Mass Effect 3 - Endings
#1201
Posté 11 mars 2012 - 01:17
#1202
Posté 11 mars 2012 - 01:23
MacAttack wrote...
I'm going to laugh when they announce the next DLC and it ends up being a stupid weapons pack.
And i'm also going to laugh when nobody will bought it
#1203
Posté 11 mars 2012 - 01:29
Valk72 wrote...
MacAttack wrote...
I'm going to laugh when they announce the next DLC and it ends up being a stupid weapons pack.
And i'm also going to laugh when nobody will bought it
2 words: Horse Armor.
#1204
Posté 11 mars 2012 - 02:20
I honestly wouldn't be suprised if this turned out to be correct, i wont buy it anyway not after the endings ME3 gave us.MacAttack wrote...
I'm going to laugh when they announce the next DLC and it ends up being a stupid weapons pack.
#1205
Posté 11 mars 2012 - 02:56
#1206
Posté 11 mars 2012 - 02:57
magnetite wrote...
I think I found a way to cut out the scene with the kid and the game would finish with the console and Illusive Man. I removed the following files from the Mass Effect 3BIOGameCookedPCConsole folder:
Bio_End002_400Guardian.pcc (Guardian or Catalyst is the kid)
Bio_End002_400Guardian_LOC_INT.pcc
Bio_End002_500Choice.pcc (He presents you with the choices)
Bio_End002_510Red.pcc (Destroy)
Bio_End002_520Blue.pcc (Control)
Bio_End002_530Green.pcc (Synthesis)
Bio_End002_600Epilogue.pcc (special ending?)
Bio_End002_600Epilogue_LOC_INT.pcc
From there, you can create your own ending and insert it into the game. Not sure what you're supposed to name it though.
That seems like a waste of time just to lie to yourself
#1207
Posté 11 mars 2012 - 03:45
WTF!!! Seriously BW WTF!!!
Why is the Normandy traveling through a mass relay in the first place? Why aren't they in Earth orbit or near Earth? Did they flee? If so, why? How did your squaddies end up on the Normandy? Weren't they fighting on Earth's surface? How did the squaddies that you took to enter the Citadel get there? Didn't they die? Why did the "control" and "destroy" options affect all AI and not just the Reapers? Why do the Geth and EDI disappear in the the "control" ending?
And BTW why did the ME team think that plagiarizing the endings from Deus Ex and Deus Ex 2 were perfectly acceptable? Were they hoping we wouldn't notice? Hell in DE2: Invisible War we get a fourth option, the "I choosing not to choose" option, why couldn't we have that one as well? And for the record, I thought that the endings in Deus Ex were perfect; for Deus Ex, Mass Effect is a completely different game in how the choices are presented to you and the options given to you to solve them.
And another thing; all three games we had this completely immersive environment where every decision (some were small and some were large) affected the future of the game, and yet the final moments, the final descision is all that really matters. Ths thing that BW games have where "the only decision that matters is the final one" is starting to p*** me off. What is the point being a hero/good guy/paragon/light character/follower of the open palm if in the last decision you are a total a***hole? What is the point of being a villan/bad guy/renegade/dark character/follower of the closed fist if in the last moment you make the "good" decision?
If anyone wants to know I've got better ideas for the endings that we have (including epilogues) they have and come up with two more endings. If anyone wants to know them I would be happy to share.
#1208
Posté 11 mars 2012 - 04:06
Daashi wrote...
And BTW why did the ME team think that plagiarizing the endings from Deus Ex and Deus Ex 2 were perfectly acceptable?.
Baldur's Gate 2: Throne of Bhaal.
Player had to choose what would happen to the Throne (and power) of their father Bhaal, the Lord of Murder.
Take their place and assume its power (either good or evil, but depending on alignment), thereby becoming a God.
Leave and carry on their life as a mortal.
Can't remember the third option offhand though.
After the choice is made, there is an epilogue and you get to find out what happens to your companions afterwards.
Suffice to say, they didn't plagiarise Deus Ex or Invisible War.
For starters, they both had distinctly different endings to them, and they weren't the first multiple ending games. Bioware themselves have done plenty of games with multiple endings, and the endings being similar to their own and other companies works.
Another example is Jade Empire.
However, this is the first Bioware game where the endings are almost all identical with truly minor differences between them.
I certainly don't applaud the ending(s) and feel justified in criticising them and Bioware, given both their track record when it comes to endings to games and what had been said by Bioware employees in the run-up to ME3's release.
On the whole though, the ending(s) don't spoil the game for me. I enjoy it too much for that to happen.
I'm not happy, but I'm not raging either.
