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Mass Effect 3 - Endings


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#151
Guest_Prince_Valiant_*

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Jessica Merizan via Twitter about the ending and why there's no brighter closure:

"After playing ME3 and experiencing those losses, how could it feel triumphant? IMO the scene w/ Anderson was epic & a fitting end."

Great. Thanks. The next time I will view a war documentation on TV instead a bad written BioWare game. We should ask George Lucas to teach them about writing an good ending with celebrations due losses.

Modifié par Prince_Valiant, 07 mars 2012 - 11:42 .


#152
Bon3zz1001

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Something I want to know is, was the Illusive Man right? I backed up my autosave to view all the ending and only in the control ending the Citadel gets saved for future use. I'm still using destroy as my main choice though in case Bioware actually pulls something with a spin off. I just found it interesting.

#153
WizenSlinky0

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Misterpinky0 wrote...

I hope someone can explain this: I don't understand exactly how you're supposed to live or die. I believe I got the best "destroy" ending, and while I didn't explicitly see Shepard die, the citadel kind of, uh, BLOWS UP. I'm pretty sure I got the best ending, based on what I've read online (and seen in videos), but I really don't think this ending involves "survival". Being on an orbital station that explodes seems deadly to me, but I could be wrong.


If you have at least 5000 EMS (or 4000 with anderson alive as well, I believe) you will see a cutscene after with Shepard gasping a breath under the rubble.

That's how you'll know he's (probably) alive!

#154
TheImmortalBeaver

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WizenSlinky0 wrote...

Misterpinky0 wrote...

I hope someone can explain this: I don't understand exactly how you're supposed to live or die. I believe I got the best "destroy" ending, and while I didn't explicitly see Shepard die, the citadel kind of, uh, BLOWS UP. I'm pretty sure I got the best ending, based on what I've read online (and seen in videos), but I really don't think this ending involves "survival". Being on an orbital station that explodes seems deadly to me, but I could be wrong.


If you have at least 5000 EMS (or 4000 with anderson alive as well, I believe) you will see a cutscene after with Shepard gasping a breath under the rubble.

That's how you'll know he's (probably) alive!

Well, Anderson died in mine (I'm assuming he lives if you take all the charm/intimidate options with TIM, which I thought I'd be able to get 'cause my Influence meter thing was full, I thought) and I only had about 2750 EMS (Somewhere over 5000 War Assets). I thought that would be enough given the green meter was full, and since I figured all the people talking about the 5000 number were specifically referring to the War Assets number, since I see no way to land 10,000 War Assets to get 5000 EMS without Multiplayer.

Oh well. Thanks for the info. I guess I'll just have to play through it again or something.

Modifié par Misterpinky0, 07 mars 2012 - 11:48 .


#155
TheImmortalBeaver

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Sorry, double post.

Modifié par Misterpinky0, 07 mars 2012 - 11:47 .


#156
shnellegaming

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I agree the endings were unacceptable.  The rest of the game was awesome, cept for the quest log and autosave loading under the world bugs.  If you ignore the endings ME3 really is a great accomplishment.  That being said here is my take on the endings.

I did a total completionist run, ME1/ME2 import with everyone alive, explored 100%, did all side quests and got the entire galaxy to cooperate (majority Paragon).  I only have 3500 EMS without the MP.  And I do remember the interview that they said it is possible to get the very best ending without doing the MP.  I guess its time to start doing some MP and turn that 3500 into 7000 and see what happens.  One side note, at 3500 the bar is over full of green on the war monitor.

I do think they need an ending with more hope for your crew.  That's really who Shepard has been fighting for.  To know they are stranded somewhere (Normandy is down doubtful she is repairable) and there is no hope of rescue (Relays are Gone) is very troubling.  Also when you are on Earth your squadmates get zapped and die it seems.  So there went my LI.  Though then he miraculously shows up at the end in the Normandy.

