Modifié par vandoug, 11 mars 2012 - 04:58 .
Mass Effect 3 - Endings
#1176
Posté 11 mars 2012 - 01:15
#1177
Posté 11 mars 2012 - 01:23
#1178
Posté 11 mars 2012 - 01:38
KazarianGarnet09 wrote...
Someone With Mass wrote...
Someone from Reddit re-edited the ending to look less bad, since he/she was also pretty disappointed with the original.
See, BioWare? That's how easy it was.
That's awesome! Just add a few things in, like if you have full assets and war readyness and full loyalty crew loyalty from ME1 and 2. You can have Shepard at the terminal with his omni-tool and either use a re-worked version of Legions Geth rewriting program, made by Tali and Edi, for Paragon. In which you rewrite the Reapers and their Husks, Stopping the attack, as the Reapers land on every planet and their Husks silently march back onboard as the Reapers then leave for Dark Space, never to return again. Or go Renagade and shut down the Reapers, their Husks, the Geth and Edi. You can have the rest of your crew running towards the beam, helping the two up that were with you on that run on the way, showing that even they survived. They take the beam up and run into the room Shepards in, Shepard and his/her LI embrase as Joker takes the Normandy in close to pick them up.
Follow this up with some cutscenes, showing each planet as they rebuild. Citadel returned to it's rightful place, show it's survivers (Council former squadmates and NPCs you've helped throughout the game there. See Wrex and Eve holding their child, the Geth and Quarians rebuilding their home world together (if the Geth survived) then see Garrus and Tali standing infront of their new home. (if the player didn't romance either of them) So on and so forth with everyone else, until finally you get a cutscene with Shepard and his/her LI, months later with their own child.
If we could get that ending, then that would be the best thing Bioware could ever do for us. That's the ending I think we should have.
THIS! THIS is exactly what I'm looking for!
#1179
Posté 11 mars 2012 - 01:44
vandoug wrote...
My understanding is that the primary goal striven for through the entire trilogy is to end the 5000 year organic civilizations extinction cycle. In the end, if the earth and the galaxy is saved, and the extinction cycle is ended, then the player's mission is accomplished. above it, if the mass relay network is saved as well, some players consider it is the perfect ending. I think the isolation of civilizations is an acceptable price for such an epic feat. If you made Shepard and other characters alive through the ending, then all the better. The game provides players all these possibilities. If they didn't happen in the end, according to game developer's standard, we, the players just didn't play good enough in our play-throughs.
I share this opinion, though like many others I would have really liked a proper epilogue, and while I'd heard about the stinger after the credits, I'd expected to actually see who the characters were, and some context, not just two silhouettes on a pretty background. Should we assume that's the planet where the Normandy landed?
edit: I also really like KazarianGarnet09's suggestion. A lot.
Modifié par daftPirate, 11 mars 2012 - 01:48 .
#1180
Posté 11 mars 2012 - 03:48
daftPirate wrote...
vandoug wrote...
My understanding is that the primary goal striven for through the entire trilogy is to end the 5000 year organic civilizations extinction cycle. In the end, if the earth and the galaxy is saved, and the extinction cycle is ended, then the player's mission is accomplished. above it, if the mass relay network is saved as well, some players consider it is the perfect ending. I think the isolation of civilizations is an acceptable price for such an epic feat. If you made Shepard and other characters alive through the ending, then all the better. The game provides players all these possibilities. If they didn't happen in the end, according to game developer's standard, we, the players just didn't play good enough in our play-throughs.
I share this opinion, though like many others I would have really liked a proper epilogue, and while I'd heard about the stinger after the credits, I'd expected to actually see who the characters were, and some context, not just two silhouettes on a pretty background. Should we assume that's the planet where the Normandy landed?
edit: I also really like KazarianGarnet09's suggestion. A lot.
I guess, the content of the endings are a bit rushed.
Modifié par vandoug, 11 mars 2012 - 08:53 .