I found what happens to TIM to be appropriate but somewhat lazy. It's just recycling Saren, like Lucas recycling the Death Star for Return of The Jedi, but done better.
Modifié par Fyurian2, 11 mars 2012 - 04:07 .
#1209
Posté 11 mars 2012 - 04:37
And why were we taken through the quarian/geth story, able to convince the player that machines can be alive and cooperative (not to mention the EDI/Joker stuff) and yet we're just supposed to believe this billion year old AI knows what it's talking about.
Also, I feel the reapers story wasn't concluded. I was looking forward to understanding where the reapers came from - I thought the last mission on the citadel would reveal the mysteries of the keepers and therefore tell us more about the reapers.
And along with everyone else, I don't like that your choices end up being meaningless. I mean it's one thing if the choices you make simply didn't impact the ending - but no, this is more, these endings actually cancel out your efforts.
The whole ending felt slapped together - like throughout the game they have all these emotionally engaging scenes with long pauses and deep conversations, compelling questions and decisions, but the end is a bunch of vague scenes without explanation or dialogue. I truly don't understand, I'm not even mad, I'm confused and kinda sad.
Modifié par Tasnek, 11 mars 2012 - 04:38 .
#1210
Posté 11 mars 2012 - 04:44
#1211
Posté 11 mars 2012 - 04:50
#1212
Posté 11 mars 2012 - 04:57
Tasnek wrote...
Yeah, amid all it's 'the first game in a series' flaws, ME1 is awesome. I loved how if you had a high enough paragon/renegade you could make Saren shoot himself.
Yeah, as awesome as it was to talk down TIMmy, it was still the whole "been there, done that". And afterwards you still had to fight Saren (or rather the Saren-husk), which I found awesome.
Modifié par Daashi, 11 mars 2012 - 04:59 .
#1213
Posté 11 mars 2012 - 05:06
I cant even count how many hours I put into this series and to have it end like this with three choices... I dont know what even to say. The last few days I have been mulling over this and I dont want to complain I REALLY liked this series. Def one of my top three favorite games and I own every console past the Atari. Im just sad that after every toon I made that went through doing every option I could think of to make future games different that they are all going to end the same way with no varriance and no explanations about what happend to the other races and factions.
I dont even want to bring over any more of my what... fourteen(?) toons from ME2 its just to much work for nothing.
Sad BW... very sad.
#1214
Posté 11 mars 2012 - 05:36
I don't understand how a team of writers who can create a truly amazing story, can all agree that these endings are a good way to end the series. It's not that they're horrible, but they leave much to be desired. I could even get on board with them if they were expanded, and we got to see what happens to everyone and explain how the reapers/citadel got there in the first place.
I could even accept the reasoning for the reapers doing what they do, if it was explained by like, some massive galactic war between machines and organics that nearly wiped out all organics, so they created an AI to start this cycle, showing why they would believe such flawed reasoning.
That's another thing...Shepard doesn't argue with the choices, he just accepts them...it feels out of character for a guy who spent 3 games going against what everyone else believes.
#1215
Posté 11 mars 2012 - 05:43
#1216
Posté 11 mars 2012 - 06:07
Tasnek wrote...
That's another thing...Shepard doesn't argue with the choices, he just accepts them...it feels out of character for a guy who spent 3 games going against what everyone else believes.
That bothered me too that he/she just accepts them. Doesn't question the hows or the whys. Something my Shepards did with every little thing they came across.
People could say that Shepard was gravely injured and near death is the reason why he/she didn't ask questions, but it feels like a cop-out.
#1217
Posté 11 mars 2012 - 06:07
When I reached the end, I was actualy thinking "What would be a paragon ending?" Which was pretty much none as I can tell. All 3 had a positive and negative to it. Was that what you guys were going for all along though? Because really, you guys got my hopes up for a happy ending.
So much for being with Tali after the mission's over :/ *sigh* Tali T~T
P.S.: Tali's picture... looks oddly familiar doesn't it BioWare? >_>
#1218
Posté 11 mars 2012 - 06:09
Modifié par Trojan_33, 11 mars 2012 - 06:09 .
#1219
Posté 11 mars 2012 - 06:26
Trojan_33 wrote...
If the hallucination theory is true, which I think it is, BioWare just pulled a tremendous mind-f--- on everyone here. If I'm wrong they will be hated though from here on out.
I actually read an idea someone came up with, not going to name names (partly because I can't remember the name and also because I'm not sure the idea originated from them) that not only was the final sequence an hallucination, but the majority of ME1, ME2 and ME3 were all the Prothean beacon (from Eden Prime) induced dream/vision/nightmare.
I honestly don't know how to feel about that.