I don't mind Shepard dieing.  I expected that going in.  But if Shepard dies then there should be some way with a completionist run for his crew to have a chance at a good future.  A future where they can go back to their homeworlds to be with their friends and family and rebuild.  That is what my Shepard has been fighting for.

The endings caused me very deep despair and heartbreak for these characters and races which I have invested in for the last 5 years.  I thought I wouldn't be able to play any more ME3 it was so bad.  I had no interest in playing a new game+ or any of my other romance ME2 saves.  I've changed my mind now though after getting used to it.  I'll never finish ME3 again though.  Probably play to the first base on Earth where you say goodbye to everyone.  Dragon Age 2 did the same thing.  It left me feeling like the goal I was working toward in the game was not accomplished.  So no matter how many times I try and replay the game there is no hope.  It is a discouraging trend between the two games.  I never want to play another game that makes me feel this bad at the end.  I'm probably going to not preorder the next Bioware game no matter what specials it comes with until I hear the reviews about the endings.

Right now I'm trying to convince myself that the Normandy is repairable, they are in travel distance of Earth and that someone, somehow makes a Mass Relay (or some other type of galaxy spanning transit) in a few years.

I also think there should be some SUPER ending possible where Shep no matter the choice doesn't die and (in my case) goes and adopts Krogan babies with Garrus.

Modifié par shnellegaming, 08 mars 2012 - 12:04 .


#157
Machazareel

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The game was absolutely fantastic, but the ending was like an icepick in my urethra. I want to know more about what happened in the aftermath, both with the galaxy and my crew. Also, yes, I'd like to be able to get an actual happy ending, not just varying degrees of horrible.

#158
Zulmoka531

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So much for not leaving any questions un-answered. I think I have a 100 more now than I did when I picked up ME1 for the first time.

#159
SliPaladin

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I don't get it, my military strength was maxed out and my Shep still died in all the endings.

#160
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Machazareel wrote...

The game was absolutely fantastic, but the ending was like an icepick in my urethra.

I've just learned a new English vocable. :lol:

Modifié par Prince_Valiant, 08 mars 2012 - 12:19 .


#161
Sashimi_taco

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SliPaladin wrote...

I don't get it, my military strength was maxed out and my Shep still died in all the endings.


What was your reputation score at?

#162
Herethos

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pprrff wrote...

Sargerus wrote...

pprrff wrote...

how did anyone get sheperd to live? I did the red blow up reaper ending, are suppose to assume that he lived without cutscene.


you need at least 5000 EMS


5000??? wtf, i pretty scanned everything and allied with everyone, and i am about 2000 short. How are you suppose to do that?


You must have missed some or depending on your choices in ME 1 & Me 2, I had 6773 total military points at the end, that is without Eden Prime aid the resistance which seemed to have bugged for me. Effective strenght 5553 with 82% galactic readiness. I guess I could do some multiplayer to raise it to a 100% But I don't think it will make a difference in the ending, which made no sense. I went with EDI and the Prothean, after being hit by the reaper beam I looked around for their bodies which were nowhere to be found only alliance marines. So I guess they made it?

I pretty much got no epilogue except the normandy crash with Joker, Edi and Liara (merge ending). Nothing of what happened to everyone else of the crew. I guess I could Try and see what happens with the other endings now...

#163
shnellegaming

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WizenSlinky0 wrote...

Misterpinky0 wrote...

I hope someone can explain this: I don't understand exactly how you're supposed to live or die. I believe I got the best "destroy" ending, and while I didn't explicitly see Shepard die, the citadel kind of, uh, BLOWS UP. I'm pretty sure I got the best ending, based on what I've read online (and seen in videos), but I really don't think this ending involves "survival". Being on an orbital station that explodes seems deadly to me, but I could be wrong.


If you have at least 5000 EMS (or 4000 with anderson alive as well, I believe) you will see a cutscene after with Shepard gasping a breath under the rubble.

That's how you'll know he's (probably) alive!


How can he be alive the Citadel explodes in the destroy reaper ending.