#1181
Posté 11 mars 2012 - 04:13
davidrab wrote...
God of War 3, Red Dead Redemption, LA Noire, Infamous 2, etc. No one gives a s**t that protagonist die, but BioWare forums are flooded with this argument. This just has to show how much people care about Shepard's Story...
For me it was more about how illogical, inconsistent, and unsatisfying the ending for ME3 was. I haven't played GOW3 or I2, but I LOVED the endings for Red Dead and LA Noire. Logical, fitting, consistent, and satisfying.
On a brief gamer tangent though: how awesome was Red Dead's ending? I freaking loved it!
#1182
Posté 11 mars 2012 - 04:24
#1183
Posté 11 mars 2012 - 04:26
If i do a few more replays, I will probably not do the end game because it is too depressing to go thru.
#1184
Posté 11 mars 2012 - 05:26
Belhawk wrote...
I am not happy with all the Downer endings that BW did for ME3. In ME2 u had to work hard for a bad ending, but in ME3, all endings r bad. It is just a question if anderson and shepard lives or not. The mass effect relays r all gone and all the worlds across the galaxy r on there own. I am very disappointed in these endings.
If i do a few more replays, I will probably not do the end game because it is too depressing to go thru.
according to what we've learned on ME2: Arrival DLC every mass relay which explodes cause a supernova so the solar system and any other system which had a masss relay is gone.
#1185
Posté 11 mars 2012 - 06:23
#1186
Posté 11 mars 2012 - 06:29
I went into this thinking that if you reached a certain thresh-hold, you would be able to deal with the ending like every other situation, have a paragon and renegade option to:
kill the reapers
kill everyone
screw up and die
diplomacy your way to talking them down
tech/biotic/magic your way through
I was really looking forward to the option of convincing the reapers of the err of their ways, in fact there was even a hint to it when Garrus said "Now if you can convince the Reapers to stop attacking, we'll make you a saint".
As everyone else here has pointed out, the ending was completely out of character for Shepard in every way (irregardless of build, he never gave up). It lacked any choice, it lacked any tie to any previous choice, and it had holes the size of dreadnaughts (Anderson there before, teleporting companions back to ship, ship riding wave somehow not getting blown up by exploding relay).
How about the fact that everyone dies no matter what since the relays explode? How about the fact that everyone dies since the remaining forces are stranded in Sol? How about the fact that your entire team (including those teleported) went who knows where, and miraculously survived the exploding relay?
Where is the Emotionally Engaging ending you promised Ray?
As someone here who rarely posts, and someone who has pre-ordered every single ME game and DA game, and purchased all DLC for ME 1, ME 2, DA 1, (skipped DLC for DA 2 since I felt it was rushed), I am the person you want to make happy because I have NO PROBLEM spending money on a good game.
At this point I do not care if you pre-package three times the content in your pre-order uber edition, I will NEVER pre-purchase another Bioware game until you can prove beyond a reasonable doubt that you will return to a place where you care about craftsmanship end to end (ME 3 was a masterpiece IMNSHO until the end game). Until you can prove to me beyond a reasonable doubt that you can return to a focus on craftsmanship I will not pay full price, or even half price for any of your future titles, but will instead purchase them used, or under 10 dollars.
#1187
Guest_magnetite_*
Posté 11 mars 2012 - 06:50
Guest_magnetite_*
#1188
Posté 11 mars 2012 - 06:51
We all order customized N7 dog tags, and mail them to Bioware, with a letter that essentially states that we are not satisfied/demand better endings, and if nothing is done, they have lost us as customers. I was going to make a group on here, and still might, but I was worried about it getting deleted, so instead I made my basic case for this on tumblr, along with the details I thought would work best.
http://www.projectn7.tumblr.com
If you think it's a good idea, let me know. Otherwise, I'll just give up. I don't think our opinions can matter to them on a single person level -- but if we all band together, maybe we can have an impact. I think there needs to be a physical representation for each of us, and this was the best I can come up with.