#1220
Posté 11 mars 2012 - 06:31
#1221
Posté 11 mars 2012 - 06:53
It is Writing 101 that a writer makes a "contract" with his reader to deliver a story that is satisfying and credible. In ME3, this contract is breached in epic fashion.
The ME story is the classic hero one. A group of heroes faces a quasi-omnipotent enemy threatening to destroy the world. But the heroes through sheer grit, determination, and magnaminity CAN overcome overwhelming odds to save the day time and again. Or they CAN fail, if they lack the resolve, grit, magnanimity, etc.
Over two epic chapters (ME1 and 2) this scenario plays itself out. The heroes CAN win with enough resolve, or they can lose if they lack it.
Time and again over the series the writers have reinforced this fact - this contract - with the Player/Reader; thus the Player works hard to win...knowing that he can win if he cares enough to do so.
So how in the world could professional writers from an esteemed gaming company conclude an epic Sci Fi Series in complete breach of this promise and dynamic? It boggles the mind that nobody at BW could see this.
In the final 10 minutes, the writers introduce (out of nowhere, another narrative no-no) a super-reaper in the image of a human child who FORCES the Hero to destroy the world (destroying the relays effectively destroys the Hero's world) that he has been saving over 2 epic chapters. Huh? The Hero is not allowed to fight back, to protest, to do anything....but hobble lamely to this outcome.
Everything the Hero stands for - the ability to overcome impossible odds through grit, cooperation, respect, and mutual care - is negated by this utterly fatalistic ending.
Whether the hero himself lives or dies is completely secondary to this. (I felt more sad about the Mass Effect series than I did about my Shepard dying.) Whether or not we know the exact fates of all the beloved characters is secondary to this.
What matters most is that we were told that the Hero can make a difference by the force of his will, and this was a lie. And this undermines the entire Mass Effect series, including its replayability. Poor Shepard, what a dupe.
One might argue, and some have, that this fatalistic, cynical vision of existence is exactly what the authors wanted to convey. And this may be true. You can certainly contract with a reader to provide a credible and satifying fatalistic story. But this would not be Mass Effect, but some other story. Until the last 1% of this epic trilogy, this hero was always allowed to conquer fatalism by his grit.
I personally find it hard to believe that a professional writer could not anticipate the reaction of invested players/readers who express "disappointment," "astonishment," "betrayal," or even "violation" with this ending to such a beloved story arc.
Unfortunately, due the spectacular nature of this failed ending, the beloved ME franchise may now be more remembered in the gaming industry as a verb describing fail vid game endings: "OMG, they did a Mass Effect! Such an epic series destroyed by 10 minutes of carelessness in the ending!" /Sadface.
Modifié par Drogonion, 11 mars 2012 - 07:30 .
#1222
Posté 11 mars 2012 - 07:09
Drogonion wrote...
Unfortunately, due the spectacular nature of this failed ending, the beloved ME franchise may now be more remembered in the gaming industry as a verb describing fail vid game endings: "OMG, they did a Mass Effect! Such a great game, with such an epic fail ending!" /Sadface.
Or a Mass Effect game could become a term for a game that has no replay appeal.
#1223
Posté 11 mars 2012 - 07:09
Also Normandy should have been stranded on earth where Shepard could get to them IF Shepard survived. As it stands I can only scratch my head at how the squad I had with me while charging the reapers to get to the citadel are whole and well on the Normandy but I'm beat up all to heck back on earth and still trying to get to the citadel.....huh?!
#1224
Posté 11 mars 2012 - 07:41
I understand why the Relays were destroyed (and that it won't really matter--even in the short term).
I understand the connection between the Normandy crash and the post-credits sequence.
The only thing that didn't make sense to me about the ending(s) was why the Normandy was even traveling through the Relay. It's as if a cut scene was missing.
I get the rest of it, and like the rest of it. No, it's not exactly what I was looking for, but I am left feeling satisfied with the story. If I were to make a change (without asking for something massive), I would have nixed the bit about Shepard disintegrating when choosing the "Blue" ending. The Citadel was going to be destroyed, and he would likely not survive--that was enough. That would have left us with the possibility of a scene like what is shown in the "Red" ending, where we see Shepard in the wreckage on Earth, still breathing.
#1225
Posté 11 mars 2012 - 07:47
The way I see things if a movie/story/game is good but has a very bad ending then it is bad, because the ending is what you strive for. The ultimate reward for your effort. ME1 and 2 had great endings. People were willing to forgive a certain amount of bad/glitchy gameplay and inconsistent plot for a great ending. But if you have a bad ending, it doesn't really matter how much you improved the gameplay, people will still not want to replay the game knowing that no matter how good they get they will still ultimately loose.





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