Alatar1313 wrote...
1. Throw has the Detonate upgrade in rank 5 that increases force and damage of combo detonations by 50%. If I were to get that upgrade to Throw but use Singularity+Warp to create the detonation, does that bonus from the Throw tree still apply? Does this apply to all the powers that have a similar upgrade? Essentially, is it worth it to grab the detonation bonus from a power I don't really plan on using if I'm using detonations to kill things?
2. Singularity has a Detonate ability that detonates the singularity when the field "dies" to inflict damage across 5 meters. Does the field die when I use a biotic combo to detonate it? Does that trigger the extra damage from this upgrade?
3. The Biotic Mastery tree gives me damage and force bonuses to my powers. Do these bonuses apply to detonations or just to the powers themselves? Does this answer also apply to the vulnerability caused by the Expose upgrade in Rank 5 of the Warp tree?
Answer to #1: If you use singularity+warp for detonation, no, throw detonation bonus does not apply, since you didn't use it. However, note that detonation bonuses STACK. If you evolve both warp to +50% detonation and throw to +50% detonation, setting up a warp+throw detonation gives you 100% bonus. This is stated by a Bioware post, and I've confirmed through my experimentation:
social.bioware.com/forum/1/topic/343/index/9629730/1#9646316. Further down, bioware explains that the Official Prima Game Guide is INCORRECT, when it says only the setup power detonation bonus counts, and not the detonating power detonating bonus.
Answer to #2: Singularity Detonate evolution
DOES does NOT trigger if you use a biotic combo to detonate it.
I've tested it on the opening level. With detonate, enemies caught in the biotic combo (singularity->throw) explosion would have 25% health left. Without detonate, they would have 50% health left.Edit (on 3/22/2012 7:54pm PDT): After further testing, I found that Singularity Detonate evolution does NOT trigger on biotic combo's. My original test was the result of Rank 6 vs. Rank 5 Singularity. My new test was Rank 6 Expand vs. Rank 6 Detonate. There was no increase in damage going with Detonate.
Answer to #3: Power bonuses do NOT affect detonations - only the ranks of the two powers matter, as explained in the same post for answer #1. As for expose applying to detonation damage, I have no idea, but does it matter? You will be targeting anything exposed directly, and most enemies are killed outright. For Altases, Banshees, Brutes, etc. where you repeatedly do combos, expose will apply to your powers, and if they take a little extra damage from the explostion, that's just gravy. Whether extra explosion damage happens doesn't factor into the decision for me on whether or not to get expose (I do - lasting damage is designed to let warp just sit on an enemy, and that's not my playstyle, as I'm always detonating it with combos).
Modifié par Sakaja, 23 mars 2012 - 02:58 .