----
aside from that, as to my own utter disappointment to this game, I won't even bother. Most of what I feel is what you all feel. I only want to add my two cents about two things. One being that, while I don't want to ****** in anyone's cornflakes, the fact that Mike Gamble posted on twitter saying "Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll - hold onto your copy of me3 forever." give me exactly zero hope. And you know why? Because they also thought the endings were good, and look what the hell we got. They thought that these were good enough, and that we'd like them, and they're ****. Maybe he said it due to the backlash on these endings, but we have no way of being sure either way. I don't think I can stand to have my hopes up only to have them utterly destroyed again.
the other being that while there is some small part of me that desperately hopes for better endings, the only way I can see them being even feasible in any way would be if the part of the ending in which Shepard ascends on that platform is all in his/her head or a dream from that point on. In some ways, that could work. We see Shepard has passed out, we have only seen the child in dreams until that point, save for the very first encounter, and even that could be a hallucination of some kind -- nobody else reacts to this child. I don't want to get my hopes up, but with how depressing and ****ty these endings are, that's my headcanon.
#1189
Guest_magnetite_*
Posté 11 mars 2012 - 07:14
Guest_magnetite_*
Bio_End002_400Guardian.pcc (Guardian or Catalyst is the kid)
Bio_End002_400Guardian_LOC_INT.pcc
Bio_End002_500Choice.pcc (He presents you with the choices)
Bio_End002_510Red.pcc (Destroy)
Bio_End002_520Blue.pcc (Control)
Bio_End002_530Green.pcc (Synthesis)
Bio_End002_600Epilogue.pcc (special ending?)
Bio_End002_600Epilogue_LOC_INT.pcc
From there, you can create your own ending and insert it into the game. Not sure what you're supposed to name it though.
#1190
Posté 11 mars 2012 - 07:16
XenoAlbedo wrote...
Well the game hasn't been out long enough for NG+ to be finished. There is still hope! If not, I'll kick the story writer in the groin with cleats!
I'll pay for the cleats bro, but dont be so hasty because we might have reacted too quickly here guys, play through a second time and you'll see
#1191
Guest_magnetite_*
Posté 11 mars 2012 - 09:46
Guest_magnetite_*
So I basically found a custom ending on Youtube, so I downloaded it and converted it to Bink format (*.bik) using RAD Video Tools (Bink video encoder). From there, I guess I'm going to rename the file to the various endings in the Movies folder. So instead of it playing the one Bioware made, it'll play something I found.
Files for the green ending are as follows:
End03_LondonGreen. End03_LondonGreenGood. End03_LondonGreenOutro (mass relay explosion and the Normandy).
#1192
Posté 11 mars 2012 - 09:57
That's because Shepard's death is not the problem (not for all of us anyway). The problem is the inexplicably crap ending in general. This has already been covered by dozens of posts in detail.davidrab wrote...
God of War 3, Red Dead Redemption, LA Noire, Infamous 2, etc. No one gives a s**t that protagonist die, but BioWare forums are flooded with this argument. This just has to show how much people care about Shepard's Story...
It's just mind-boggling that a game that gets so much right somehow gets the most important few minutes so damned wrong in every conceivable way.
#1193
Posté 11 mars 2012 - 11:28
- why would the catalyst take on the form of the child which Shepard has been having nightmares about the entire game
- TIM happens to walk by all these reaper forces and reapers but he gets shot down from one bullet to the chest
- the disturbing voice underneath the child's voice of the catalyst
- the fact that the catalyst refers to itself as 'us'/'we' not 'I'
- Anderson manages to survive the blast of the laser with not one scratch
- you cannot shoot the Keepers when clearly Saren kills one in ME1
- the black/dizzy feeling about the entire scene
- the Normandy manages to escape the blast and land on some random planet
- you can hear the radio comm right after the blast 'no one made it to the beam' yeah and they don't see Shepard & Anderson getting back up
- throughout the whole game Shepard is the only one who ever sees the child apart from in his dreams
- so Bioware would release a game and bother with this GALACTIC READINESS when it doesn't even affect anything in the game? sure...
