choice for a happy ending for Shepard. Rebuilding a universe would have made amazing DLC that I would have gladly thrown down money for especially if it was trying to ensure the stability of the new peace/hope that was created by destroying the Reapers.

I could have even accepted the kid was Shepard having PTSD, and the Citadel was a focus to cleanse the reapers only from the galaxy. I could accept a "Shepard has a happy Star Wars Ending, Shep Dies Ending, and Heavy Losses, but worth it ending." We get none of those.

A game should make you feel SOMETHING, anything, besides anger and regret of playing....


The more I think on it, the more I have mixed feelings (pro/con) on what the devs did in ME3.

In real life, sometimes the ending just bites the big one.  How often does someone who does something epic meet an end that seems so anti-climatic?

They said the Shepard story ends in ME3.  That it does.  I too long for more of an epiloge showing where things go afterward.  However, the more they tell us of the aftermath, the more they predetermine the basis for any ME game that comes later.  We do know that ME technology still exist, but the relays do not.  Maybe organics will build new relays or invent new forms of FTL travel.

All we know is that Shepard gave it all to give organic life a chance to continue forward (in one form or another).  In real life, happy endings aren't guaranteed.  A part of me wants to think that perhaps that's what the devs had in mind...an unhappy ending for our hero...who got the mission done at the ultimate personal price.

Perhaps that's why in the "best" ending we see what appears to be Shepard still alive?  Leaving open the hope that he is rescued and goes on to live/fight another day but remaining uncommitted to script the remainder of his story for us.

#971
njfluffy19

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Thing is, it's your character, you should have a choice of how you want it to end. It's die, die, or die... or LIVE, but murder your friends and a species (synthetics) to do so. Hmmm. I think I'll just smash my head into my desk in hopes for a concussion.

I put so much thought into the 'Take Earth Back' mission, and for what? My two squaddies didn't die, their whereabouts weren't explained until the Normandy door opened, and I ended up space dust. Shame on you, Bioware. Don't get us attached to the characters just to abruptly rip them away with no ending. I do feel bad for those who romanced non-squaddies for ME3. That's even less closure.

#972
Durdens Wrath

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You should have two additional endings: total defeat and total victory ( but only with max prepare and all parties helping), and a third where Shep dies but everyone else is saved.

#973
laughing sherpa girl

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If I may be allowed to express an irrational opinion, it almost feels like someone on the dev team lost someone close to them and they wanted the entire world to feel the same way..

#974
njfluffy19

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That would be a cruel joke on us. What am I saying? It WAS a cruel joke.

#975
zm6148

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there are a lot people who have never played me 1 and 2. it is understandable that bioware wants to keep ending as simple as possible.