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CONTAINS SPOLERS****Score:
4/10 (More bad than good) . (Very conservatie rating. I'd rate Starcraft2 a 5/10, GTA IV for PC a 6/10, and ME1/ME2 8,5/10)
The good.
+ Combat was fun
+ Geth and Quarian story arc was excellent
+ Genophage story was excellent
+ Some of the side quests were excellent. They relate to the story and to the lore. Definitely a strong part of the game. But the citadel fetch quests? Please...
+ Liked the Turian/Krogan/Salarian drama
+ Love intrest. Well done.
+ The engine. Runs good. Low loadtimes on PC. Very nice.
+ The dramatic endings of the ME2 crew. I actually liked it.
The avarege. 
+- The Citadel: Looks great, feels great, is great. But like the IGN preview said, actually u get loads of quests without any context... I opened up my quest log and it was... Overwhelming. And the questlog does a really bad job of explaining where to go, which annoying. I personally hate detective quests where i have to run around searching for clues. Also it was the only visitable "hub area". I enjoyed the different settings in ME1 and specially ME2.
+- The autodialogue. Some of it was good, other things weren't so good. Was a big mistake to remove the wheel.
+- The multiplayer simply doesn't add anything to the game. And I assume it does'nt remove anything neither, so...
The 100% crap 
-Very underwhelming intro. No music, no drama, no nothing. Just boring and very very badly done. Almost unforgivable, but not nearly as bad as the ending.
-The questlog sucks and should have had the split like it always had, main quests and side quests... In this game it should have been splitted in 3:
Primary Quests, Side Quests, Timed Quests.
- Kai Leng is such a ridiculous character and really takes away from the game. This alone lowers the score significantly and is in my opinion equal to the role of Jar Jar Binks. Good thing he only shows his nerd face 2-3 times.
- Very hard to control Shepard because to much stuff happens on the space bar.
- The story with the Crucible... In my opinion it wasn't very well done.
- Almost no dialogue-wheel = I'm playing your Shepard, not mine and it showed. Which is okay since the dialogue is so well written. But still, this is in my opinion vastly inferior than to how it was in ME1 and ME2.
- The dreams...
- Kaidan Alenko, the second most annoying character after Kai Leng is such a douchebag and i can't kill him, or tell him to ****** off? Nono, i cry like a baby over him. Gosh, just wanted to smack his face after his ugly comments on Horizon. Thats the problem with Rail-roading a series like ME :/
- The amount of backtracking and rewriting story, or retrostory. EDI was the VI on Luna? Yea, cool thing. Really cool. When did you come up with this idea? November 2011? Now im hard on you, but there is very much of this.
- Lackluster end mission. Not epic, rather boring. ME1 was tense, ME2 was one of the best final missions i've ever played, such a good ending to a long buildup. ME3 ending mission was pretty boring. Lacked that rewarding feel.
- The first 3-4 hours of the game was quite boring and dissapointing. Hard to specify exactly what was wrong, but there was no intromovie or anything. No context, no nothing.
- Wow, the many sidequests were scanner quests...
- Some ME1 and ME2 decisions and stories are almost completely ignored. The star on Haestrom was one of the coolest story arcs that i 100% thought we would have a solution too. Why was it ignored?

.
- The game is pretty short.
- Cant import my ME1 face. Tragic.
- The vast amount of plot holes.
- Where did Harbinger hide all game long? No dialogue with him?
- The DLC was only 1 mission and some banter.
The 200 % crap.
0 replayablity- The game actually doesn't differentiate much regardless of your choises from ME1/ME2. This is a disaster. I didn't think i would start a NG. But i thought that i'd try my paragon Shep out (why not? I burned 699 SEK on this, $104). Well, the game played out basically the same... Council choise had almost no impact? Played 2-3 hours and shut down the game. Really really boring. This game has 0 replayability and it isn't because of the endings, its all of it. Won't be importing any of my other Sheps nor finishing my second. One of the reasons is the lack of Dialogue wheel. I simply don't care anything about dialogue choises anymore. All Shepards feel the same. If i wanna kill off Mordin or Tali or whatever, i might aswell watch it on youtube. You streamlined our Shepard way off to much. Seriously, this series took a heavy hit from this. Also choises like Rachni Queen/save the Council/etc doesn't seem to impact the game enough. This is problematic to say the least. So the game is basically 20-25 hours of gameplay including the DLC... Thats bad. Really bad.
The Ending - I changed my mind - it is really bad. (Sorry for the hard words, wrote this when i was tired)- The execution of the ending was horrible in my opinion. A wounded TIM, wounded Anderson, wounded Shepard coughing lines makes me very sad. The ending itself was 100% crap. It sucked so much donkey ass that i cant comprahend that you went with that. Also as a total testemony of how bad the endign was you dont even let me ask the AI-kid anything. Why cant i dialogue wheel with it? Its the final chit-chat. I had a billion questions i wanted to get answered. This is such a missed opportunity... Unforgivable and takes away from the score. The more i think about the ending the more i realise that it sucked as an ending for the Mass Effect series. Why?
I mean, I love science fiction, this ending would have been perfect for a slow non-action oriented sci-fi series. It somehow reminded me of the Babylon 5 ending for the Shadow War, which was excellent I might add . The reason it doesn't work here is because this game ditched "the mystery" story arc and became an "action" story arc instead. The only way this ending would have worked is by keeping a slow pace, deep story around the galaxy and the mystery of the Citadel/Relays and thus doing a deep Sci-fi-RPG story. ME1 and ME2 are Action-Scfi-fi and the more "natural" ending would have been to let us kick Harbingers ass out of the galaxy with the combined fleet, losing some races depending on choises while using the Prothean tech. Also you would add a moral twist like choosing to save the reapers based on some new knowledge; Maybe that the Reapers in fact are good or blababa. This would also have added replayabilty, try to save different races, maybe save them all or suicide all... Instead... We get stuck with a deep, almost filosophical ending to a very un-philospichal game. Also, this game has very much a charachter driven story which you totally overlooked in the ending. Or you should have made ME2 much more about the Citadel/Relays and made the focus on a mystery, and not so much about charachters and action. Sorry Bioware, you blew this one.
Yes, you destroyed it tbh. And yes, it needs a good DLC with a more action oriented end that is true to this series gist. Mass Effect never was a Battlestar Galactica, Star Trek (original) or Babylon 5. It was a action story with good elements from many different sci-fi stories. Sure, you could have made it to one of those slower sci-fi sagas, but you didn't. And if you mean it is one of those slower (but good) sci-fi sagas, then lets start deconstructing the story... Ouch, we wouldn't want that now, or? I mean look at the problem explaining a thing like this within the ending:
I saved Rannoch for the Quarians, but their fleet is helping me on Earth. I destroy relays - gg Tali. Forget that homeworld i saved for you since your not going home for a million years or two, or a xxx years with ftl drives. 2 bad. The only way to save stuff like this is to start bs:ing like: "Hey SyyRaaaN, dude, they used the relays BEFORE they exploded to get to Rannoch". Yeah, right.
Even a Reaper wins ending would have been better than this.
I even made a thread about why the ending was bad:
forum/1/topic/347/index/9681108/1#9684129
Modifié par SyyRaaaN, 12 mars 2012 - 02:18 .