#1194
Posté 11 mars 2012 - 11:31
ADeadDiehard wrote...
KazarianGarnet09 wrote...
Someone With Mass wrote...
Someone from Reddit re-edited the ending to look less bad, since he/she was also pretty disappointed with the original.
See, BioWare? That's how easy it was.
That's awesome! Just add a few things in, like if you have full assets and war readyness and full loyalty crew loyalty from ME1 and 2. You can have Shepard at the terminal with his omni-tool and either use a re-worked version of Legions Geth rewriting program, made by Tali and Edi, for Paragon. In which you rewrite the Reapers and their Husks, Stopping the attack, as the Reapers land on every planet and their Husks silently march back onboard as the Reapers then leave for Dark Space, never to return again. Or go Renagade and shut down the Reapers, their Husks, the Geth and Edi. You can have the rest of your crew running towards the beam, helping the two up that were with you on that run on the way, showing that even they survived. They take the beam up and run into the room Shepards in, Shepard and his/her LI embrase as Joker takes the Normandy in close to pick them up.
Follow this up with some cutscenes, showing each planet as they rebuild. Citadel returned to it's rightful place, show it's survivers (Council former squadmates and NPCs you've helped throughout the game there. See Wrex and Eve holding their child, the Geth and Quarians rebuilding their home world together (if the Geth survived) then see Garrus and Tali standing infront of their new home. (if the player didn't romance either of them) So on and so forth with everyone else, until finally you get a cutscene with Shepard and his/her LI, months later with their own child.
If we could get that ending, then that would be the best thing Bioware could ever do for us. That's the ending I think we should have.
THIS! THIS is exactly what I'm looking for!
Exactly. Add that to my earlier suggestion:
My problem with the endings, much like everyone else, is the profound
lack of choice. The feeling that nothing the player had done over the
course of all 3 ME games, means nothing in the end. As it stands, the
way the run towards the beam plays out, feels like it should be the
worse case scenario. As in you didn't save Jack and her students, didn't
save Miranda, didn't save Samara, didn't get Aria her army of Blood
Pack, Blue Suns and Eclipse, and just all around failed to unite
everyone. The way the ending is now, would be fine if the player failed
at most, or all of the above.
However, if the player managed to
fully unite all of the races, save everyone there is to save, do every
mission and side mission, obtain every upgrade possible. The run towards
the beam and what you do on the Citadel should be very different.
Worse Case - You get what's in the game now, and the 3 "Worst/Bad Endings."
Got
a lot of help, but not everyone - Some of the ground forces make it to
the beam, and set up a perimeter. Shepard and his team, plus a few extra
make it to the Citadel and you now have a few more missions to play
through. As you now have to go from floor to floor, clearing out each
level you've been to through out the game. Each mission has you saving a
former squad mate on each level, as they've been pinned down by reaper
forces. Save them, and they join you as you advance onto the next level.
ect.
However, since you didn't save everyone, or get all the
help you could get. The ground forces fall, and reaper forces follow you
up into the Citadel, making these missions harder and possibly getting
squad mates killed.
Regardless, if you make it to the control
panel, you have a different confrontation with the Illusive Man.
Afterwards, Shepard and anyone IF anyone survives ride the platform up
and then confront the Guardian. You're giving the same 3 options, but if
you have more people with you, they can help disprove the Guardians BS
and come up with 1 or 2 more options. Like if you have Edi and Tali with
you, they can alter how the Plot Device works and either enter a virus
to shut down the Reapers, or activate their self destruct sequences, or
Tali can have a copy of Legions rewriting program used on the Geth in
ME2 and change it to work on the Reapers. Giving them control of the
Reapers or just sending them back into Dark Space, to continue their
work with Dark Energy.