#164
Aeduz

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Did anyone have enough Paragon/renegade points at the end to talk to Illusive man? Because I didn't on the last convo option and I think that could have made me get the bad ending even though I had 6950 war rating.

#165
shnellegaming

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I talked him into killing himself but Anderson still died. My reputation bar was completely full. I did a total completionist run, I did every quest and side quest. I had 100% exploration in all systems that allowed it. My EMS was 3500 at 50% GRL.

#166
SNascimento

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Aeduz wrote...

Did anyone have enough Paragon/renegade points at the end to talk to Illusive man? Because I didn't on the last convo option and I think that could have made me get the bad ending even though I had 6950 war rating.

.
Yes. If you pick renegade, he will try to kill you, but there is a interrupt, which I assume kill him. (I didn't do it because I didn't want to kill him, so I died, like game over died).
.
Paragon he kills himself saying he tryed very hard to not be controlled by the reapers but just couldn't. 

#167
Obsidian Gryphon

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I think Anderson dies no matter what, paragon/renegade ratings are irrelevent. I'm telling friends who asked about the ME3 experience not to bother buying the game. It was all fine till the endings which blew up everything you have ever strived for. I have many Sheps (all paragons, some a little more darker) but not going to play them since there is no point.

#168
SNascimento

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Anyway, I still confused about what were the reapers, who the hell was that catalyst thing and how exactly both are connected.
.
About the endings themselves, I picked the "ending green" and I thought it was pretty good. The others two from what I'm reading are kind of bad. The blue because Shepard just send the reapers away, you should choose what do with them, and the red because they destroy the relays.

#169
Zulmoka531

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SNascimento wrote...

Anyway, I still confused about what were the reapers, who the hell was that catalyst thing and how exactly both are connected.
.
About the endings themselves, I picked the "ending green" and I thought it was pretty good. The others two from what I'm reading are kind of bad. The blue because Shepard just send the reapers away, you should choose what do with them, and the red because they destroy the relays.


All of them destroy the relays, sadly.

#170
SNascimento

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Zulmoka531 wrote...

SNascimento wrote...

Anyway, I still confused about what were the reapers, who the hell was that catalyst thing and how exactly both are connected.
.
About the endings themselves, I picked the "ending green" and I thought it was pretty good. The others two from what I'm reading are kind of bad. The blue because Shepard just send the reapers away, you should choose what do with them, and the red because they destroy the relays.


All of them destroy the relays, sadly.

.
I think destroying the relays are not really an issue of you either take control of the reapers (it does if Shepard just send them away though) or mix organic/synthetic.
.
But destroying the reapers also destroying the relays is terrible. 

#171
Militarized

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I just finished and I feel like I have to post here, and desire opinions about what I'm about to express.

First off, these endings are ATROCIOUS. Somewhere along the lines, unless I was mixed up, the cosmicism philosophy of Mass Effect was thrown out the window... for a standard Man vs Machine story? You may as well not even bother getting all the war assets, just let the Reapers win because that is essentially what happens no matter what! You spend 30+ hours gathering resources and watching entire civilizations get destroyed, reinforcing that whole "you are a blink of an eye in the cosmos" and instead of continuing with that and ending with a fight for our very short existance and it's continuation.... we end up with this pigeon-holing garbage.

I swear the endings almost seem like they were piece meal put together after a drunken night out. Someone in the meeting went "HEY! Instead of having those war materials, alliances, etc, you spend 3 games procuring matter... what we do is make the Citadel the Mommy reaper, explain the Reapers "unimaginable" intentions with some awful slippery slope fallacy about AI and man not being able to get a long(ignore the Geth fighting along side the organics right out that freakin viewport!!)."

Why is the Normandy jumping through a Mass Relay? Isn't it fighting the MASSIVE REAPER FLEET TO TAKE BACK EARTH? It's like it was part of an ending where the Reapers win even though you destroy them... and they just copy pasta'd THAT into the Reapers are destroyed ending for no reason.

