Show Us Your Shepard Pics!
#1276
Posté 13 janvier 2014 - 11:37
http://cloud-3.steam...BF6F4F0D815AA2/
http://cloud-3.steam...349FB3CF1261C4/
http://cloud-2.steam...FD0D6D1389AD38/
- Tonymac aime ceci
#1277
Posté 13 janvier 2014 - 05:57
#1278
Posté 14 janvier 2014 - 02:54
#1279
Posté 14 janvier 2014 - 09:35
#1280
Posté 15 janvier 2014 - 03:33
Images via cellphone as ps3.


Modifié par MWraight2013, 16 janvier 2014 - 07:08 .
#1281
Posté 16 janvier 2014 - 05:35


Modifié par GothicReaper, 18 janvier 2014 - 10:02 .
#1282
Posté 16 janvier 2014 - 09:58
#1283
Posté 17 janvier 2014 - 03:02
#1284
Posté 17 janvier 2014 - 03:05
GravityEyelids wrote...
I always disliked how weird my Shep's head looked from the side, which is funny because that particular head shape looks excellent from the front and in my opinion has the best shapes for noses, mouths, and chin size (shorter). So I decided to use Gibbed editor to retool the forehead, nose, lips, and chin. Looks much better I'd say. Anybody else retool your Shep with Gibbed?
Can you describe how you did that?
#1285
Posté 18 janvier 2014 - 09:01
Alocormin wrote...
GravityEyelids wrote...
I always disliked how weird my Shep's head looked from the side, which is funny because that particular head shape looks excellent from the front and in my opinion has the best shapes for noses, mouths, and chin size (shorter). So I decided to use Gibbed editor to retool the forehead, nose, lips, and chin. Looks much better I'd say. Anybody else retool your Shep with Gibbed?
Can you describe how you did that?
Yeah. Have you ever used the Lazarus Project and/or Gibbed's save editor? In a nutshell, you'll want to use the Lazarus Project to get the numbers for your face vertices, and then use Gibbed's save editor to edit the values of those vertices. The X values are what I reduced in that side shot of my Shep. I did edit a few Z values for the chin to make it shorter, but that's it.
Now let's get to the details of this process. This photo below shows you where the vertex number shows up after you've clicked on one in the Lazarus Project. Top number is for ME2. The one in braces is for ME3.
http://i.imgur.com/4bT0TzW.jpg
Once you're in Gibbed's editor, open your save file, click the Raw tab, and scroll to 2. Squad. Then click the + beside Player. Do the same for Appearance and then Morph Head. Click LOD0 Vertices and finally click the "..." button to the right of (Collection).These are your face vertices.
What I suggest you do is to change a few X values by about 0.2 or so, save it as a new file, and then open it up in Lazarus Project to see the result. This will give you a good idea of just how much change occurs by editing the values by even a small amount.
Ask more questions if needed.
Modifié par GravityEyelids, 21 janvier 2014 - 09:16 .
#1286
Posté 19 janvier 2014 - 12:08
#1287
Posté 19 janvier 2014 - 07:39
I am wary of doing anything that involves texmod (lots of shep faces seem to require this?) because it is too much bother. Alternatives are nice to have. Really wish they could make texmod work in a way that wouldn't delete your game sometimes or require renaming files/using a batch file every time to run it.
Modifié par Alocormin, 19 janvier 2014 - 07:43 .
#1288
Posté 19 janvier 2014 - 07:00
Paragon - Spacer - War Hero - Infiltrator
Modifié par CaericArcLight, 19 janvier 2014 - 07:03 .
#1289
Posté 19 janvier 2014 - 09:59
Does anyone know how to combine the centurion scars with TIM's eyes?
I know there are two presets available in gibbed but can they both be used. I tried them together and it seemed to crash the game.
Thank you
#1290
Posté 20 janvier 2014 - 03:00
In Gibbed, apply TIM's preset and the modified Centurion preset in succcession. End result:
Modifié par KenLyns, 20 janvier 2014 - 03:01 .
#1291
Posté 20 janvier 2014 - 03:06
Can you still use - HED_Diff overide to remove bruising, or would it be better to remove that from the centurian eyes text as well?
I know (from a different thread) you could with just centurian.
Husk scars without bruising:
HED_DiffReplace BIOG_HMM_HED_PROMorph.Centurion.HMM_HED_PROCenturion_Face_Diffwith your default texture, for example BIOG_HMM_HED_PROMorph.Diffuse.HMM_HED_PROMorph_Rough_Face_Diff (male, rough)
Modifié par MWraight2013, 20 janvier 2014 - 03:10 .
#1292
Posté 20 janvier 2014 - 05:59
#1293
Posté 20 janvier 2014 - 06:24
mikem1033 wrote...
........
Added a few personal touches but all credit goes to Newmai and Ele for these!
Very nice Shep!
Headmorph a possibility?
#1294
Posté 21 janvier 2014 - 01:39
MWraight2013 wrote...
Thank you so much
Can you still use - HED_Diff overide to remove bruising, or would it be better to remove that from the centurian eyes text as well?
I know (from a different thread) you could with just centurian.
Of course, you can edit the file to leave ONLY bruising. Add pale skin, red lips, and green hair:
#1295
Posté 10 février 2014 - 01:10
Currently working through ME3.
ME1:


ME2:


ME3:

#1296
Posté 10 février 2014 - 03:56
KenLyns wrote...
"Why so serious Liara?"
#1297
Posté 10 février 2014 - 11:55
#1298
Posté 11 février 2014 - 04:17

#1299
Posté 12 février 2014 - 12:41
t_skwerl wrote...
CommanderKiraShepard wrote...
Hey guys! This is my first post on the forums, so hope this works.
This is my FemShep, Kira (paragon). Created her when I was first introduced to M.E. earlier this year, and despite having two other Sheps, she's my favorite. :innocent: FC: 753.QCG.2D7.F8A.HDB.69K.6KD.611.HA2.1FD.29C.952
Having a lot of fun meeting everyone's characters, some very cool Shepards out there!
Gotta say great job on your femshep. Here's a texmod highrez.
Thank you so much!
#1300
Posté 12 février 2014 - 01:27
ME2:

ME3:






Retour en haut











