Gigamantis wrote...
Reorte wrote...
Gigamantis wrote...
"Handling" it isn't just being able to continue on without killing yourself. If you can't play through any of the other games or check your emotions when critiquing the game then you're not really "handling" it.
A review isn't supposed to spoil key points of the game to warn you where you might get emotionally distraught. In any story a character you love may die in a way you deem isn't satisfying enough. The entire story doesn't suck just because that upset you. Emotional levity is 100% necessary in a serious review. If you want reviewers to espouse your emotional reactions and cry with you then you don't get what a review is.
You are still ignoring the point about the emotional impact being a very important part of what the game is and hence what the review should be about. If the final emotional result is negative then that absolutely has to be part of the review. I don't understand why you seem to think that a review absolutely has to ignore this essential component when it's just as important as technical details. The wording of the review should of course do that without spoiling, whether the reviewer thinks the game is great or awful. Presumably a reviewer should pay attention to whether a game is exciting or boring? Then why not also uplifting or depressing?
Also, a big part of the problem many people seem to be having is the lack of variety as well as tone.
Hints at "uplifting or depressing" when discussing the plot or ending can be considered SPOILERS. That's not what reviews are for. The emotional ride is what you're supposed to experience for yourself; did you really want "Gametrailers" to detail the experience for you?
An emotional game only deserves criticism if you feel nothing.
I actually laughed when I saw the ending. To be fair, I am not really one to be that emotionally invested in rpg's, but I do understand that some people do and should become invested. I think the big issue, besides the other issues such as a ton of auto dialogue, what I feel is less character development than ME2, some really terrible graphics on the PC (seriously, Witcher 2 absolutely smokes this game and it was finished a year ago, for example just take a look at the Shepard dream sequences compared to any of the Witcher 2 environments and its pretty awful for ME3), and a good deal of bugs (fallen through the environment a couple of times) is that the ending between the 3 different choices doesnt really feel very different and there isnt very much closure for people. Having beat ME2 5 or 6 times, I can understand that people may not want to replay the game since the endings arent very good for them, but for me its that the husks, brutes, marauders, banshees, ravagers, etc arent very exciting opponents, Even with a heavily nerfed soldier class on insanity it was almost tedious to fight them, especially the banshees (takes like 3 full clips of a revenant with bonus warp ammo to take them down, just feels like artificial difficulty rather than anything really groundbreaking in terms of AI development).
I can see what you're saying that if youre still emotionally invested in the game then ME3 succeeded, it is a fair point. My question to you is whether it is because they were emotionally invested in the first 2 so its a continuation of the investment or that ME3 makes this investment stronger. I think if ME3 was a terrible game, then you would have lost the investment built by the first 2, but its not a terrible game. It's definitely a good game, but probably not a great one due to the issues I have already talked about. Just seems like the game was rushed a bit (even the endings kinda recycle each other), I have a bigger issue with the gameplay than the endings but when you say that he is not qualified to review the game, I would say that you probably shouldnt say that since some people feel that the ending has a big impact on the game which may be helpful to some people. Overall, its probably a 8/10 in my book, its definitely a good game, but the rushed feeling and more linearity/guided feeling (take the war readiness indicator progress bar vs. the less overt Normandy upgrades/loyalty missions from ME2) hurt it a bit.
Modifié par VAShield, 09 mars 2012 - 07:39 .