Most every one lives, if you make the right choices.
Best
Case - Same as above, but you're forces are maxed out. Ground forces
hold the line, no Reaper forces follow you up into the Citadel. Fights
go much smoother, everyone lives, and more join you on the platform to
the top. This gives you the same two new options to pick from as above,
but they're made even better. Plus more options can be offered. Like the
Guardian, seeing that his forced failed, willingly sends his Reapers
back into Dark Space.
Since you know, you saved your 3 Biotic squadmates from ME2. Plus the Asari Commandos, Jakes Students and the Eclips Biotics. You have a massive force of Biotics putting up shields around your forces on that run towards the beam, protecting them from Harbingers death ray attacks. Opening up a few extra Citadel missions, where you save your other ME2 squadmates and Aria on each floor you had access to in ME3. Scrap the god child part and go with the ending in that video, and you have a damn good ending, be it Paragon or Renagade. Maybe have Harbingers VI image show up at the control panel, taking the place of the god child. You get the same BS from him as you got from the god child, but if you go Paragon, you then get the option of getting more answers from him, now that he's under your control. Have Harbinger land inside the Citadel like Soverin did in ME1, pick up the remaining Husks there and leave.
I think these options are the absolute best that we can hope for.
#1195
Posté 11 mars 2012 - 11:44
#1196
Posté 11 mars 2012 - 11:45
#1197
Posté 11 mars 2012 - 11:50
I read the 'hallucination' theory and think it is completely true. I didn't even think about Shepherd's dreams and the Shadows whispering until then....Byne, pure genius.
http://social.biowar...index/9727423/1
The deep breath you take at the very end of the red ending is Shepherd waking up after having the hell knocked out of him by Harbinger. Read the post thoroughly, it explains everything. I firmly believe that Bioware just mind-f____d us. If I am wrong, forgive me, but it explains the nonsense ending options perfectly.
THE RED OPTION IS THE ONLY OPTION!
#1198
Posté 11 mars 2012 - 12:38
Trojan_33 wrote...
TAKE HEART MY BRETHREN!
I read the 'hallucination' theory and think it is completely true. I didn't even think about Shepherd's dreams and the Shadows whispering until then....Byne, pure genius.
http://social.biowar...index/9727423/1
The deep breath you take at the very end of the red ending is Shepherd waking up after having the hell knocked out of him by Harbinger. Read the post thoroughly, it explains everything. I firmly believe that Bioware just mind-f____d us. If I am wrong, forgive me, but it explains the nonsense ending options perfectly.
THE RED OPTION IS THE ONLY OPTION!
I like that theory, however if it's all in Shepards head then that means he really didn't DO anything. Blue option he didn't really die and take control, he just falls into a coma, Same with the green option. Red option, he didn't really destroy the Reapers, the Geth or betray Edi, he just broke out of the hilusination and wakes up in the rubble. Meaning someone else made it to the beam and used the control panel, opened up the Citadel and fired the weapon and defeated the Reapers. That is, unless there's a DLC to come that has Shepard is pulled from the rubble, coma or not. They regroup and continue on towards the beam again and use the weapon for real.
#1199
Posté 11 mars 2012 - 12:56
davidrab wrote...
God of War 3, Red Dead Redemption, LA Noire, Infamous 2, etc. No one gives a s**t that protagonist die, but BioWare forums are flooded with this argument. This just has to show how much people care about Shepard's Story...
Are you left in limbo about what happened to 99% of the cast.
Mass effect built its emotional connection to the story on character connection and there is no closure in that regard. Did everyone die except joker and the crew that magically ended up on the Normandy? Heck liara was on the ground with me and she walks out of the mnormandy.
I really think shephard's death just helped flame the fire. I pretty much expected an emotional death, but all I got was a fancy game over screen. With a horribly acted scene after credits it was terrible
#1200
Posté 11 mars 2012 - 01:12





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