Oh and while we're at it, we'll pretend to be extra philosophical when we're really just being lazy slippery slope, strawman jack ass's, despite the fact that ME seems to have, in the past, at least TRIED to be grounded in reality. The little AI God makes poor Shepard make an altruistic choice for what I could see, is no reason. If that kid controls the Reapers... instead of letting Shepard control them, or destroy them or merge... why not tell them to F*CK OFF and just let us live in our "Chaos". Go fly off to another galaxy if you're THAT UPSET about Organics fighting with these inevitable AI since you have the capability to sit out in dark space and keep up with our moving galaxy.

Ugh, none of it makes any sense... like I said, seems to be hangover from the night before ideas. It would have been 1000% more satisfying to have the silly patriotic, stick an Earth flag in a Reapers eye socket ending that some probably expected, and that's silly to but at least that would a) have some closure and B) make more sense.

#172
J5550123

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Militarized wrote...

I just finished and I feel like I have to post here, and desire opinions about what I'm about to express.

First off, these endings are ATROCIOUS. Somewhere along the lines, unless I was mixed up, the cosmicism philosophy of Mass Effect was thrown out the window... for a standard Man vs Machine story? You may as well not even bother getting all the war assets, just let the Reapers win because that is essentially what happens no matter what! You spend 30+ hours gathering resources and watching entire civilizations get destroyed, reinforcing that whole "you are a blink of an eye in the cosmos" and instead of continuing with that and ending with a fight for our very short existance and it's continuation.... we end up with this pigeon-holing garbage.

I swear the endings almost seem like they were piece meal put together after a drunken night out. Someone in the meeting went "HEY! Instead of having those war materials, alliances, etc, you spend 3 games procuring matter... what we do is make the Citadel the Mommy reaper, explain the Reapers "unimaginable" intentions with some awful slippery slope fallacy about AI and man not being able to get a long(ignore the Geth fighting along side the organics right out that freakin viewport!!)."

Why is the Normandy jumping through a Mass Relay? Isn't it fighting the MASSIVE REAPER FLEET TO TAKE BACK EARTH? It's like it was part of an ending where the Reapers win even though you destroy them... and they just copy pasta'd THAT into the Reapers are destroyed ending for no reason.

Oh and while we're at it, we'll pretend to be extra philosophical when we're really just being lazy slippery slope, strawman jack ass's, despite the fact that ME seems to have, in the past, at least TRIED to be grounded in reality. The little AI God makes poor Shepard make an altruistic choice for what I could see, is no reason. If that kid controls the Reapers... instead of letting Shepard control them, or destroy them or merge... why not tell them to F*CK OFF and just let us live in our "Chaos". Go fly off to another galaxy if you're THAT UPSET about Organics fighting with these inevitable AI since you have the capability to sit out in dark space and keep up with our moving galaxy.

Ugh, none of it makes any sense... like I said, seems to be hangover from the night before ideas. It would have been 1000% more satisfying to have the silly patriotic, stick an Earth flag in a Reapers eye socket ending that some probably expected, and that's silly to but at least that would a) have some closure and B) make more sense.


Almost everyone who's beaten the game is saying the same thing. Here's a poll to vote on how you feel and a page where we're discussing it.

http://social.biowar...06/polls/28989/

http://social.biowar...916/552#9685291

#173
Dragoni89

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With enough complaints maybe the heads at bioware would listen and give us proper ending or added content so your war assets actually mean something.TBH: would not mind throwing around another 20 bucks to get what I want the : ending and more content. I already threw away 80 bucks -.-.

#174
J5550123

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Dragoni89 wrote...

With enough complaints maybe the heads at bioware would listen and give us proper ending or added content so your war assets actually mean something.TBH: would not mind throwing around another 20 bucks to get what I want the : ending and more content. I already threw away 80 bucks -.-.


Yeah, I was thinking that. If enough people speak out about it, maybe Bioware will do something about it.

#175
yoshibb

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For people who are asking about the illusive man, there is another paragon/renegade option on Thessia with him. Did you do that? Maybe like Saren on Virmire, that has something to do with it.